diff --git a/src/MultiPlayer/multiplaymgr.cxx b/src/MultiPlayer/multiplaymgr.cxx index 16c0a6e5f..5fc5c2efb 100644 --- a/src/MultiPlayer/multiplaymgr.cxx +++ b/src/MultiPlayer/multiplaymgr.cxx @@ -383,7 +383,7 @@ FGMultiplayMgr::init (void) mServer.set(txAddress.c_str(), txPort); if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) { mHaveServer = false; - SG_LOG(SG_NETWORK, SG_ALERT, + SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr - could not resolve '" << txAddress << "', Multiplayermode disabled"); } else { @@ -393,7 +393,7 @@ FGMultiplayMgr::init (void) rxPort = txPort; } if (rxPort <= 0) { - SG_LOG(SG_NETWORK, SG_ALERT, + SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr - No receiver port, Multiplayermode disabled"); return (false); } @@ -408,14 +408,14 @@ FGMultiplayMgr::init (void) // A memory leak was reported here by valgrind mSocket = new netSocket(); if (!mSocket->open(false)) { - SG_LOG( SG_NETWORK, SG_ALERT, + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::init - Failed to create data socket" ); return false; } mSocket->setBlocking(false); if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) { perror("bind"); - SG_LOG( SG_NETWORK, SG_ALERT, + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::Open - Failed to bind receive socket" ); return false; } @@ -527,7 +527,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo) if ((! mInitialised) || (! mHaveServer)) return; if (! mHaveServer) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::SendMyPosition - no server"); + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server"); return; } @@ -737,7 +737,7 @@ FGMultiplayMgr::Update(void) break; } if (bytes <= static_cast(sizeof(T_MsgHdr))) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "received message with insufficient data" ); break; } @@ -752,17 +752,17 @@ FGMultiplayMgr::Update(void) MsgHdr->ReplyPort = XDR_decode_uint32 (MsgHdr->ReplyPort); MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0'; if (MsgHdr->Magic != MSG_MAGIC) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "message has invalid magic number!" ); break; } if (MsgHdr->Version != PROTO_VER) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "message has invalid protocoll number!" ); break; } if (MsgHdr->MsgLen != bytes) { - SG_LOG(SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "message from " << MsgHdr->Callsign << " has invalid length!"); break; } @@ -782,7 +782,7 @@ FGMultiplayMgr::Update(void) case OLD_POS_DATA_ID: break; default: - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "Unknown message Id received: " << MsgHdr->MsgId ); break; } @@ -813,7 +813,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg, { const T_MsgHdr* MsgHdr = Msg.msgHdr(); if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "Position message received with insufficient data" ); return; } @@ -928,7 +928,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg, default: pData->float_value = XDR_decode_float(*xdr); - SG_LOG(SG_NETWORK, SG_ALERT, "Unknown Prop type " << pData->id << " " << pData->type); + SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type); xdr++; break; } @@ -963,7 +963,7 @@ FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg, { const T_MsgHdr* MsgHdr = Msg.msgHdr(); if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) { - SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - " + SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - " << "Chat message received with insufficient data" ); return; }