Move some commands to a separate file.
This simplifies building a subset of the code for testing.
This commit is contained in:
parent
3135d87218
commit
74e2849293
5 changed files with 611 additions and 531 deletions
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@ -6,6 +6,7 @@ endif (MSVC)
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set(SOURCES
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bootstrap.cxx
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fg_commands.cxx
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fg_scene_commands.cxx
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fg_init.cxx
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fg_io.cxx
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fg_os_common.cxx
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@ -15,31 +15,24 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Network/RemoteXMLRequest.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
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#include <Aircraft/replay.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/sample_queue.hxx>
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#include <Airports/xmlloader.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/view.hxx>
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#include <Environment/presets.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <GUI/gui.h>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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@ -58,10 +51,6 @@
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# include <google/profiler.h>
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#endif
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#if defined(HAVE_QT)
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#include <GUI/QtLauncher.hxx>
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#endif
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using std::string;
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using std::ifstream;
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using std::ofstream;
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@ -188,54 +177,6 @@ do_nasal (const SGPropertyNode * arg)
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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}
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/**
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* Built-in command: exit FlightGear.
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*
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* status: the exit status to return to the operating system (defaults to 0)
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*/
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static bool
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do_exit (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
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globals->saveUserSettings();
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fgOSExit(arg->getIntValue("status", 0));
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return true;
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}
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/**
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* Reset FlightGear (Shift-Escape or Menu->File->Reset)
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*/
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static bool
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do_reset (const SGPropertyNode * arg)
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{
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fgResetIdleState();
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return true;
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}
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/**
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* Change aircraft
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*/
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static bool
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do_switch_aircraft (const SGPropertyNode * arg)
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{
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fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
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// start a reset
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fgResetIdleState();
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return true;
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}
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/**
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*/
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static bool
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do_reposition (const SGPropertyNode * arg)
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{
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fgStartReposition();
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return true;
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}
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/**
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* Built-in command: replay the FDR buffer
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*/
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@ -366,42 +307,6 @@ do_load_tape (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: (re)load the panel.
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*
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* path (optional): the file name to load the panel from
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* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
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* and if that's unspecified, to "Panels/Default/default.xml".
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*/
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static bool
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do_panel_load (const SGPropertyNode * arg)
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{
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string panel_path = arg->getStringValue("path");
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if (!panel_path.empty()) {
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// write to the standard property, which will force a load
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fgSetString("/sim/panel/path", panel_path.c_str());
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}
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return true;
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}
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/**
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* Built-in command: (re)load preferences.
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*
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* path (optional): the file name to load the panel from (relative
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* to FG_ROOT). Defaults to "preferences.xml".
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*/
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static bool
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do_preferences_load (const SGPropertyNode * arg)
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{
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// disabling this command which was formerly used to reload 'preferences.xml'
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// reloading the defaults doesn't make sense (better to reset the simulator),
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// and loading arbitrary XML docs into the property-tree can be done via
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// the standard load-xml command.
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SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
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return false;
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}
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static void
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do_view_next(bool do_it)
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{
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@ -424,17 +329,6 @@ do_view_prev(bool do_it)
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}
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}
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/**
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* An fgcommand to toggle fullscreen mode.
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* No parameters.
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*/
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static bool
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do_toggle_fullscreen(const SGPropertyNode *arg)
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{
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fgOSFullScreen();
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return true;
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}
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/**
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* Built-in command: cycle view.
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*/
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@ -446,112 +340,6 @@ do_view_cycle (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: capture screen.
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*/
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static bool
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do_screen_capture (const SGPropertyNode * arg)
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{
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return fgDumpSnapShot();
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}
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static bool
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do_reload_shaders (const SGPropertyNode*)
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{
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simgear::reload_shaders();
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return true;
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}
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static bool
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do_dump_scene_graph (const SGPropertyNode*)
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{
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fgDumpSceneGraph();
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return true;
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}
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static bool
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do_dump_terrain_branch (const SGPropertyNode*)
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{
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fgDumpTerrainBranch();
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double lon_deg = fgGetDouble("/position/longitude-deg");
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double lat_deg = fgGetDouble("/position/latitude-deg");
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SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
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SGVec3d zero = SGVec3d::fromGeod(geodPos);
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SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
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SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
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SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
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return true;
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}
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static bool
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do_print_visible_scene_info(const SGPropertyNode*)
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{
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fgPrintVisibleSceneInfoCommand();
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return true;
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}
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/**
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* Built-in command: hires capture screen.
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*/
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static bool
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do_hires_screen_capture (const SGPropertyNode * arg)
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{
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fgHiResDump();
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return true;
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}
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/**
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* Reload the tile cache.
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*/
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static bool
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do_tile_cache_reload (const SGPropertyNode * arg)
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{
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SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
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if ( !freeze ) {
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master_freeze->setBoolValue(true);
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}
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globals->get_subsystem("tile-manager")->reinit();
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if ( !freeze ) {
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master_freeze->setBoolValue(false);
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}
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return true;
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}
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/**
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* Reload the materials definition
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*/
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static bool
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do_materials_reload (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
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SGMaterialLib* new_matlib = new SGMaterialLib;
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SGPath mpath( globals->get_fg_root() );
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mpath.append( fgGetString("/sim/rendering/materials-file") );
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bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
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mpath.local8BitStr(),
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globals->get_props());
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if ( ! loaded ) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Error loading materials file " << mpath );
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return false;
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}
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globals->set_matlib(new_matlib);
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FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
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scenery->materialLibChanged();
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return true;
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}
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/**
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* Built-in command: toggle a bool property value.
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*
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@ -894,188 +682,6 @@ do_data_logging_commit (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: Add a dialog to the GUI system. Does *not*
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* display the dialog. The property node should have the same format
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* as a dialog XML configuration. It must include:
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*
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* name: the name of the GUI dialog for future reference.
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*/
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static bool
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do_dialog_new (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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if (!gui) {
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return false;
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}
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// Note the casting away of const: this is *real*. Doing a
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// "dialog-apply" command later on will mutate this property node.
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// I'm not convinced that this isn't the Right Thing though; it
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// allows client to create a node, pass it to dialog-new, and get
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// the values back from the dialog by reading the same node.
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// Perhaps command arguments are not as "const" as they would
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// seem?
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gui->newDialog((SGPropertyNode*)arg);
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return true;
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}
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/**
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* Built-in command: Show an XML-configured dialog.
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*
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* dialog-name: the name of the GUI dialog to display.
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*/
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static bool
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do_dialog_show (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->showDialog(arg->getStringValue("dialog-name"));
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return true;
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}
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/**
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* Built-in Command: Hide the active XML-configured dialog.
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*/
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static bool
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do_dialog_close (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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if(arg->hasValue("dialog-name"))
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return gui->closeDialog(arg->getStringValue("dialog-name"));
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return gui->closeActiveDialog();
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}
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/**
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* Update a value in the active XML-configured dialog.
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*
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* object-name: The name of the GUI object(s) (all GUI objects if omitted).
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*/
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static bool
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do_dialog_update (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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FGDialog * dialog;
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if (arg->hasValue("dialog-name"))
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dialog = gui->getDialog(arg->getStringValue("dialog-name"));
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else
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dialog = gui->getActiveDialog();
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if (dialog != 0) {
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dialog->updateValues(arg->getStringValue("object-name"));
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return true;
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} else {
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return false;
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}
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}
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static bool
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do_open_browser (const SGPropertyNode * arg)
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{
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string path;
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if (arg->hasValue("path"))
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path = arg->getStringValue("path");
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else
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if (arg->hasValue("url"))
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path = arg->getStringValue("url");
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else
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return false;
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return openBrowser(path);
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}
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static bool
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do_open_launcher(const SGPropertyNode *)
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{
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#if defined(HAVE_QT)
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bool ok = flightgear::runInAppLauncherDialog();
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if (ok) {
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// start a full reset
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fgResetIdleState();
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}
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return true; // don't report failure
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#else
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return false;
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#endif
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}
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/**
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* Apply a value in the active XML-configured dialog.
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*
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* object-name: The name of the GUI object(s) (all GUI objects if omitted).
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*/
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static bool
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do_dialog_apply (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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FGDialog * dialog;
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if (arg->hasValue("dialog-name"))
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dialog = gui->getDialog(arg->getStringValue("dialog-name"));
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else
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dialog = gui->getActiveDialog();
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if (dialog != 0) {
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dialog->applyValues(arg->getStringValue("object-name"));
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return true;
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} else {
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return false;
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}
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}
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/**
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* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
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* unlike reinit().
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*/
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static bool
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do_gui_redraw (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->redraw();
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return true;
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}
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/**
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* Adds model to the scenery. The path to the added branch (/models/model[*])
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* is returned in property "property".
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*/
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static bool
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do_add_model (const SGPropertyNode * arg)
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{
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SGPropertyNode * model = fgGetNode("models", true);
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int i;
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for (i = 0; model->hasChild("model",i); i++);
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model = model->getChild("model", i, true);
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copyProperties(arg, model);
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if (model->hasValue("elevation-m"))
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model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
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* SG_METER_TO_FEET);
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model->getNode("load", true);
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model->removeChildren("load");
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const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
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return true;
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}
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/**
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* Built-in command: commit presets (read from in /sim/presets/)
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*/
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static bool
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do_presets_commit (const SGPropertyNode * arg)
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{
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if (fgGetBool("/sim/initialized", false)) {
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fgResetIdleState();
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} else {
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// Nasal can trigger this during initial init, which confuses
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// the logic in ReInitSubsystems, since initial state has not been
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// saved at that time. Short-circuit everything here.
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flightgear::initPosition();
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}
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return true;
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}
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/**
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* Built-in command: set log level (0 ... 7)
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*/
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@ -1087,21 +693,6 @@ do_log_level (const SGPropertyNode * arg)
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return true;
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}
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/*
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static bool
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do_decrease_visibility (const SGPropertyNode * arg)
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{
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Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
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return true;
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}
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static bool
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do_increase_visibility (const SGPropertyNode * arg)
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{
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Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
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return true;
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}
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*/
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/**
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* An fgcommand to allow loading of xml files via nasal,
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* the xml file's structure will be made available within
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@ -1253,49 +844,6 @@ do_save_xml_from_proptree(const SGPropertyNode * arg)
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return true;
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}
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static bool
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do_press_cockpit_button (const SGPropertyNode *arg)
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{
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const char *prefix = arg->getStringValue("prefix");
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if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
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return true;
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string prop = string(prefix) + "-button";
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double value;
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if (arg->getBoolValue("latching"))
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value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
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else
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value = 1;
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fgSetDouble(prop.c_str(), value);
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fgSetBool(arg->getStringValue("discrete"), value > 0);
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return true;
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}
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static bool
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do_release_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded")) {
|
||||
string prop = string(prefix) + "-guard";
|
||||
if (fgGetDouble(prop.c_str()) < 1) {
|
||||
fgSetDouble(prop.c_str(), 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (! arg->getBoolValue("latching")) {
|
||||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||||
fgSetBool(arg->getStringValue("discrete"), false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Optional profiling commands using gperftools:
|
||||
// http://code.google.com/p/gperftools/
|
||||
|
||||
|
@ -1355,22 +903,12 @@ static struct {
|
|||
} built_ins [] = {
|
||||
{ "null", do_null },
|
||||
{ "nasal", do_nasal },
|
||||
{ "exit", do_exit },
|
||||
{ "reset", do_reset },
|
||||
{ "reposition", do_reposition },
|
||||
{ "switch-aircraft", do_switch_aircraft },
|
||||
{ "pause", do_pause },
|
||||
{ "load", do_load },
|
||||
{ "save", do_save },
|
||||
{ "save-tape", do_save_tape },
|
||||
{ "load-tape", do_load_tape },
|
||||
{ "panel-load", do_panel_load },
|
||||
{ "preferences-load", do_preferences_load },
|
||||
{ "toggle-fullscreen", do_toggle_fullscreen },
|
||||
{ "view-cycle", do_view_cycle },
|
||||
{ "screen-capture", do_screen_capture },
|
||||
{ "hires-screen-capture", do_hires_screen_capture },
|
||||
{ "tile-cache-reload", do_tile_cache_reload },
|
||||
/*
|
||||
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
||||
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
||||
|
@ -1387,18 +925,8 @@ static struct {
|
|||
{ "property-randomize", do_property_randomize },
|
||||
{ "property-interpolate", do_property_interpolate },
|
||||
{ "data-logging-commit", do_data_logging_commit },
|
||||
{ "dialog-new", do_dialog_new },
|
||||
{ "dialog-show", do_dialog_show },
|
||||
{ "dialog-close", do_dialog_close },
|
||||
{ "dialog-update", do_dialog_update },
|
||||
{ "dialog-apply", do_dialog_apply },
|
||||
{ "open-browser", do_open_browser },
|
||||
{ "gui-redraw", do_gui_redraw },
|
||||
{ "add-model", do_add_model },
|
||||
{ "presets-commit", do_presets_commit },
|
||||
{ "log-level", do_log_level },
|
||||
{ "replay", do_replay },
|
||||
{ "open-launcher", do_open_launcher },
|
||||
/*
|
||||
{ "decrease-visibility", do_decrease_visibility },
|
||||
{ "increase-visibility", do_increase_visibility },
|
||||
|
@ -1406,13 +934,6 @@ static struct {
|
|||
{ "loadxml", do_load_xml_to_proptree},
|
||||
{ "savexml", do_save_xml_from_proptree },
|
||||
{ "xmlhttprequest", do_load_xml_from_url },
|
||||
{ "press-cockpit-button", do_press_cockpit_button },
|
||||
{ "release-cockpit-button", do_release_cockpit_button },
|
||||
{ "dump-scenegraph", do_dump_scene_graph },
|
||||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||||
{ "print-visible-scene", do_print_visible_scene_info },
|
||||
{ "reload-shaders", do_reload_shaders },
|
||||
{ "reload-materials", do_materials_reload },
|
||||
|
||||
{ "profiler-start", do_profiler_start },
|
||||
{ "profiler-stop", do_profiler_stop },
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
*/
|
||||
void fgInitCommands ();
|
||||
|
||||
void fgInitSceneCommands();
|
||||
|
||||
// end of fg_commands.hxx
|
||||
|
||||
#endif
|
||||
|
|
555
src/Main/fg_scene_commands.cxx
Normal file
555
src/Main/fg_scene_commands.cxx
Normal file
|
@ -0,0 +1,555 @@
|
|||
// fg_scene_commands.cxx - internal FGFS commands.
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <string.h> // strcmp()
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#include <simgear/sg_inlines.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/io/iostreams/sgstream.hxx>
|
||||
#include <simgear/scene/material/mat.hxx>
|
||||
#include <simgear/scene/material/matlib.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
#include <simgear/structure/commands.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
#include <simgear/structure/event_mgr.hxx>
|
||||
#include <simgear/sound/soundmgr.hxx>
|
||||
#include <simgear/timing/sg_time.hxx>
|
||||
#include <Network/RemoteXMLRequest.hxx>
|
||||
|
||||
#include <FDM/flight.hxx>
|
||||
#include <GUI/gui.h>
|
||||
#include <GUI/new_gui.hxx>
|
||||
#include <GUI/dialog.hxx>
|
||||
#include <Aircraft/replay.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Scripting/NasalSys.hxx>
|
||||
#include <Sound/sample_queue.hxx>
|
||||
#include <Airports/xmlloader.hxx>
|
||||
#include <Network/HTTPClient.hxx>
|
||||
#include <Viewer/viewmgr.hxx>
|
||||
#include <Viewer/view.hxx>
|
||||
#include <Environment/presets.hxx>
|
||||
#include <Navaids/NavDataCache.hxx>
|
||||
|
||||
#include "fg_init.hxx"
|
||||
#include "fg_io.hxx"
|
||||
#include "fg_os.hxx"
|
||||
#include "fg_commands.hxx"
|
||||
#include "fg_props.hxx"
|
||||
#include "globals.hxx"
|
||||
#include "logger.hxx"
|
||||
#include "util.hxx"
|
||||
#include "main.hxx"
|
||||
#include "positioninit.hxx"
|
||||
|
||||
#include <boost/scoped_array.hpp>
|
||||
|
||||
#if FG_HAVE_GPERFTOOLS
|
||||
# include <google/profiler.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_QT)
|
||||
#include <GUI/QtLauncher.hxx>
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Command implementations.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Built-in command: exit FlightGear.
|
||||
*
|
||||
* status: the exit status to return to the operating system (defaults to 0)
|
||||
*/
|
||||
static bool
|
||||
do_exit (const SGPropertyNode * arg)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
|
||||
fgSetBool("/sim/signals/exit", true);
|
||||
globals->saveUserSettings();
|
||||
fgOSExit(arg->getIntValue("status", 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
|
||||
*/
|
||||
static bool
|
||||
do_reset (const SGPropertyNode * arg)
|
||||
{
|
||||
fgResetIdleState();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Change aircraft
|
||||
*/
|
||||
static bool
|
||||
do_switch_aircraft (const SGPropertyNode * arg)
|
||||
{
|
||||
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
|
||||
// start a reset
|
||||
fgResetIdleState();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
static bool
|
||||
do_reposition (const SGPropertyNode * arg)
|
||||
{
|
||||
fgStartReposition();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: (re)load the panel.
|
||||
*
|
||||
* path (optional): the file name to load the panel from
|
||||
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
|
||||
* and if that's unspecified, to "Panels/Default/default.xml".
|
||||
*/
|
||||
static bool
|
||||
do_panel_load (const SGPropertyNode * arg)
|
||||
{
|
||||
string panel_path = arg->getStringValue("path");
|
||||
if (!panel_path.empty()) {
|
||||
// write to the standard property, which will force a load
|
||||
fgSetString("/sim/panel/path", panel_path.c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: (re)load preferences.
|
||||
*
|
||||
* path (optional): the file name to load the panel from (relative
|
||||
* to FG_ROOT). Defaults to "preferences.xml".
|
||||
*/
|
||||
static bool
|
||||
do_preferences_load (const SGPropertyNode * arg)
|
||||
{
|
||||
// disabling this command which was formerly used to reload 'preferences.xml'
|
||||
// reloading the defaults doesn't make sense (better to reset the simulator),
|
||||
// and loading arbitrary XML docs into the property-tree can be done via
|
||||
// the standard load-xml command.
|
||||
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An fgcommand to toggle fullscreen mode.
|
||||
* No parameters.
|
||||
*/
|
||||
static bool
|
||||
do_toggle_fullscreen(const SGPropertyNode *arg)
|
||||
{
|
||||
fgOSFullScreen();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: capture screen.
|
||||
*/
|
||||
static bool
|
||||
do_screen_capture (const SGPropertyNode * arg)
|
||||
{
|
||||
return fgDumpSnapShot();
|
||||
}
|
||||
|
||||
static bool
|
||||
do_reload_shaders (const SGPropertyNode*)
|
||||
{
|
||||
simgear::reload_shaders();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_dump_scene_graph (const SGPropertyNode*)
|
||||
{
|
||||
fgDumpSceneGraph();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_dump_terrain_branch (const SGPropertyNode*)
|
||||
{
|
||||
fgDumpTerrainBranch();
|
||||
|
||||
double lon_deg = fgGetDouble("/position/longitude-deg");
|
||||
double lat_deg = fgGetDouble("/position/latitude-deg");
|
||||
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
||||
SGVec3d zero = SGVec3d::fromGeod(geodPos);
|
||||
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_print_visible_scene_info(const SGPropertyNode*)
|
||||
{
|
||||
fgPrintVisibleSceneInfoCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: hires capture screen.
|
||||
*/
|
||||
static bool
|
||||
do_hires_screen_capture (const SGPropertyNode * arg)
|
||||
{
|
||||
fgHiResDump();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reload the tile cache.
|
||||
*/
|
||||
static bool
|
||||
do_tile_cache_reload (const SGPropertyNode * arg)
|
||||
{
|
||||
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
|
||||
bool freeze = master_freeze->getBoolValue();
|
||||
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
||||
if ( !freeze ) {
|
||||
master_freeze->setBoolValue(true);
|
||||
}
|
||||
|
||||
globals->get_subsystem("tile-manager")->reinit();
|
||||
|
||||
if ( !freeze ) {
|
||||
master_freeze->setBoolValue(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reload the materials definition
|
||||
*/
|
||||
static bool
|
||||
do_materials_reload (const SGPropertyNode * arg)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
|
||||
SGMaterialLib* new_matlib = new SGMaterialLib;
|
||||
SGPath mpath( globals->get_fg_root() );
|
||||
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
||||
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
|
||||
mpath.local8BitStr(),
|
||||
globals->get_props());
|
||||
|
||||
if ( ! loaded ) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT,
|
||||
"Error loading materials file " << mpath );
|
||||
return false;
|
||||
}
|
||||
|
||||
globals->set_matlib(new_matlib);
|
||||
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
|
||||
scenery->materialLibChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: Add a dialog to the GUI system. Does *not*
|
||||
* display the dialog. The property node should have the same format
|
||||
* as a dialog XML configuration. It must include:
|
||||
*
|
||||
* name: the name of the GUI dialog for future reference.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_new (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
if (!gui) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note the casting away of const: this is *real*. Doing a
|
||||
// "dialog-apply" command later on will mutate this property node.
|
||||
// I'm not convinced that this isn't the Right Thing though; it
|
||||
// allows client to create a node, pass it to dialog-new, and get
|
||||
// the values back from the dialog by reading the same node.
|
||||
// Perhaps command arguments are not as "const" as they would
|
||||
// seem?
|
||||
gui->newDialog((SGPropertyNode*)arg);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: Show an XML-configured dialog.
|
||||
*
|
||||
* dialog-name: the name of the GUI dialog to display.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_show (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
gui->showDialog(arg->getStringValue("dialog-name"));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Built-in Command: Hide the active XML-configured dialog.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_close (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
if(arg->hasValue("dialog-name"))
|
||||
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
||||
return gui->closeActiveDialog();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update a value in the active XML-configured dialog.
|
||||
*
|
||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||
*/
|
||||
static bool
|
||||
do_dialog_update (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
FGDialog * dialog;
|
||||
if (arg->hasValue("dialog-name"))
|
||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||
else
|
||||
dialog = gui->getActiveDialog();
|
||||
|
||||
if (dialog != 0) {
|
||||
dialog->updateValues(arg->getStringValue("object-name"));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
do_open_browser (const SGPropertyNode * arg)
|
||||
{
|
||||
string path;
|
||||
if (arg->hasValue("path"))
|
||||
path = arg->getStringValue("path");
|
||||
else
|
||||
if (arg->hasValue("url"))
|
||||
path = arg->getStringValue("url");
|
||||
else
|
||||
return false;
|
||||
|
||||
return openBrowser(path);
|
||||
}
|
||||
|
||||
static bool
|
||||
do_open_launcher(const SGPropertyNode *)
|
||||
{
|
||||
#if defined(HAVE_QT)
|
||||
bool ok = flightgear::runInAppLauncherDialog();
|
||||
if (ok) {
|
||||
// start a full reset
|
||||
fgResetIdleState();
|
||||
}
|
||||
return true; // don't report failure
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a value in the active XML-configured dialog.
|
||||
*
|
||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||
*/
|
||||
static bool
|
||||
do_dialog_apply (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
FGDialog * dialog;
|
||||
if (arg->hasValue("dialog-name"))
|
||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||
else
|
||||
dialog = gui->getActiveDialog();
|
||||
|
||||
if (dialog != 0) {
|
||||
dialog->applyValues(arg->getStringValue("object-name"));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
||||
* unlike reinit().
|
||||
*/
|
||||
static bool
|
||||
do_gui_redraw (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
gui->redraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
||||
* is returned in property "property".
|
||||
*/
|
||||
static bool
|
||||
do_add_model (const SGPropertyNode * arg)
|
||||
{
|
||||
SGPropertyNode * model = fgGetNode("models", true);
|
||||
int i;
|
||||
for (i = 0; model->hasChild("model",i); i++);
|
||||
model = model->getChild("model", i, true);
|
||||
copyProperties(arg, model);
|
||||
if (model->hasValue("elevation-m"))
|
||||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||||
* SG_METER_TO_FEET);
|
||||
model->getNode("load", true);
|
||||
model->removeChildren("load");
|
||||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: commit presets (read from in /sim/presets/)
|
||||
*/
|
||||
static bool
|
||||
do_presets_commit (const SGPropertyNode * arg)
|
||||
{
|
||||
if (fgGetBool("/sim/initialized", false)) {
|
||||
fgResetIdleState();
|
||||
} else {
|
||||
// Nasal can trigger this during initial init, which confuses
|
||||
// the logic in ReInitSubsystems, since initial state has not been
|
||||
// saved at that time. Short-circuit everything here.
|
||||
flightgear::initPosition();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_press_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||||
return true;
|
||||
|
||||
string prop = string(prefix) + "-button";
|
||||
double value;
|
||||
|
||||
if (arg->getBoolValue("latching"))
|
||||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||||
else
|
||||
value = 1;
|
||||
|
||||
fgSetDouble(prop.c_str(), value);
|
||||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_release_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded")) {
|
||||
string prop = string(prefix) + "-guard";
|
||||
if (fgGetDouble(prop.c_str()) < 1) {
|
||||
fgSetDouble(prop.c_str(), 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (! arg->getBoolValue("latching")) {
|
||||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||||
fgSetBool(arg->getStringValue("discrete"), false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Command setup.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Table of built-in commands.
|
||||
*
|
||||
* New commands do not have to be added here; any module in the application
|
||||
* can add a new command using globals->get_commands()->addCommand(...).
|
||||
*/
|
||||
static struct {
|
||||
const char * name;
|
||||
SGCommandMgr::command_t command;
|
||||
} built_ins [] = {
|
||||
{ "exit", do_exit },
|
||||
{ "reset", do_reset },
|
||||
{ "reposition", do_reposition },
|
||||
{ "switch-aircraft", do_switch_aircraft },
|
||||
{ "panel-load", do_panel_load },
|
||||
{ "preferences-load", do_preferences_load },
|
||||
{ "toggle-fullscreen", do_toggle_fullscreen },
|
||||
{ "screen-capture", do_screen_capture },
|
||||
{ "hires-screen-capture", do_hires_screen_capture },
|
||||
{ "tile-cache-reload", do_tile_cache_reload },
|
||||
{ "dialog-new", do_dialog_new },
|
||||
{ "dialog-show", do_dialog_show },
|
||||
{ "dialog-close", do_dialog_close },
|
||||
{ "dialog-update", do_dialog_update },
|
||||
{ "dialog-apply", do_dialog_apply },
|
||||
{ "open-browser", do_open_browser },
|
||||
{ "gui-redraw", do_gui_redraw },
|
||||
{ "add-model", do_add_model },
|
||||
{ "presets-commit", do_presets_commit },
|
||||
{ "press-cockpit-button", do_press_cockpit_button },
|
||||
{ "release-cockpit-button", do_release_cockpit_button },
|
||||
{ "dump-scenegraph", do_dump_scene_graph },
|
||||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||||
{ "print-visible-scene", do_print_visible_scene_info },
|
||||
{ "reload-shaders", do_reload_shaders },
|
||||
{ "reload-materials", do_materials_reload },
|
||||
{ "open-launcher", do_open_launcher },
|
||||
{ 0, 0 } // zero-terminated
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the default built-in commands.
|
||||
*
|
||||
* Other commands may be added by other parts of the application.
|
||||
*/
|
||||
void
|
||||
fgInitSceneCommands ()
|
||||
{
|
||||
SG_LOG(SG_GENERAL, SG_BULK, "Initializing scene built-in commands:");
|
||||
for (int i = 0; built_ins[i].name != 0; i++) {
|
||||
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
|
||||
globals->get_commands()->addCommand(built_ins[i].name,
|
||||
built_ins[i].command);
|
||||
}
|
||||
|
||||
}
|
|
@ -286,6 +286,7 @@ static void fgIdleFunction ( void ) {
|
|||
// Initialize the property-based built-in commands
|
||||
////////////////////////////////////////////////////////////////////
|
||||
fgInitCommands();
|
||||
fgInitSceneCommands();
|
||||
|
||||
flightgear::registerSubsystemCommands(globals->get_commands());
|
||||
|
||||
|
|
Loading…
Reference in a new issue