Don't make mismatched nodes/normals a fatal error ...
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@ -226,7 +226,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Tile has mismatched nodes and normals: "
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"Tile has mismatched nodes and normals: "
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<< path );
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<< path );
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exit(-1);
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// exit(-1);
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}
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}
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shared_done = true;
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shared_done = true;
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