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Merge branch 'next' of gitorious.org:fg/flightgear into next

This commit is contained in:
Curtis L. Olson 2011-05-30 13:08:59 -05:00
commit 6dc891de34
26 changed files with 615 additions and 595 deletions

View file

@ -54,6 +54,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "yasim", "yasim\yasim.vcproj
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimGear", "..\..\..\Simgear\projects\VC90\SimGear.vcproj", "{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fgpanel", "fgpanel\fgpanel.vcproj", "{FA27B353-179C-4DE8-B3AC-E260F8F790DD}"
ProjectSection(ProjectDependencies) = postProject
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED} = {22540CD3-D3CA-4C86-A773-80AEEE3ACDED}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -156,6 +161,12 @@ Global
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Release|Win32.Build.0 = Release|Win32
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Release|x64.ActiveCfg = Release|x64
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Release|x64.Build.0 = Release|x64
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Debug|Win32.ActiveCfg = Debug|Win32
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Debug|Win32.Build.0 = Debug|Win32
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Debug|x64.ActiveCfg = Debug|Win32
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Release|Win32.ActiveCfg = Release|Win32
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Release|Win32.Build.0 = Release|Win32
{FA27B353-179C-4DE8-B3AC-E260F8F790DD}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -3033,14 +3033,6 @@
RelativePath="..\..\..\src\Network\jsclient.hxx"
>
</File>
<File
RelativePath="..\..\..\src\Network\multiplay.cxx"
>
</File>
<File
RelativePath="..\..\..\src\Network\multiplay.hxx"
>
</File>
<File
RelativePath="..\..\..\src\Network\native.cxx"
>

View file

@ -18,10 +18,10 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
@ -41,7 +41,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
AdditionalIncludeDirectories="..\..\..\..\SimGear;..\..\..\..\boost_1_44_0;..\..\..\..\install\msvc90\OpenSceneGraph\include;..\..\..\..\3rdParty\include;..\..\..\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;NOMINMAX;HAVE_CONFIG_H"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -60,7 +61,9 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib zlibd.lib libpngd.lib fnt_d.lib ul_d.lib sg_d.lib pui_d.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\..\install\msvc90\OpenSceneGraph\lib;..\..\..\..\3rdParty\lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
@ -89,8 +92,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"

View file

@ -97,6 +97,13 @@ FGEnvironmentMgr::init ()
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
SGSubsystemGroup::init();
fgClouds->Init();
// Initialize the longitude, latitude and altitude to the initial position
// of the aircraft so that the atmospheric properties (pressure, temperature
// and density) can be initialized accordingly.
_altitudeNode->setDoubleValue(fgGetDouble("/sim/presets/altitude-ft"));
_longitude_n->setDoubleValue(fgGetDouble("/sim/presets/longitude-deg"));
_latitude_n->setDoubleValue(fgGetDouble("/sim/presets/latitude-deg"));
}
void

View file

@ -181,7 +181,7 @@ FGJSBsim::FGJSBsim( double dt )
MassBalance = fdmex->GetMassBalance();
Propulsion = fdmex->GetPropulsion();
Aircraft = fdmex->GetAircraft();
Propagate = fdmex->GetPropagate();
Propagate = fdmex->GetPropagate();
Auxiliary = fdmex->GetAuxiliary();
Inertial = fdmex->GetInertial();
Aerodynamics = fdmex->GetAerodynamics();
@ -369,9 +369,9 @@ void FGJSBsim::init()
Atmosphere->UseInternal();
}
fgic->SetVNorthFpsIC( -wind_from_north->getDoubleValue() );
fgic->SetVEastFpsIC( -wind_from_east->getDoubleValue() );
fgic->SetVDownFpsIC( -wind_from_down->getDoubleValue() );
fgic->SetWindNEDFpsIC( -wind_from_north->getDoubleValue(),
-wind_from_east->getDoubleValue(),
-wind_from_down->getDoubleValue() );
//Atmosphere->SetExTemperature(get_Static_temperature());
//Atmosphere->SetExPressure(get_Static_pressure());
@ -393,20 +393,20 @@ void FGJSBsim::init()
}
// end of egt_degf deprecation patch
if (fgGetBool("/sim/presets/running")) {
for (unsigned int i=0; i < Propulsion->GetNumEngines(); i++) {
SGPropertyNode * node = fgGetNode("engines/engine", i, true);
node->setBoolValue("running", true);
Propulsion->GetEngine(i)->SetRunning(true);
}
}
FCS->SetDfPos( ofNorm, globals->get_controls()->get_flaps() );
common_init();
copy_to_JSBsim();
fdmex->RunIC(); //loop JSBSim once w/o integrating
if (fgGetBool("/sim/presets/running")) {
Propulsion->InitRunning(-1);
for (unsigned int i = 0; i < Propulsion->GetNumEngines(); i++) {
FGPiston* eng = (FGPiston*)Propulsion->GetEngine(i);
globals->get_controls()->set_magnetos(i, eng->GetMagnetos());
globals->get_controls()->set_mixture(i, FCS->GetMixtureCmd(i));
}
}
copy_from_JSBsim(); //update the bus
SG_LOG( SG_FLIGHT, SG_INFO, " Initialized JSBSim with:" );
@ -1282,7 +1282,7 @@ void FGJSBsim::do_trim(void)
{
fgtrim = new FGTrim(fdmex,tGround);
} else {
fgtrim = new FGTrim(fdmex,tLongitudinal);
fgtrim = new FGTrim(fdmex,tFull);
}
if ( !fgtrim->DoTrim() ) {
@ -1296,7 +1296,7 @@ void FGJSBsim::do_trim(void)
pitch_trim->setDoubleValue( FCS->GetPitchTrimCmd() );
throttle_trim->setDoubleValue( FCS->GetThrottleCmd(0) );
aileron_trim->setDoubleValue( FCS->GetDaCmd() );
rudder_trim->setDoubleValue( FCS->GetDrCmd() );
rudder_trim->setDoubleValue( -FCS->GetDrCmd() );
globals->get_controls()->set_elevator_trim(FCS->GetPitchTrimCmd());
globals->get_controls()->set_elevator(FCS->GetDeCmd());
@ -1304,7 +1304,7 @@ void FGJSBsim::do_trim(void)
globals->get_controls()->set_throttle(i, FCS->GetThrottleCmd(i));
globals->get_controls()->set_aileron(FCS->GetDaCmd());
globals->get_controls()->set_rudder( FCS->GetDrCmd());
globals->get_controls()->set_rudder( -FCS->GetDrCmd());
SG_LOG( SG_FLIGHT, SG_INFO, " Trim complete" );
}

View file

@ -61,7 +61,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.59 2011/04/03 13:18:51 bcoconni Exp $";
static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.61 2011/05/20 00:47:03 bcoconni Exp $";
static const char *IdHdr = ID_INITIALCONDITION;
//******************************************************************************
@ -112,7 +112,7 @@ void FGInitialCondition::ResetIC(double u0, double v0, double w0,
FGQuaternion Quat(phi, theta, psi);
Quat.Normalize();
Tl2b = Quat.GetT();
Tb2l = Quat.GetTInv();
Tb2l = Tl2b.Transposed();
vUVW_NED = Tb2l * FGColumnVector3(u0, v0, w0);
vt = vUVW_NED.Magnitude();
@ -322,20 +322,18 @@ void FGInitialCondition::SetClimbRateFpsIC(double hdot)
FGColumnVector3 _vt_NED = Tb2l * Tw2b * FGColumnVector3(vt, 0., 0.);
FGColumnVector3 _WIND_NED = _vt_NED - vUVW_NED;
double hdot0 = _vt_NED(eW);
double hdot0 = -_vt_NED(eW);
if (fabs(hdot0) < vt) {
double scale = sqrt((vt*vt-hdot*hdot)/(vt*vt-hdot0*hdot0));
_vt_NED(eU) *= scale;
_vt_NED(eV) *= scale;
}
_vt_NED(eW) = hdot;
_vt_NED(eW) = -hdot;
vUVW_NED = _vt_NED - _WIND_NED;
// The AoA is not modified here but the function SetAlphaRadIC is updating the
// same angles than SetClimbRateFpsIC needs to update.
// TODO : create a subroutine that only shares the relevant code.
SetAlphaRadIC(alpha);
// Updating the angles theta and beta to keep the true airspeed amplitude
calcThetaBeta(alpha, _vt_NED);
}
//******************************************************************************
@ -346,13 +344,22 @@ void FGInitialCondition::SetClimbRateFpsIC(double hdot)
void FGInitialCondition::SetAlphaRadIC(double alfa)
{
FGColumnVector3 _vt_NED = Tb2l * Tw2b * FGColumnVector3(vt, 0., 0.);
calcThetaBeta(alfa, _vt_NED);
}
//******************************************************************************
// When the AoA is modified, we need to update the angles theta and beta to
// keep the true airspeed amplitude, the climb rate and the heading unchanged.
// Beta will be modified if the aircraft roll angle is not null.
void FGInitialCondition::calcThetaBeta(double alfa, const FGColumnVector3& _vt_NED)
{
double calpha = cos(alfa), salpha = sin(alfa);
double cpsi = cos(psi), spsi = sin(psi);
double cphi = cos(phi), sphi = sin(phi);
FGMatrix33 Tpsi( cpsi, spsi, 0.,
-spsi, cpsi, 0.,
0., 0., 1.);
-spsi, cpsi, 0.,
0., 0., 1.);
FGMatrix33 Tphi(1., 0., 0.,
0., cphi, sphi,
0.,-sphi, cphi);
@ -398,11 +405,11 @@ void FGInitialCondition::SetAlphaRadIC(double alfa)
Tl2b = Quat.GetT();
Tb2l = Quat.GetTInv();
FGColumnVector3 v2 = Talpha * Quat.GetT() * _vt_NED;
FGColumnVector3 v2 = Talpha * Tl2b * _vt_NED;
alpha = alfa;
beta = atan2(v2(eV), v2(eU));
double cbeta=0.0, sbeta=0.0;
double cbeta=1.0, sbeta=0.0;
if (vt != 0.0) {
cbeta = v2(eU) / vt;
sbeta = v2(eV) / vt;
@ -687,6 +694,8 @@ void FGInitialCondition::SetAltitudeASLFtIC(double alt)
double ve0 = vt * sqrt(rho/rhoSL);
altitudeASL=alt;
position.SetRadius(alt + sea_level_radius);
temperature = fdmex->GetAtmosphere()->GetTemperature(altitudeASL);
soundSpeed = sqrt(SHRatio*Reng*temperature);
rho = fdmex->GetAtmosphere()->GetDensity(altitudeASL);
@ -703,8 +712,6 @@ void FGInitialCondition::SetAltitudeASLFtIC(double alt)
default: // Make the compiler stop complaining about missing enums
break;
}
position.SetRadius(alt + sea_level_radius);
}
//******************************************************************************

View file

@ -54,7 +54,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_INITIALCONDITION "$Id: FGInitialCondition.h,v 1.26 2011/01/16 16:10:59 bcoconni Exp $"
#define ID_INITIALCONDITION "$Id: FGInitialCondition.h,v 1.27 2011/05/20 00:47:03 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -213,7 +213,7 @@ CLASS DOCUMENTATION
@property ic/r-rad_sec (read/write) Yaw rate initial condition in radians/second
@author Tony Peden
@version "$Id: FGInitialCondition.h,v 1.26 2011/01/16 16:10:59 bcoconni Exp $"
@version "$Id: FGInitialCondition.h,v 1.27 2011/05/20 00:47:03 bcoconni Exp $"
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -666,6 +666,7 @@ private:
double getMachFromVcas(double vcas);
double calcVcas(double Mach) const;
void calcAeroAngles(const FGColumnVector3& _vt_BODY);
void calcThetaBeta(double alfa, const FGColumnVector3& _vt_NED);
void bind(void);
void Debug(int from);

View file

@ -179,6 +179,15 @@ FGInterface::common_init ()
double slr = SGGeodesy::SGGeodToSeaLevelRadius(geodetic_position_v);
_set_Sea_level_radius( slr * SG_METER_TO_FEET );
// Set initial Euler angles
SG_LOG( SG_FLIGHT, SG_INFO, "...initializing Euler angles..." );
set_Euler_Angles( fgGetDouble("/sim/presets/roll-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/sim/presets/pitch-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/sim/presets/heading-deg")
* SGD_DEGREES_TO_RADIANS );
// Set initial velocities
SG_LOG( SG_FLIGHT, SG_INFO, "...initializing velocities..." );
if ( !fgHasNode("/sim/presets/speed-set") ) {
@ -207,14 +216,11 @@ FGInterface::common_init ()
}
}
// Set initial Euler angles
SG_LOG( SG_FLIGHT, SG_INFO, "...initializing Euler angles..." );
set_Euler_Angles( fgGetDouble("/sim/presets/roll-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/sim/presets/pitch-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/sim/presets/heading-deg")
* SGD_DEGREES_TO_RADIANS );
if ( fgHasNode("/sim/presets/glideslope-deg") )
set_Gamma_vert_rad( fgGetDouble("/sim/presets/glideslope-deg")
* SGD_DEGREES_TO_RADIANS );
else if ( fgHasNode( "/velocities/vertical-speed-fps") )
set_Climb_Rate( fgGetDouble("/velocities/vertical-speed-fps") );
SG_LOG( SG_FLIGHT, SG_INFO, "End common FDM init" );
}
@ -251,7 +257,7 @@ FGInterface::bind ()
false);
fgSetArchivable("/position/altitude-ft");
fgTie("/position/altitude-agl-ft", this,
&FGInterface::get_Altitude_AGL, &FGInterface::set_AltitudeAGL);
&FGInterface::get_Altitude_AGL, &FGInterface::set_AltitudeAGL, false);
fgSetArchivable("/position/ground-elev-ft");
fgTie("/position/ground-elev-ft", this,
&FGInterface::get_Runway_altitude); // read-only
@ -263,7 +269,7 @@ FGInterface::bind ()
fgSetArchivable("/position/sea-level-radius-ft");
fgTie("/position/sea-level-radius-ft", this,
&FGInterface::get_Sea_level_radius,
&FGInterface::_set_Sea_level_radius);
&FGInterface::_set_Sea_level_radius, false);
// Orientation
fgTie("/orientation/roll-deg", this,
@ -279,24 +285,27 @@ FGInterface::bind ()
&FGInterface::set_Psi_deg, false);
fgSetArchivable("/orientation/heading-deg");
fgTie("/orientation/track-deg", this,
&FGInterface::get_Track);
&FGInterface::get_Track); // read-only
// Body-axis "euler rates" (rotation speed, but in a funny
// representation).
fgTie("/orientation/roll-rate-degps", this,
&FGInterface::get_Phi_dot_degps, &FGInterface::set_Phi_dot_degps);
&FGInterface::get_Phi_dot_degps,
&FGInterface::set_Phi_dot_degps, false);
fgTie("/orientation/pitch-rate-degps", this,
&FGInterface::get_Theta_dot_degps, &FGInterface::set_Theta_dot_degps);
&FGInterface::get_Theta_dot_degps,
&FGInterface::set_Theta_dot_degps, false);
fgTie("/orientation/yaw-rate-degps", this,
&FGInterface::get_Psi_dot_degps, &FGInterface::set_Psi_dot_degps);
&FGInterface::get_Psi_dot_degps,
&FGInterface::set_Psi_dot_degps, false);
fgTie("/orientation/p-body", this, &FGInterface::get_P_body);
fgTie("/orientation/q-body", this, &FGInterface::get_Q_body);
fgTie("/orientation/r-body", this, &FGInterface::get_R_body);
fgTie("/orientation/p-body", this, &FGInterface::get_P_body); // read-only
fgTie("/orientation/q-body", this, &FGInterface::get_Q_body); // read-only
fgTie("/orientation/r-body", this, &FGInterface::get_R_body); // read-only
// Ground speed knots
fgTie("/velocities/groundspeed-kt", this,
&FGInterface::get_V_ground_speed_kt);
&FGInterface::get_V_ground_speed_kt); // read-only
// Calibrated airspeed
fgTie("/velocities/airspeed-kt", this,
@ -305,7 +314,7 @@ FGInterface::bind ()
false);
fgTie("/velocities/equivalent-kt", this,
&FGInterface::get_V_equiv_kts);
&FGInterface::get_V_equiv_kts); // read-only
// Mach number
fgTie("/velocities/mach", this,
@ -338,11 +347,11 @@ FGInterface::bind ()
&FGInterface::get_V_down, &FGInterface::set_V_down, false);
fgTie("/velocities/north-relground-fps", this,
&FGInterface::get_V_north_rel_ground);
&FGInterface::get_V_north_rel_ground); // read-only
fgTie("/velocities/east-relground-fps", this,
&FGInterface::get_V_east_rel_ground);
&FGInterface::get_V_east_rel_ground); // read-only
fgTie("/velocities/down-relground-fps", this,
&FGInterface::get_V_down_rel_ground);
&FGInterface::get_V_down_rel_ground); // read-only
// Relative wind
@ -367,36 +376,37 @@ FGInterface::bind ()
// Climb and slip (read-only)
fgTie("/velocities/vertical-speed-fps", this,
&FGInterface::get_Climb_Rate,
&FGInterface::set_Climb_Rate );
&FGInterface::set_Climb_Rate, false );
fgTie("/velocities/glideslope", this,
&FGInterface::get_Gamma_vert_rad,
&FGInterface::set_Gamma_vert_rad );
&FGInterface::set_Gamma_vert_rad, false );
fgTie("/orientation/side-slip-rad", this,
&FGInterface::get_Beta, &FGInterface::_set_Beta);
&FGInterface::get_Beta, &FGInterface::_set_Beta, false);
fgTie("/orientation/side-slip-deg", this,
&FGInterface::get_Beta_deg); // read-only
fgTie("/orientation/alpha-deg", this,
&FGInterface::get_Alpha_deg, &FGInterface::set_Alpha_deg); // read-only
&FGInterface::get_Alpha_deg, &FGInterface::set_Alpha_deg, false);
fgTie("/accelerations/nlf", this,
&FGInterface::get_Nlf); // read-only
// NED accelerations
fgTie("/accelerations/ned/north-accel-fps_sec",
this, &FGInterface::get_V_dot_north);
this, &FGInterface::get_V_dot_north); // read-only
fgTie("/accelerations/ned/east-accel-fps_sec",
this, &FGInterface::get_V_dot_east);
this, &FGInterface::get_V_dot_east); // read-only
fgTie("/accelerations/ned/down-accel-fps_sec",
this, &FGInterface::get_V_dot_down);
this, &FGInterface::get_V_dot_down); // read-only
// Pilot accelerations
fgTie("/accelerations/pilot/x-accel-fps_sec",
this, &FGInterface::get_A_X_pilot, &FGInterface::set_A_X_pilot);
this, &FGInterface::get_A_X_pilot, &FGInterface::set_A_X_pilot, false);
fgTie("/accelerations/pilot/y-accel-fps_sec",
this, &FGInterface::get_A_Y_pilot, &FGInterface::set_A_Y_pilot);
this, &FGInterface::get_A_Y_pilot, &FGInterface::set_A_Y_pilot, false);
fgTie("/accelerations/pilot/z-accel-fps_sec",
this, &FGInterface::get_A_Z_pilot, &FGInterface::set_A_Z_pilot);
this, &FGInterface::get_A_Z_pilot, &FGInterface::set_A_Z_pilot, false);
fgTie("/accelerations/n-z-cg-fps_sec", this, &FGInterface::get_N_Z_cg);
fgTie("/accelerations/n-z-cg-fps_sec",
this, &FGInterface::get_N_Z_cg); // read-only
}

View file

@ -42,6 +42,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/screen/screen-dump.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <Cockpit/panel.hxx>
#include <Main/globals.hxx>
@ -49,8 +50,11 @@
#include <Main/fg_os.hxx>
#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
#include <Main/WindowSystemAdapter.hxx>
#include <Main/CameraGroup.hxx>
#include <GUI/new_gui.hxx>
#ifdef _WIN32
# include <shellapi.h>
#endif
@ -406,9 +410,134 @@ void fgHiResDumpWrapper () {
fgHiResDump();
}
namespace
{
using namespace flightgear;
class GUISnapShotOperation :
public GraphicsContextOperation
{
public:
// start new snap shot
static bool start()
{
// allow only one snapshot at a time
if (_snapShotOp.valid())
return false;
_snapShotOp = new GUISnapShotOperation();
/* register with graphics context so actual snap shot is done
* in the graphics context (thread) */
osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
osg::GraphicsContext* gc = 0;
if (guiCamera)
gc = guiCamera->getGraphicsContext();
if (gc) {
gc->add(_snapShotOp.get());
} else {
wsa->windows[0]->gc->add(_snapShotOp.get());
}
return true;
}
private:
// constructor to be executed in main loop's thread
GUISnapShotOperation() :
flightgear::GraphicsContextOperation(std::string("GUI snap shot")),
_master_freeze(fgGetNode("/sim/freeze/master", true)),
_freeze(_master_freeze->getBoolValue()),
_result(false),
_mouse(fgGetMouseCursor())
{
if (!_freeze)
_master_freeze->setBoolValue(true);
fgSetMouseCursor(MOUSE_CURSOR_NONE);
string dir = fgGetString("/sim/paths/screenshot-dir");
if (dir.empty())
dir = fgGetString("/sim/fg-current");
_path.set(dir + '/');
if (_path.create_dir( 0755 )) {
SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '"
<< dir << "'. Trying home directory.");
dir = fgGetString("/sim/fg-home");
}
char filename[24];
static int count = 1;
while (count < 1000) {
snprintf(filename, 24, "fgfs-screen-%03d.png", count++);
SGPath p(dir);
p.append(filename);
if (!p.exists()) {
_path.set(p.str());
break;
}
}
_xsize = fgGetInt("/sim/startup/xsize");
_ysize = fgGetInt("/sim/startup/ysize");
FGRenderer *renderer = globals->get_renderer();
renderer->resize(_xsize, _ysize);
globals->get_event_mgr()->addTask("SnapShotTimer",
this, &GUISnapShotOperation::timerExpired,
0.1, false);
}
// to be executed in graphics context (maybe separate thread)
void run(osg::GraphicsContext* gc)
{
_result = sg_glDumpWindow(_path.c_str(),
_xsize,
_ysize);
}
// timer method, to be executed in main loop's thread
virtual void timerExpired()
{
if (isFinished())
{
globals->get_event_mgr()->removeTask("SnapShotTimer");
fgSetString("/sim/paths/screenshot-last", _path.c_str());
fgSetBool("/sim/signals/screenshot", _result);
fgSetMouseCursor(_mouse);
if ( !_freeze )
_master_freeze->setBoolValue(false);
_snapShotOp = 0;
}
}
static osg::ref_ptr<GUISnapShotOperation> _snapShotOp;
SGPropertyNode_ptr _master_freeze;
bool _freeze;
bool _result;
int _mouse;
int _xsize, _ysize;
SGPath _path;
};
}
osg::ref_ptr<GUISnapShotOperation> GUISnapShotOperation::_snapShotOp;
// do a screen snap shot
bool fgDumpSnapShot () {
bool fgDumpSnapShot ()
{
#if 1
// start snap shot operation, while needs to be executed in
// graphics context
return GUISnapShotOperation::start();
#else
// obsolete code => remove when new code is stable
static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
@ -455,7 +584,7 @@ bool fgDumpSnapShot () {
}
}
int result = sg_glDumpWindow(path.c_str(),
bool result = sg_glDumpWindow(path.c_str(),
fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize"));
@ -467,7 +596,8 @@ bool fgDumpSnapShot () {
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
return result != 0;
return result;
#endif
}
// do an entire scenegraph dump

View file

@ -49,7 +49,8 @@ FGJoystickInput::joystick::joystick ()
naxes(0),
nbuttons(0),
axes(0),
buttons(0)
buttons(0),
predefined(true)
{
}
@ -73,15 +74,18 @@ FGJoystickInput::FGJoystickInput()
FGJoystickInput::~FGJoystickInput()
{
_remove();
_remove(true);
}
void FGJoystickInput::_remove()
void FGJoystickInput::_remove(bool all)
{
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks", true);
js_nodes->removeChildren("js", false);
for (int i = 0; i < MAX_JOYSTICKS; i++)
{
// do not remove predefined joysticks info on reinit
if ((all)||(!bindings[i].predefined))
js_nodes->removeChild("js", i, false);
if (bindings[i].js)
delete bindings[i].js;
bindings[i].js = NULL;
@ -92,7 +96,7 @@ void FGJoystickInput::init()
{
jsInit();
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks", true);
SGPropertyNode_ptr js_nodes = fgGetNode("/input/joysticks", true);
FGDeviceConfigurationMap configMap("Input/Joysticks", js_nodes, "js-named");
@ -112,6 +116,7 @@ void FGJoystickInput::init()
SG_LOG(SG_INPUT, SG_INFO, "Using existing bindings for joystick " << i);
} else {
bindings[i].predefined = false;
SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \"" << name << '"');
SGPropertyNode_ptr named;
@ -137,7 +142,7 @@ void FGJoystickInput::init()
void FGJoystickInput::reinit() {
SG_LOG(SG_INPUT, SG_DEBUG, "Re-Initializing joystick bindings");
_remove();
_remove(false);
FGJoystickInput::init();
FGJoystickInput::postinit();
}

View file

@ -25,7 +25,7 @@
#ifndef _FGJOYSTICKINPUT_HXX
#define _FGJOYSTICKINPUT_HXX
#ifndef __cplusplus
#ifndef __cplusplus
# error This library requires C++
#endif
@ -52,7 +52,7 @@ public:
static const int MAX_JOYSTICK_BUTTONS = 32;
private:
void _remove();
void _remove(bool all);
/**
* Settings for a single joystick axis.
@ -83,6 +83,7 @@ private:
int nbuttons;
axis * axes;
FGButton * buttons;
bool predefined;
};
joystick bindings[MAX_JOYSTICKS];

View file

@ -69,9 +69,9 @@ WindowBuilder::makeDefaultTraits(bool stencil)
traits->red = traits->green = traits->blue = cbits;
traits->depth = zbits;
if (alpha)
traits->alpha = 8;
traits->alpha = 8;
if (stencil)
traits->stencil = 8;
traits->stencil = 8;
traits->doubleBuffer = true;
traits->mipMapGeneration = true;
traits->windowName = "FlightGear";
@ -83,20 +83,21 @@ WindowBuilder::makeDefaultTraits(bool stencil)
unsigned width = 0;
unsigned height = 0;
wsi->getScreenResolution(*traits, width, height);
traits->windowDecoration = false;
traits->windowDecoration = false;
traits->width = width;
traits->height = height;
traits->supportsResize = false;
} else {
traits->windowDecoration = true;
traits->windowDecoration = true;
traits->width = w;
traits->height = h;
#if defined(WIN32) || defined(__APPLE__)
unsigned screenwidth = 0;
unsigned screenheight = 0;
wsi->getScreenResolution(*traits, screenwidth, screenheight);
// Ugly Hack, why does CW_USEDEFAULT works like phase of the moon?
// Mac also needs this to show window frame, menubar and Docks
traits->x = 100;
traits->y = 100;
#endif
traits->x = (w>screenwidth) ? 0 : (screenwidth-w)/3;
traits->y = (h>screenheight) ? 0 : (screenheight-h)/3;
traits->supportsResize = true;
}
return traits;

View file

@ -65,7 +65,7 @@
#include <Network/ray.hxx>
#include <Network/rul.hxx>
#include <Network/generic.hxx>
#include <Network/multiplay.hxx>
#ifdef FG_HAVE_HLA
#include <Network/HLA/hla.hxx>
#endif
@ -219,10 +219,23 @@ FGIO::parse_port_config( const string& config )
return NULL;
}
string dir = tokens[1];
string rate = tokens[2];
int rate = atoi(tokens[2].c_str());
string host = tokens[3];
string port = tokens[4];
return new FGMultiplay(dir, atoi(rate.c_str()), host, atoi(port.c_str()));
short port = atoi(tokens[4].c_str());
// multiplay used to be handled by an FGProtocol, but no longer. This code
// retains compatability with existing command-line syntax
fgSetInt("/sim/multiplay/tx-rate-hz", rate);
if (dir == "in") {
fgSetInt("/sim/multiplay/rxport", port);
fgSetString("/sim/multiplay/rxhost", host.c_str());
} else if (dir == "out") {
fgSetInt("/sim/multiplay/txport", port);
fgSetString("/sim/multiplay/txhost", host.c_str());
}
return NULL;
#ifdef FG_HAVE_HLA
} else if ( protocol == "hla" ) {
return new FGHLA(tokens);
@ -343,20 +356,20 @@ FGIO::init()
// appropriate FGIOChannel structures
string_list::iterator i = globals->get_channel_options_list()->begin();
string_list::iterator end = globals->get_channel_options_list()->end();
for (; i != end; ++i )
{
p = parse_port_config( *i );
if ( p != NULL ) {
p->open();
io_channels.push_back( p );
if ( !p->is_enabled() ) {
SG_LOG( SG_IO, SG_ALERT, "I/O Channel config failed." );
exit(-1);
}
} else {
SG_LOG( SG_IO, SG_INFO, "I/O Channel parse failed." );
}
}
for (; i != end; ++i ) {
p = parse_port_config( *i );
if (!p) {
continue;
}
p->open();
if ( !p->is_enabled() ) {
SG_LOG( SG_IO, SG_ALERT, "I/O Channel config failed." );
delete p;
}
io_channels.push_back( p );
} // of channel options iteration
}
void

View file

@ -1838,7 +1838,7 @@ fgUsage (bool verbose)
while ( t_str.size() > 47 ) {
unsigned int m = t_str.rfind(' ', 47);
string::size_type m = t_str.rfind(' ', 47);
msg += t_str.substr(0, m) + '\n';
msg.append( 32, ' ');

View file

@ -784,9 +784,14 @@ FGRenderer::resize( int width, int height ) {
int curWidth = _xsize->getIntValue(),
curHeight = _ysize->getIntValue();
_xsize->setIntValue(width);
_ysize->setIntValue(height);
if ((curHeight != height) || (curWidth != width)) {
// must guard setting these, or PLIB-PUI fails with too many live interfaces
_xsize->setIntValue(width);
_ysize->setIntValue(height);
}
// must set view aspect ratio each frame, or initial values are wrong.
// should probably be fixed 'smarter' during view setup.
double aspect = height / (double) width;
// for all views

View file

@ -356,7 +356,7 @@ FGViewMgr::update (double dt)
abs_viewer_position = loop_view->getViewPosition();
// update audio listener values
// set the viewer posotion in Cartesian coordinates in meters
// set the viewer position in Cartesian coordinates in meters
smgr->set_position( abs_viewer_position, loop_view->getPosition() );
smgr->set_orientation( current_view_orientation );

View file

@ -164,7 +164,7 @@ struct FGExternalMotionData {
// the earth centered frame
SGVec3f angularAccel;
// The set of properties recieved for this timeslot
// The set of properties received for this timeslot
std::vector<FGPropertyData*> properties;
~FGExternalMotionData()

View file

@ -42,9 +42,11 @@
#include <simgear/props/props.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIMultiplayer.hxx>
#include <Main/fg_props.hxx>
#include "multiplaymgr.hxx"
#include "mpmessages.hxx"
#include <FDM/flightProperties.hxx>
using namespace std;
@ -56,11 +58,18 @@ using namespace std;
const char sMULTIPLAYMGR_BID[] = "$Id$";
const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
struct IdPropertyList {
unsigned id;
const char* name;
simgear::props::Type type;
};
static const IdPropertyList* findProperty(unsigned id);
// A static map of protocol property id values to property paths,
// This should be extendable dynamically for every specific aircraft ...
// For now only that static list
const FGMultiplayMgr::IdPropertyList
FGMultiplayMgr::sIdPropertyList[] = {
static const IdPropertyList sIdPropertyList[] = {
{100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT},
{101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
{102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT},
@ -229,34 +238,33 @@ FGMultiplayMgr::sIdPropertyList[] = {
{10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
};
const unsigned
FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)
/ sizeof(FGMultiplayMgr::sIdPropertyList[0]));
const unsigned int numProperties = (sizeof(sIdPropertyList)
/ sizeof(sIdPropertyList[0]));
// Look up a property ID using binary search.
namespace
{
struct ComparePropertyId
{
bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
const FGMultiplayMgr::IdPropertyList& rhs)
bool operator()(const IdPropertyList& lhs,
const IdPropertyList& rhs)
{
return lhs.id < rhs.id;
}
bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
bool operator()(const IdPropertyList& lhs,
unsigned id)
{
return lhs.id < id;
}
bool operator()(unsigned id,
const FGMultiplayMgr::IdPropertyList& rhs)
const IdPropertyList& rhs)
{
return id < rhs.id;
}
};
};
}
const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
const IdPropertyList* findProperty(unsigned id)
{
std::pair<const IdPropertyList*, const IdPropertyList*> result
= std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,
@ -276,8 +284,7 @@ namespace
const xdr_data_t* xdr = data;
while (xdr < end) {
unsigned id = XDR_decode_uint32(*xdr);
const FGMultiplayMgr::IdPropertyList* plist
= FGMultiplayMgr::findProperty(id);
const IdPropertyList* plist = findProperty(id);
if (plist) {
xdr++;
@ -336,6 +343,24 @@ namespace
return true;
}
}
class MPPropertyListener : public SGPropertyChangeListener
{
public:
MPPropertyListener(FGMultiplayMgr* mp) :
_multiplay(mp)
{
}
virtual void childAdded(SGPropertyNode*, SGPropertyNode*)
{
_multiplay->setPropertiesChanged();
}
private:
FGMultiplayMgr* _multiplay;
};
//////////////////////////////////////////////////////////////////////
//
// MultiplayMgr constructor
@ -343,9 +368,9 @@ namespace
//////////////////////////////////////////////////////////////////////
FGMultiplayMgr::FGMultiplayMgr()
{
mSocket = 0;
mInitialised = false;
mHaveServer = false;
mListener = NULL;
} // FGMultiplayMgr::FGMultiplayMgr()
//////////////////////////////////////////////////////////////////////
@ -356,7 +381,7 @@ FGMultiplayMgr::FGMultiplayMgr()
//////////////////////////////////////////////////////////////////////
FGMultiplayMgr::~FGMultiplayMgr()
{
Close();
} // FGMultiplayMgr::~FGMultiplayMgr()
//////////////////////////////////////////////////////////////////////
@ -375,22 +400,36 @@ FGMultiplayMgr::init (void)
SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
return;
}
fgSetBool("/sim/multiplay/online", false);
//////////////////////////////////////////////////
// Set members from property values
//////////////////////////////////////////////////
short rxPort = fgGetInt("/sim/multiplay/rxport");
string rxAddress = fgGetString("/sim/multiplay/rxhost");
short txPort = fgGetInt("/sim/multiplay/txport");
short txPort = fgGetInt("/sim/multiplay/txport", 5000);
string txAddress = fgGetString("/sim/multiplay/txhost");
int hz = fgGetInt("/sim/multiplay/tx-rate-hz", 10);
if (hz < 1) {
hz = 10;
}
mDt = 1.0 / hz;
mTimeUntilSend = 0.0;
mCallsign = fgGetString("/sim/multiplay/callsign");
if (txPort > 0 && !txAddress.empty()) {
if (!txAddress.empty()) {
mServer.set(txAddress.c_str(), txPort);
if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
mHaveServer = false;
SG_LOG(SG_NETWORK, SG_DEBUG,
SG_LOG(SG_NETWORK, SG_WARN,
"FGMultiplayMgr - could not resolve '"
<< txAddress << "', Multiplayermode disabled");
return;
} else {
SG_LOG(SG_NETWORK, SG_INFO, "have server");
mHaveServer = true;
}
if (rxPort <= 0)
@ -408,11 +447,10 @@ FGMultiplayMgr::init (void)
SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );
SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);
SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);
Close(); // Should Init be called twice, close Socket first
// A memory leak was reported here by valgrind
mSocket = new simgear::Socket();
mSocket.reset(new simgear::Socket());
if (!mSocket->open(false)) {
SG_LOG( SG_NETWORK, SG_DEBUG,
SG_LOG( SG_NETWORK, SG_WARN,
"FGMultiplayMgr::init - Failed to create data socket" );
return;
}
@ -424,6 +462,11 @@ FGMultiplayMgr::init (void)
return;
}
mPropertiesChanged = true;
mListener = new MPPropertyListener(this);
globals->get_props()->addChangeListener(mListener, false);
fgSetBool("/sim/multiplay/online", true);
mInitialised = true;
} // FGMultiplayMgr::init()
//////////////////////////////////////////////////////////////////////
@ -435,19 +478,39 @@ FGMultiplayMgr::init (void)
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::Close (void)
FGMultiplayMgr::shutdown (void)
{
mMultiPlayerMap.clear();
if (mSocket) {
fgSetBool("/sim/multiplay/online", false);
if (mSocket.get()) {
mSocket->close();
delete mSocket;
mSocket = 0;
mSocket.reset();
}
MultiPlayerMap::iterator it = mMultiPlayerMap.begin(),
end = mMultiPlayerMap.end();
for (; it != end; ++it) {
it->second->setDie(true);
}
mMultiPlayerMap.clear();
if (mListener) {
globals->get_props()->removeChangeListener(mListener);
delete mListener;
mListener = NULL;
}
mInitialised = false;
} // FGMultiplayMgr::Close(void)
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::reinit()
{
shutdown();
init();
}
//////////////////////////////////////////////////////////////////////
//
// Description: Sends the position data for the local position.
@ -757,7 +820,7 @@ FGMultiplayMgr::SendTextMessage(const string &MsgText)
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::update(double)
FGMultiplayMgr::update(double dt)
{
if (!mInitialised)
return;
@ -765,6 +828,14 @@ FGMultiplayMgr::update(double)
/// Just for expiry
long stamp = SGTimeStamp::now().getSeconds();
//////////////////////////////////////////////////
// Send if required
//////////////////////////////////////////////////
mTimeUntilSend -= dt;
if (mTimeUntilSend <= 0.0) {
Send();
}
//////////////////////////////////////////////////
// Read the receive socket and process any data
//////////////////////////////////////////////////
@ -813,7 +884,7 @@ FGMultiplayMgr::update(double)
<< "message has invalid protocol number!" );
break;
}
if (MsgHdr->MsgLen != bytes) {
if (static_cast<ssize_t>(MsgHdr->MsgLen) != bytes) {
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "message from " << MsgHdr->Callsign << " has invalid length!");
break;
@ -854,6 +925,140 @@ FGMultiplayMgr::update(double)
} // FGMultiplayMgr::ProcessData(void)
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::Send()
{
using namespace simgear;
findProperties();
// smooth the send rate, by adjusting based on the 'remainder' time, which
// is how -ve mTimeUntilSend is. Watch for large values and ignore them,
// however.
if ((mTimeUntilSend < 0.0) && (fabs(mTimeUntilSend) < mDt)) {
mTimeUntilSend = mDt + mTimeUntilSend;
} else {
mTimeUntilSend = mDt;
}
double sim_time = globals->get_sim_time_sec();
static double lastTime = 0.0;
// SG_LOG(SG_GENERAL, SG_INFO, "actual dt=" << sim_time - lastTime);
lastTime = sim_time;
FlightProperties ifce;
// put together a motion info struct, you will get that later
// from FGInterface directly ...
FGExternalMotionData motionInfo;
// The current simulation time we need to update for,
// note that the simulation time is updated before calling all the
// update methods. Thus it contains the time intervals *end* time.
// The FDM is already run, so the states belong to that time.
motionInfo.time = sim_time;
motionInfo.lag = mDt;
// These are for now converted from lat/lon/alt and euler angles.
// But this should change in FGInterface ...
double lon = ifce.get_Longitude();
double lat = ifce.get_Latitude();
// first the aprioriate structure for the geodetic one
SGGeod geod = SGGeod::fromRadFt(lon, lat, ifce.get_Altitude());
// Convert to cartesion coordinate
motionInfo.position = SGVec3d::fromGeod(geod);
// The quaternion rotating from the earth centered frame to the
// horizontal local frame
SGQuatf qEc2Hl = SGQuatf::fromLonLatRad((float)lon, (float)lat);
// The orientation wrt the horizontal local frame
float heading = ifce.get_Psi();
float pitch = ifce.get_Theta();
float roll = ifce.get_Phi();
SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll);
// The orientation of the vehicle wrt the earth centered frame
motionInfo.orientation = qEc2Hl*hlOr;
if (!globals->get_subsystem("flight")->is_suspended()) {
// velocities
motionInfo.linearVel = SG_FEET_TO_METER*SGVec3f(ifce.get_uBody(),
ifce.get_vBody(),
ifce.get_wBody());
motionInfo.angularVel = SGVec3f(ifce.get_P_body(),
ifce.get_Q_body(),
ifce.get_R_body());
// accels, set that to zero for now.
// Angular accelerations are missing from the interface anyway,
// linear accelerations are screwed up at least for JSBSim.
// motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(),
// ifce.get_V_dot_body(),
// ifce.get_W_dot_body());
motionInfo.linearAccel = SGVec3f::zeros();
motionInfo.angularAccel = SGVec3f::zeros();
} else {
// if the interface is suspendend, prevent the client from
// wild extrapolations
motionInfo.linearVel = SGVec3f::zeros();
motionInfo.angularVel = SGVec3f::zeros();
motionInfo.linearAccel = SGVec3f::zeros();
motionInfo.angularAccel = SGVec3f::zeros();
}
// now send the properties
PropertyMap::iterator it;
for (it = mPropertyMap.begin(); it != mPropertyMap.end(); ++it) {
FGPropertyData* pData = new FGPropertyData;
pData->id = it->first;
pData->type = it->second->getType();
switch (pData->type) {
case props::INT:
case props::LONG:
case props::BOOL:
pData->int_value = it->second->getIntValue();
break;
case props::FLOAT:
case props::DOUBLE:
pData->float_value = it->second->getFloatValue();
break;
case props::STRING:
case props::UNSPECIFIED:
{
// FIXME: We assume unspecified are strings for the moment.
const char* cstr = it->second->getStringValue();
int len = strlen(cstr);
if (len > 0)
{
pData->string_value = new char[len + 1];
strcpy(pData->string_value, cstr);
}
else
{
// Size 0 - ignore
pData->string_value = 0;
}
//cout << " Sending property " << pData->id << " " << pData->type << " " << pData->string_value << "\n";
break;
}
default:
// FIXME Currently default to a float.
//cout << "Unknown type when iterating through props: " << pData->type << "\n";
pData->float_value = it->second->getFloatValue();
break;
}
motionInfo.properties.push_back(pData);
}
SendMyPosition(motionInfo);
}
//////////////////////////////////////////////////////////////////////
//
// handle a position message
@ -1101,3 +1306,29 @@ FGMultiplayMgr::getMultiplayer(const std::string& callsign)
else
return 0;
}
void
FGMultiplayMgr::findProperties()
{
if (!mPropertiesChanged) {
return;
}
mPropertiesChanged = false;
for (unsigned i = 0; i < numProperties; ++i) {
const char* name = sIdPropertyList[i].name;
SGPropertyNode* pNode = globals->get_props()->getNode(name);
if (!pNode) {
continue;
}
int id = sIdPropertyList[i].id;
if (mPropertyMap.find(id) != mPropertyMap.end()) {
continue; // already activated
}
mPropertyMap[id] = pNode;
SG_LOG(SG_NETWORK, SG_DEBUG, "activating MP property:" << pNode->getPath());
}
}

View file

@ -31,48 +31,51 @@
#define MULTIPLAYTXMGR_HID "$Id$"
#include "mpmessages.hxx"
#include <string>
#include <vector>
#include <memory>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <Main/globals.hxx>
#include <simgear/io/raw_socket.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <AIModel/AIMultiplayer.hxx>
struct FGExternalMotionInfo;
struct FGExternalMotionData;
class MPPropertyListener;
struct T_MsgHdr;
class FGAIMultiplayer;
class FGMultiplayMgr : public SGSubsystem
{
public:
struct IdPropertyList {
unsigned id;
const char* name;
simgear::props::Type type;
};
static const IdPropertyList sIdPropertyList[];
static const unsigned numProperties;
static const IdPropertyList* findProperty(unsigned id);
public:
FGMultiplayMgr();
~FGMultiplayMgr();
virtual void init(void);
virtual void update(double dt);
void Close(void);
virtual void shutdown(void);
virtual void reinit();
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
// receiver
private:
friend class MPPropertyListener;
void setPropertiesChanged()
{
mPropertiesChanged = true;
}
void findProperties();
void Send();
void SendMyPosition(const FGExternalMotionData& motionInfo);
union MsgBuf;
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
const std::string& modelName);
@ -87,11 +90,22 @@ private:
typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
MultiPlayerMap mMultiPlayerMap;
simgear::Socket* mSocket;
std::auto_ptr<simgear::Socket> mSocket;
simgear::IPAddress mServer;
bool mHaveServer;
bool mInitialised;
std::string mCallsign;
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned int, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
bool mPropertiesChanged;
MPPropertyListener* mListener;
double mDt; // reciprocal of /sim/multiplay/tx-rate-hz
double mTimeUntilSend;
};
#endif

View file

@ -15,7 +15,6 @@ set(SOURCES
jpg-httpd.cxx
jsclient.cxx
lfsglass.cxx
multiplay.cxx
native.cxx
native_ctrls.cxx
native_fdm.cxx

View file

@ -9,8 +9,6 @@ else
JPEG_SERVER =
endif
MPLAYER_AS = multiplay.cxx multiplay.hxx
libNetwork_a_SOURCES = \
protocol.cxx protocol.hxx \
ATC-Main.cxx ATC-Main.hxx \
@ -33,7 +31,6 @@ libNetwork_a_SOURCES = \
net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx net_gui.hxx \
nmea.cxx nmea.hxx \
opengc.cxx opengc.hxx opengc_data.hxx \
$(MPLAYER_AS) \
props.cxx props.hxx \
pve.cxx pve.hxx \
ray.cxx ray.hxx \

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@ -1,319 +0,0 @@
// multiplay.cxx -- protocol object for multiplay in Flightgear
//
// Written by Diarmuid Tyson, started February 2003.
// diarmuid.tyson@airservicesaustralia.com
//
// With addtions by Vivian Meazza, January 2006
//
// Copyright (C) 2003 Airservices Australia
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <cstring>
#include <iostream>
#include <map>
#include <string>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMath.hxx>
#include <FDM/flightProperties.hxx>
#include <MultiPlayer/mpmessages.hxx>
#include "multiplay.hxx"
using std::string;
// These constants are provided so that the ident command can list file versions.
const char sFG_MULTIPLAY_BID[] = "$Id$";
const char sFG_MULTIPLAY_HID[] = FG_MULTIPLAY_HID;
typedef std::set<std::string> string_set;
class MPPropertyListener : public SGPropertyChangeListener
{
public:
MPPropertyListener(FGMultiplay* mp) :
_multiplay(mp)
{
}
virtual void childAdded(SGPropertyNode*, SGPropertyNode*)
{
_multiplay->setPropertiesChanged();
}
private:
FGMultiplay* _multiplay;
};
/******************************************************************
* Name: FGMultiplay
* Description: Constructor. Initialises the protocol and stores
* host and port information.
******************************************************************/
FGMultiplay::FGMultiplay (const string &dir, const int rate, const string &host, const int port) {
set_hz(rate);
set_direction(dir);
if (get_direction() == SG_IO_IN) {
fgSetInt("/sim/multiplay/rxport", port);
fgSetString("/sim/multiplay/rxhost", host.c_str());
} else if (get_direction() == SG_IO_OUT) {
fgSetInt("/sim/multiplay/txport", port);
fgSetString("/sim/multiplay/txhost", host.c_str());
}
mPropertiesChanged = true;
}
/******************************************************************
* Name: ~FGMultiplay
* Description: Destructor.
******************************************************************/
FGMultiplay::~FGMultiplay () {
}
/******************************************************************
* Name: open
* Description: Enables the protocol.
******************************************************************/
bool FGMultiplay::open() {
if ( is_enabled() ) {
SG_LOG( SG_IO, SG_ALERT, "This shouldn't happen, but the channel "
<< "is already in use, ignoring" );
return false;
}
set_enabled(true);
mPropertiesChanged = true;
MPPropertyListener* pl = new MPPropertyListener(this);
globals->get_props()->addChangeListener(pl, false);
return is_enabled();
}
void FGMultiplay::findProperties()
{
if (!mPropertiesChanged) {
return;
}
mPropertiesChanged = false;
for (unsigned i = 0; i < FGMultiplayMgr::numProperties; ++i) {
const char* name = FGMultiplayMgr::sIdPropertyList[i].name;
SGPropertyNode* pNode = globals->get_props()->getNode(name);
if (!pNode) {
continue;
}
int id = FGMultiplayMgr::sIdPropertyList[i].id;
if (mPropertyMap.find(id) != mPropertyMap.end()) {
continue; // already activated
}
mPropertyMap[id] = pNode;
SG_LOG(SG_NETWORK, SG_INFO, "activating MP property:" << pNode->getPath());
}
}
/******************************************************************
* Name: process
* Description: Prompts the multiplayer mgr to either send
* or receive data over the network
******************************************************************/
bool FGMultiplay::process() {
using namespace simgear;
if (get_direction() == SG_IO_OUT) {
findProperties();
// check if we have left initialization phase. That will not provide
// interresting data, also the freeze in simulation time hurts the
// multiplayer clients
double sim_time = globals->get_sim_time_sec();
// if (sim_time < 20)
// return true;
FlightProperties ifce;
// put together a motion info struct, you will get that later
// from FGInterface directly ...
FGExternalMotionData motionInfo;
// The current simulation time we need to update for,
// note that the simulation time is updated before calling all the
// update methods. Thus it contains the time intervals *end* time.
// The FDM is already run, so the states belong to that time.
motionInfo.time = sim_time;
// The typical lag will be the reciprocal of the output frequency
double hz = get_hz();
if (hz != 0) // I guess we can test a double for exact zero in this case
motionInfo.lag = 1/get_hz();
else
motionInfo.lag = 0.1; //??
// These are for now converted from lat/lon/alt and euler angles.
// But this should change in FGInterface ...
double lon = ifce.get_Longitude();
double lat = ifce.get_Latitude();
// first the aprioriate structure for the geodetic one
SGGeod geod = SGGeod::fromRadFt(lon, lat, ifce.get_Altitude());
// Convert to cartesion coordinate
motionInfo.position = SGVec3d::fromGeod(geod);
// The quaternion rotating from the earth centered frame to the
// horizontal local frame
SGQuatf qEc2Hl = SGQuatf::fromLonLatRad((float)lon, (float)lat);
// The orientation wrt the horizontal local frame
float heading = ifce.get_Psi();
float pitch = ifce.get_Theta();
float roll = ifce.get_Phi();
SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll);
// The orientation of the vehicle wrt the earth centered frame
motionInfo.orientation = qEc2Hl*hlOr;
if (!globals->get_subsystem("flight")->is_suspended()) {
// velocities
motionInfo.linearVel = SG_FEET_TO_METER*SGVec3f(ifce.get_uBody(),
ifce.get_vBody(),
ifce.get_wBody());
motionInfo.angularVel = SGVec3f(ifce.get_P_body(),
ifce.get_Q_body(),
ifce.get_R_body());
// accels, set that to zero for now.
// Angular accelerations are missing from the interface anyway,
// linear accelerations are screwed up at least for JSBSim.
// motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(),
// ifce.get_V_dot_body(),
// ifce.get_W_dot_body());
motionInfo.linearAccel = SGVec3f::zeros();
motionInfo.angularAccel = SGVec3f::zeros();
} else {
// if the interface is suspendend, prevent the client from
// wild extrapolations
motionInfo.linearVel = SGVec3f::zeros();
motionInfo.angularVel = SGVec3f::zeros();
motionInfo.linearAccel = SGVec3f::zeros();
motionInfo.angularAccel = SGVec3f::zeros();
}
// now send the properties
PropertyMap::iterator it;
for (it = mPropertyMap.begin(); it != mPropertyMap.end(); ++it) {
FGPropertyData* pData = new FGPropertyData;
pData->id = it->first;
pData->type = it->second->getType();
switch (pData->type) {
case props::INT:
case props::LONG:
case props::BOOL:
pData->int_value = it->second->getIntValue();
break;
case props::FLOAT:
case props::DOUBLE:
pData->float_value = it->second->getFloatValue();
break;
case props::STRING:
case props::UNSPECIFIED:
{
// FIXME: We assume unspecified are strings for the moment.
const char* cstr = it->second->getStringValue();
int len = strlen(cstr);
if (len > 0)
{
pData->string_value = new char[len + 1];
strcpy(pData->string_value, cstr);
}
else
{
// Size 0 - ignore
pData->string_value = 0;
}
//cout << " Sending property " << pData->id << " " << pData->type << " " << pData->string_value << "\n";
break;
}
default:
// FIXME Currently default to a float.
//cout << "Unknown type when iterating through props: " << pData->type << "\n";
pData->float_value = it->second->getFloatValue();
break;
}
motionInfo.properties.push_back(pData);
}
FGMultiplayMgr* mpmgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
mpmgr->SendMyPosition(motionInfo);
}
return true;
}
/******************************************************************
* Name: close
* Description: Closes the multiplayer mgrs to stop any further
* network processing
******************************************************************/
bool FGMultiplay::close()
{
mPropertyMap.clear();
FGMultiplayMgr* mgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
if (mgr == 0) {
return false;
}
if (get_direction() == SG_IO_IN) {
mgr->Close();
} else if (get_direction() == SG_IO_OUT) {
mgr->Close();
}
return true;
}

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@ -1,97 +0,0 @@
// multiplay.hxx -- protocol object for multiplay in Flightgear
//
// Written by Diarmuid Tyson, started February 2003.
// diarmuid.tyson@airservicesaustralia.com
//
// With additions by Vivian Meazza, January 2006
//
// Copyright (C) 2003 Airservices Australia
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef _FG_MULTIPLAY_HXX
#define _FG_MULTIPLAY_HXX
#define FG_MULTIPLAY_HID "$Id$"
#include <simgear/compiler.h>
#include <string>
#include <simgear/props/props.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Model/acmodel.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include "protocol.hxx"
using std::string;
/****************************************************************
* @version $Id$
*
* Description: FGMultiplay is an FGProtocol object used as the basic
* interface for the multiplayer code into FlightGears generic IO
* subsystem. It only implements the basic FGProtocol methods: open(),
* process() and close(). It does not use Sim Gear's IO channels, as
* the MultiplayMgrs creates their own sockets through plib.
*
* It will set up it's direction and rate protocol properties when
* created. Subsequent calls to process will prompt the
* MultiplayMgr to either send or receive data over the network.
*
******************************************************************/
class FGMultiplay : public FGProtocol {
public:
/** Constructor */
FGMultiplay (const string &dir, const int rate, const string &host, const int port);
/** Destructor. */
~FGMultiplay ();
/** Enables the FGMultiplay object. */
bool open();
/** Tells the multiplayer_mgr to send/receive data.
*/
bool process();
/** Closes the multiplayer_mgr.
*/
bool close();
void setPropertiesChanged()
{
mPropertiesChanged = true;
}
private:
bool mPropertiesChanged;
void findProperties();
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
};
#endif // _FG_MULTIPLAY_HXX

View file

@ -805,10 +805,19 @@ void FGNasalSys::update(double)
_context = naNewContext();
}
bool pathSortPredicate(const SGPath& p1, const SGPath& p2)
{
return p1.file() < p2.file();
}
// Loads all scripts in given directory
void FGNasalSys::loadScriptDirectory(simgear::Dir nasalDir)
{
simgear::PathList scripts = nasalDir.children(simgear::Dir::TYPE_FILE, ".nas");
// sort scripts, avoid loading sequence effects due to file system's
// random directory order
std::sort(scripts.begin(), scripts.end(), pathSortPredicate);
for (unsigned int i=0; i<scripts.size(); ++i) {
SGPath fullpath(scripts[i]);
SGPath file = fullpath.file();

View file

@ -80,7 +80,7 @@ FGSampleQueue::update (double dt)
last_volume = volume;
}
// process mesage queue
// process message queue
const string msgid = "Sequential Audio Message";
bool now_playing = false;
if ( exists( msgid ) ) {

View file

@ -345,7 +345,7 @@ void FGLight::update_adj_fog_color () {
else
hor_rotation = fmod(hor_rotation, SGD_2PI);
// revert to unmodified values before usign them.
// revert to unmodified values before using them.
//
SGVec4f color = thesky->get_scene_color();
@ -359,7 +359,7 @@ void FGLight::update_adj_fog_color () {
float s_green = color[1]*color[1]*color[1];
float s_blue = color[2]*color[2];
// interpolate beween the sunrise/sunset color and the color
// interpolate between the sunrise/sunset color and the color
// at the opposite direction of this effect. Take in account
// the current visibility.
//