#ifdef out all references to sgCloud3d until more of it's issues can be
addressed.
This commit is contained in:
parent
b640aceaa8
commit
69b5c093dd
4 changed files with 29 additions and 16 deletions
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@ -73,7 +73,7 @@ fgfs_LDADD = \
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$(top_builddir)/src/Systems/libSystems.a \
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$(top_builddir)/src/Systems/libSystems.a \
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$(top_builddir)/src/Time/libTime.a \
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$(top_builddir)/src/Time/libTime.a \
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$(WEATHER_LIBS) \
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$(WEATHER_LIBS) \
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-lsgroute -lsgsky -lsgclouds3d -lsgephem -lsgtiming -lsgio -lsgscreen \
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-lsgroute -lsgsky -lsgephem -lsgtiming -lsgio -lsgscreen \
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-lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml \
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-lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml \
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-lsgserial \
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-lsgserial \
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$(THREAD_LIBS) \
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$(THREAD_LIBS) \
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@ -63,8 +63,10 @@
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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#ifdef FG_USE_CLOUDS_3D
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#include <simgear/sky/clouds3d/SkyUtil.hpp>
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# include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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# include <simgear/sky/clouds3d/SkyUtil.hpp>
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#endif
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/lowleveltime.h>
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#include <simgear/timing/lowleveltime.h>
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@ -139,7 +141,9 @@ SG_USING_STD(string);
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extern const char *default_root;
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extern const char *default_root;
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SkySceneLoader *sgCloud3d;
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#ifdef FG_USE_CLOUDS_3D
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SkySceneLoader *sgCloud3d;
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#endif
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// Scan the command line options for the specified option and return
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// Scan the command line options for the specified option and return
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@ -1405,6 +1409,7 @@ bool fgInitSubsystems() {
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globals->get_environment_mgr()->bind();
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globals->get_environment_mgr()->bind();
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#endif
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#endif
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#ifdef FG_USE_CLOUDS_3D
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Initialize the 3D cloud subsystem.
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// Initialize the 3D cloud subsystem.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -1421,6 +1426,7 @@ bool fgInitSubsystems() {
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}
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}
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SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d Loaded: ");
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SG_LOG(SG_GENERAL, SG_INFO, "CLOUDS3d Loaded: ");
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}
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}
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#endif
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Initialize vor/ndb/ils/fix list management and query systems
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// Initialize vor/ndb/ils/fix list management and query systems
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@ -80,8 +80,10 @@ SG_USING_STD(endl);
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_random.h>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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#ifdef FG_USE_CLOUDS_3D
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#include <simgear/sky/clouds3d/SkyUtil.hpp>
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# include <simgear/sky/clouds3d/SkySceneLoader.hpp>
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# include <simgear/sky/clouds3d/SkyUtil.hpp>
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#endif
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#include <simgear/sky/sky.hxx>
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#include <simgear/sky/sky.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/sg_time.hxx>
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@ -231,8 +233,11 @@ ssgTransform *fgd_pos = NULL;
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// Sky structures
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// Sky structures
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SGSky *thesky;
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SGSky *thesky;
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SkySceneLoader *sgClouds3d;
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bool _bcloud_orig = true;
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#ifdef FG_USE_CLOUDS_3D
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SkySceneLoader *sgClouds3d;
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bool _bcloud_orig = true;
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#endif
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// hack
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// hack
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sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
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sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
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@ -513,20 +518,14 @@ void fgRenderFrame() {
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
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/*
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#ifdef FG_USE_CLOUDS_3D
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glEnable( GL_TEXTURE_2D );
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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*/
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if ( _bcloud_orig ) {
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if ( _bcloud_orig ) {
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Point3D c = globals->get_scenery()->get_center();
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Point3D c = globals->get_scenery()->get_center();
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sgClouds3d->Set_Cloud_Orig( &c );
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sgClouds3d->Set_Cloud_Orig( &c );
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_bcloud_orig = false;
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_bcloud_orig = false;
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}
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}
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sgClouds3d->Update( current__view->get_absolute_view_pos() );
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sgClouds3d->Update( current__view->get_absolute_view_pos() );
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#endif
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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}
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}
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@ -826,7 +825,9 @@ void fgRenderFrame() {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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*/
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*/
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#ifdef FG_USE_CLOUDS_3D
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sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
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sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
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#endif
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glEnable( GL_FOG );
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glEnable( GL_FOG );
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHTING );
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_DEPTH_TEST );
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@ -1377,8 +1378,12 @@ void fgReshape( int width, int height ) {
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viewmgr->get_current_view()->get_v_fov() );
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viewmgr->get_current_view()->get_v_fov() );
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fgHUDReshape();
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fgHUDReshape();
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#ifdef FG_USE_CLOUDS_3D
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sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
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sgClouds3d->Resize( viewmgr->get_current_view()->get_h_fov(),
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viewmgr->get_current_view()->get_v_fov() );
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viewmgr->get_current_view()->get_v_fov() );
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#endif
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}
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}
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// Initialize GLUT and define a main window
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// Initialize GLUT and define a main window
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@ -801,10 +801,12 @@ parse_option (const string& arg)
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fgSetBool("/environment/clouds/status", false);
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fgSetBool("/environment/clouds/status", false);
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} else if ( arg == "--enable-clouds" ) {
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} else if ( arg == "--enable-clouds" ) {
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fgSetBool("/environment/clouds/status", true);
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fgSetBool("/environment/clouds/status", true);
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#ifdef FG_USE_CLOUDS_3D
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} else if ( arg == "--disable-clouds3d" ) {
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} else if ( arg == "--disable-clouds3d" ) {
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fgSetBool("/sim/rendering/clouds3d", false);
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fgSetBool("/sim/rendering/clouds3d", false);
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} else if ( arg == "--enable-clouds3d" ) {
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} else if ( arg == "--enable-clouds3d" ) {
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fgSetBool("/sim/rendering/clouds3d", true);
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fgSetBool("/sim/rendering/clouds3d", true);
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#endif
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} else if ( arg.find( "--fov=" ) == 0 ) {
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} else if ( arg.find( "--fov=" ) == 0 ) {
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parse_fov( arg.substr(6) );
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parse_fov( arg.substr(6) );
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} else if ( arg == "--disable-fullscreen" ) {
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} else if ( arg == "--disable-fullscreen" ) {
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