Cache some nodes
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parent
1f8da4224c
commit
729a3b9af7
2 changed files with 27 additions and 30 deletions
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@ -174,12 +174,15 @@ FGPanel::FGPanel ()
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: _mouseDown(false),
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: _mouseDown(false),
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_mouseInstrument(0),
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_mouseInstrument(0),
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_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
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_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
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_x_offset(0), _y_offset(0), _view_height(int(WIN_H * 0.4232)),
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_view_height(int(WIN_H * 0.4232)),
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_jitter(0.0),
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_xsize_node(fgGetNode("/sim/startup/xsize", true)),
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_xsize_node(fgGetNode("/sim/startup/xsize", true)),
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_ysize_node(fgGetNode("/sim/startup/ysize", true))
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_ysize_node(fgGetNode("/sim/startup/ysize", true)),
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_visibility(fgGetNode("/sim/panel/visibility", true)),
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_x_offset(fgGetNode("/sim/panel/x-offset", true)),
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_y_offset(fgGetNode("/sim/panel/y-offset", true)),
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_jitter(fgGetNode("/sim/panel/jitter", true)),
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_flipx(fgGetNode("/sim/panel/flip-x", true))
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{
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{
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setVisibility(fgPanelVisible());
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}
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}
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@ -266,13 +269,6 @@ FGPanel::unbind ()
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void
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void
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FGPanel::update (double dt)
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FGPanel::update (double dt)
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{
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{
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// TODO: cache the nodes
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_visibility = fgGetBool("/sim/panel/visibility");
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_x_offset = fgGetInt("/sim/panel/x-offset");
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_y_offset = fgGetInt("/sim/panel/y-offset");
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_jitter = fgGetFloat("/sim/panel/jitter");
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_flipx = fgGetBool("/sim/panel/flip-x");
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// Do nothing if the panel isn't visible.
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// Do nothing if the panel isn't visible.
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if ( !fgPanelVisible() ) {
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if ( !fgPanelVisible() ) {
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return;
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return;
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@ -314,20 +310,20 @@ FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
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// The factors and bounds are just
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// The factors and bounds are just
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// initial guesses; using sqrt smooths
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// initial guesses; using sqrt smooths
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// out the spikes.
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// out the spikes.
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double x_offset = _x_offset;
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double x_offset = _x_offset->getIntValue();
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double y_offset = _y_offset;
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double y_offset = _y_offset->getIntValue();
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#if 0
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#if 0
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if (_jitter != 0.0) {
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if (_jitter->getFloatValue() != 0.0) {
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double a_x_pilot = current_aircraft.fdm_state->get_A_X_pilot();
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double a_x_pilot = current_aircraft.fdm_state->get_A_X_pilot();
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double a_y_pilot = current_aircraft.fdm_state->get_A_Y_pilot();
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double a_y_pilot = current_aircraft.fdm_state->get_A_Y_pilot();
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double a_z_pilot = current_aircraft.fdm_state->get_A_Z_pilot();
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double a_z_pilot = current_aircraft.fdm_state->get_A_Z_pilot();
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double a_zx_pilot = a_z_pilot - a_x_pilot;
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double a_zx_pilot = a_z_pilot - a_x_pilot;
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int x_adjust = int(sqrt(fabs(a_y_pilot) * _jitter)) *
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int x_adjust = int(sqrt(fabs(a_y_pilot) * _jitter->getFloatValue())) *
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(a_y_pilot < 0 ? -1 : 1);
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(a_y_pilot < 0 ? -1 : 1);
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int y_adjust = int(sqrt(fabs(a_zx_pilot) * _jitter)) *
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int y_adjust = int(sqrt(fabs(a_zx_pilot) * _jitter->getFloatValue())) *
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(a_zx_pilot < 0 ? -1 : 1);
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(a_zx_pilot < 0 ? -1 : 1);
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// adjustments in screen coordinates
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// adjustments in screen coordinates
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@ -339,7 +335,7 @@ FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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if ( _flipx ) {
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if ( _flipx->getBoolValue() ) {
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gluOrtho2D(winx + winw, winx, winy + winh, winy); /* up side down */
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gluOrtho2D(winx + winw, winx, winy + winh, winy); /* up side down */
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} else {
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} else {
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gluOrtho2D(winx, winx + winw, winy, winy + winh); /* right side up */
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gluOrtho2D(winx, winx + winw, winy, winy + winh); /* right side up */
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@ -462,7 +458,7 @@ FGPanel::draw()
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void
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void
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FGPanel::setVisibility (bool visibility)
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FGPanel::setVisibility (bool visibility)
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{
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{
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_visibility = visibility;
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_visibility->setBoolValue( visibility );
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}
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}
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@ -472,7 +468,7 @@ FGPanel::setVisibility (bool visibility)
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bool
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bool
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FGPanel::getVisibility () const
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FGPanel::getVisibility () const
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{
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{
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return _visibility;
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return _visibility->getBoolValue();
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}
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}
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@ -502,7 +498,7 @@ void
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FGPanel::setXOffset (int offset)
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FGPanel::setXOffset (int offset)
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{
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{
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if (offset <= 0 && offset >= -_width + WIN_W)
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if (offset <= 0 && offset >= -_width + WIN_W)
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_x_offset = offset;
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_x_offset->setIntValue( offset );
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}
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}
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@ -513,7 +509,7 @@ void
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FGPanel::setYOffset (int offset)
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FGPanel::setYOffset (int offset)
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{
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{
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if (offset <= 0 && offset >= -_height)
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if (offset <= 0 && offset >= -_height)
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_y_offset = offset;
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_y_offset->setIntValue( offset );
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}
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}
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/**
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/**
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@ -576,8 +572,8 @@ FGPanel::doMouseAction (int button, int updown, int x, int y)
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}
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}
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// Adjust for offsets.
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// Adjust for offsets.
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x -= _x_offset;
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x -= _x_offset->getIntValue();
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y -= _y_offset;
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y -= _y_offset->getIntValue();
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// Having fixed up the coordinates, fall through to the local
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// Having fixed up the coordinates, fall through to the local
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// coordinate handler.
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// coordinate handler.
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@ -172,11 +172,11 @@ public:
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// X-offset
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// X-offset
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virtual void setXOffset (int offset);
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virtual void setXOffset (int offset);
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virtual int getXOffset () const { return _x_offset; }
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virtual int getXOffset () const { return _x_offset->getIntValue(); }
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// Y-offset.
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// Y-offset.
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virtual void setYOffset (int offset);
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virtual void setYOffset (int offset);
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virtual int getYOffset () const { return _y_offset; }
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virtual int getYOffset () const { return _y_offset->getIntValue(); }
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// View height.
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// View height.
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virtual void setViewHeight (int height) { _view_height = height; }
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virtual void setViewHeight (int height) { _view_height = height; }
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@ -190,7 +190,6 @@ private:
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void setupVirtualCockpit();
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void setupVirtualCockpit();
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void cleanupVirtualCockpit();
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void cleanupVirtualCockpit();
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mutable bool _visibility;
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mutable bool _mouseDown;
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mutable bool _mouseDown;
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mutable int _mouseButton, _mouseX, _mouseY;
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mutable int _mouseButton, _mouseX, _mouseY;
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mutable int _mouseDelay;
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mutable int _mouseDelay;
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@ -198,11 +197,13 @@ private:
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typedef vector<FGPanelInstrument *> instrument_list_type;
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typedef vector<FGPanelInstrument *> instrument_list_type;
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int _width;
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int _width;
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int _height;
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int _height;
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int _x_offset;
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int _y_offset;
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int _view_height;
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int _view_height;
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float _jitter;
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bool _flipx;
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SGPropertyNode * _visibility;
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SGPropertyNode * _x_offset;
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SGPropertyNode * _y_offset;
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SGPropertyNode * _jitter;
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SGPropertyNode * _flipx;
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const SGPropertyNode * _xsize_node;
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const SGPropertyNode * _xsize_node;
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const SGPropertyNode * _ysize_node;
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const SGPropertyNode * _ysize_node;
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