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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.

This commit is contained in:
Frederic Bouvier 2012-05-01 08:27:13 +02:00
parent 38ca3dda60
commit 746b0d60cc
3 changed files with 85 additions and 61 deletions

View file

@ -51,6 +51,7 @@ class GraphicsWindow;
struct RenderBufferInfo { struct RenderBufferInfo {
enum Kind { enum Kind {
REAL_DEPTH_BUFFER, // Only used if depth buffer is a color texture
DEPTH_BUFFER, DEPTH_BUFFER,
NORMAL_BUFFER, NORMAL_BUFFER,
DIFFUSE_BUFFER, DIFFUSE_BUFFER,

View file

@ -416,7 +416,8 @@ FGRenderer::FGRenderer() :
_fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ), _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
_fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ), _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
_shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ), _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
_shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ) _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
_depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
{ {
#ifdef FG_JPEG_SERVER #ifdef FG_JPEG_SERVER
jpgRenderFrame = updateRenderer; jpgRenderFrame = updateRenderer;
@ -519,6 +520,8 @@ FGRenderer::init( void )
updateCascadeFar(1, _cascadeFar[1]); updateCascadeFar(1, _cascadeFar[1]);
updateCascadeFar(2, _cascadeFar[2]); updateCascadeFar(2, _cascadeFar[2]);
updateCascadeFar(3, _cascadeFar[3]); updateCascadeFar(3, _cascadeFar[3]);
_useColorForDepth = fgGetBool( "/sim/rendering/use-color-for-depth", false );
_depthInColor->set( _useColorForDepth );
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true); _scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true); _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
@ -770,14 +773,16 @@ osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, G
return tex; return tex;
} }
void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool normal16 ) void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool useColorForDepth )
{ {
if (useColorForDepth) {
info->addBuffer(flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
}
else {
info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) ); info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
if (false) }
info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( 0x822C /*GL_RG16*/, 0x8227 /*GL_RG*/, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
else
info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) ); info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) ); info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) ); info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) ); info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
@ -805,13 +810,21 @@ osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* in
camera->setClearDepth( 1.0 ); camera->setClearDepth( 1.0 );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT ); camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport ); camera->setViewport( new osg::Viewport );
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER ); attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER ); attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ); attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
if (_useColorForDepth) {
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER3, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
} else {
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
}
camera->setDrawBuffer(GL_FRONT); camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT); camera->setReadBuffer(GL_FRONT);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
camera->addChild( mDeferredRealRoot.get() ); camera->addChild( mDeferredRealRoot.get() );
return camera; return camera;
@ -1252,14 +1265,19 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
camera->setRenderOrder(osg::Camera::POST_RENDER, 50); camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT ); camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport ); camera->setViewport( new osg::Viewport );
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER ); attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
if (_useColorForDepth) {
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
} else {
attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
}
camera->setDrawBuffer(GL_FRONT); camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT); camera->setReadBuffer(GL_FRONT);
camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) ); camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT ); camera->setClearMask( GL_COLOR_BUFFER_BIT );
osg::StateSet* ss = camera->getOrCreateStateSet(); osg::StateSet* ss = camera->getOrCreateStateSet();
ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) ); ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
ss->addUniform( _depthInColor );
osg::Group* lightingGroup = new osg::Group; osg::Group* lightingGroup = new osg::Group;
@ -1440,7 +1458,7 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
osg::GraphicsContext* gc) osg::GraphicsContext* gc)
{ {
CameraInfo* info = new CameraInfo(flags); CameraInfo* info = new CameraInfo(flags);
buildDeferredBuffers( info, _shadowMapSize, !fgGetBool("/sim/rendering/no-16bit-buffer", false ) ); buildDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc ); osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
cgroup->getViewer()->addSlave(geometryCamera, false); cgroup->getViewer()->addSlave(geometryCamera, false);
@ -1479,6 +1497,9 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1); camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
camera->addChild(eg); camera->addChild(eg);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
cgroup->getViewer()->addSlave(camera, false); cgroup->getViewer()->addSlave(camera, false);
installCullVisitor(camera); installCullVisitor(camera);
slaveIndex = cgroup->getViewer()->getNumSlaves() - 1; slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;

View file

@ -137,6 +137,7 @@ protected:
int _shadowMapSize; int _shadowMapSize;
size_t _numCascades; size_t _numCascades;
float _cascadeFar[4]; float _cascadeFar[4];
bool _useColorForDepth;
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc ); osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc ); osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
@ -152,6 +153,7 @@ protected:
osg::ref_ptr<osg::Uniform> _fogDensity; osg::ref_ptr<osg::Uniform> _fogDensity;
osg::ref_ptr<osg::Uniform> _shadowNumber; osg::ref_ptr<osg::Uniform> _shadowNumber;
osg::ref_ptr<osg::Uniform> _shadowDistances; osg::ref_ptr<osg::Uniform> _shadowDistances;
osg::ref_ptr<osg::Uniform> _depthInColor;
}; };
bool fgDumpSceneGraphToFile(const char* filename); bool fgDumpSceneGraphToFile(const char* filename);