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MSVC fixes

This commit is contained in:
Erik Hofman 2016-12-08 01:03:26 +01:00
parent 7ec7a8b60c
commit 709936a265
2 changed files with 18 additions and 18 deletions

View file

@ -97,7 +97,7 @@ FGAISim::init() {
UVW_body[U] = fgGetFloat("sim/presets/uBody-fps"); UVW_body[U] = fgGetFloat("sim/presets/uBody-fps");
UVW_body[V] = fgGetFloat("sim/presets/vBody-fps"); UVW_body[V] = fgGetFloat("sim/presets/vBody-fps");
UVW_body[W] = fgGetFloat("sim/presets/wBody-fps"); UVW_body[W] = fgGetFloat("sim/presets/wBody-fps");
set_velocity_fps( simd4::magnitude(UVW_body) ); set_velocity_fps( UVW_body[U] );
} }
void void
@ -120,17 +120,17 @@ FGAISim::update(double ddt)
// Earth-to-Body-Axis Transformation Matrix // Earth-to-Body-Axis Transformation Matrix
// body = pitch, roll, yaw // body = pitch, roll, yaw
simd4_t<float,3> angles = euler; simd4_t<float,4> angles = euler;
float angle = simd4::normalize(angles); float angle = simd4::normalize(angles);
simd4x4_t<float,4> EBM = simd4x4::rotation_matrix<float>(angle, angles); simd4x4_t<float,4> EBM = simd4x4::rotation_matrix<float>(angle, angles);
// Body-Axis Gravity Components // Body-Axis Gravity Components
simd4_t<float,4> gb = EBM*simd4_t<float,4>(gravity); simd4_t<float,4> gb = EBM*gravity;
simd4_t<float,4> windb = EBM*simd4_t<float,4>(wind_ned); simd4_t<float,4> windb = EBM*wind_ned;
// Air-Relative velocity vector // Air-Relative velocity vector
simd4_t<float,3> Va = UVW_body + simd4_t<float,3>(windb); simd4_t<float,3> Va = UVW_body + windb;
update_UVW_body(simd4::magnitude(Va)); set_velocity_fps(Va[U]);
if (std::abs(velocity) > 1.0f) { if (std::abs(velocity) > 1.0f) {
set_alpha_rad( std::atan(Va[3]/std::abs(Va[1])) ); set_alpha_rad( std::atan(Va[3]/std::abs(Va[1])) );
set_beta_rad( std::asin(Va[2]/velocity) ); set_beta_rad( std::asin(Va[2]/velocity) );
@ -178,15 +178,15 @@ FGAISim::update(double ddt)
FXYZ += FThrust; FXYZ += FThrust;
// MlmnT += MThrust; // MlmnT += MThrust;
// Gear forces - http://tutorial.math.lamar.edu/Classes/DE/Vibrations.aspx // Gear forces
if (0) { // WoW float gear_comp = 0.2f + _MINMAX(agl/gear[Z], -0.2f, 0.0f);
simd4_t<float,3> FLMLG = 0.0f, FRLMG = 0.0f, FNLG = 0.0f; printf("agl: %7.6f, gear-z: %7.6f, comp: %f\n", agl, gear[Z], gear_comp);
float gear_comp = 1.0f + _MINMAX(agl/gear[Z], -1.0f, 0.0f); if (gear_comp > 0.1f) {
FNLG[Z] = FLMLG[Z] = FRLMG[Z] = Cgear*gear_comp; simd4_t<float,3> FLGear = 0.0f; FLGear[Z] = Cgear*gear_comp;
simd4_t<float,3> FLGear = 0.0f, MLGear = 0.0f; // simd4_t<float,3> MLGear = 0.0f;
FXYZ += FLGear; FXYZ += FLGear;
MlmnT += MLGear; // MlmnT += MLGear;
} }
FXYZ /= m; FXYZ /= m;
@ -205,7 +205,7 @@ printf("UVW: %5.4f, %5.4f, %5.4f\n", dUVW[U], dUVW[V], dUVW[W]);
/* position of center of mass wrt earth: north, east, down */ /* position of center of mass wrt earth: north, east, down */
simd4_t<float,4> dNED_cm; simd4_t<float,4> dNED_cm;
dNED_cm = simd4x4::transpose(EBM)*simd4_t<float,4>(UVW_body); dNED_cm = simd4x4::transpose(EBM)*UVW_body;
double az2, dist = simd4::magnitude(dNED_cm); double az2, dist = simd4::magnitude(dNED_cm);
SGGeod pos2, pos = getPosition(); SGGeod pos2, pos = getPosition();

View file

@ -160,14 +160,14 @@ private:
float br; /* brake */ float br; /* brake */
/* aircraft state */ /* aircraft state */
simd4_t<float,3> NED_cm; /* lat, lon, altitude */ simd4_t<float,4> NED_cm; /* lat, lon, altitude */
simd4_t<float,3> UVW_body; /* fwd, up, side speed */ simd4_t<float,4> UVW_body; /* fwd, up, side speed */
simd4_t<float,3> PQR_body; /* P, Q, R rate */ simd4_t<float,3> PQR_body; /* P, Q, R rate */
simd4_t<float,3> PQR_dot; /* Pdot, Qdot, Rdot accel. */ simd4_t<float,3> PQR_dot; /* Pdot, Qdot, Rdot accel. */
simd4_t<float,3> ABY_body; /* alpha, beta, gamma */ simd4_t<float,3> ABY_body; /* alpha, beta, gamma */
simd4_t<float,3> ABY_dot; /* adot, bdot, ydot */ simd4_t<float,3> ABY_dot; /* adot, bdot, ydot */
simd4_t<float,3> euler; /* phi, theta, psi */ simd4_t<float,3> euler; /* phi, theta, psi */
simd4_t<float,3> wind_ned; simd4_t<float,4> wind_ned;
float agl, velocity; float agl, velocity;
/* history, these change between every call to update() */ /* history, these change between every call to update() */
@ -209,7 +209,7 @@ private:
/* static environment data */ /* static environment data */
static float env[101][2]; static float env[101][2];
simd4_t<float,3> gravity; simd4_t<float,4> gravity;
float dt2_2m; float dt2_2m;
}; };