Check if audio "working()" before doing audio manipulations.
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1 changed files with 15 additions and 10 deletions
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@ -572,7 +572,7 @@ static void fgMainLoop( void ) {
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// Run audio scheduler
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#ifdef ENABLE_AUDIO_SUPPORT
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if ( current_options.get_sound() ) {
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if ( current_options.get_sound() && !audio_sched->not_working() ) {
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double param = c->throttle[0] * 2.0 + 1.0;
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pitch_envelope.setStep ( 0, 0.01, param );
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@ -694,15 +694,17 @@ static void fgIdleFunction ( void ) {
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s1 -> getRate(), s1 -> getBps(), s1 -> getStereo());
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audio_sched -> loopSample ( s1 );
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pitch_envelope.setStep ( 0, 0.01, 0.6 );
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volume_envelope.setStep ( 0, 0.01, 0.6 );
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if ( !audio_sched->not_working() ) {
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pitch_envelope.setStep ( 0, 0.01, 0.6 );
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volume_envelope.setStep ( 0, 0.01, 0.6 );
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audio_sched -> addSampleEnvelope( s1, 0, 0, &
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pitch_envelope,
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SL_PITCH_ENVELOPE );
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audio_sched -> addSampleEnvelope( s1, 0, 1,
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&volume_envelope,
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SL_VOLUME_ENVELOPE );
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audio_sched -> addSampleEnvelope( s1, 0, 0, &
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pitch_envelope,
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SL_PITCH_ENVELOPE );
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audio_sched -> addSampleEnvelope( s1, 0, 1,
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&volume_envelope,
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SL_VOLUME_ENVELOPE );
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}
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// strcpy(slfile, path);
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// strcat(slfile, "thunder.wav");
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@ -888,6 +890,9 @@ int main( int argc, char **argv ) {
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// $Log$
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// Revision 1.53 1998/09/26 13:18:35 curt
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// Check if audio "working()" before doing audio manipulations.
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//
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// Revision 1.52 1998/09/25 16:02:07 curt
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// Added support for pitch and volume envelopes and tied them to the
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// throttle setting.
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