Begin to implement configurable rendering pipeline
This commit is contained in:
parent
e55c0b8819
commit
6b008126b5
7 changed files with 412 additions and 1 deletions
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@ -151,11 +151,13 @@ if (MSVC AND MSVC_3RDPARTY_ROOT)
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if (CMAKE_CL_64)
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set( OSG_MSVC ${OSG_MSVC}-64 )
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set( MSVC_3RDPARTY_DIR 3rdParty.x64 )
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set( BOOST_LIB lib64 )
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else (CMAKE_CL_64)
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set( MSVC_3RDPARTY_DIR 3rdParty )
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set( BOOST_LIB lib )
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endif (CMAKE_CL_64)
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set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib )
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set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib $(BOOST_ROOT)/$(BOOST_LIB) )
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set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/include)
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set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
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set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
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@ -39,6 +39,8 @@ set(HEADERS
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get_property(FG_SOURCES GLOBAL PROPERTY FG_SOURCES)
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get_property(FG_HEADERS GLOBAL PROPERTY FG_HEADERS)
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link_directories ( ${Boost_LIBRARY_DIRS} )
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add_executable(fgfs ${SOURCES} ${FG_SOURCES} ${FG_HEADERS} ${HEADERS})
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get_property(FG_LIBS GLOBAL PROPERTY FG_LIBS)
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@ -8,6 +8,7 @@ set(SOURCES
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fg_os_osgviewer.cxx
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fgviewer.cxx
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renderer.cxx
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renderingpipeline.cxx
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splash.cxx
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viewer.cxx
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viewmgr.cxx
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@ -20,6 +21,7 @@ set(HEADERS
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WindowSystemAdapter.hxx
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fgviewer.hxx
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renderer.hxx
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renderingpipeline.hxx
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splash.hxx
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viewer.hxx
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viewmgr.hxx
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@ -103,6 +103,7 @@
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#include "viewer.hxx"
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#include "viewmgr.hxx"
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#include "splash.hxx"
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#include "renderingpipeline.hxx"
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#include "renderer.hxx"
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#include "CameraGroup.hxx"
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#include "FGEventHandler.hxx"
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@ -522,6 +523,9 @@ FGRenderer::init( void )
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_useColorForDepth = fgGetBool( "/sim/rendering/use-color-for-depth", false );
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_depthInColor->set( _useColorForDepth );
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_renderer = fgGetString("/sim/rendering/renderer", "");
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if (!_classicalRenderer && !_renderer.empty())
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_pipeline = makeRenderingPipeline(_renderer, 0);
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_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
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_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
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_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
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@ -1223,6 +1227,17 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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if (_renderer.empty() || !_pipeline.valid())
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return buildDefaultDeferredPipeline(cgroup, flags, camera, view, projection, gc);
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return _pipeline->buildCamera(cgroup, flags, camera, view, projection, gc);
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}
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flightgear::CameraInfo*
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FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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CameraInfo* info = new CameraInfo(flags);
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buildDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
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@ -40,6 +40,7 @@ class CameraGroup;
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}
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class SGSky;
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class FGRenderingPipeline;
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class FGRenderer {
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@ -106,6 +107,11 @@ public:
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flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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/**
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*/
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flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
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void updateShadowMapSize(int mapSize);
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void enableShadows(bool enabled);
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@ -134,6 +140,7 @@ protected:
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SGTimeStamp _splash_time;
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SGSky* _sky;
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bool _classicalRenderer;
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std::string _renderer;
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int _shadowMapSize;
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size_t _numCascades;
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float _cascadeFar[4];
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@ -154,6 +161,8 @@ protected:
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osg::ref_ptr<osg::Uniform> _shadowNumber;
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osg::ref_ptr<osg::Uniform> _shadowDistances;
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osg::ref_ptr<osg::Uniform> _depthInColor;
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osg::ref_ptr<FGRenderingPipeline> _pipeline;
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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291
src/Viewer/renderingpipeline.cxx
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291
src/Viewer/renderingpipeline.cxx
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@ -0,0 +1,291 @@
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// renderingpipeline.cxx -- description of the cameras needed by the Rembrandt renderer
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//
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// Written by Curtis Olson, started May 1997.
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// This file contains parts of main.cxx prior to october 2004
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//
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// Copyright (C) 1997 - 2012 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <boost/lexical_cast.hpp>
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#include <osg/GL>
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#include <osg/FrameBufferObject> // For texture formats
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/EffectBuilder.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/math/SGMath.hxx>
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#include "renderingpipeline.hxx"
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#include "CameraGroup.hxx"
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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namespace flightgear {
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FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
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const simgear::SGReaderWriterOptions* options)
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{
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std::string fileName(name);
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fileName += ".xml";
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std::string absFileName
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= simgear::SGModelLib::findDataFile(fileName, options);
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if (absFileName.empty()) {
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SG_LOG(SG_INPUT, SG_ALERT, "can't find \"" << fileName << "\"");
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return 0;
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}
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SGPropertyNode_ptr effectProps = new SGPropertyNode();
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try {
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readProperties(absFileName, effectProps.ptr(), 0, true);
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}
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catch (sg_io_exception& e) {
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SG_LOG(SG_INPUT, SG_ALERT, "error reading \"" << absFileName << "\": "
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<< e.getFormattedMessage());
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return 0;
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}
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osg::ref_ptr<FGRenderingPipeline> pipeline = new FGRenderingPipeline;
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std::vector<SGPropertyNode_ptr> buffers = effectProps->getChildren("buffer");
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for (int i = 0; i < (int)buffers.size(); ++i) {
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pipeline->buffers.push_back(new FGRenderingPipeline::Buffer(buffers[i]));
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}
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std::vector<SGPropertyNode_ptr> stages = effectProps->getChildren("stage");
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for (int i = 0; i < (int)stages.size(); ++i) {
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pipeline->stages.push_back(new FGRenderingPipeline::Stage(stages[i]));
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}
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return pipeline.release();
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}
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}
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template<typename T>
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void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
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const SGPropertyNode* prop,
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T& result)
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{
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try {
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simgear::findAttr(pMap, prop, result);
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} catch (simgear::effect::BuilderException&) {
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std::string val = prop->getStringValue();
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try {
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result = boost::lexical_cast<T>(val);
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} catch (boost::bad_lexical_cast &) {
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throw simgear::effect::BuilderException(string("findAttrOrHex: could not find attribute ")
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+ string(val));
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}
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}
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}
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simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
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{
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{ "rgb8", GL_RGB8 },
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{ "rgba8", GL_RGBA8 },
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{ "rgb16", GL_RGB16 },
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{ "rgba16", GL_RGBA16 },
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{ "rg16", 0x822C },
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{ "depth-component24", GL_DEPTH_COMPONENT24 },
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{ "depth-component32", GL_DEPTH_COMPONENT32 }
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};
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simgear::effect::EffectPropertyMap<GLint> internalFormats(internalFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceFormatInit[] =
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{
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{ "rg", 0x8227 },
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{ "rgb", GL_RGB },
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{ "rgba", GL_RGBA },
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{ "depth-component", GL_DEPTH_COMPONENT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceFormats(sourceFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceTypeInit[] =
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{
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{ "unsigned-byte", GL_UNSIGNED_BYTE },
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{ "unsigned-short", GL_UNSIGNED_SHORT },
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{ "unsigned-int", GL_UNSIGNED_INT },
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{ "float", GL_FLOAT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceTypes(sourceTypeInit);
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simgear::effect::EffectNameValue<GLenum> wrapModesInit[] =
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{
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{"clamp", GL_CLAMP},
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{"clamp-to-border", GL_CLAMP_TO_BORDER_ARB},
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{"clamp-to-edge", GL_CLAMP_TO_EDGE},
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{"mirror", GL_MIRRORED_REPEAT_IBM},
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{"repeat", GL_REPEAT}
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};
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simgear::effect::EffectPropertyMap<GLenum> wrapModes(wrapModesInit);
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FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Buffer name is mandatory");
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}
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name = nameProp->getStringValue();
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findAttrOrHex(internalFormats, prop->getChild("internal-format"), internalFormat);
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findAttrOrHex(sourceFormats, prop->getChild("source-format"), sourceFormat);
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findAttrOrHex(sourceTypes, prop->getChild("source-type"), sourceType);
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findAttrOrHex(sourceTypes, prop->getChild("wrap-mode"), wrapMode);
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SGPropertyNode_ptr widthProp = prop->getChild("width");
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if (!widthProp.valid())
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width = -1;
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else if (widthProp->getStringValue() == std::string("screen"))
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width = -1;
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else
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width = widthProp->getIntValue();
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SGPropertyNode_ptr heightProp = prop->getChild("height");
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if (!heightProp.valid())
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height = -1;
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else if (heightProp->getStringValue() == std::string("screen"))
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height = -1;
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else
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height = heightProp->getIntValue();
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scaleFactor = prop->getFloatValue("scale-factor", 1.f);
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shadowComparison = prop->getBoolValue("shadow-comparison", false);
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}
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FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Stage name is mandatory");
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}
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name = nameProp->getStringValue();
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SGPropertyNode_ptr typeProp = prop->getChild("type");
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if (!typeProp.valid()) {
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throw sg_exception("Stage type is mandatory");
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}
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type = typeProp->getStringValue();
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}
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FGRenderingPipeline::FGRenderingPipeline()
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{
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}
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flightgear::CameraInfo* FGRenderingPipeline::buildCamera(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
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{
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flightgear::CameraInfo* info = new flightgear::CameraInfo(flags);
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buildBuffers( info );
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for (size_t i = 0; i < stages.size(); ++i) {
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osg::ref_ptr<Stage> stage = stages[i];
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buildStage(info, stage, cgroup, camera, view, projection, gc);
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}
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return 0;
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}
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osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison)
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{
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osg::Texture2D* tex = new osg::Texture2D;
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tex->setResizeNonPowerOfTwoHint( false );
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tex->setInternalFormat( internalFormat );
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tex->setShadowComparison(shadowComparison);
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if (shadowComparison) {
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tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
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tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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}
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tex->setSourceFormat(sourceFormat);
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tex->setSourceType(sourceType);
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tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
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tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
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tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
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tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
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return tex;
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}
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void FGRenderingPipeline::buildBuffers( flightgear::CameraInfo* info )
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{
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for (size_t i = 0; i < buffers.size(); ++i) {
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osg::ref_ptr<Buffer> buffer = buffers[i];
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info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
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buffer->sourceFormat,
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buffer->sourceType,
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buffer->wrapMode,
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buffer->shadowComparison) );
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}
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}
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class FGStageCameraCullCallback : public osg::NodeCallback {
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public:
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FGStageCameraCullCallback(FGRenderingPipeline::Stage* s, flightgear::CameraInfo* i) : stage(s), info(i) {}
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virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
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simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
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osg::Camera* camera = static_cast<osg::Camera*>(n);
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cv->clearBufferList();
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for (flightgear::RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
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cv->addBuffer(ii->first, ii->second.texture );
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}
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if ( !info->getRenderStageInfo(stage->name).fullscreen )
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info->setMatrices( camera );
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cv->traverse( *camera );
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}
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private:
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osg::ref_ptr<FGRenderingPipeline::Stage> stage;
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flightgear::CameraInfo* info;
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};
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void FGRenderingPipeline::buildStage(flightgear::CameraInfo* info,
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Stage* stage,
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flightgear::CameraGroup* cgroup,
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osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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osg::ref_ptr<osg::Camera> stageCamera;
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if (stage->type == "main-camera")
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stageCamera = camera;
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else
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stageCamera = new osg::Camera;
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stageCamera->setName(stage->name);
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stageCamera->setGraphicsContext(gc);
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stageCamera->setCullCallback(new FGStageCameraCullCallback(stage, info));
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if (stage->type != "main-camera")
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stageCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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}
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void FGRenderingPipeline::buildMainCamera(flightgear::CameraInfo* info,
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Stage* stage,
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flightgear::CameraGroup* cgroup,
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osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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}
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90
src/Viewer/renderingpipeline.hxx
Normal file
90
src/Viewer/renderingpipeline.hxx
Normal file
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#ifndef __FG_RENDERINGPIPELINE_HXX
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#define __FG_RENDERINGPIPELINE_HXX 1
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#include <osg/ref_ptr>
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#include <string>
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namespace simgear
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{
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class SGReaderWriterOptions;
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||||
}
|
||||
namespace flightgear
|
||||
{
|
||||
struct CameraInfo;
|
||||
class CameraGroup;
|
||||
}
|
||||
|
||||
class FGRenderingPipeline;
|
||||
namespace flightgear {
|
||||
FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
|
||||
const simgear::SGReaderWriterOptions* options);
|
||||
}
|
||||
|
||||
class FGRenderingPipeline : public osg::Referenced {
|
||||
public:
|
||||
struct Buffer : public osg::Referenced {
|
||||
Buffer(SGPropertyNode* prop);
|
||||
|
||||
std::string name;
|
||||
GLint internalFormat;
|
||||
GLenum sourceFormat;
|
||||
GLenum sourceType;
|
||||
int width;
|
||||
int height;
|
||||
float scaleFactor;
|
||||
GLenum wrapMode;
|
||||
bool shadowComparison;
|
||||
//GLenum shadowTextureMode;
|
||||
//osg::Vec4 borderColor;
|
||||
};
|
||||
|
||||
struct Pass : public osg::Referenced {
|
||||
Pass(SGPropertyNode* prop);
|
||||
|
||||
std::string name;
|
||||
std::string type;
|
||||
};
|
||||
|
||||
struct Stage : public osg::Referenced {
|
||||
Stage(SGPropertyNode* prop);
|
||||
|
||||
std::string name;
|
||||
std::string type;
|
||||
|
||||
std::vector<osg::ref_ptr<Pass> > passes;
|
||||
};
|
||||
FGRenderingPipeline();
|
||||
|
||||
flightgear::CameraInfo* buildCamera(flightgear::CameraGroup* cgroup,
|
||||
unsigned flags,
|
||||
osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc);
|
||||
|
||||
private:
|
||||
std::vector<osg::ref_ptr<Buffer> > buffers;
|
||||
std::vector<osg::ref_ptr<Stage> > stages;
|
||||
|
||||
void buildBuffers(flightgear::CameraInfo* info);
|
||||
void buildStage(flightgear::CameraInfo* info,
|
||||
Stage* stage,
|
||||
flightgear::CameraGroup* cgroup,
|
||||
osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc);
|
||||
void buildMainCamera(flightgear::CameraInfo* info,
|
||||
Stage* stage,
|
||||
flightgear::CameraGroup* cgroup,
|
||||
osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc);
|
||||
|
||||
friend FGRenderingPipeline* flightgear::makeRenderingPipeline(const std::string& name,
|
||||
const simgear::SGReaderWriterOptions* options);
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue