diff --git a/src/Instrumentation/HUD/HUD.hxx b/src/Instrumentation/HUD/HUD.hxx
index fbf4baed3..6776495f2 100644
--- a/src/Instrumentation/HUD/HUD.hxx
+++ b/src/Instrumentation/HUD/HUD.hxx
@@ -357,6 +357,7 @@ protected:
     void draw_stipple_line(float x1, float y1, float x2, float y2);
     void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
     void draw_circle(float x1, float y1, float r) const;
+    void draw_arc(float x1, float y1, float t0, float t1, float r) const;
     void draw_bullet(float, float, float);
 
     HUD         *_hud;
@@ -610,9 +611,25 @@ public:
 
 private:
     SGSharedPtr<SGCondition> _active_condition;  // stadiametric (true) or standby (false)
+    SGSharedPtr<SGCondition> _tachy_condition;  // tachymetric (true) or standby (false)
+    SGSharedPtr<SGCondition> _align_condition;  // tachymetric (true) or standby (false)
+
     Input   _diameter;               // inner/outer radius relation
+    Input  _pitch;
+    Input  _yaw;
+    Input  _speed;
+    Input  _range;
+    Input  _t0;
+    Input  _t1;
+    Input  _offset_x;
+    Input  _offset_y;
+
     float   _bullet_size;
     float   _inner_radius;
+    float   _compression;
+    float  _limit_x;
+    float  _limit_y;
+
 };
 
 
diff --git a/src/Instrumentation/HUD/HUD_instrument.cxx b/src/Instrumentation/HUD/HUD_instrument.cxx
index a6769c609..630837581 100644
--- a/src/Instrumentation/HUD/HUD_instrument.cxx
+++ b/src/Instrumentation/HUD/HUD_instrument.cxx
@@ -118,6 +118,20 @@ void HUD::Item::draw_circle(float xoffs, float yoffs, float r) const
     glEnd();
 }
 
+void HUD::Item::draw_arc(float xoffs, float yoffs, float t0, float t1, float r) const
+{
+    glBegin(GL_LINE_STRIP);
+    float step = SG_PI / r;
+    t0 = t0 * SG_DEGREES_TO_RADIANS;
+    t1 = t1 * SG_DEGREES_TO_RADIANS;
+
+    for (float alpha = t0; alpha < t1; alpha += step) {
+        float x = r * cos(alpha);
+        float y = r * sin(alpha);
+        glVertex2f(x + xoffs, y + yoffs);
+    }
+    glEnd();
+}
 
 void HUD::Item::draw_bullet(float x, float y, float size)
 {
diff --git a/src/Instrumentation/HUD/HUD_misc.cxx b/src/Instrumentation/HUD/HUD_misc.cxx
index 021e22ba2..891101713 100644
--- a/src/Instrumentation/HUD/HUD_misc.cxx
+++ b/src/Instrumentation/HUD/HUD_misc.cxx
@@ -24,38 +24,106 @@
 
 #include "HUD.hxx"
 
-
 // MIL-STD-1787B aiming reticle
 
 HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, float y) :
-    Item(hud, n, x, y),
-    _active_condition(0),
-    _diameter(n->getNode("diameter-input", false)),
-    _bullet_size(_w / 6.0),
-    _inner_radius(_w / 2.0)
+Item(hud, n, x, y),
+_active_condition(0),
+_tachy_condition(0),
+_align_condition(0),
+_diameter(n->getNode("diameter-input", false)),
+_pitch(n->getNode("pitch-input", false)),
+_yaw(n->getNode("yaw-input", false)),
+_speed(n->getNode("speed-input", false)),
+_range(n->getNode("range-input", false)),
+_t0(n->getNode("arc-start-input", false)),
+_t1(n->getNode("arc-stop-input", false)),
+_offset_x(n->getNode("offset-x-input", false)),
+_offset_y(n->getNode("offset-y-input", false)),
+_bullet_size(_w / 6.0),
+_inner_radius(_w / 2.0),
+_compression(n->getFloatValue("compression-factor")),
+_limit_x(n->getFloatValue("limit-x")),
+_limit_y(n->getFloatValue("limit-y"))
+
 {
     const SGPropertyNode *node = n->getNode("active-condition");
     if (node)
-       _active_condition = sgReadCondition(globals->get_props(), node);
+        _active_condition = sgReadCondition(globals->get_props(), node);
+
+    const SGPropertyNode *tnode = n->getNode("tachy-condition");
+    if (tnode)
+        _tachy_condition = sgReadCondition(globals->get_props(), tnode);
+
+    const SGPropertyNode *anode = n->getNode("align-condition");
+    if (anode)
+        _align_condition = sgReadCondition(globals->get_props(), anode);
+
 }
 
 
 void HUD::AimingReticle::draw(void)
 {
     bool active = _active_condition ? _active_condition->test() : true;
-    float diameter = _diameter.isValid() ? _diameter.getFloatValue() : 2.0f; // outer circle
+    bool tachy = _tachy_condition ? _tachy_condition->test() : false;
+    bool align = _align_condition ? _align_condition->test() : false;
 
-    float x = _center_x;
-    float y = _center_y;
+    float diameter = _diameter.isValid() ? _diameter.getFloatValue() : 2.0f; // outer circle
+    float x = _center_x + (_offset_x.isValid() ? _offset_x.getFloatValue() : 0);
+    float y = _center_y + (_offset_y.isValid() ? _offset_y.getFloatValue() : 0);
 
     if (active) { // stadiametric (4.2.4.4)
         draw_bullet(x, y, _bullet_size);
         draw_circle(x, y, _inner_radius);
         draw_circle(x, y, diameter * _inner_radius);
+    } else if (tachy){//tachiametric
+        float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc
+        float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // stop arc
+        float yaw_value = _yaw.getFloatValue();
+        float pitch_value = _pitch.getFloatValue();
+        float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue();
+        draw_bullet(x, y, _bullet_size);
+        draw_circle(x, y, _inner_radius);
+        draw_line(x + _inner_radius, y, x + _inner_radius * 3, y);
+        draw_line(x - _inner_radius, y, x - _inner_radius * 3, y);
+        draw_line(x, y + _inner_radius, x, y + _inner_radius * 3);
+        draw_line(x, y - _inner_radius, x, y - _inner_radius * 3);
+
+        if(align){
+            draw_line(x + _limit_x, y + _limit_y, x - _limit_x, y + _limit_y);
+            draw_line(x + _limit_x, y - _limit_y, x - _limit_x, y - _limit_y);
+            draw_line(x + _limit_x, y + _limit_y, x + _limit_x, y - _limit_y);
+            draw_line(x - _limit_x, y + _limit_y, x - _limit_x, y - _limit_y);
+        }
+
+        float limit_offset = diameter * _inner_radius;
+
+        float pos_x = x + (yaw_value * tof_value)
+            * _compression;
+
+        pos_x > x + _limit_x - limit_offset ? 
+            pos_x = x + _limit_x - limit_offset : pos_x;
+
+        pos_x < x - _limit_x + limit_offset ? 
+            pos_x = x - _limit_x + limit_offset: pos_x;
+
+        float pos_y = y + (pitch_value * tof_value)
+            * _compression;
+
+        pos_y > y + _limit_y - limit_offset ? 
+            pos_y = y + _limit_y - limit_offset : pos_y;
+
+        pos_y < y - _limit_y + limit_offset? 
+            pos_y = y - _limit_y + limit_offset: pos_y;
+
+        draw_circle(pos_x, pos_y, diameter * _inner_radius);
+
+        draw_arc(x, y, t0, t1, (diameter + 2) * _inner_radius );
 
     } else { // standby (4.2.4.5)
         // TODO
     }
+
 }