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Restore compatibility with CMake < 3.12

This commit is contained in:
James Turner 2021-03-09 10:46:46 +00:00
parent 37272b14ac
commit 6e42c8fc57
2 changed files with 92 additions and 6 deletions

View file

@ -378,6 +378,12 @@ if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O3 -g -DNDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O3 -g -DNDEBUG")
if(HAVE_QT)
# if Qt is built with reduce-relocations, applicatino code
# needs to be compiled with -fPIC to match
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
endif(CMAKE_COMPILER_IS_GNUCXX)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang" )
@ -482,15 +488,15 @@ include(SetupFGFSLibraries)
# create an object library target to hold all our sources
# subdirectories will append sources to this target, and we'll
# link it into our real executable targets
# use of 'flightgear-version' text file here is a dummy; CMake 3.10
# requries at least one direct source file for targets, even though
# we use target_sources() later
add_library(fgfsObjects OBJECT flightgear-version)
add_library(fgfsObjects OBJECT)
# Set up the include search paths for the object library
setup_fgfs_libraries(fgfsObjects)
setup_fgfs_includes(fgfsObjects)
########################################################################
add_subdirectory(3rdparty)
add_subdirectory(utils)
@ -500,6 +506,11 @@ add_subdirectory(man)
add_subdirectory(package)
add_subdirectory(scripts)
# Set up the include search paths for the object library : has to be done
# after targets are fully defined
setup_fgfs_library_includes(fgfsObjects)
setup_fgfs_includes(fgfsObjects)
#----------------------------------------------------------------------------
### MSVC startup project - ensure you can just hit build & run in MSVC
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT fgfs)

View file

@ -67,3 +67,78 @@ function(setup_fgfs_libraries target)
target_link_libraries(${target} sentry::sentry)
endif()
endfunction()
# CMake < 3.12 can't define a link to an OBJECT library to specify its include
# paths, so we have to essentially duplicate the above and configure the paths manually.
# Once we require CMake 3.12, delete all this and use the function above.
function (_apply_target_includes dest target)
if (NOT TARGET ${target})
return()
endif()
# retrieve the list of includes from the target
get_target_property(includes ${target} INTERFACE_INCLUDE_DIRECTORIES)
foreach(i ${includes})
# skip any invalid includes
if (NOT i)
return()
endif()
target_include_directories(${dest} PUBLIC ${i})
endforeach()
endfunction()
function (_apply_all_target_includes dest)
foreach(arg IN LISTS ARGN)
_apply_target_includes(${dest} ${arg})
endforeach()
endfunction()
function (setup_fgfs_library_includes target)
_apply_all_target_includes(${target}
SimGearCore
SimGearScene
Boost::boost
${EVENT_INPUT_LIBRARIES}
${HLA_LIBRARIES}
${OPENGL_LIBRARIES}
${OPENSCENEGRAPH_LIBRARIES}
${PLATFORM_LIBS}
${PLIB_LIBRARIES}
)
if(ENABLE_JSBSIM)
_apply_target_includes(${target} JSBSim)
endif()
_apply_target_includes(${target} fgsqlite3)
_apply_target_includes(${target} fgvoicesynth)
_apply_target_includes(${target} fgembeddedresources)
if (HAVE_QT)
_apply_all_target_includes(${target} Qt5::Core Qt5::Widgets Qt5::Gui)
endif()
if(ENABLE_IAX)
_apply_target_includes(${target} iaxclient_lib)
endif()
if (ENABLE_SWIFT)
_apply_all_target_includes(${target} ${dbus_target})
endif()
if (ENABLE_PLIB_JOYSTICK)
_apply_target_includes(${target} PLIBJoystick)
endif()
_apply_target_includes(${target} PLIBFont)
if (TARGET sentry::sentry)
_apply_target_includes(${target} sentry::sentry)
endif()
endfunction()