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Added automatic mipmap generation.

When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
This commit is contained in:
curt 1998-07-04 00:54:28 +00:00
parent 2be63aa0fb
commit 6d48ba08a0
7 changed files with 153 additions and 59 deletions

View file

@ -74,10 +74,11 @@ int fgMATERIAL_MGR::load_lib ( void ) {
fgOPTIONS *o;
char material_name[256];
char mpath[256], fg_mpath[256], tpath[256], fg_tpath[256];
char line[256], *line_ptr;
char line[256], *line_ptr, value[256];
GLubyte *texbuf;
fgFile f;
int width, height;
int alpha;
o = &current_options;
@ -114,6 +115,7 @@ int fgMATERIAL_MGR::load_lib ( void ) {
// ignore blank lines
} else if ( strstr(line_ptr, "{") ) {
// start of record
alpha = 0;
m.ambient[0] = m.ambient[1] = m.ambient[2] = m.ambient[3] = 0.0;
m.diffuse[0] = m.diffuse[1] = m.diffuse[2] = m.diffuse[3] = 0.0;
m.specular[0] = m.specular[1] = m.specular[2] = m.specular[3] = 0.0;
@ -126,6 +128,21 @@ int fgMATERIAL_MGR::load_lib ( void ) {
line );
}
printf(" Loading material = %s\n", material_name);
} else if ( strncmp(line_ptr, "alpha", 5) == 0 ) {
line_ptr += 5;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf(line_ptr, "%s\n", value);
if ( strcmp(value, "no") == 0 ) {
alpha = 0;
} else if ( strcmp(value, "yes") == 0 ) {
alpha = 1;
} else {
fgPrintf( FG_TERRAIN, FG_INFO, "Bad alpha value '%s'\n", line );
}
} else if ( strncmp(line_ptr, "texture", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
@ -152,7 +169,9 @@ int fgMATERIAL_MGR::load_lib ( void ) {
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ;
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR /* GL_LINEAR_MIPMAP_LINEAR */ ) ;
/* GL_LINEAR */
/* GL_NEAREST_MIPMAP_LINEAR */
GL_LINEAR_MIPMAP_LINEAR ) ;
xglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
xglHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
@ -163,21 +182,48 @@ int fgMATERIAL_MGR::load_lib ( void ) {
strcat(tpath, m.texture_name);
strcat(tpath, ".rgb");
if ( alpha == 0 ) {
// load rgb texture
// Try uncompressed
if ( (texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) {
if ( (texbuf = read_rgb_texture(tpath, &width, &height))
== NULL ) {
// Try compressed
strcpy(fg_tpath, tpath);
strcat(fg_tpath, ".gz");
if ( (texbuf = read_rgb_texture(fg_tpath, &width, &height))
== NULL ) {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error loading texture %s\n", tpath );
"Error in loading texture %s\n", tpath );
return(0);
}
}
xglTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, texbuf);
/* xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, texbuf); */
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, width, height,
GL_RGB, GL_UNSIGNED_BYTE, texbuf );
} else if ( alpha == 1 ) {
// load rgba (alpha) texture
// Try uncompressed
if ( (texbuf = read_alpha_texture(tpath, &width, &height))
== NULL ) {
// Try compressed
strcpy(fg_tpath, tpath);
strcat(fg_tpath, ".gz");
if ((texbuf = read_alpha_texture(fg_tpath, &width, &height))
== NULL ) {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error in loading texture %s\n", tpath );
return(0);
}
}
xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, texbuf);
}
} else if ( strncmp(line_ptr, "ambient", 7) == 0 ) {
line_ptr += 7;
@ -255,6 +301,12 @@ fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
// $Log$
// Revision 1.7 1998/07/04 00:54:28 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.6 1998/06/27 16:54:59 curt
// Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
// "EXT" versions of texture management routines.

View file

@ -206,6 +206,9 @@ int fgObjLoad(char *path, fgTILE *tile) {
// scan the material line
sscanf(line, "usemtl %s\n", material);
// give the fragment a pointer back to the tile
(fgTILE *)fragment.tile_ptr = tile;
// find this material in the properties list
map < string, fgMATERIAL, less<string> > :: iterator myfind =
material_mgr.material_map.find(material);
@ -435,6 +438,12 @@ int fgObjLoad(char *path, fgTILE *tile) {
// $Log$
// Revision 1.15 1998/07/04 00:54:28 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.14 1998/06/17 21:36:40 curt
// Load and manage multiple textures defined in the Materials library.
// Boost max material fagments for each material property to 800.

View file

@ -187,6 +187,9 @@ read_alpha_texture(char *name, int *width, int *height)
(*width)=image->xsize;
(*height)=image->ysize;
printf("image->zsize = %d\n", image->zsize);
if (image->zsize != 1) {
ImageClose(image);
return NULL;

View file

@ -61,14 +61,21 @@ public:
double bounding_radius;
// variable offset data for this object fragment for this frame
fgCartesianPoint3d tile_offset;
// fgCartesianPoint3d tile_offset;
// saved transformation matrix for this fragment (used by renderer)
// GLfloat matrix[16];
// tile_ptr & material_ptr are set so that when we traverse the
// list of fragments we can quickly reference back the tile or
// material property this fragment is assigned to.
// material property pointer
void *material_ptr;
// tile pointer
void *tile_ptr;
// OpenGL display list for fragment data
GLint display_list;
@ -89,9 +96,10 @@ public:
fgCartesianPoint3d center;
double bounding_radius;
fgCartesianPoint3d offset;
GLdouble model_view[16];
// this tile's official location in the world
struct fgBUCKET tile_bucket;
fgBUCKET tile_bucket;
// the tile cache will mark here if the tile is being used
int used;
@ -110,6 +118,12 @@ public:
// $Log$
// Revision 1.8 1998/07/04 00:54:30 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.7 1998/06/12 00:58:05 curt
// Build only static libraries.
// Declare memmove/memset for Sloaris.

View file

@ -64,7 +64,7 @@ void fgTILECACHE::Init( void ) {
// Search for the specified "bucket" in the cache
int fgTILECACHE::Exists( struct fgBUCKET *p ) {
int fgTILECACHE::Exists( fgBUCKET *p ) {
int i;
for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
@ -86,7 +86,7 @@ int fgTILECACHE::Exists( struct fgBUCKET *p ) {
// Fill in a tile cache entry with real data for the specified bucket
void fgTILECACHE::EntryFillIn( int index, struct fgBUCKET *p ) {
void fgTILECACHE::EntryFillIn( int index, fgBUCKET *p ) {
fgOPTIONS *o;
char base_path[256];
char file_name[256];
@ -209,6 +209,12 @@ fgTILECACHE::~fgTILECACHE( void ) {
// $Log$
// Revision 1.11 1998/07/04 00:54:30 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.10 1998/05/23 14:09:22 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list

View file

@ -57,7 +57,7 @@
/*
// Tile cache record
typedef struct {
struct fgBUCKET tile_bucket;
fgBUCKET tile_bucket;
GLint display_list;
fgCartesianPoint3d local_ref;
double bounding_radius;
@ -81,7 +81,7 @@ public:
void Init( void );
// Search for the specified "bucket" in the cache
int Exists( struct fgBUCKET *p );
int Exists( fgBUCKET *p );
// Return index of next available slot in tile cache
int NextAvail( void );
@ -90,7 +90,7 @@ public:
void EntryFree( int index );
// Fill in a tile cache entry with real data for the specified bucket
void EntryFillIn( int index, struct fgBUCKET *p );
void EntryFillIn( int index, fgBUCKET *p );
// Return a pointer to the specified tile cache entry
fgTILE *GetTile( int index );
@ -108,6 +108,12 @@ extern fgTILECACHE global_tile_cache;
// $Log$
// Revision 1.10 1998/07/04 00:54:31 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.9 1998/05/23 14:09:22 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list

View file

@ -69,7 +69,7 @@ int fgTileMgrInit( void ) {
// load a tile
void fgTileMgrLoadTile( struct fgBUCKET *p, int *index) {
void fgTileMgrLoadTile( fgBUCKET *p, int *index) {
fgTILECACHE *c;
c = &global_tile_cache;
@ -93,8 +93,8 @@ int fgTileMgrUpdate( void ) {
fgTILECACHE *c;
fgFLIGHT *f;
fgOPTIONS *o;
struct fgBUCKET p1, p2;
static struct fgBUCKET p_last = {-1000, 0, 0, 0};
fgBUCKET p1, p2;
static fgBUCKET p_last = {-1000, 0, 0, 0};
int i, j, dw, dh;
c = &global_tile_cache;
@ -299,13 +299,16 @@ void fgTileMgrRender( void ) {
fgOPTIONS *o;
fgTILE *t;
fgVIEW *v;
struct fgBUCKET p;
fgCartesianPoint3d frag_offset, last_offset;
fgBUCKET p;
fgCartesianPoint3d frag_offset;
fgFRAGMENT *frag_ptr;
fgMATERIAL *mtl_ptr;
fgTILE *last_tile_ptr;
GLdouble *m;
double x, y, z;
list < fgFRAGMENT > :: iterator current;
list < fgFRAGMENT > :: iterator last;
int i, size;
int i, j, size;
int index;
int culled = 0;
int drawn = 0;
@ -336,13 +339,24 @@ void fgTileMgrRender( void ) {
t = c->GetTile(index);
// calculate tile offset
t->offset.x = t->center.x - scenery.center.x;
t->offset.y = t->center.y - scenery.center.y;
t->offset.z = t->center.z - scenery.center.z;
x = t->offset.x = t->center.x - scenery.center.x;
y = t->offset.y = t->center.y - scenery.center.y;
z = t->offset.z = t->center.z - scenery.center.z;
m = t->model_view;
for ( j = 0; j < 16; j++ ) {
m[j] = v->MODEL_VIEW[j];
}
// Calculate the model_view transformation matrix for this tile
m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
// Course (tile based) culling
if ( viewable(&(t->offset), t->bounding_radius) ) {
// at least a portion of this tile is viewable
// at least a portion of this tile could be viewable
// xglPushMatrix();
// xglTranslatef(t->offset.x, t->offset.y, t->offset.z);
@ -363,20 +377,9 @@ void fgTileMgrRender( void ) {
if ( viewable(&frag_offset, frag_ptr->bounding_radius*2) ) {
// add to transient per-material property fragment list
frag_ptr->tile_offset.x = t->offset.x;
frag_ptr->tile_offset.y = t->offset.y;
frag_ptr->tile_offset.z = t->offset.z;
/*
frag_ptr->matrix[12] = t->offset.x;
frag_ptr->matrix[13] = t->offset.y;
frag_ptr->matrix[14] = t->offset.z;
xglGetFloatv(GL_MODELVIEW_MATRIX, frag_ptr->matrix);
for ( j = 1; j < 16; j++ ) {
printf(" a%d = %f\n", j, frag_ptr->matrix[j]);
}
*/
// frag_ptr->tile_offset.x = t->offset.x;
// frag_ptr->tile_offset.y = t->offset.y;
// frag_ptr->tile_offset.z = t->offset.z;
mtl_ptr = (fgMATERIAL *)(frag_ptr->material_ptr);
// printf(" lookup = %s\n", mtl_ptr->texture_name);
@ -428,7 +431,7 @@ void fgTileMgrRender( void ) {
// (fgMATERIAL)value = (*mapcurrent).second;
mtl_ptr = &(*mapcurrent).second;
last_offset.x = last_offset.y = last_offset.z = -99999999.0;
last_tile_ptr = NULL;
size = mtl_ptr->list_size;
if ( size > 0 ) {
@ -450,36 +453,37 @@ void fgTileMgrRender( void ) {
for ( i = 0; i < size; i++ ) {
frag_ptr = mtl_ptr->list[i];
if ( (frag_ptr->tile_offset.x == last_offset.x) &&
(frag_ptr->tile_offset.y == last_offset.y) &&
(frag_ptr->tile_offset.z == last_offset.z) ) {
if ( frag_ptr->tile_ptr == last_tile_ptr ) {
// same tile as last time, no transform necessary
} else {
// new tile, new translate
// xglLoadMatrixf( frag_ptr->matrix );
xglPopMatrix();
xglPushMatrix();
xglTranslatef( frag_ptr->tile_offset.x,
frag_ptr->tile_offset.y,
frag_ptr->tile_offset.z );
t = (fgTILE *)(frag_ptr->tile_ptr);
xglLoadMatrixd(t->model_view );
}
// Woohoo!!! We finally get to draw something!
// printf(" display_list = %d\n", frag_ptr->display_list);
xglCallList(frag_ptr->display_list);
last_offset = frag_ptr->tile_offset;
last_tile_ptr = (fgTILE *)(frag_ptr->tile_ptr);
}
}
xglPopMatrix();
*mapcurrent++;
}
xglPopMatrix();
}
// $Log$
// Revision 1.22 1998/07/04 00:54:31 curt
// Added automatic mipmap generation.
//
// When rendering fragments, use saved model view matrix from associated tile
// rather than recalculating it with push() translate() pop().
//
// Revision 1.21 1998/06/27 16:54:59 curt
// Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
// "EXT" versions of texture management routines.