fgelev: Only request terrain for elevation queries.
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1 changed files with 4 additions and 4 deletions
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@ -112,10 +112,6 @@ main(int argc, char** argv)
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<< "Probably FG_ROOT is not properly set.");
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<< "Probably FG_ROOT is not properly set.");
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}
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}
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/// dont need that here
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props->getNode("sim/rendering/random-objects", true)->setBoolValue(false);
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props->getNode("sim/rendering/random-vegetation", true)->setBoolValue(false);
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/// now set up the simgears required model stuff
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/// now set up the simgears required model stuff
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simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT);
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simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT);
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@ -148,6 +144,10 @@ main(int argc, char** argv)
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options->setPluginStringData("SimGear::FG_ROOT", fg_root);
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options->setPluginStringData("SimGear::FG_ROOT", fg_root);
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// we do not need the builtin boundingvolumes
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// we do not need the builtin boundingvolumes
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options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
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options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
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// And we only want terrain, no objects on top.
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options->setPluginStringData("SimGear::FG_ONLY_TERRAIN", "ON");
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props->getNode("sim/rendering/random-objects", true)->setBoolValue(false);
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props->getNode("sim/rendering/random-vegetation", true)->setBoolValue(false);
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// Here, all arguments are processed
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// Here, all arguments are processed
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arguments.reportRemainingOptionsAsUnrecognized();
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arguments.reportRemainingOptionsAsUnrecognized();
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