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Remove unused class SGEnviro

This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.

See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
This commit is contained in:
Torsten Dreyer 2011-05-06 14:12:17 +02:00
parent 83052e1656
commit 76ea9a7968
8 changed files with 39 additions and 24 deletions

View file

@ -27,7 +27,6 @@
#include <simgear/constants.h> #include <simgear/constants.h>
#include <simgear/debug/logstream.hxx> #include <simgear/debug/logstream.hxx>
#include <simgear/scene/sky/sky.hxx> #include <simgear/scene/sky/sky.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/model/particles.hxx> #include <simgear/scene/model/particles.hxx>
#include <Main/main.hxx> #include <Main/main.hxx>
@ -122,9 +121,9 @@ FGEnvironmentMgr::bind ()
&FGClouds::get_update_event, &FGClouds::get_update_event,
&FGClouds::set_update_event); &FGClouds::set_update_event);
_tiedProperties.Tie("turbulence/use-cloud-turbulence", &sgEnviro, // _tiedProperties.Tie("turbulence/use-cloud-turbulence", &sgEnviro,
&SGEnviro::get_turbulence_enable_state, // &SGEnviro::get_turbulence_enable_state,
&SGEnviro::set_turbulence_enable_state); // &SGEnviro::set_turbulence_enable_state);
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) { for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true ); SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true );
@ -176,15 +175,10 @@ FGEnvironmentMgr::bind ()
&SGSky::get_3dCloudVisRange, &SGSky::get_3dCloudVisRange,
&SGSky::set_3dCloudVisRange); &SGSky::set_3dCloudVisRange);
_tiedProperties.Tie("precipitation-enable", &sgEnviro, // _tiedProperties.Tie("lightning-enable", &sgEnviro,
&SGEnviro::get_precipitation_enable_state, // &SGEnviro::get_lightning_enable_state,
&SGEnviro::set_precipitation_enable_state); // &SGEnviro::set_lightning_enable_state);
_tiedProperties.Tie("lightning-enable", &sgEnviro,
&SGEnviro::get_lightning_enable_state,
&SGEnviro::set_lightning_enable_state);
sgEnviro.config(fgGetNode("/sim/rendering/precipitation"));
} }
void void

View file

@ -30,7 +30,7 @@
#include <simgear/constants.h> #include <simgear/constants.h>
#include <simgear/sound/soundmgr_openal.hxx> #include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/scene/sky/sky.hxx> #include <simgear/scene/sky/sky.hxx>
#include <simgear/environment/visual_enviro.hxx> //#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/sky/cloudfield.hxx> #include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx> #include <simgear/scene/sky/newcloud.hxx>
#include <simgear/structure/commands.hxx> #include <simgear/structure/commands.hxx>
@ -47,7 +47,9 @@ extern SGSky *thesky;
FGClouds::FGClouds() : FGClouds::FGClouds() :
#if 0
snd_lightning(0), snd_lightning(0),
#endif
clouds_3d_enabled(false), clouds_3d_enabled(false),
index(0) index(0)
{ {
@ -68,6 +70,7 @@ void FGClouds::set_update_event(int count) {
} }
void FGClouds::Init(void) { void FGClouds::Init(void) {
#if 0
if( snd_lightning == NULL ) { if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath()); snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
snd_lightning->set_max_dist(7000.0f); snd_lightning->set_max_dist(7000.0f);
@ -75,8 +78,8 @@ void FGClouds::Init(void) {
SGSoundMgr *smgr = globals->get_soundmgr(); SGSoundMgr *smgr = globals->get_soundmgr();
SGSampleGroup *sgr = smgr->find("weather", true); SGSampleGroup *sgr = smgr->find("weather", true);
sgr->add( snd_lightning, "thunder" ); sgr->add( snd_lightning, "thunder" );
sgEnviro.set_sampleGroup( sgr );
} }
#endif
globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud); globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud); globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);

View file

@ -45,7 +45,9 @@ private:
void buildCloudLayers(void); void buildCloudLayers(void);
int update_event; int update_event;
#if 0
SGSoundSample *snd_lightning; SGSoundSample *snd_lightning;
#endif
bool clouds_3d_enabled; bool clouds_3d_enabled;
int index; int index;

View file

@ -36,7 +36,6 @@
#include <simgear/math/SGMath.hxx> #include <simgear/math/SGMath.hxx>
#include <simgear/scene/sky/sky.hxx> #include <simgear/scene/sky/sky.hxx>
#include <simgear/scene/sky/cloud.hxx> #include <simgear/scene/sky/cloud.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <Main/fg_props.hxx> #include <Main/fg_props.hxx>
#include <Main/globals.hxx> #include <Main/globals.hxx>
@ -93,6 +92,19 @@ void FGPrecipitationMgr::init()
fgGetNode("environment/params/precipitation-level-ft", true); fgGetNode("environment/params/precipitation-level-ft", true);
} }
void FGPrecipitationMgr::bind ()
{
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
_tiedProperties.Tie("precipitation-enable", precipitation.get(),
&SGPrecipitation::getEnabled,
&SGPrecipitation::setEnabled);
}
void FGPrecipitationMgr::unbind ()
{
_tiedProperties.Untie();
}
void FGPrecipitationMgr::setPrecipitationLevel(double a) void FGPrecipitationMgr::setPrecipitationLevel(double a)
{ {
fgSetDouble("environment/params/precipitation-level-ft",a); fgSetDouble("environment/params/precipitation-level-ft",a);
@ -206,7 +218,7 @@ void FGPrecipitationMgr::update(double dt)
setPrecipitationLevel(altitudeCloudLayer); setPrecipitationLevel(altitudeCloudLayer);
// Does the user enable the precipitation ? // Does the user enable the precipitation ?
if (!sgEnviro.get_precipitation_enable_state()) { if (!precipitation->getEnabled() ) {
// Disable precipitations // Disable precipitations
precipitation->setRainIntensity(0); precipitation->setRainIntensity(0);
precipitation->setSnowIntensity(0); precipitation->setSnowIntensity(0);

View file

@ -31,7 +31,7 @@
#include <simgear/structure/subsystem_mgr.hxx> #include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/environment/precipitation.hxx> #include <simgear/environment/precipitation.hxx>
#include <simgear/props/tiedpropertylist.hxx>
class FGPrecipitationMgr : public SGSubsystem class FGPrecipitationMgr : public SGSubsystem
{ {
@ -40,12 +40,15 @@ private:
osg::ref_ptr<osg::MatrixTransform> transform; osg::ref_ptr<osg::MatrixTransform> transform;
osg::ref_ptr<SGPrecipitation> precipitation; osg::ref_ptr<SGPrecipitation> precipitation;
float getPrecipitationAtAltitudeMax(void); float getPrecipitationAtAltitudeMax(void);
simgear::TiedPropertyList _tiedProperties;
public: public:
FGPrecipitationMgr(); FGPrecipitationMgr();
virtual ~FGPrecipitationMgr(); virtual ~FGPrecipitationMgr();
// SGSubsystem methods // SGSubsystem methods
virtual void bind ();
virtual void unbind ();
virtual void init (); virtual void init ();
virtual void update (double dt); virtual void update (double dt);

View file

@ -38,7 +38,6 @@
#include <simgear/constants.h> #include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/model/model.hxx> #include <simgear/scene/model/model.hxx>
#include <simgear/structure/exception.hxx> #include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>
@ -137,7 +136,7 @@ wxRadarBg::init ()
SGPath tpath = globals->resolve_aircraft_path(path); SGPath tpath = globals->resolve_aircraft_path(path);
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect // no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
_wxEcho = SGLoadTexture2D(tpath, false, false); _wxEcho = SGLoadTexture2D(tpath, NULL, false, false);
_Instrument->setFloatValue("trk", 0.0); _Instrument->setFloatValue("trk", 0.0);
@ -472,13 +471,16 @@ void
wxRadarBg::update_weather() wxRadarBg::update_weather()
{ {
string modeButton = _Instrument->getStringValue("mode", "WX"); string modeButton = _Instrument->getStringValue("mode", "WX");
_radarEchoBuffer = *sgEnviro.get_radar_echo(); // FIXME: implementation of radar echoes missing
// _radarEchoBuffer = *sgEnviro.get_radar_echo();
// pretend we have a scan angle bigger then the FOV // pretend we have a scan angle bigger then the FOV
// TODO:check real fov, enlarge if < nn, and do clipping if > mm // TODO:check real fov, enlarge if < nn, and do clipping if > mm
// const float fovFactor = 1.45f; // const float fovFactor = 1.45f;
_Instrument->setStringValue("status", modeButton.c_str()); _Instrument->setStringValue("status", modeButton.c_str());
// FIXME: implementation of radar echoes missing
#if 0
list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer; list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
list_of_SGWxRadarEcho::iterator iradarEcho, end = radarEcho->end(); list_of_SGWxRadarEcho::iterator iradarEcho, end = radarEcho->end();
const float LWClevel[] = { 0.1f, 0.5f, 2.1f }; const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
@ -558,6 +560,7 @@ wxRadarBg::update_weather()
addQuad(_vertices, _texCoords, m, texBase); addQuad(_vertices, _texCoords, m, texBase);
} }
} }
#endif
} }

View file

@ -30,7 +30,6 @@
#include <simgear/props/props.hxx> #include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx> #include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <vector> #include <vector>
#include <string> #include <string>
@ -148,7 +147,8 @@ private:
float _font_size; float _font_size;
float _font_spacing; float _font_spacing;
list_of_SGWxRadarEcho _radarEchoBuffer; // FIXME: implementation of radar echoes missing
// list_of_SGWxRadarEcho _radarEchoBuffer;
void update_weather(); void update_weather();
void update_aircraft(); void update_aircraft();

View file

@ -82,8 +82,6 @@
#include <simgear/screen/jpgfactory.hxx> #include <simgear/screen/jpgfactory.hxx>
#endif #endif
#include <simgear/environment/visual_enviro.hxx>
#include <Time/light.hxx> #include <Time/light.hxx>
#include <Time/light.hxx> #include <Time/light.hxx>
#include <Cockpit/panel.hxx> #include <Cockpit/panel.hxx>