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Added the Gui subdirectory.

Stuff done.
This commit is contained in:
curt 1998-06-12 00:54:41 +00:00
parent a6c7336cad
commit 6c0d4504d8
3 changed files with 17 additions and 3 deletions

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@ -2,6 +2,10 @@
| Done | Done
-------------------------------------------------------------------------- --------------------------------------------------------------------------
6/11/98 - convert to static libraries and reduce libtool usage ...
6/11/98 - Converted to GL_FOG_EXP2
5/29/98 - Widened edges of tiles to overlap a bit. This should help 5/29/98 - Widened edges of tiles to overlap a bit. This should help
reduce floating point induced gaps between tiles. reduce floating point induced gaps between tiles.

View file

@ -5,6 +5,7 @@ SUBDIRS = \
Cockpit \ Cockpit \
Controls \ Controls \
Flight \ Flight \
Gui \
Joystick \ Joystick \
Scenery \ Scenery \
Time \ Time \

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@ -2,6 +2,18 @@
| Todo | Todo
-------------------------------------------------------------------------- --------------------------------------------------------------------------
6/10/98 - problem with view culling when not looking forward. Need to
generate the correct matrix and work it into the calculations.
6/10/98 - terrain generation - add an option to try to iteratively change
the error tolerance to try to generate "close" to a certain
number of vertices so that we can have consistent size, rendering
speed etc. among various terrain tiles.
6/10/98 - Generate and store the transform matrix when rendering by
material property so we don't have to push, transform, pop
continually. See mesa code for gluLookAt()
5/26/98 - Add version checking to scenery files 5/26/98 - Add version checking to scenery files
4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx 4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
@ -62,6 +74,3 @@
12/29/97 - glut windows or something for panel area - consider 3d 12/29/97 - glut windows or something for panel area - consider 3d
panels, careful of texture memory problems. panels, careful of texture memory problems.
1/5/98 - bzflag sound code might be able to work for us.