Updateds for v0.9.10-pre3
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5 changed files with 28 additions and 22 deletions
20
Makefile.am
20
Makefile.am
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@ -6,16 +6,18 @@ SUBDIRS = \
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utils
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EXTRA_DIST = \
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Thanks \
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acinclude.m4 \
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autogen.sh \
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FlightGear.dsp \
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FlightGear.dsw
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FlightGear.dsw \
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projects \
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Thanks
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dist-hook:
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(cd $(top_srcdir); $(HOME)/Projects/FlightGear/admin/am2dsp.pl)
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(cd $(top_srcdir); tar --exclude docs-mini/CVS --exclude hints/CVS \
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-cf - docs-mini ) | (cd $(distdir); tar xvf -)
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rm -rf `find $(distdir)/projects -name CVS`
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##########################################################################
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@ -40,8 +42,10 @@ fgfs-base-tar:
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--exclude='*.xcf' \
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--exclude='*/c172/Instruments.high' \
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--exclude='*/Textures/Unused' \
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--exclude='*/Textures.high/*.save' \
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--exclude='*/Textures/*.orig' \
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--exclude='*/Textures.high/*.new' \
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--exclude='*/Textures.high/*.orig' \
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--exclude='*/Textures.high/*.save' \
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--exclude='*/Docs/source' \
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--exclude='*/Models/MNUAV' \
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--exclude='*/Models/Airspace' \
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@ -50,19 +54,21 @@ fgfs-base-tar:
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data/Aircraft/Instruments \
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data/Aircraft/Instruments-3d \
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data/Aircraft/UIUC \
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data/Aircraft/737 \
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data/Aircraft/737-300 \
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data/Aircraft/A-10 \
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data/Aircraft/bf109 \
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data/Aircraft/bo105 \
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data/Aircraft/c172 \
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data/Aircraft/c172p \
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data/Aircraft/c310 \
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data/Aircraft/c310u3a \
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data/Aircraft/Citation \
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data/Aircraft/Citation-Bravo \
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data/Aircraft/f16 \
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data/Aircraft/j3cub \
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data/Aircraft/Hunter \
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data/Aircraft/p51d \
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data/Aircraft/pa28-161 \
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data/Aircraft/Rascal \
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data/Aircraft/T38 \
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data/Aircraft/ufo \
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data/Aircraft/wrightFlyer1903 \
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@ -78,6 +84,7 @@ fgfs-base-tar:
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data/gui \
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data/Huds \
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data/Input \
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data/joysticks.xml \
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data/keyboard.xml \
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data/Lighting \
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data/materials.dtd \
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@ -89,7 +96,8 @@ fgfs-base-tar:
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data/preferences.xml \
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data/Protocol \
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data/README \
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data/Scenery \
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data/Scenery/Objects \
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data/Scenery/Terrain \
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data/Sounds \
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data/T* \
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data/version \
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8
NEWS
8
NEWS
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@ -1,5 +1,5 @@
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New in 0.9.10-pre2
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* March 23, 2006
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New in 0.9.10-pre3
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* March 27, 2006
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* Many improvements to the multi-player mode. Other airplanes are now
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updated smoothly. There is a really nifty google maps based moving
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@ -10,6 +10,7 @@ New in 0.9.10-pre2
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local festival server to be converted to spoken speech output.
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* Added a detailed model of the Honeywell MK VIII EGPWS ground
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proximity warning system.
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* Complete overhaul/redo of terrain textures based on USGS satellite imagery.
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* Added background ATC chatter.
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* Updated/improved rain cone rendering.
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@ -59,10 +60,11 @@ New in 0.9.10-pre2
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* Better use of exceptions in places.
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* Fix the 2d compass texture handling.
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* Many tweaks and improvements to our keyboard input handling system.
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* Added a first attempt at MS-VC8 project files.
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* Updated aircraft:
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- A4/A3F (cleanups and updates, functional drag chute)
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- A-10 (fdm tuning, munitions, drop tanks)
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- A-10 (3d cockpit, fdm tuning, munitions, drop tanks)
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- AN-225 (fdm tuning)
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- B1900D
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- BO105 Eurocopter (new livry/logo options.)
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@ -10,7 +10,7 @@ AC_PREREQ(2.52)
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dnl Initialize the automake stuff
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dnl set the $host variable based on local machine/os
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AC_CANONICAL_TARGET
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AM_INIT_AUTOMAKE(FlightGear, 0.9.10-pre2)
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AM_INIT_AUTOMAKE(FlightGear, 0.9.10-pre3)
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dnl Checks for programs.
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AC_PROG_MAKE_SET
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@ -333,10 +333,7 @@
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<p>While we are working toward building our own 3D models, we have
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been given permission by several people to convert their models (which
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where originally intended for use with <i>Microsoft Flight
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Simulator</i>) to use with FlightGear. See Wolfram's Hangar
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(<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>)
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for a list of what we currently have available as well as
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information on how to convert models yourself.</p>
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Simulator</i>) to use with FlightGear.</p>
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</div>
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<b>
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@ -703,9 +700,7 @@
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</b>
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<div class="indent">
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<p>You can import the 3D model and textures, but the flight dynamics
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(the .AIR file) must be completely redone for FlightGear. See
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<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>
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for help importing .MDL files and textures.</p>
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(the .AIR file) must be completely redone for FlightGear. </p>
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<p>If you wish to import a model made with gmax, you will need to
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convert it to .MDL format using <i>Microsoft's MakeMDL SDK</i> which
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is available at
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@ -35,10 +35,10 @@ $ldir = "Large";
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$sdir = "Small";
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$mdir = "Movies";
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$columns = 3;
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$columns = 2;
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$swidth = 170;
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$sheight = 128;
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$swidth = 320;
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$sheight = 240;
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$lwidth = 1024;
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$lheight = 768;
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@ -213,14 +213,15 @@ while ( <MASTER> ) {
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$linkname = `basename $i .png`;
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}
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chop($linkname);
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# print OUT "<TD WIDTH=220 HEIGHT=160>\n";
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print OUT "<TD WIDTH=$swidth HEIGHT=$sheight>\n";
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$thumbinfo = `identify $sdir/$i`;
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($name, $type, $geom, $junk) = split(/\s+/, $thumbinfo, 4);
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($twidth, $theight) = split(/x/, $geom);
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$theight =~ s/\+.*$//;
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# print OUT "<TD WIDTH=220 HEIGHT=160>\n";
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print OUT "<TD WIDTH=$twidth HEIGHT=$sheight>\n";
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print OUT "<A HREF=\"$link/$linkname.html\">";
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print OUT "<IMG WIDTH=$twidth HEIGHT=$theight SRC=\"$sdir/$i\" ALT=\"$linkname\">";
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print OUT "</A><BR>\n";
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