Vivian pointed out that the gear keep rotating after the wheel leaves
the ground. Fix this by zeroing the values, although a fancier implementation (that spins down slowly and honors the brake input) would be possible...
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@ -183,6 +183,8 @@ void Gear::calcForce(RigidBody* body, State *s, float* v, float* rot)
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if(a > 0) {
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if(a > 0) {
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_wow = 0;
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_wow = 0;
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_frac = 0;
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_frac = 0;
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_rollSpeed = 0;
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_casterAngle = 0;
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return;
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return;
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}
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}
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