The Irix compiler was reporting a "can't jump out of region" error with the
current code. This tweak seems to fix it.
This commit is contained in:
parent
ff0a5bd9ea
commit
75037e081b
1 changed files with 2 additions and 1 deletions
|
@ -195,8 +195,9 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
|
||||||
double x[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
double x[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
||||||
double y[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
double y[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
||||||
double z[2] = {1.0, -1.0}; //make an standard weather that's the same at the whole world
|
double z[2] = {1.0, -1.0}; //make an standard weather that's the same at the whole world
|
||||||
FGPhysicalProperties f[2]; //make an standard weather that's the same at the whole world
|
FGPhysicalProperties *f = new FGPhysicalProperties[2]; //make an standard weather that's the same at the whole world
|
||||||
database = new SphereInterpolate<FGPhysicalProperties>(2,x,y,z,f);
|
database = new SphereInterpolate<FGPhysicalProperties>(2,x,y,z,f);
|
||||||
|
delete[] f;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue