Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
This commit is contained in:
parent
38ca3dda60
commit
746b0d60cc
3 changed files with 85 additions and 61 deletions
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@ -51,6 +51,7 @@ class GraphicsWindow;
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struct RenderBufferInfo {
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struct RenderBufferInfo {
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enum Kind {
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enum Kind {
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REAL_DEPTH_BUFFER, // Only used if depth buffer is a color texture
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DEPTH_BUFFER,
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DEPTH_BUFFER,
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NORMAL_BUFFER,
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NORMAL_BUFFER,
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DIFFUSE_BUFFER,
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DIFFUSE_BUFFER,
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@ -416,7 +416,8 @@ FGRenderer::FGRenderer() :
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_fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
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_fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
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_fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
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_fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
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_shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
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_shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
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_shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) )
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_shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
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_depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
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{
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{
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#ifdef FG_JPEG_SERVER
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#ifdef FG_JPEG_SERVER
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jpgRenderFrame = updateRenderer;
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jpgRenderFrame = updateRenderer;
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@ -519,6 +520,8 @@ FGRenderer::init( void )
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updateCascadeFar(1, _cascadeFar[1]);
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updateCascadeFar(1, _cascadeFar[1]);
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updateCascadeFar(2, _cascadeFar[2]);
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updateCascadeFar(2, _cascadeFar[2]);
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updateCascadeFar(3, _cascadeFar[3]);
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updateCascadeFar(3, _cascadeFar[3]);
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_useColorForDepth = fgGetBool( "/sim/rendering/use-color-for-depth", false );
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_depthInColor->set( _useColorForDepth );
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_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
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_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
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_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
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_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
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@ -770,14 +773,16 @@ osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, G
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return tex;
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return tex;
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}
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}
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void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool normal16 )
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void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool useColorForDepth )
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{
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{
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if (useColorForDepth) {
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info->addBuffer(flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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}
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else {
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info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::DEPTH_BUFFER, buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
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if (false)
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}
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info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( 0x822C /*GL_RG16*/, 0x8227 /*GL_RG*/, GL_UNSIGNED_SHORT, osg::Texture::CLAMP_TO_BORDER) );
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else
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info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::NORMAL_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::DIFFUSE_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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info->addBuffer(flightgear::RenderBufferInfo::LIGHTING_BUFFER, buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
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@ -805,13 +810,21 @@ osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* in
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camera->setClearDepth( 1.0 );
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camera->setClearDepth( 1.0 );
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setViewport( new osg::Viewport );
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camera->setViewport( new osg::Viewport );
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
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if (_useColorForDepth) {
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER3, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
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} else {
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
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}
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camera->setDrawBuffer(GL_FRONT);
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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osg::StateSet* ss = camera->getOrCreateStateSet();
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ss->addUniform( _depthInColor );
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camera->addChild( mDeferredRealRoot.get() );
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camera->addChild( mDeferredRealRoot.get() );
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return camera;
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return camera;
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@ -1252,14 +1265,19 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
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camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
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camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setViewport( new osg::Viewport );
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camera->setViewport( new osg::Viewport );
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
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attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::LIGHTING_CAMERA, flightgear::RenderBufferInfo::LIGHTING_BUFFER );
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if (_useColorForDepth) {
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::REAL_DEPTH_BUFFER );
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} else {
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attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
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}
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camera->setDrawBuffer(GL_FRONT);
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
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camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
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camera->setClearMask( GL_COLOR_BUFFER_BIT );
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camera->setClearMask( GL_COLOR_BUFFER_BIT );
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osg::StateSet* ss = camera->getOrCreateStateSet();
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osg::StateSet* ss = camera->getOrCreateStateSet();
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ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
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ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
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ss->addUniform( _depthInColor );
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osg::Group* lightingGroup = new osg::Group;
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osg::Group* lightingGroup = new osg::Group;
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@ -1440,7 +1458,7 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
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osg::GraphicsContext* gc)
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osg::GraphicsContext* gc)
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{
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{
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CameraInfo* info = new CameraInfo(flags);
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CameraInfo* info = new CameraInfo(flags);
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buildDeferredBuffers( info, _shadowMapSize, !fgGetBool("/sim/rendering/no-16bit-buffer", false ) );
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buildDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
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osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
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osg::Camera* geometryCamera = buildDeferredGeometryCamera( info, gc );
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cgroup->getViewer()->addSlave(geometryCamera, false);
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cgroup->getViewer()->addSlave(geometryCamera, false);
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@ -1479,6 +1497,9 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
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camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
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camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
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camera->addChild(eg);
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camera->addChild(eg);
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osg::StateSet* ss = camera->getOrCreateStateSet();
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ss->addUniform( _depthInColor );
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cgroup->getViewer()->addSlave(camera, false);
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cgroup->getViewer()->addSlave(camera, false);
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installCullVisitor(camera);
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installCullVisitor(camera);
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slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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@ -137,6 +137,7 @@ protected:
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int _shadowMapSize;
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int _shadowMapSize;
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size_t _numCascades;
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size_t _numCascades;
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float _cascadeFar[4];
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float _cascadeFar[4];
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bool _useColorForDepth;
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osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
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osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
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osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
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osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
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@ -152,6 +153,7 @@ protected:
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osg::ref_ptr<osg::Uniform> _fogDensity;
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osg::ref_ptr<osg::Uniform> _fogDensity;
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osg::ref_ptr<osg::Uniform> _shadowNumber;
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osg::ref_ptr<osg::Uniform> _shadowNumber;
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osg::ref_ptr<osg::Uniform> _shadowDistances;
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osg::ref_ptr<osg::Uniform> _shadowDistances;
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osg::ref_ptr<osg::Uniform> _depthInColor;
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};
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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bool fgDumpSceneGraphToFile(const char* filename);
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