Fix a small problem where multiplayer support was added to network support unconditionally
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1 changed files with 7 additions and 1 deletions
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@ -6,6 +6,12 @@ else
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JPEG_SERVER =
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JPEG_SERVER =
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endif
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endif
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if ENABLE_MPLAYER_AS
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MPLAYER_AS = multiplay.cxx multiplay.hxx
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else
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MPLAYER_AS =
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endif
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libNetwork_a_SOURCES = \
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libNetwork_a_SOURCES = \
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protocol.cxx protocol.hxx \
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protocol.cxx protocol.hxx \
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atc610x.cxx atc610x.hxx \
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atc610x.cxx atc610x.hxx \
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@ -21,7 +27,7 @@ libNetwork_a_SOURCES = \
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net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx \
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net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx \
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nmea.cxx nmea.hxx \
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nmea.cxx nmea.hxx \
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opengc.cxx opengc.hxx opengc_data.hxx \
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opengc.cxx opengc.hxx opengc_data.hxx \
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multiplay.cxx multiplay.hxx \
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$(MPLAYER_AS) \
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props.cxx props.hxx \
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props.cxx props.hxx \
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pve.cxx pve.hxx \
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pve.cxx pve.hxx \
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ray.cxx ray.hxx \
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ray.cxx ray.hxx \
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