1
0
Fork 0

Begin to implement configurable rendering pipeline

This commit is contained in:
Frederic Bouvier 2012-04-19 20:31:53 +02:00
parent e55c0b8819
commit 6b008126b5
7 changed files with 412 additions and 1 deletions

View file

@ -151,11 +151,13 @@ if (MSVC AND MSVC_3RDPARTY_ROOT)
if (CMAKE_CL_64)
set( OSG_MSVC ${OSG_MSVC}-64 )
set( MSVC_3RDPARTY_DIR 3rdParty.x64 )
set( BOOST_LIB lib64 )
else (CMAKE_CL_64)
set( MSVC_3RDPARTY_DIR 3rdParty )
set( BOOST_LIB lib )
endif (CMAKE_CL_64)
set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib )
set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib $(BOOST_ROOT)/$(BOOST_LIB) )
set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/include)
set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)

View file

@ -39,6 +39,8 @@ set(HEADERS
get_property(FG_SOURCES GLOBAL PROPERTY FG_SOURCES)
get_property(FG_HEADERS GLOBAL PROPERTY FG_HEADERS)
link_directories ( ${Boost_LIBRARY_DIRS} )
add_executable(fgfs ${SOURCES} ${FG_SOURCES} ${FG_HEADERS} ${HEADERS})
get_property(FG_LIBS GLOBAL PROPERTY FG_LIBS)

View file

@ -8,6 +8,7 @@ set(SOURCES
fg_os_osgviewer.cxx
fgviewer.cxx
renderer.cxx
renderingpipeline.cxx
splash.cxx
viewer.cxx
viewmgr.cxx
@ -20,6 +21,7 @@ set(HEADERS
WindowSystemAdapter.hxx
fgviewer.hxx
renderer.hxx
renderingpipeline.hxx
splash.hxx
viewer.hxx
viewmgr.hxx

View file

@ -103,6 +103,7 @@
#include "viewer.hxx"
#include "viewmgr.hxx"
#include "splash.hxx"
#include "renderingpipeline.hxx"
#include "renderer.hxx"
#include "CameraGroup.hxx"
#include "FGEventHandler.hxx"
@ -522,6 +523,9 @@ FGRenderer::init( void )
_useColorForDepth = fgGetBool( "/sim/rendering/use-color-for-depth", false );
_depthInColor->set( _useColorForDepth );
_renderer = fgGetString("/sim/rendering/renderer", "");
if (!_classicalRenderer && !_renderer.empty())
_pipeline = makeRenderingPipeline(_renderer, 0);
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
@ -1223,6 +1227,17 @@ FGRenderer::buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flag
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
if (_renderer.empty() || !_pipeline.valid())
return buildDefaultDeferredPipeline(cgroup, flags, camera, view, projection, gc);
return _pipeline->buildCamera(cgroup, flags, camera, view, projection, gc);
}
flightgear::CameraInfo*
FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
CameraInfo* info = new CameraInfo(flags);
buildDeferredBuffers(info, _shadowMapSize, _useColorForDepth);

View file

@ -40,6 +40,7 @@ class CameraGroup;
}
class SGSky;
class FGRenderingPipeline;
class FGRenderer {
@ -106,6 +107,11 @@ public:
flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
/**
*/
flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
void updateShadowMapSize(int mapSize);
void enableShadows(bool enabled);
@ -134,6 +140,7 @@ protected:
SGTimeStamp _splash_time;
SGSky* _sky;
bool _classicalRenderer;
std::string _renderer;
int _shadowMapSize;
size_t _numCascades;
float _cascadeFar[4];
@ -154,6 +161,8 @@ protected:
osg::ref_ptr<osg::Uniform> _shadowNumber;
osg::ref_ptr<osg::Uniform> _shadowDistances;
osg::ref_ptr<osg::Uniform> _depthInColor;
osg::ref_ptr<FGRenderingPipeline> _pipeline;
};
bool fgDumpSceneGraphToFile(const char* filename);

View file

@ -0,0 +1,291 @@
// renderingpipeline.cxx -- description of the cameras needed by the Rembrandt renderer
//
// Written by Curtis Olson, started May 1997.
// This file contains parts of main.cxx prior to october 2004
//
// Copyright (C) 1997 - 2012 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <boost/lexical_cast.hpp>
#include <osg/GL>
#include <osg/FrameBufferObject> // For texture formats
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/EffectBuilder.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/math/SGMath.hxx>
#include "renderingpipeline.hxx"
#include "CameraGroup.hxx"
#include <Main/globals.hxx>
#include "renderer.hxx"
namespace flightgear {
FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
const simgear::SGReaderWriterOptions* options)
{
std::string fileName(name);
fileName += ".xml";
std::string absFileName
= simgear::SGModelLib::findDataFile(fileName, options);
if (absFileName.empty()) {
SG_LOG(SG_INPUT, SG_ALERT, "can't find \"" << fileName << "\"");
return 0;
}
SGPropertyNode_ptr effectProps = new SGPropertyNode();
try {
readProperties(absFileName, effectProps.ptr(), 0, true);
}
catch (sg_io_exception& e) {
SG_LOG(SG_INPUT, SG_ALERT, "error reading \"" << absFileName << "\": "
<< e.getFormattedMessage());
return 0;
}
osg::ref_ptr<FGRenderingPipeline> pipeline = new FGRenderingPipeline;
std::vector<SGPropertyNode_ptr> buffers = effectProps->getChildren("buffer");
for (int i = 0; i < (int)buffers.size(); ++i) {
pipeline->buffers.push_back(new FGRenderingPipeline::Buffer(buffers[i]));
}
std::vector<SGPropertyNode_ptr> stages = effectProps->getChildren("stage");
for (int i = 0; i < (int)stages.size(); ++i) {
pipeline->stages.push_back(new FGRenderingPipeline::Stage(stages[i]));
}
return pipeline.release();
}
}
template<typename T>
void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
const SGPropertyNode* prop,
T& result)
{
try {
simgear::findAttr(pMap, prop, result);
} catch (simgear::effect::BuilderException&) {
std::string val = prop->getStringValue();
try {
result = boost::lexical_cast<T>(val);
} catch (boost::bad_lexical_cast &) {
throw simgear::effect::BuilderException(string("findAttrOrHex: could not find attribute ")
+ string(val));
}
}
}
simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
{
{ "rgb8", GL_RGB8 },
{ "rgba8", GL_RGBA8 },
{ "rgb16", GL_RGB16 },
{ "rgba16", GL_RGBA16 },
{ "rg16", 0x822C },
{ "depth-component24", GL_DEPTH_COMPONENT24 },
{ "depth-component32", GL_DEPTH_COMPONENT32 }
};
simgear::effect::EffectPropertyMap<GLint> internalFormats(internalFormatInit);
simgear::effect::EffectNameValue<GLenum> sourceFormatInit[] =
{
{ "rg", 0x8227 },
{ "rgb", GL_RGB },
{ "rgba", GL_RGBA },
{ "depth-component", GL_DEPTH_COMPONENT }
};
simgear::effect::EffectPropertyMap<GLenum> sourceFormats(sourceFormatInit);
simgear::effect::EffectNameValue<GLenum> sourceTypeInit[] =
{
{ "unsigned-byte", GL_UNSIGNED_BYTE },
{ "unsigned-short", GL_UNSIGNED_SHORT },
{ "unsigned-int", GL_UNSIGNED_INT },
{ "float", GL_FLOAT }
};
simgear::effect::EffectPropertyMap<GLenum> sourceTypes(sourceTypeInit);
simgear::effect::EffectNameValue<GLenum> wrapModesInit[] =
{
{"clamp", GL_CLAMP},
{"clamp-to-border", GL_CLAMP_TO_BORDER_ARB},
{"clamp-to-edge", GL_CLAMP_TO_EDGE},
{"mirror", GL_MIRRORED_REPEAT_IBM},
{"repeat", GL_REPEAT}
};
simgear::effect::EffectPropertyMap<GLenum> wrapModes(wrapModesInit);
FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
{
SGPropertyNode_ptr nameProp = prop->getChild("name");
if (!nameProp.valid()) {
throw sg_exception("Buffer name is mandatory");
}
name = nameProp->getStringValue();
findAttrOrHex(internalFormats, prop->getChild("internal-format"), internalFormat);
findAttrOrHex(sourceFormats, prop->getChild("source-format"), sourceFormat);
findAttrOrHex(sourceTypes, prop->getChild("source-type"), sourceType);
findAttrOrHex(sourceTypes, prop->getChild("wrap-mode"), wrapMode);
SGPropertyNode_ptr widthProp = prop->getChild("width");
if (!widthProp.valid())
width = -1;
else if (widthProp->getStringValue() == std::string("screen"))
width = -1;
else
width = widthProp->getIntValue();
SGPropertyNode_ptr heightProp = prop->getChild("height");
if (!heightProp.valid())
height = -1;
else if (heightProp->getStringValue() == std::string("screen"))
height = -1;
else
height = heightProp->getIntValue();
scaleFactor = prop->getFloatValue("scale-factor", 1.f);
shadowComparison = prop->getBoolValue("shadow-comparison", false);
}
FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop)
{
SGPropertyNode_ptr nameProp = prop->getChild("name");
if (!nameProp.valid()) {
throw sg_exception("Stage name is mandatory");
}
name = nameProp->getStringValue();
SGPropertyNode_ptr typeProp = prop->getChild("type");
if (!typeProp.valid()) {
throw sg_exception("Stage type is mandatory");
}
type = typeProp->getStringValue();
}
FGRenderingPipeline::FGRenderingPipeline()
{
}
flightgear::CameraInfo* FGRenderingPipeline::buildCamera(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
{
flightgear::CameraInfo* info = new flightgear::CameraInfo(flags);
buildBuffers( info );
for (size_t i = 0; i < stages.size(); ++i) {
osg::ref_ptr<Stage> stage = stages[i];
buildStage(info, stage, cgroup, camera, view, projection, gc);
}
return 0;
}
osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison)
{
osg::Texture2D* tex = new osg::Texture2D;
tex->setResizeNonPowerOfTwoHint( false );
tex->setInternalFormat( internalFormat );
tex->setShadowComparison(shadowComparison);
if (shadowComparison) {
tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
}
tex->setSourceFormat(sourceFormat);
tex->setSourceType(sourceType);
tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
return tex;
}
void FGRenderingPipeline::buildBuffers( flightgear::CameraInfo* info )
{
for (size_t i = 0; i < buffers.size(); ++i) {
osg::ref_ptr<Buffer> buffer = buffers[i];
info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
buffer->sourceFormat,
buffer->sourceType,
buffer->wrapMode,
buffer->shadowComparison) );
}
}
class FGStageCameraCullCallback : public osg::NodeCallback {
public:
FGStageCameraCullCallback(FGRenderingPipeline::Stage* s, flightgear::CameraInfo* i) : stage(s), info(i) {}
virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
osg::Camera* camera = static_cast<osg::Camera*>(n);
cv->clearBufferList();
for (flightgear::RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
cv->addBuffer(ii->first, ii->second.texture );
}
if ( !info->getRenderStageInfo(stage->name).fullscreen )
info->setMatrices( camera );
cv->traverse( *camera );
}
private:
osg::ref_ptr<FGRenderingPipeline::Stage> stage;
flightgear::CameraInfo* info;
};
void FGRenderingPipeline::buildStage(flightgear::CameraInfo* info,
Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
osg::ref_ptr<osg::Camera> stageCamera;
if (stage->type == "main-camera")
stageCamera = camera;
else
stageCamera = new osg::Camera;
stageCamera->setName(stage->name);
stageCamera->setGraphicsContext(gc);
stageCamera->setCullCallback(new FGStageCameraCullCallback(stage, info));
if (stage->type != "main-camera")
stageCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
}
void FGRenderingPipeline::buildMainCamera(flightgear::CameraInfo* info,
Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
}

View file

@ -0,0 +1,90 @@
#ifndef __FG_RENDERINGPIPELINE_HXX
#define __FG_RENDERINGPIPELINE_HXX 1
#include <osg/ref_ptr>
#include <string>
namespace simgear
{
class SGReaderWriterOptions;
}
namespace flightgear
{
struct CameraInfo;
class CameraGroup;
}
class FGRenderingPipeline;
namespace flightgear {
FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
const simgear::SGReaderWriterOptions* options);
}
class FGRenderingPipeline : public osg::Referenced {
public:
struct Buffer : public osg::Referenced {
Buffer(SGPropertyNode* prop);
std::string name;
GLint internalFormat;
GLenum sourceFormat;
GLenum sourceType;
int width;
int height;
float scaleFactor;
GLenum wrapMode;
bool shadowComparison;
//GLenum shadowTextureMode;
//osg::Vec4 borderColor;
};
struct Pass : public osg::Referenced {
Pass(SGPropertyNode* prop);
std::string name;
std::string type;
};
struct Stage : public osg::Referenced {
Stage(SGPropertyNode* prop);
std::string name;
std::string type;
std::vector<osg::ref_ptr<Pass> > passes;
};
FGRenderingPipeline();
flightgear::CameraInfo* buildCamera(flightgear::CameraGroup* cgroup,
unsigned flags,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc);
private:
std::vector<osg::ref_ptr<Buffer> > buffers;
std::vector<osg::ref_ptr<Stage> > stages;
void buildBuffers(flightgear::CameraInfo* info);
void buildStage(flightgear::CameraInfo* info,
Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc);
void buildMainCamera(flightgear::CameraInfo* info,
Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc);
friend FGRenderingPipeline* flightgear::makeRenderingPipeline(const std::string& name,
const simgear::SGReaderWriterOptions* options);
};
#endif