From 6dd8a1525c2e3981ceaec30982b584d67a21d897 Mon Sep 17 00:00:00 2001 From: curt Date: Fri, 24 Jul 1998 21:34:38 +0000 Subject: [PATCH] fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves us from doing a sqrt(). --- Math/vector.cxx | 22 ++++++++++++---------- Math/vector.hxx | 16 ++++++++++------ 2 files changed, 22 insertions(+), 16 deletions(-) diff --git a/Math/vector.cxx b/Math/vector.cxx index 4da0af44f..95de6c58f 100644 --- a/Math/vector.cxx +++ b/Math/vector.cxx @@ -81,10 +81,10 @@ void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec, // Given a point p, and a line through p0 with direction vector d, -// find the shortest distance from the point to the line -double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) { +// find the shortest distance (squared) from the point to the line +double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) { MAT3vec u, u1, v; - double ud, dd, tmp, dist; + double ud, dd, tmp; // u = p - p0 MAT3_SUB_VEC(u, p, p0); @@ -101,18 +101,20 @@ double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) { // original point, p. MAT3_SUB_VEC(v, u, u1); - dist = sqrt(MAT3_DOT_PRODUCT(v, v)); - - return( dist ); + return ( MAT3_DOT_PRODUCT(v, v) ); } /* $Log$ -/* Revision 1.1 1998/07/08 14:40:10 curt -/* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx -/* Updated fg_geodesy comments to reflect that routines expect and produce -/* meters. +/* Revision 1.2 1998/07/24 21:34:38 curt +/* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves +/* us from doing a sqrt(). /* + * Revision 1.1 1998/07/08 14:40:10 curt + * polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx + * Updated fg_geodesy comments to reflect that routines expect and produce + * meters. + * * Revision 1.3 1998/05/07 23:04:28 curt * Added a blank formating line! * diff --git a/Math/vector.hxx b/Math/vector.hxx index d57a3108a..6cbf299d4 100644 --- a/Math/vector.hxx +++ b/Math/vector.hxx @@ -41,19 +41,23 @@ void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec, MAT3vec result); // Given a point p, and a line through p0 with direction vector d, -// find the shortest distance from the point to the line -double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d); +// find the shortest distance (squared) from the point to the line +double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d); #endif /* _VECTOR_HXX */ /* $Log$ -/* Revision 1.1 1998/07/08 14:40:10 curt -/* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx -/* Updated fg_geodesy comments to reflect that routines expect and produce -/* meters. +/* Revision 1.2 1998/07/24 21:34:38 curt +/* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves +/* us from doing a sqrt(). /* + * Revision 1.1 1998/07/08 14:40:10 curt + * polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx + * Updated fg_geodesy comments to reflect that routines expect and produce + * meters. + * * Revision 1.4 1998/04/21 17:03:51 curt * Prepairing for C++ integration. *