Use api's with objects instead of scalars.
Modified Files: src/AIModel/AIAircraft.cxx
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1 changed files with 3 additions and 8 deletions
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@ -172,8 +172,6 @@ void FGAIAircraft::checkVisibility()
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SGWayPoint view (vw->getLongitude_deg(), vw->getLatitude_deg(), 0);
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SGWayPoint view (vw->getLongitude_deg(), vw->getLatitude_deg(), 0);
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view.CourseAndDistance(current, &course, &distance);
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view.CourseAndDistance(current, &course, &distance);
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if (distance > visibility_meters) {
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if (distance > visibility_meters) {
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//aip.getSGLocation()->set_cur_elev_m(aptElev);
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//return;
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invisible = true;
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invisible = true;
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} else {
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} else {
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invisible = false;
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invisible = false;
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@ -410,20 +408,17 @@ void FGAIAircraft::getGroundElev(double dt) {
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SGWayPoint view (vw->getLongitude_deg(), vw->getLatitude_deg(), 0);
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SGWayPoint view (vw->getLongitude_deg(), vw->getLatitude_deg(), 0);
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view.CourseAndDistance(current, &course, &distance);
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view.CourseAndDistance(current, &course, &distance);
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if (distance > visibility_meters) {
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if (distance > visibility_meters) {
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//aip.getSGLocation()->set_cur_elev_m(aptElev);
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return;
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return;
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}
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}
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// FIXME: make sure the pos.lat/pos.lon values are in degrees ...
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double range = 500.0;
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double range = 500.0;
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if (!globals->get_tile_mgr()->scenery_available(pos.getLatitudeDeg(), pos.getLongitudeDeg(), range)) {
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if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
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// Try to shedule tiles for that position.
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// Try to shedule tiles for that position.
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globals->get_tile_mgr()->update( aip.getSGLocation(), range );
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globals->get_tile_mgr()->update( pos, range );
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}
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}
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// FIXME: make sure the pos.lat/pos.lon values are in degrees ...
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double alt;
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double alt;
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if (globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(), 20000.0, alt, 0))
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(pos, 20000), alt, 0))
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tgt_altitude_ft = alt * SG_METER_TO_FEET;
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tgt_altitude_ft = alt * SG_METER_TO_FEET;
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}
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}
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}
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}
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