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Move some commands to a separate file.

This simplifies building a subset of the code for testing.
This commit is contained in:
James Turner 2017-03-21 21:59:35 +01:00
parent 3135d87218
commit 74e2849293
5 changed files with 611 additions and 531 deletions

View file

@ -6,6 +6,7 @@ endif (MSVC)
set(SOURCES set(SOURCES
bootstrap.cxx bootstrap.cxx
fg_commands.cxx fg_commands.cxx
fg_scene_commands.cxx
fg_init.cxx fg_init.cxx
fg_io.cxx fg_io.cxx
fg_os_common.cxx fg_os_common.cxx

View file

@ -15,31 +15,24 @@
#include <simgear/debug/logstream.hxx> #include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h> #include <simgear/math/sg_random.h>
#include <simgear/io/iostreams/sgstream.hxx> #include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx> #include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx> #include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx> #include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx> #include <simgear/props/props_io.hxx>
#include <simgear/structure/event_mgr.hxx> #include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <simgear/timing/sg_time.hxx> #include <simgear/timing/sg_time.hxx>
#include <Network/RemoteXMLRequest.hxx> #include <Network/RemoteXMLRequest.hxx>
#include <FDM/flight.hxx> #include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx> #include <Aircraft/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx> #include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
#include <Airports/xmlloader.hxx> #include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx> #include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx> #include <Viewer/viewmgr.hxx>
#include <Viewer/view.hxx> #include <Viewer/view.hxx>
#include <Environment/presets.hxx> #include <Environment/presets.hxx>
#include <Navaids/NavDataCache.hxx> #include <Navaids/NavDataCache.hxx>
#include <GUI/gui.h>
#include "fg_init.hxx" #include "fg_init.hxx"
#include "fg_io.hxx" #include "fg_io.hxx"
@ -58,10 +51,6 @@
# include <google/profiler.h> # include <google/profiler.h>
#endif #endif
#if defined(HAVE_QT)
#include <GUI/QtLauncher.hxx>
#endif
using std::string; using std::string;
using std::ifstream; using std::ifstream;
using std::ofstream; using std::ofstream;
@ -121,7 +110,7 @@ limit_value (double * value, const SGPropertyNode * arg)
if (min_node == 0 || max_node == 0) if (min_node == 0 || max_node == 0)
wrap = false; wrap = false;
if (wrap) { // wrap such that min <= x < max if (wrap) { // wrap such that min <= x < max
double min_val = min_node->getDoubleValue(); double min_val = min_node->getDoubleValue();
double max_val = max_node->getDoubleValue(); double max_val = max_node->getDoubleValue();
@ -188,54 +177,6 @@ do_nasal (const SGPropertyNode * arg)
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg); return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
} }
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
fgSetBool("/sim/signals/exit", true);
globals->saveUserSettings();
fgOSExit(arg->getIntValue("status", 0));
return true;
}
/**
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
*/
static bool
do_reset (const SGPropertyNode * arg)
{
fgResetIdleState();
return true;
}
/**
* Change aircraft
*/
static bool
do_switch_aircraft (const SGPropertyNode * arg)
{
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
// start a reset
fgResetIdleState();
return true;
}
/**
*/
static bool
do_reposition (const SGPropertyNode * arg)
{
fgStartReposition();
return true;
}
/** /**
* Built-in command: replay the FDR buffer * Built-in command: replay the FDR buffer
*/ */
@ -269,7 +210,7 @@ do_pause (const SGPropertyNode * arg)
fgSetBool("/sim/freeze/master",!paused); fgSetBool("/sim/freeze/master",!paused);
fgSetBool("/sim/freeze/clock",!paused); fgSetBool("/sim/freeze/clock",!paused);
} }
syncPausePopupState(); syncPausePopupState();
return true; return true;
} }
@ -366,42 +307,6 @@ do_load_tape (const SGPropertyNode * arg)
return true; return true;
} }
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
// disabling this command which was formerly used to reload 'preferences.xml'
// reloading the defaults doesn't make sense (better to reset the simulator),
// and loading arbitrary XML docs into the property-tree can be done via
// the standard load-xml command.
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
return false;
}
static void static void
do_view_next(bool do_it) do_view_next(bool do_it)
{ {
@ -424,17 +329,6 @@ do_view_prev(bool do_it)
} }
} }
/**
* An fgcommand to toggle fullscreen mode.
* No parameters.
*/
static bool
do_toggle_fullscreen(const SGPropertyNode *arg)
{
fgOSFullScreen();
return true;
}
/** /**
* Built-in command: cycle view. * Built-in command: cycle view.
*/ */
@ -446,112 +340,6 @@ do_view_cycle (const SGPropertyNode * arg)
return true; return true;
} }
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
return fgDumpSnapShot();
}
static bool
do_reload_shaders (const SGPropertyNode*)
{
simgear::reload_shaders();
return true;
}
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
fgDumpSceneGraph();
return true;
}
static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
fgDumpTerrainBranch();
double lon_deg = fgGetDouble("/position/longitude-deg");
double lat_deg = fgGetDouble("/position/latitude-deg");
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
SGVec3d zero = SGVec3d::fromGeod(geodPos);
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
globals->get_subsystem("tile-manager")->reinit();
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
return true;
}
/**
* Reload the materials definition
*/
static bool
do_materials_reload (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
SGMaterialLib* new_matlib = new SGMaterialLib;
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
mpath.local8BitStr(),
globals->get_props());
if ( ! loaded ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath );
return false;
}
globals->set_matlib(new_matlib);
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
scenery->materialLibChanged();
return true;
}
/** /**
* Built-in command: toggle a bool property value. * Built-in command: toggle a bool property value.
* *
@ -599,12 +387,12 @@ do_property_assign (const SGPropertyNode * arg)
* *
* property: the name of the property to increment or decrement. * property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0). * step: the amount of the increment or decrement (default: 0).
* offset: offset from the current setting (used for the mouse; multiplied * offset: offset from the current setting (used for the mouse; multiplied
* by factor) * by factor)
* factor: scaling amount for the offset (defaults to 1). * factor: scaling amount for the offset (defaults to 1).
* min: the minimum allowed value (default: no minimum). * min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum). * max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point, * mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point, * 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default). * or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max; * wrap: true if the value should be wrapped when it passes min or max;
@ -622,7 +410,7 @@ do_property_adjust (const SGPropertyNode * arg)
else else
amount = (arg->getDoubleValue("factor", 1) amount = (arg->getDoubleValue("factor", 1)
* arg->getDoubleValue("offset")); * arg->getDoubleValue("offset"));
double unmodifiable, modifiable; double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"), split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable); &unmodifiable, &modifiable);
@ -642,7 +430,7 @@ do_property_adjust (const SGPropertyNode * arg)
* factor: the amount by which to multiply. * factor: the amount by which to multiply.
* min: the minimum allowed value (default: no minimum). * min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum). * max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point, * mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point, * 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default). * or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max; * wrap: true if the value should be wrapped when it passes min or max;
@ -743,11 +531,11 @@ do_property_cycle (const SGPropertyNode * arg)
{ {
SGPropertyNode * prop = get_prop(arg); SGPropertyNode * prop = get_prop(arg);
std::vector<SGPropertyNode_ptr> values = arg->getChildren("value"); std::vector<SGPropertyNode_ptr> values = arg->getChildren("value");
bool wrap = arg->getBoolValue("wrap", true); bool wrap = arg->getBoolValue("wrap", true);
// compatible with knob/pick animations // compatible with knob/pick animations
int offset = arg->getIntValue("offset", 1); int offset = arg->getIntValue("offset", 1);
int selection = -1; int selection = -1;
int nSelections = values.size(); int nSelections = values.size();
@ -774,7 +562,7 @@ do_property_cycle (const SGPropertyNode * arg)
SG_CLAMP_RANGE(selection, 0, nSelections - 1); SG_CLAMP_RANGE(selection, 0, nSelections - 1);
} }
} }
prop->setUnspecifiedValue(values[selection]->getStringValue()); prop->setUnspecifiedValue(values[selection]->getStringValue());
return true; return true;
} }
@ -894,188 +682,6 @@ do_data_logging_commit (const SGPropertyNode * arg)
return true; return true;
} }
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui) {
return false;
}
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
static bool
do_open_browser (const SGPropertyNode * arg)
{
string path;
if (arg->hasValue("path"))
path = arg->getStringValue("path");
else
if (arg->hasValue("url"))
path = arg->getStringValue("url");
else
return false;
return openBrowser(path);
}
static bool
do_open_launcher(const SGPropertyNode *)
{
#if defined(HAVE_QT)
bool ok = flightgear::runInAppLauncherDialog();
if (ok) {
// start a full reset
fgResetIdleState();
}
return true; // don't report failure
#else
return false;
#endif
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Adds model to the scenery. The path to the added branch (/models/model[*])
* is returned in property "property".
*/
static bool
do_add_model (const SGPropertyNode * arg)
{
SGPropertyNode * model = fgGetNode("models", true);
int i;
for (i = 0; model->hasChild("model",i); i++);
model = model->getChild("model", i, true);
copyProperties(arg, model);
if (model->hasValue("elevation-m"))
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
* SG_METER_TO_FEET);
model->getNode("load", true);
model->removeChildren("load");
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
return true;
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
if (fgGetBool("/sim/initialized", false)) {
fgResetIdleState();
} else {
// Nasal can trigger this during initial init, which confuses
// the logic in ReInitSubsystems, since initial state has not been
// saved at that time. Short-circuit everything here.
flightgear::initPosition();
}
return true;
}
/** /**
* Built-in command: set log level (0 ... 7) * Built-in command: set log level (0 ... 7)
*/ */
@ -1087,21 +693,6 @@ do_log_level (const SGPropertyNode * arg)
return true; return true;
} }
/*
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
return true;
}
static bool
do_increase_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
return true;
}
*/
/** /**
* An fgcommand to allow loading of xml files via nasal, * An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within * the xml file's structure will be made available within
@ -1123,7 +714,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
if (file.extension() != "xml") if (file.extension() != "xml")
file.concat(".xml"); file.concat(".xml");
std::string icao = arg->getStringValue("icao"); std::string icao = arg->getStringValue("icao");
if (icao.empty()) { if (icao.empty()) {
if (file.isRelative()) { if (file.isRelative()) {
@ -1132,7 +723,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
file = absPath; file = absPath;
else else
{ {
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '" SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
<< file << "'."); << file << "'.");
return false; return false;
} }
@ -1144,7 +735,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
return false; return false;
} }
} }
SGPath validated_path = fgValidatePath(file, false); SGPath validated_path = fgValidatePath(file, false);
if (validated_path.isNull()) { if (validated_path.isNull()) {
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file << "' denied " SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file << "' denied "
@ -1176,30 +767,30 @@ do_load_xml_from_url(const SGPropertyNode * arg)
SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running"); SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running");
return false; return false;
} }
std::string url(arg->getStringValue("url")); std::string url(arg->getStringValue("url"));
if (url.empty()) if (url.empty())
return false; return false;
SGPropertyNode *targetnode; SGPropertyNode *targetnode;
if (arg->hasValue("targetnode")) if (arg->hasValue("targetnode"))
targetnode = fgGetNode(arg->getStringValue("targetnode"), true); targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
else else
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true); targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode); RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
if (arg->hasChild("body")) if (arg->hasChild("body"))
req->setBodyData(arg->getChild("body")); req->setBodyData(arg->getChild("body"));
// connect up optional reporting properties // connect up optional reporting properties
if (arg->hasValue("complete")) if (arg->hasValue("complete"))
req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true)); req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true));
if (arg->hasValue("failure")) if (arg->hasValue("failure"))
req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true)); req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true));
if (arg->hasValue("status")) if (arg->hasValue("status"))
req->setStatusProp(fgGetNode(arg->getStringValue("status"), true)); req->setStatusProp(fgGetNode(arg->getStringValue("status"), true));
http->makeRequest(req); http->makeRequest(req);
return true; return true;
} }
@ -1253,49 +844,6 @@ do_save_xml_from_proptree(const SGPropertyNode * arg)
return true; return true;
} }
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
// Optional profiling commands using gperftools: // Optional profiling commands using gperftools:
// http://code.google.com/p/gperftools/ // http://code.google.com/p/gperftools/
@ -1355,22 +903,12 @@ static struct {
} built_ins [] = { } built_ins [] = {
{ "null", do_null }, { "null", do_null },
{ "nasal", do_nasal }, { "nasal", do_nasal },
{ "exit", do_exit },
{ "reset", do_reset },
{ "reposition", do_reposition },
{ "switch-aircraft", do_switch_aircraft },
{ "pause", do_pause }, { "pause", do_pause },
{ "load", do_load }, { "load", do_load },
{ "save", do_save }, { "save", do_save },
{ "save-tape", do_save_tape }, { "save-tape", do_save_tape },
{ "load-tape", do_load_tape }, { "load-tape", do_load_tape },
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
{ "toggle-fullscreen", do_toggle_fullscreen },
{ "view-cycle", do_view_cycle }, { "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
/* /*
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc }, { "set-sea-level-air-temp-degc", do_set_sea_level_degc },
{ "set-outside-air-temp-degc", do_set_oat_degc }, { "set-outside-air-temp-degc", do_set_oat_degc },
@ -1387,18 +925,8 @@ static struct {
{ "property-randomize", do_property_randomize }, { "property-randomize", do_property_randomize },
{ "property-interpolate", do_property_interpolate }, { "property-interpolate", do_property_interpolate },
{ "data-logging-commit", do_data_logging_commit }, { "data-logging-commit", do_data_logging_commit },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level }, { "log-level", do_log_level },
{ "replay", do_replay }, { "replay", do_replay },
{ "open-launcher", do_open_launcher },
/* /*
{ "decrease-visibility", do_decrease_visibility }, { "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility }, { "increase-visibility", do_increase_visibility },
@ -1406,14 +934,7 @@ static struct {
{ "loadxml", do_load_xml_to_proptree}, { "loadxml", do_load_xml_to_proptree},
{ "savexml", do_save_xml_from_proptree }, { "savexml", do_save_xml_from_proptree },
{ "xmlhttprequest", do_load_xml_from_url }, { "xmlhttprequest", do_load_xml_from_url },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ "reload-materials", do_materials_reload },
{ "profiler-start", do_profiler_start }, { "profiler-start", do_profiler_start },
{ "profiler-stop", do_profiler_stop }, { "profiler-stop", do_profiler_stop },

View file

@ -8,6 +8,8 @@
*/ */
void fgInitCommands (); void fgInitCommands ();
void fgInitSceneCommands();
// end of fg_commands.hxx // end of fg_commands.hxx
#endif #endif

View file

@ -0,0 +1,555 @@
// fg_scene_commands.cxx - internal FGFS commands.
#include "config.h"
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <string>
#include <fstream>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Network/RemoteXMLRequest.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
#include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/view.hxx>
#include <Environment/presets.hxx>
#include <Navaids/NavDataCache.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_os.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "util.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include <boost/scoped_array.hpp>
#if FG_HAVE_GPERFTOOLS
# include <google/profiler.h>
#endif
#if defined(HAVE_QT)
#include <GUI/QtLauncher.hxx>
#endif
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
fgSetBool("/sim/signals/exit", true);
globals->saveUserSettings();
fgOSExit(arg->getIntValue("status", 0));
return true;
}
/**
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
*/
static bool
do_reset (const SGPropertyNode * arg)
{
fgResetIdleState();
return true;
}
/**
* Change aircraft
*/
static bool
do_switch_aircraft (const SGPropertyNode * arg)
{
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
// start a reset
fgResetIdleState();
return true;
}
/**
*/
static bool
do_reposition (const SGPropertyNode * arg)
{
fgStartReposition();
return true;
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
// disabling this command which was formerly used to reload 'preferences.xml'
// reloading the defaults doesn't make sense (better to reset the simulator),
// and loading arbitrary XML docs into the property-tree can be done via
// the standard load-xml command.
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
return false;
}
/**
* An fgcommand to toggle fullscreen mode.
* No parameters.
*/
static bool
do_toggle_fullscreen(const SGPropertyNode *arg)
{
fgOSFullScreen();
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
return fgDumpSnapShot();
}
static bool
do_reload_shaders (const SGPropertyNode*)
{
simgear::reload_shaders();
return true;
}
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
fgDumpSceneGraph();
return true;
}
static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
fgDumpTerrainBranch();
double lon_deg = fgGetDouble("/position/longitude-deg");
double lat_deg = fgGetDouble("/position/latitude-deg");
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
SGVec3d zero = SGVec3d::fromGeod(geodPos);
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
globals->get_subsystem("tile-manager")->reinit();
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
return true;
}
/**
* Reload the materials definition
*/
static bool
do_materials_reload (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
SGMaterialLib* new_matlib = new SGMaterialLib;
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
mpath.local8BitStr(),
globals->get_props());
if ( ! loaded ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath );
return false;
}
globals->set_matlib(new_matlib);
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
scenery->materialLibChanged();
return true;
}
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui) {
return false;
}
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
static bool
do_open_browser (const SGPropertyNode * arg)
{
string path;
if (arg->hasValue("path"))
path = arg->getStringValue("path");
else
if (arg->hasValue("url"))
path = arg->getStringValue("url");
else
return false;
return openBrowser(path);
}
static bool
do_open_launcher(const SGPropertyNode *)
{
#if defined(HAVE_QT)
bool ok = flightgear::runInAppLauncherDialog();
if (ok) {
// start a full reset
fgResetIdleState();
}
return true; // don't report failure
#else
return false;
#endif
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Adds model to the scenery. The path to the added branch (/models/model[*])
* is returned in property "property".
*/
static bool
do_add_model (const SGPropertyNode * arg)
{
SGPropertyNode * model = fgGetNode("models", true);
int i;
for (i = 0; model->hasChild("model",i); i++);
model = model->getChild("model", i, true);
copyProperties(arg, model);
if (model->hasValue("elevation-m"))
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
* SG_METER_TO_FEET);
model->getNode("load", true);
model->removeChildren("load");
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
return true;
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
if (fgGetBool("/sim/initialized", false)) {
fgResetIdleState();
} else {
// Nasal can trigger this during initial init, which confuses
// the logic in ReInitSubsystems, since initial state has not been
// saved at that time. Short-circuit everything here.
flightgear::initPosition();
}
return true;
}
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
{ "exit", do_exit },
{ "reset", do_reset },
{ "reposition", do_reposition },
{ "switch-aircraft", do_switch_aircraft },
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
{ "toggle-fullscreen", do_toggle_fullscreen },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
{ "presets-commit", do_presets_commit },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ "reload-materials", do_materials_reload },
{ "open-launcher", do_open_launcher },
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitSceneCommands ()
{
SG_LOG(SG_GENERAL, SG_BULK, "Initializing scene built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
}

View file

@ -125,16 +125,16 @@ static void initTerrasync()
// (even if we are in read-only mode) // (even if we are in read-only mode)
SGPath terraSyncDir(globals->get_terrasync_dir()); SGPath terraSyncDir(globals->get_terrasync_dir());
globals->append_data_path(terraSyncDir); globals->append_data_path(terraSyncDir);
if (fgGetBool("/sim/fghome-readonly", false)) { if (fgGetBool("/sim/fghome-readonly", false)) {
return; return;
} }
// start TerraSync up now, so it can be synchronizing shared models // start TerraSync up now, so it can be synchronizing shared models
// and airports data in parallel with a nav-cache rebuild. // and airports data in parallel with a nav-cache rebuild.
SGPath tsyncCache(terraSyncDir); SGPath tsyncCache(terraSyncDir);
tsyncCache.append("terrasync-cache.xml"); tsyncCache.append("terrasync-cache.xml");
// wipe the cache file if requested // wipe the cache file if requested
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) { if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " << SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
@ -143,7 +143,7 @@ static void initTerrasync()
tsyncCache.remove(); tsyncCache.remove();
} }
} }
fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str()); fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str());
// make fg-root dir available so existing Scenery data can be copied, and // make fg-root dir available so existing Scenery data can be copied, and
@ -153,7 +153,7 @@ static void initTerrasync()
simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(); simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
terra_sync->setRoot(globals->get_props()); terra_sync->setRoot(globals->get_props());
globals->add_subsystem("terrasync", terra_sync); globals->add_subsystem("terrasync", terra_sync);
terra_sync->bind(); terra_sync->bind();
terra_sync->init(); terra_sync->init();
} }
@ -203,7 +203,7 @@ static void checkOpenGLVersion()
// versions doesn't help them much // versions doesn't help them much
return; return;
#endif #endif
// format of these strings is not standardised, so be careful about // format of these strings is not standardised, so be careful about
// parsing them. // parsing them.
std::string versionString(fgGetString("/sim/rendering/gl-version")); std::string versionString(fgGetString("/sim/rendering/gl-version"));
@ -248,7 +248,7 @@ static void fgIdleFunction ( void ) {
// Specify our current idle function state. This is used to run all // Specify our current idle function state. This is used to run all
// our initializations out of the idle callback so that we can get a // our initializations out of the idle callback so that we can get a
// splash screen up and running right away. // splash screen up and running right away.
if ( idle_state == 0 ) { if ( idle_state == 0 ) {
if (guiInit()) if (guiInit())
{ {
@ -265,7 +265,7 @@ static void fgIdleFunction ( void ) {
fgSplashProgress("loading-nav-dat"); fgSplashProgress("loading-nav-dat");
} else if ( idle_state == 3 ) { } else if ( idle_state == 3 ) {
bool done = fgInitNav(); bool done = fgInitNav();
if (done) { if (done) {
++idle_state; ++idle_state;
@ -276,7 +276,7 @@ static void fgIdleFunction ( void ) {
TimeManager* t = new TimeManager; TimeManager* t = new TimeManager;
globals->add_subsystem("time", t, SGSubsystemMgr::INIT); globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
// Do some quick general initializations // Do some quick general initializations
if( !fgInitGeneral()) { if( !fgInitGeneral()) {
throw sg_exception("General initialization failed"); throw sg_exception("General initialization failed");
@ -286,6 +286,7 @@ static void fgIdleFunction ( void ) {
// Initialize the property-based built-in commands // Initialize the property-based built-in commands
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
fgInitCommands(); fgInitCommands();
fgInitSceneCommands();
flightgear::registerSubsystemCommands(globals->get_commands()); flightgear::registerSubsystemCommands(globals->get_commands());
@ -294,21 +295,21 @@ static void fgIdleFunction ( void ) {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib ); globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::setPanelFunc(FGPanelNode::load); simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
} else if (( idle_state == 5 ) || (idle_state == 2005)) { } else if (( idle_state == 5 ) || (idle_state == 2005)) {
idle_state+=2; idle_state+=2;
flightgear::initPosition(); flightgear::initPosition();
flightgear::initTowerLocationListener(); flightgear::initTowerLocationListener();
simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props()); simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props());
TimeManager* timeManager = (TimeManager*) globals->get_subsystem("time"); TimeManager* timeManager = (TimeManager*) globals->get_subsystem("time");
timeManager->init(); timeManager->init();
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem. // Initialize the TG scenery subsystem.
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY); globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
globals->get_scenery()->init(); globals->get_scenery()->init();
globals->get_scenery()->bind(); globals->get_scenery()->bind();
@ -322,7 +323,7 @@ static void fgIdleFunction ( void ) {
fgCreateSubsystems(isReset); fgCreateSubsystems(isReset);
SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec()); SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
fgSplashProgress("binding-subsystems"); fgSplashProgress("binding-subsystems");
} else if ( idle_state == 8 ) { } else if ( idle_state == 8 ) {
idle_state++; idle_state++;
SGTimeStamp st; SGTimeStamp st;
@ -339,14 +340,14 @@ static void fgIdleFunction ( void ) {
} else { } else {
fgSplashProgress("init-subsystems"); fgSplashProgress("init-subsystems");
} }
} else if ( idle_state == 10 ) { } else if ( idle_state == 10 ) {
idle_state = 900; idle_state = 900;
fgPostInitSubsystems(); fgPostInitSubsystems();
fgSplashProgress("finalize-position"); fgSplashProgress("finalize-position");
} else if ( idle_state == 900 ) { } else if ( idle_state == 900 ) {
idle_state = 1000; idle_state = 1000;
// setup OpenGL view parameters // setup OpenGL view parameters
globals->get_renderer()->setupView(); globals->get_renderer()->setupView();
@ -369,7 +370,7 @@ static void fgIdleFunction ( void ) {
fgSetBool("sim/sceneryloaded", false); fgSetBool("sim/sceneryloaded", false);
registerMainLoop(); registerMainLoop();
} }
if ( idle_state == 2000 ) { if ( idle_state == 2000 ) {
fgStartNewReset(); fgStartNewReset();
idle_state = 2005; idle_state = 2005;
@ -446,12 +447,12 @@ int fgMainInit( int argc, char **argv )
if (!fgInitHome()) { if (!fgInitHome()) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
if (!fgGetBool("/sim/fghome-readonly")) { if (!fgGetBool("/sim/fghome-readonly")) {
// now home is initialised, we can log to a file inside it // now home is initialised, we can log to a file inside it
logToHome(); logToHome();
} }
std::string version(FLIGHTGEAR_VERSION); std::string version(FLIGHTGEAR_VERSION);
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version " SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version ); << version );
@ -516,14 +517,14 @@ int fgMainInit( int argc, char **argv )
} else if (configResult == flightgear::FG_OPTIONS_EXIT) { } else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
configResult = flightgear::Options::sharedInstance()->processOptions(); configResult = flightgear::Options::sharedInstance()->processOptions();
if (configResult == flightgear::FG_OPTIONS_ERROR) { if (configResult == flightgear::FG_OPTIONS_ERROR) {
return EXIT_FAILURE; return EXIT_FAILURE;
} else if (configResult == flightgear::FG_OPTIONS_EXIT) { } else if (configResult == flightgear::FG_OPTIONS_EXIT) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
// Initialize the Window/Graphics environment. // Initialize the Window/Graphics environment.
fgOSInit(&argc, argv); fgOSInit(&argc, argv);
_bootstrap_OSInit++; _bootstrap_OSInit++;
@ -536,30 +537,30 @@ int fgMainInit( int argc, char **argv )
// Clouds3D requires an alpha channel // Clouds3D requires an alpha channel
fgOSOpenWindow(true /* request stencil buffer */); fgOSOpenWindow(true /* request stencil buffer */);
fgOSResetProperties(); fgOSResetProperties();
fntInit(); fntInit();
globals->get_renderer()->preinit(); globals->get_renderer()->preinit();
fgOutputSettings(); fgOutputSettings();
//try to disable the screensaver //try to disable the screensaver
fgOSDisableScreensaver(); fgOSDisableScreensaver();
// pass control off to the master event handler // pass control off to the master event handler
int result = fgOSMainLoop(); int result = fgOSMainLoop();
frame_signal.clear(); frame_signal.clear();
fgOSCloseWindow(); fgOSCloseWindow();
simgear::clearEffectCache(); simgear::clearEffectCache();
// clean up here; ensure we null globals to avoid // clean up here; ensure we null globals to avoid
// confusing the atexit() handler // confusing the atexit() handler
delete globals; delete globals;
globals = NULL; globals = NULL;
// delete the NavCache here. This will cause the destruction of many cached // delete the NavCache here. This will cause the destruction of many cached
// objects (eg, airports, navaids, runways). // objects (eg, airports, navaids, runways).
delete flightgear::NavDataCache::instance(); delete flightgear::NavDataCache::instance();
return result; return result;
} }