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Cache some nodes

This commit is contained in:
ehofman 2003-03-30 16:49:48 +00:00
parent 1f8da4224c
commit 729a3b9af7
2 changed files with 27 additions and 30 deletions

View file

@ -174,12 +174,15 @@ FGPanel::FGPanel ()
: _mouseDown(false), : _mouseDown(false),
_mouseInstrument(0), _mouseInstrument(0),
_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)), _width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
_x_offset(0), _y_offset(0), _view_height(int(WIN_H * 0.4232)), _view_height(int(WIN_H * 0.4232)),
_jitter(0.0),
_xsize_node(fgGetNode("/sim/startup/xsize", true)), _xsize_node(fgGetNode("/sim/startup/xsize", true)),
_ysize_node(fgGetNode("/sim/startup/ysize", true)) _ysize_node(fgGetNode("/sim/startup/ysize", true)),
_visibility(fgGetNode("/sim/panel/visibility", true)),
_x_offset(fgGetNode("/sim/panel/x-offset", true)),
_y_offset(fgGetNode("/sim/panel/y-offset", true)),
_jitter(fgGetNode("/sim/panel/jitter", true)),
_flipx(fgGetNode("/sim/panel/flip-x", true))
{ {
setVisibility(fgPanelVisible());
} }
@ -266,13 +269,6 @@ FGPanel::unbind ()
void void
FGPanel::update (double dt) FGPanel::update (double dt)
{ {
// TODO: cache the nodes
_visibility = fgGetBool("/sim/panel/visibility");
_x_offset = fgGetInt("/sim/panel/x-offset");
_y_offset = fgGetInt("/sim/panel/y-offset");
_jitter = fgGetFloat("/sim/panel/jitter");
_flipx = fgGetBool("/sim/panel/flip-x");
// Do nothing if the panel isn't visible. // Do nothing if the panel isn't visible.
if ( !fgPanelVisible() ) { if ( !fgPanelVisible() ) {
return; return;
@ -314,20 +310,20 @@ FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
// The factors and bounds are just // The factors and bounds are just
// initial guesses; using sqrt smooths // initial guesses; using sqrt smooths
// out the spikes. // out the spikes.
double x_offset = _x_offset; double x_offset = _x_offset->getIntValue();
double y_offset = _y_offset; double y_offset = _y_offset->getIntValue();
#if 0 #if 0
if (_jitter != 0.0) { if (_jitter->getFloatValue() != 0.0) {
double a_x_pilot = current_aircraft.fdm_state->get_A_X_pilot(); double a_x_pilot = current_aircraft.fdm_state->get_A_X_pilot();
double a_y_pilot = current_aircraft.fdm_state->get_A_Y_pilot(); double a_y_pilot = current_aircraft.fdm_state->get_A_Y_pilot();
double a_z_pilot = current_aircraft.fdm_state->get_A_Z_pilot(); double a_z_pilot = current_aircraft.fdm_state->get_A_Z_pilot();
double a_zx_pilot = a_z_pilot - a_x_pilot; double a_zx_pilot = a_z_pilot - a_x_pilot;
int x_adjust = int(sqrt(fabs(a_y_pilot) * _jitter)) * int x_adjust = int(sqrt(fabs(a_y_pilot) * _jitter->getFloatValue())) *
(a_y_pilot < 0 ? -1 : 1); (a_y_pilot < 0 ? -1 : 1);
int y_adjust = int(sqrt(fabs(a_zx_pilot) * _jitter)) * int y_adjust = int(sqrt(fabs(a_zx_pilot) * _jitter->getFloatValue())) *
(a_zx_pilot < 0 ? -1 : 1); (a_zx_pilot < 0 ? -1 : 1);
// adjustments in screen coordinates // adjustments in screen coordinates
@ -339,7 +335,7 @@ FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix(); glPushMatrix();
glLoadIdentity(); glLoadIdentity();
if ( _flipx ) { if ( _flipx->getBoolValue() ) {
gluOrtho2D(winx + winw, winx, winy + winh, winy); /* up side down */ gluOrtho2D(winx + winw, winx, winy + winh, winy); /* up side down */
} else { } else {
gluOrtho2D(winx, winx + winw, winy, winy + winh); /* right side up */ gluOrtho2D(winx, winx + winw, winy, winy + winh); /* right side up */
@ -462,7 +458,7 @@ FGPanel::draw()
void void
FGPanel::setVisibility (bool visibility) FGPanel::setVisibility (bool visibility)
{ {
_visibility = visibility; _visibility->setBoolValue( visibility );
} }
@ -472,7 +468,7 @@ FGPanel::setVisibility (bool visibility)
bool bool
FGPanel::getVisibility () const FGPanel::getVisibility () const
{ {
return _visibility; return _visibility->getBoolValue();
} }
@ -502,7 +498,7 @@ void
FGPanel::setXOffset (int offset) FGPanel::setXOffset (int offset)
{ {
if (offset <= 0 && offset >= -_width + WIN_W) if (offset <= 0 && offset >= -_width + WIN_W)
_x_offset = offset; _x_offset->setIntValue( offset );
} }
@ -513,7 +509,7 @@ void
FGPanel::setYOffset (int offset) FGPanel::setYOffset (int offset)
{ {
if (offset <= 0 && offset >= -_height) if (offset <= 0 && offset >= -_height)
_y_offset = offset; _y_offset->setIntValue( offset );
} }
/** /**
@ -576,8 +572,8 @@ FGPanel::doMouseAction (int button, int updown, int x, int y)
} }
// Adjust for offsets. // Adjust for offsets.
x -= _x_offset; x -= _x_offset->getIntValue();
y -= _y_offset; y -= _y_offset->getIntValue();
// Having fixed up the coordinates, fall through to the local // Having fixed up the coordinates, fall through to the local
// coordinate handler. // coordinate handler.

View file

@ -172,11 +172,11 @@ public:
// X-offset // X-offset
virtual void setXOffset (int offset); virtual void setXOffset (int offset);
virtual int getXOffset () const { return _x_offset; } virtual int getXOffset () const { return _x_offset->getIntValue(); }
// Y-offset. // Y-offset.
virtual void setYOffset (int offset); virtual void setYOffset (int offset);
virtual int getYOffset () const { return _y_offset; } virtual int getYOffset () const { return _y_offset->getIntValue(); }
// View height. // View height.
virtual void setViewHeight (int height) { _view_height = height; } virtual void setViewHeight (int height) { _view_height = height; }
@ -190,7 +190,6 @@ private:
void setupVirtualCockpit(); void setupVirtualCockpit();
void cleanupVirtualCockpit(); void cleanupVirtualCockpit();
mutable bool _visibility;
mutable bool _mouseDown; mutable bool _mouseDown;
mutable int _mouseButton, _mouseX, _mouseY; mutable int _mouseButton, _mouseX, _mouseY;
mutable int _mouseDelay; mutable int _mouseDelay;
@ -198,11 +197,13 @@ private:
typedef vector<FGPanelInstrument *> instrument_list_type; typedef vector<FGPanelInstrument *> instrument_list_type;
int _width; int _width;
int _height; int _height;
int _x_offset;
int _y_offset;
int _view_height; int _view_height;
float _jitter;
bool _flipx; SGPropertyNode * _visibility;
SGPropertyNode * _x_offset;
SGPropertyNode * _y_offset;
SGPropertyNode * _jitter;
SGPropertyNode * _flipx;
const SGPropertyNode * _xsize_node; const SGPropertyNode * _xsize_node;
const SGPropertyNode * _ysize_node; const SGPropertyNode * _ysize_node;