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Fiddling with ssg.

This commit is contained in:
curt 1999-06-18 16:12:17 +00:00
parent c8501f9b29
commit 6e10fd9a05
3 changed files with 67 additions and 21 deletions

View file

@ -1,21 +1,13 @@
You *must* have the plib library installed on your system to build
the FGFS simulator!"
You can get the original library from:
You can get the library from:
http://www.woodsoup.org/projs/plib/
Build notes:
When you run "./configure" to configure the package, plib's defaults
to installing the headers in /usr/local/plib/include and the libraries
in /usr/local/plib/lib.
If you would prefer to install these in /usr/local/include/plib/ and
/usr/local/lib, then run configure with the following options:
./configure --prefix=/usr/local --includedir=/usr/local/include/plib
Installing into /usr/local/include/plib/ and /usr/local/lib makes it
possible for the fgfs configure script to automatically locate the plib
includes and libs.
You should be able to just run "./configure" to configure the package
and use all of plib's defaults. Then run "make" followed by "make
install". By default, plib installs itself into /usr/local/plib/
which is where flightgear now expects to find it.

View file

@ -1058,8 +1058,8 @@ int main( int argc, char **argv ) {
// distribution) specifically from the ssg tux example
//
ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
scene = new ssgRoot;
penguin = new ssgTransform;
@ -1071,8 +1071,6 @@ int main( int argc, char **argv ) {
scene->addKid( penguin );
cout << "loaded ssg scene so it should be ready to go" << endl;
// pass control off to the master GLUT event handler
glutMainLoop();

View file

@ -508,6 +508,8 @@ void FGView::UpdateViewMath( FGInterface *f ) {
MAT3mat R, TMP, UP, LOCAL, VIEW;
double ntmp;
sgMat4 sgLOCAL, sgUP, sgVIEW;
if ( update_fov ) {
// printf("Updating fov\n");
UpdateFOV( current_options );
@ -624,9 +626,34 @@ void FGView::UpdateViewMath( FGInterface *f ) {
/* printf("Yaw matrix\n");
MAT3print(TMP, stdout); */
MAT3mult(LOCAL, R, TMP);
// printf("FG derived LOCAL matrix\n");
// cout << "FG derived LOCAL matrix using MAT3 routines" << endl;
// MAT3print(LOCAL, stdout);
sgMakeRotMat4( sgLOCAL,
f->get_Psi() * RAD_TO_DEG,
f->get_Phi() * RAD_TO_DEG,
f->get_Theta() * RAD_TO_DEG );
/*
cout << "FG derived LOCAL matrix using sg routines" << endl;
MAT3mat print;
int i;
int j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
print[i][j] = sgLOCAL[i][j];
}
}
MAT3print( print, stdout);
sgMat4 sgIDENT;
sgMakeIdentMat4( sgIDENT );
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
print[i][j] = sgIDENT[i][j];
}
}
MAT3print( print, stdout);
*/
} // if ( use_larcsim_local_to_body )
#if !defined(FG_VIEW_INLINE_OPTIMIZATIONS)
@ -645,9 +672,26 @@ void FGView::UpdateViewMath( FGInterface *f ) {
// MAT3print(TMP, stdout);
MAT3mult(UP, R, TMP);
// printf("Local up matrix\n");
// cout << "Local up matrix" << endl;;
// MAT3print(UP, stdout);
sgMakeRotMat4( sgUP,
f->get_Longitude() * RAD_TO_DEG,
0.0,
-f->get_Latitude() * RAD_TO_DEG );
/*
cout << "FG derived UP matrix using sg routines" << endl;
MAT3mat print;
int i;
int j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
print[i][j] = sgUP[i][j];
}
}
MAT3print( print, stdout);
*/
MAT3_SET_VEC(local_up, 1.0, 0.0, 0.0);
MAT3mult_vec(local_up, local_up, UP);
@ -662,8 +706,20 @@ void FGView::UpdateViewMath( FGInterface *f ) {
// Calculate the VIEW matrix
MAT3mult(VIEW, LOCAL, UP);
// printf("VIEW matrix\n");
// MAT3print(VIEW, stdout);
cout << "VIEW matrix" << endl;;
MAT3print(VIEW, stdout);
sgMultMat4( sgVIEW, sgLOCAL, sgUP );
cout << "FG derived VIEW matrix using sg routines" << endl;
MAT3mat print;
int i;
int j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
print[i][j] = sgVIEW[i][j];
}
}
MAT3print( print, stdout);
// generate the current up, forward, and fwrd-view vectors
MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);