Start tracking delta time in milliseconds and passing it to the update
method of each subsystem.
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parent
9cbded8eaa
commit
6a443bb173
1 changed files with 12 additions and 6 deletions
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@ -394,6 +394,12 @@ void trRenderFrame( void ) {
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// Update all Visuals (redraws anything graphics related)
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void fgRenderFrame( void ) {
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static long old_elapsed_ms = 0;
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int dt_ms = int(globals->get_elapsed_time_ms() - old_elapsed_ms);
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old_elapsed_ms = globals->get_elapsed_time_ms();
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static const SGPropertyNode *longitude
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= fgGetNode("/position/longitude-deg");
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static const SGPropertyNode *latitude
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@ -596,7 +602,7 @@ void fgRenderFrame( void ) {
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ssgSetNearFar( scene_nearplane, scene_farplane );
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current_model.update(0); // FIXME: use real delta time
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current_model.update(dt_ms);
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// $$$ begin - added VS Renganthan 17 Oct 2K
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fgUpdateDCS();
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@ -725,21 +731,21 @@ void fgRenderFrame( void ) {
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// glDisable( GL_TEXTURE_2D );
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// update the input subsystem
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current_input.update(1); // FIXME: use real dt
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current_input.update(dt_ms);
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// update the controls subsystem
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globals->get_controls()->update(1); // FIXME: use real dt
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globals->get_controls()->update(dt_ms);
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hud_and_panel->apply();
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fgCockpitUpdate();
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// Use the hud_and_panel ssgSimpleState for rendering the ATC output
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// This only works properly if called before the panel call
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globals->get_ATC_display()->update(1); // FIXME: use real dt
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globals->get_ATC_display()->update(dt_ms);
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// update the panel subsystem
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if ( current_panel != NULL ) {
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current_panel->update(1); // FIXME: use real dt
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current_panel->update(dt_ms);
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}
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// We can do translucent menus, so why not. :-)
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@ -750,7 +756,7 @@ void fgRenderFrame( void ) {
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// glEnable( GL_FOG );
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globals->get_logger()->update(0); // FIXME: use real dt
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globals->get_logger()->update(dt_ms);
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}
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glutSwapBuffers();
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