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Fix a small problem where multiplayer support was added to network support unconditionally

This commit is contained in:
ehofman 2003-03-21 18:47:24 +00:00
parent 4c55a5aeb4
commit 6e6bbc8197

View file

@ -6,6 +6,12 @@ else
JPEG_SERVER = JPEG_SERVER =
endif endif
if ENABLE_MPLAYER_AS
MPLAYER_AS = multiplay.cxx multiplay.hxx
else
MPLAYER_AS =
endif
libNetwork_a_SOURCES = \ libNetwork_a_SOURCES = \
protocol.cxx protocol.hxx \ protocol.cxx protocol.hxx \
atc610x.cxx atc610x.hxx \ atc610x.cxx atc610x.hxx \
@ -21,7 +27,7 @@ libNetwork_a_SOURCES = \
net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx \ net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx \
nmea.cxx nmea.hxx \ nmea.cxx nmea.hxx \
opengc.cxx opengc.hxx opengc_data.hxx \ opengc.cxx opengc.hxx opengc_data.hxx \
multiplay.cxx multiplay.hxx \ $(MPLAYER_AS) \
props.cxx props.hxx \ props.cxx props.hxx \
pve.cxx pve.hxx \ pve.cxx pve.hxx \
ray.cxx ray.hxx \ ray.cxx ray.hxx \