Canvas: Proper fix for OpenVG init handling.
- Redraw all canvases in the frame OpenVG is initialized. Otherwise if multiple canvases are created in the same frame only one of them would get correctly updated.
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3 changed files with 13 additions and 11 deletions
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@ -49,17 +49,13 @@ class Canvas::DrawCallback:
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virtual void operator()(osg::RenderInfo& renderInfo) const
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{
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const std::string VG_SIGNAL = "/sim/signals/vg-initialized";
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const long frame = renderInfo.getView()->getFrameStamp()
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->getFrameNumber();
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if( fgGetBool(VG_SIGNAL) )
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{
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fgSetBool(VG_SIGNAL, false);
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// If OpenVG has been initialized we need to redraw the frame, because
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// initializing has happened instead of rendering
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_canvas->_render_dirty = true;
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}
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else
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_canvas->_render_dirty = false;
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// initializing has happened instead of rendering.
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// Otherwise we just reset the _render_dirty flag.
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_canvas->_render_dirty = (frame == fgGetLong(canvas::VG_INIT_SIGNAL));
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}
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protected:
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@ -36,6 +36,8 @@ typedef boost::weak_ptr<PropertyBasedElement> PropertyBasedElementWeakPtr;
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namespace canvas
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{
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const std::string VG_INIT_SIGNAL = "/sim/signals/vg-initialized-frame";
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class Group;
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class Image;
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class MouseEvent;
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@ -17,6 +17,7 @@
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "path.hxx"
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#include <Canvas/canvas_fwd.hpp>
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#include <Canvas/property_helper.hxx>
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#include <Main/fg_props.hxx>
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@ -170,7 +171,10 @@ namespace canvas
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vgCreateContextSH(vp[2], vp[3]);
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_vg_initialized = true;
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fgSetBool("/sim/signals/vg-initialized", true);
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fgSetInt( canvas::VG_INIT_SIGNAL,
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renderInfo.getView()->getFrameStamp()->getFrameNumber() );
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return;
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}
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