Added a quick lookup table for texture dimensions.
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Users Guide to FlightGear panel configuration
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Version 0.5, November 8 2000
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Version 0.6, March 1 2001
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Author: John Check <j4strngs@rockfish.net>
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This document is an attempt to describe the configuration of
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@ -124,10 +124,33 @@ applied *before* the transformation that describes the needle movement.
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About Textures:
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The texture files used to create the panel instruments are maximum 256x256
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pixels, red/green/blue/alpha format. When calling a section of a texture file
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the 0,0 lower left convention is used. There is a pair of x /y coordinates
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defining which section of the texture to use.
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pixels, red/green/blue/alpha format. However the mechanism for specifying
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texture cropping coordinates is decimal in nature. When calling a section
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of a texture file the 0,0 lower left convention is used.
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There is a pair of x/y coordinates defining which section of the texture
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to use.
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The following table can be used to calculate texture cropping specifications.
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# of divisions | width in pixels | decimal specification
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per axis
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1 = 256 pixels 1
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2 = 128 pixels, 0.5
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4 = 64 pixels, 0.25
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8 = 32 pixels, 0.125
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16 = 16 pixels, 0.0625
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32 = 8 pixels, 0.03125
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64 = 4 pixels, 0.015625
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128 = 2 pixels, 0.0078125
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The recommended procedure for generating gauge faces is to use a
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vector graphics package such as xfig, exporting the result as a
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poscript file. 3D modeling tools may also be used and are prefered
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for pretty items that don't require text such as levers, switches,
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bezels and so forth. Ideally, the size of the item in the final render
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should be of proportions that fit into the recommended pixel widths.
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The resulting files should be imported into a graphics manipulation
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package such as GIMP, et al for final processing.
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* If there are *any* XML parsing errors, the panel will fail to load,
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@ -140,4 +163,3 @@ defining which section of the texture to use.
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there may also be built-in layers for special things like a
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weather-radar display or a GPS (though the GPS could be handled with
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text properties).
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