Reset: wipe the Effect UniformCache
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@ -1187,8 +1187,8 @@ void fgStartNewReset()
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simgear::clearEffectCache();
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simgear::SGModelLib::resetPropertyRoot();
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simgear::GlobalParticleCallback::setSwitch(NULL);
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simgear::UniformFactory::instance()->reset();
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globals->resetPropertyRoot();
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// otherwise channels are duplicated
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