Harald JOHNSEN:
Changes ======= - acmodel.cxx : we now have an optional new property (/sim/model/texture-path) that is used as the first path in wich aircraft textures are searched. If textures are not found there then the usual texture path or model path is used ; This allows to replace only needed textures for liveries ; - options.cxx : added a new --livery=xxx option for the user pleasure ; this will just set the /sim/model/texture-path property with /livery/xxxx - od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx, generic-instrumentation.xml : added an helper class that contain a rendering context for glass instrument or any other opengl drawn instrument ; - wxradar.cxx, instrument_mgr.cxx, wxradar.hxx : first experimentation of a weather radar ;
This commit is contained in:
parent
f057fd0d48
commit
68f248879c
8 changed files with 746 additions and 0 deletions
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@ -23,6 +23,7 @@ libInstrumentation_a_SOURCES = \
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turn_indicator.cxx turn_indicator.hxx \
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turn_indicator.cxx turn_indicator.hxx \
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vertical_speed_indicator.cxx vertical_speed_indicator.hxx \
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vertical_speed_indicator.cxx vertical_speed_indicator.hxx \
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inst_vertical_speed_indicator.cxx inst_vertical_speed_indicator.hxx \
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inst_vertical_speed_indicator.cxx inst_vertical_speed_indicator.hxx \
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od_gauge.hxx od_gauge.cxx wxradar.hxx wxradar.cxx \
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tacan.cxx tacan.hxx
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tacan.cxx tacan.hxx
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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@ -36,12 +36,15 @@
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#include "turn_indicator.hxx"
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#include "turn_indicator.hxx"
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#include "vertical_speed_indicator.hxx"
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#include "vertical_speed_indicator.hxx"
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#include "inst_vertical_speed_indicator.hxx" // (TJ)
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#include "inst_vertical_speed_indicator.hxx" // (TJ)
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#include "od_gauge.hxx"
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#include "wxradar.hxx"
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#include "tacan.hxx"
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#include "tacan.hxx"
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FGInstrumentMgr::FGInstrumentMgr ()
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FGInstrumentMgr::FGInstrumentMgr ()
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{
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{
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set_subsystem("annunciator", new Annunciator);
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set_subsystem("annunciator", new Annunciator);
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set_subsystem("od_gauge", new FGODGauge, 1.0);
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config_props = new SGPropertyNode;
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config_props = new SGPropertyNode;
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@ -150,6 +153,9 @@ bool FGInstrumentMgr::build ()
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} else if ( name == "vertical-speed-indicator" ) {
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} else if ( name == "vertical-speed-indicator" ) {
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set_subsystem( "instrument" + temp.str(),
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set_subsystem( "instrument" + temp.str(),
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new VerticalSpeedIndicator( node ) );
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new VerticalSpeedIndicator( node ) );
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} else if ( name == "wxradar" ) {
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set_subsystem( "instrument" + temp.str(),
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new wxRadarBg ( node ), 0.5 );
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} else if ( name == "inst-vertical-speed-indicator" ) { // (TJ)
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} else if ( name == "inst-vertical-speed-indicator" ) { // (TJ)
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set_subsystem( "instrument" + temp.str(),
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set_subsystem( "instrument" + temp.str(),
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new InstVerticalSpeedIndicator( node ) );
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new InstVerticalSpeedIndicator( node ) );
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214
src/Instrumentation/od_gauge.cxx
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214
src/Instrumentation/od_gauge.cxx
Normal file
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@ -0,0 +1,214 @@
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// Owner Drawn Gauge helper class
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//
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// Written by Harald JOHNSEN, started May 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
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//
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//
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#include <plib/ssg.h>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/screen/RenderTexture.h>
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#include <simgear/debug/logstream.hxx>
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#include SG_GLU_H
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include "od_gauge.hxx"
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FGODGauge::FGODGauge() :
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rtAvailable( false ),
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rt( 0 )
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{
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}
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// done here and not in init() so we don't allocate a rendering context if it is
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// never used
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void FGODGauge::allocRT () {
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GLint colorBits = 0;
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glGetIntegerv( GL_BLUE_BITS, &colorBits );
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textureWH = 256;
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rt = new RenderTexture();
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if( colorBits < 8 )
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rt->Reset("rgba=5,5,5,1 ctt");
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else
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rt->Reset("rgba ctt");
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if( rt->Initialize(256, 256, true) ) {
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SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull");
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if (rt->BeginCapture())
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{
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SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
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rtAvailable = true;
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glViewport(0, 0, textureWH, textureWH);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_CULL_FACE);
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glDisable(GL_FOG);
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glDisable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.0f);
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glDisable(GL_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
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rt->EndCapture();
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} else
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SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
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} else
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SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
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}
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FGODGauge::~FGODGauge() {
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delete rt;
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}
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void FGODGauge::init () {
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}
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void FGODGauge::update (double dt) {
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}
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void FGODGauge::beginCapture(int viewSize) {
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if( ! rt )
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allocRT();
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if(rtAvailable) {
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rt->BeginCapture();
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}
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else
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set2D();
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textureWH = viewSize;
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glViewport(0, 0, textureWH, textureWH);
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}
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void FGODGauge::beginCapture(void) {
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if( ! rt )
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allocRT();
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if(rtAvailable) {
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rt->BeginCapture();
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}
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else
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set2D();
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}
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void FGODGauge::Clear(void) {
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if(rtAvailable) {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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else {
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glRectf(-256.0, -256.0, 256.0, 256.0);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
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glEnable(GL_ALPHA_TEST);
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}
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}
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void FGODGauge::endCapture(GLuint texID) {
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glBindTexture(GL_TEXTURE_2D, texID);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
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if(rtAvailable)
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rt->EndCapture();
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else
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set3D();
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}
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void FGODGauge::setSize(int viewSize) {
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textureWH = viewSize;
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glViewport(0, 0, textureWH, textureWH);
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}
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bool FGODGauge::serviceable(void) {
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return rtAvailable;
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}
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/**
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* Locate a texture SSG node in a branch.
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*/
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static ssgTexture *
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find_texture_node (ssgEntity * node, const char * name)
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{
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if( node->isA( ssgTypeTexture() ) ) {
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ssgTexture *tex = (ssgTexture *) node;
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char * texture_name = tex->getFilename();
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if (texture_name != 0 && !strcmp(name, texture_name))
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return tex;
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}
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else if (node->isAKindOf(ssgTypeBranch())) {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgTexture * result =
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find_texture_node(((ssgBranch*)node)->getKid(i), name);
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if (result != 0)
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return result;
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}
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}
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return 0;
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}
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void FGODGauge::set_texture(const char * name, GLuint new_texture) {
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ssgEntity * root = globals->get_scenery()->get_aircraft_branch();
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ssgTexture * node = find_texture_node( root, name );
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if( node )
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node->setHandle( new_texture );
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}
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void FGODGauge::set2D() {
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glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
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glDisable(GL_LIGHTING);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_CULL_FACE);
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glDisable(GL_FOG);
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glDisable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_SMOOTH);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glViewport ( 0, 0, textureWH, textureWH ) ;
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glMatrixMode ( GL_PROJECTION ) ;
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glPushMatrix () ;
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glLoadIdentity () ;
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gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
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glMatrixMode ( GL_MODELVIEW ) ;
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glPushMatrix () ;
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glLoadIdentity () ;
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glAlphaFunc(GL_GREATER, 0.0f);
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}
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void FGODGauge::set3D() {
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glMatrixMode ( GL_PROJECTION ) ;
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glPopMatrix () ;
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glMatrixMode ( GL_MODELVIEW ) ;
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glPopMatrix () ;
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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glPopAttrib () ;
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}
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90
src/Instrumentation/od_gauge.hxx
Normal file
90
src/Instrumentation/od_gauge.hxx
Normal file
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@ -0,0 +1,90 @@
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// Owner Drawn Gauge helper class
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//
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// Written by Harald JOHNSEN, started May 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
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//
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//
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#ifndef _OD_GAUGE_HXX
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#define _OD_GAUGE_HXX
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#include <plib/ssg.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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class RenderTexture;
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/**
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* Owner Drawn Gauge helper class.
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*/
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class FGODGauge : public SGSubsystem {
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public:
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FGODGauge ( SGPropertyNode *node );
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FGODGauge();
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~FGODGauge();
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virtual void init ();
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virtual void update (double dt);
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/**
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* Start the rendering of the RTT context.
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* @param viewSize size of the destination texture
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*/
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void beginCapture(int viewSize);
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/**
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* Start the rendering of the RTT context.
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*/
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void beginCapture(void);
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/**
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* Clear the background.
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*/
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void Clear(void);
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/**
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* Finish rendering and save the buffer to a texture.
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* @param texID name of a gl texture
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*/
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void endCapture(GLuint texID);
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/**
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* Set the size of the destination texture.
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* @param viewSize size of the destination texture
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*/
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void setSize(int viewSize);
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/**
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* Say if we can render to a texture.
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* @return true if rtt is available
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*/
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bool serviceable(void);
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/**
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* Replace an opengl texture name inside the aircraft scene graph.
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* This is to replace a static texture by a dynamic one
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* @param name texture filename
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* @param new_texture dynamic texture to replace the old one
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*/
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void set_texture(const char * name, GLuint new_texture);
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private:
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int textureWH;
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RenderTexture *rt;
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bool rtAvailable;
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void allocRT(void);
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void set2D(void);
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void set3D(void);
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};
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#endif // _OD_GAUGE_HXX
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322
src/Instrumentation/wxradar.cxx
Normal file
322
src/Instrumentation/wxradar.cxx
Normal file
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@ -0,0 +1,322 @@
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// Wx Radar background texture
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//
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// Written by Harald JOHNSEN, started May 2005.
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//
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||||||
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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||||||
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//
|
||||||
|
// This program is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU General Public License as
|
||||||
|
// published by the Free Software Foundation; either version 2 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful, but
|
||||||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <plib/sg.h>
|
||||||
|
#include <plib/ssg.h>
|
||||||
|
#include <Main/fg_props.hxx>
|
||||||
|
#include <Main/globals.hxx>
|
||||||
|
#include <Cockpit/panel.hxx>
|
||||||
|
#include <Cockpit/hud.hxx>
|
||||||
|
|
||||||
|
#include <simgear/constants.h>
|
||||||
|
#include <simgear/misc/sg_path.hxx>
|
||||||
|
#include <simgear/environment/visual_enviro.hxx>
|
||||||
|
#include "instrument_mgr.hxx"
|
||||||
|
#include "od_gauge.hxx"
|
||||||
|
#include "wxradar.hxx"
|
||||||
|
|
||||||
|
// texture name to use in 2D and 3D instruments
|
||||||
|
static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
|
||||||
|
|
||||||
|
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
|
||||||
|
name("wxRadar"),
|
||||||
|
num(0),
|
||||||
|
resultTexture( 0 ),
|
||||||
|
wxEcho( 0 ),
|
||||||
|
last_switchKnob( "off" ),
|
||||||
|
sim_init_done ( false ),
|
||||||
|
odg( 0 )
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
for ( i = 0; i < node->nChildren(); ++i ) {
|
||||||
|
SGPropertyNode *child = node->getChild(i);
|
||||||
|
string cname = child->getName();
|
||||||
|
string cval = child->getStringValue();
|
||||||
|
if ( cname == "name" ) {
|
||||||
|
name = cval;
|
||||||
|
} else if ( cname == "number" ) {
|
||||||
|
num = child->getIntValue();
|
||||||
|
} else {
|
||||||
|
SG_LOG( SG_INSTR, SG_WARN, "Error in wxRadar config logic" );
|
||||||
|
if ( name.length() ) {
|
||||||
|
SG_LOG( SG_INSTR, SG_WARN, "Section = " << name );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
wxRadarBg::wxRadarBg ()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
wxRadarBg::~wxRadarBg ()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
wxRadarBg::init ()
|
||||||
|
{
|
||||||
|
string branch;
|
||||||
|
branch = "/instrumentation/" + name;
|
||||||
|
|
||||||
|
_Instrument = fgGetNode(branch.c_str(), num, true );
|
||||||
|
_serviceable_node = _Instrument->getChild("serviceable", 0, true);
|
||||||
|
resultTexture = FGTextureManager::createTexture( odgauge_name );
|
||||||
|
resultTexture->ref();
|
||||||
|
SGPath tpath(globals->get_fg_root());
|
||||||
|
tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
|
||||||
|
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
|
||||||
|
wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
|
||||||
|
wxEcho->ref();
|
||||||
|
|
||||||
|
_Instrument->setFloatValue("trk", 0.0);
|
||||||
|
_Instrument->setFloatValue("tilt", 0.0);
|
||||||
|
_Instrument->setStringValue("status","");
|
||||||
|
// those properties are used by a radar instrument of a MFD
|
||||||
|
// input switch = OFF | TST | STBY | ON
|
||||||
|
// input mode = WX | WXA | MAP
|
||||||
|
// ouput status = STBY | TEST | WX | WXA | MAP | blank
|
||||||
|
// input lightning = true | false
|
||||||
|
// input TRK = +/- n degrees
|
||||||
|
// input TILT = +/- n degree
|
||||||
|
// input autotilt = true | false
|
||||||
|
// input range = n nm (20/40/80)
|
||||||
|
// input display-mode = arc | rose | map | plan
|
||||||
|
|
||||||
|
FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
|
||||||
|
odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
wxRadarBg::update (double delta_time_sec)
|
||||||
|
{
|
||||||
|
if( ! sim_init_done ) {
|
||||||
|
if( ! fgGetBool("sim/sceneryloaded", false) )
|
||||||
|
return;
|
||||||
|
sim_init_done = true;
|
||||||
|
}
|
||||||
|
if ( !odg || ! _serviceable_node->getBoolValue() ) {
|
||||||
|
_Instrument->setStringValue("status","");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string switchKnob = _Instrument->getStringValue("switch", "on");
|
||||||
|
string modeButton = _Instrument->getStringValue("mode", "wx");
|
||||||
|
bool drawLightning = _Instrument->getBoolValue("lightning", true);
|
||||||
|
float range_nm = _Instrument->getFloatValue("range", 40.0);
|
||||||
|
float range_m = range_nm * SG_NM_TO_METER;
|
||||||
|
|
||||||
|
if( last_switchKnob != switchKnob ) {
|
||||||
|
// since 3D models don't share textures with the rest of the world
|
||||||
|
// we must locate them and replace their handle by hand
|
||||||
|
// only do that when the instrument is turned on
|
||||||
|
if( last_switchKnob == "off" )
|
||||||
|
odg->set_texture( odgauge_name, resultTexture->getHandle());
|
||||||
|
last_switchKnob = switchKnob;
|
||||||
|
}
|
||||||
|
odg->beginCapture(256);
|
||||||
|
odg->Clear();
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
glPushMatrix();
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
if( switchKnob == "off" ) {
|
||||||
|
_Instrument->setStringValue("status","");
|
||||||
|
} else if( switchKnob == "stby" ) {
|
||||||
|
_Instrument->setStringValue("status","STBY");
|
||||||
|
} else if( switchKnob == "tst" ) {
|
||||||
|
_Instrument->setStringValue("status","TST");
|
||||||
|
// find something interesting to do...
|
||||||
|
} else {
|
||||||
|
string display_mode = _Instrument->getStringValue("display-mode", "arc");
|
||||||
|
// pretend we have a scan angle bigger then the FOV
|
||||||
|
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
|
||||||
|
const float fovFactor = 1.45f;
|
||||||
|
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
|
||||||
|
float range = 200.0f / range_nm;
|
||||||
|
_Instrument->setStringValue("status", modeButton.c_str());
|
||||||
|
if( display_mode == "arc" ) {
|
||||||
|
glTranslatef(0.0f, -180.0f, 0.0f);
|
||||||
|
range = 2*180.0f / range_nm;
|
||||||
|
} else if( display_mode == "map" ) {
|
||||||
|
// float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
|
||||||
|
} else if( display_mode == "plan" ) {
|
||||||
|
// no sense I presume
|
||||||
|
float view_heading = 0.0;
|
||||||
|
} else {
|
||||||
|
// rose
|
||||||
|
}
|
||||||
|
range /= SG_NM_TO_METER;
|
||||||
|
// we will rotate the echo quads, this gives a better rendering
|
||||||
|
const float rot_x = cos ( view_heading );
|
||||||
|
const float rot_y = sin ( view_heading );
|
||||||
|
|
||||||
|
list_of_SGWxRadarEcho *radarEcho = sgEnviro.get_radar_echo();
|
||||||
|
list_of_SGWxRadarEcho::iterator iradarEcho;
|
||||||
|
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
|
||||||
|
const float symbolSize = 1.0f / 8.0f ;
|
||||||
|
// draw the radar echo, we do that in 3 passes, one for each color level
|
||||||
|
// this is to 'merge' same colors together
|
||||||
|
glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
|
||||||
|
glColor3f(1.0f, 1.0f, 1.0f);
|
||||||
|
glBegin( GL_QUADS );
|
||||||
|
|
||||||
|
for(int level = 0; level <= 2 ; level++ ) {
|
||||||
|
float col = level * symbolSize;
|
||||||
|
for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
|
||||||
|
int cloudId = (iradarEcho->cloudId) ;
|
||||||
|
bool upgrade = ((cloudId >> 5) & 1);
|
||||||
|
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
|
||||||
|
// skip ns
|
||||||
|
if( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
|
||||||
|
continue;
|
||||||
|
if( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
|
||||||
|
float dist = sgSqrt( iradarEcho->dist );
|
||||||
|
float size = iradarEcho->radius * 2.0;
|
||||||
|
if( dist - size > range_m )
|
||||||
|
continue;
|
||||||
|
dist = dist * range;
|
||||||
|
size = size * range;
|
||||||
|
// compute the relative angle from the view direction
|
||||||
|
float angle = ( view_heading + iradarEcho->heading );
|
||||||
|
if( angle > SG_PI )
|
||||||
|
angle -= 2.0*SG_PI;
|
||||||
|
if( angle < - SG_PI )
|
||||||
|
angle += 2.0*SG_PI;
|
||||||
|
// and apply a fov factor to simulate a greater scan angle
|
||||||
|
angle = angle * fovFactor + SG_PI / 2.0;
|
||||||
|
float x = cos( angle ) * dist;
|
||||||
|
float y = sin( angle ) * dist;
|
||||||
|
// use different shapes so the display is less boring
|
||||||
|
float row = symbolSize * (float) (4 + (cloudId & 3) );
|
||||||
|
float size_x = rot_x * size;
|
||||||
|
float size_y = rot_y * size;
|
||||||
|
glTexCoord2f( col, row);
|
||||||
|
glVertex2f( x - size_x, y - size_y);
|
||||||
|
glTexCoord2f( col+symbolSize, row);
|
||||||
|
glVertex2f( x + size_y, y - size_x);
|
||||||
|
glTexCoord2f( col+symbolSize, row+symbolSize);
|
||||||
|
glVertex2f( x + size_x, y + size_y);
|
||||||
|
glTexCoord2f( col, row+symbolSize);
|
||||||
|
glVertex2f( x - size_y, y + size_x);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glEnd(); // GL_QUADS
|
||||||
|
|
||||||
|
// draw lightning echos
|
||||||
|
if( drawLightning ) {
|
||||||
|
float col = 3 * symbolSize;
|
||||||
|
float row = 4 * symbolSize;
|
||||||
|
for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
|
||||||
|
if( iradarEcho->lightning ) {
|
||||||
|
float dist = iradarEcho->dist;
|
||||||
|
dist = dist * range;
|
||||||
|
float angle = (view_heading - iradarEcho->heading);
|
||||||
|
if( angle > SG_PI )
|
||||||
|
angle -= 2.0*SG_PI;
|
||||||
|
if( angle < - SG_PI )
|
||||||
|
angle += 2.0*SG_PI;
|
||||||
|
angle = angle * fovFactor - SG_PI / 2.0;
|
||||||
|
float x = cos( angle ) * dist;
|
||||||
|
float y = sin( angle ) * dist;
|
||||||
|
glColor3f(1.0f, 1.0f, 1.0f);
|
||||||
|
float size = symbolSize * 0.5f;
|
||||||
|
glBegin( GL_QUADS );
|
||||||
|
glTexCoord2f( col, row);
|
||||||
|
glVertex2f( x - size, y - size);
|
||||||
|
glTexCoord2f( col+symbolSize, row);
|
||||||
|
glVertex2f( x + size, y - size);
|
||||||
|
glTexCoord2f( col+symbolSize, row+symbolSize);
|
||||||
|
glVertex2f( x + size, y + size);
|
||||||
|
glTexCoord2f( col, row+symbolSize);
|
||||||
|
glVertex2f( x - size, y + size);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// erase what is out of sight of antenna
|
||||||
|
/*
|
||||||
|
|\ /|
|
||||||
|
| \ / |
|
||||||
|
| \ / |
|
||||||
|
---------
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
---------
|
||||||
|
*/
|
||||||
|
float yOffset = 180.0f, xOffset = 256.0f;
|
||||||
|
if( display_mode != "arc" ) {
|
||||||
|
yOffset = 40.0f;
|
||||||
|
xOffset = 240.0f;
|
||||||
|
}
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
|
||||||
|
glBegin( GL_QUADS );
|
||||||
|
glTexCoord2f( 0.5f, 0.25f);
|
||||||
|
glVertex2f(-xOffset, 0.0 + yOffset);
|
||||||
|
glTexCoord2f( 1.0f, 0.25f);
|
||||||
|
glVertex2f(xOffset, 0.0 + yOffset);
|
||||||
|
glTexCoord2f( 1.0f, 0.5f);
|
||||||
|
glVertex2f(xOffset, 256.0 + yOffset);
|
||||||
|
glTexCoord2f( 0.5f, 0.5f);
|
||||||
|
glVertex2f(-xOffset, 256.0 + yOffset);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
// glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||||
|
glDisable(GL_ALPHA_TEST);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
glBegin( GL_TRIANGLES );
|
||||||
|
glVertex2f(0.0, 0.0);
|
||||||
|
glVertex2f(-256.0, 0.0);
|
||||||
|
glVertex2f(-256.0, 256.0);
|
||||||
|
|
||||||
|
glVertex2f(0.0, 0.0);
|
||||||
|
glVertex2f(256.0, 0.0);
|
||||||
|
glVertex2f(256.0, 256.0);
|
||||||
|
|
||||||
|
glVertex2f(-256, 0.0);
|
||||||
|
glVertex2f(256.0, 0.0);
|
||||||
|
glVertex2f(-256.0, -256.0);
|
||||||
|
|
||||||
|
glVertex2f(256, 0.0);
|
||||||
|
glVertex2f(256.0, -256.0);
|
||||||
|
glVertex2f(-256.0, -256.0);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
// DEBUG only
|
||||||
|
/* glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
glBegin( GL_LINES );
|
||||||
|
glVertex2f(0.0, 0.0);
|
||||||
|
glVertex2f(-256.0, 256.0);
|
||||||
|
glVertex2f(0.0, 0.0);
|
||||||
|
glVertex2f(256.0, 256.0);
|
||||||
|
glEnd();*/
|
||||||
|
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_ALPHA_TEST);
|
||||||
|
}
|
||||||
|
glPopMatrix();
|
||||||
|
odg->endCapture( resultTexture->getHandle() );
|
||||||
|
}
|
58
src/Instrumentation/wxradar.hxx
Normal file
58
src/Instrumentation/wxradar.hxx
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
// Wx Radar background texture
|
||||||
|
//
|
||||||
|
// Written by Harald JOHNSEN, started May 2005.
|
||||||
|
//
|
||||||
|
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
|
||||||
|
//
|
||||||
|
// This program is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU General Public License as
|
||||||
|
// published by the Free Software Foundation; either version 2 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful, but
|
||||||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef _INST_WXRADAR_HXX
|
||||||
|
#define _INST_WXRADAR_HXX
|
||||||
|
|
||||||
|
#include <simgear/props/props.hxx>
|
||||||
|
#include <simgear/structure/subsystem_mgr.hxx>
|
||||||
|
|
||||||
|
class ssgTexture;
|
||||||
|
class FGODGauge;
|
||||||
|
|
||||||
|
class wxRadarBg : public SGSubsystem {
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
wxRadarBg ( SGPropertyNode *node );
|
||||||
|
wxRadarBg ();
|
||||||
|
virtual ~wxRadarBg ();
|
||||||
|
|
||||||
|
virtual void init ();
|
||||||
|
virtual void update (double dt);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
string name;
|
||||||
|
int num;
|
||||||
|
|
||||||
|
SGPropertyNode_ptr _serviceable_node;
|
||||||
|
SGPropertyNode_ptr _Instrument;
|
||||||
|
ssgTexture *resultTexture;
|
||||||
|
ssgTexture *wxEcho;
|
||||||
|
string last_switchKnob;
|
||||||
|
bool sim_init_done;
|
||||||
|
FGODGauge *odg;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // _INST_WXRADAR_HXX
|
|
@ -1152,6 +1152,15 @@ fgOptDME( const char *arg )
|
||||||
return FG_OPTIONS_OK;
|
return FG_OPTIONS_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
fgOptLivery( const char *arg )
|
||||||
|
{
|
||||||
|
string opt = arg;
|
||||||
|
string livery_path = "livery/" + opt;
|
||||||
|
fgSetString("/sim/model/texture-path", livery_path.c_str() );
|
||||||
|
return FG_OPTIONS_OK;
|
||||||
|
}
|
||||||
|
|
||||||
static map<string,size_t> fgOptionMap;
|
static map<string,size_t> fgOptionMap;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1352,6 +1361,7 @@ struct OptionDesc {
|
||||||
{"adf", true, OPTION_FUNC, "", false, "", fgOptADF },
|
{"adf", true, OPTION_FUNC, "", false, "", fgOptADF },
|
||||||
{"dme", true, OPTION_FUNC, "", false, "", fgOptDME },
|
{"dme", true, OPTION_FUNC, "", false, "", fgOptDME },
|
||||||
{"min-status", true, OPTION_STRING, "/sim/aircraft-min-status", false, "all", 0 },
|
{"min-status", true, OPTION_STRING, "/sim/aircraft-min-status", false, "all", 0 },
|
||||||
|
{"livery", true, OPTION_FUNC, "", false, "", fgOptLivery },
|
||||||
{0}
|
{0}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,37 @@
|
||||||
#include "acmodel.hxx"
|
#include "acmodel.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
class fgLoaderOptions : ssgLoaderOptions {
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual void makeTexturePath ( char* path, const char *fname ) const ;
|
||||||
|
string livery_path;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
void fgLoaderOptions::makeTexturePath ( char *path, const char *fname ) const
|
||||||
|
{
|
||||||
|
/* Remove all leading path information. */
|
||||||
|
const char* seps = "\\/" ;
|
||||||
|
const char* fn = & fname [ strlen ( fname ) - 1 ] ;
|
||||||
|
for ( ; fn != fname && strchr(seps,*fn) == NULL ; fn-- )
|
||||||
|
/* Search back for a seperator */ ;
|
||||||
|
if ( strchr(seps,*fn) != NULL )
|
||||||
|
fn++ ;
|
||||||
|
fname = fn ;
|
||||||
|
// if we have a livery path and the texture is found there then we use that
|
||||||
|
// path in priority, if the texture was not found or we add no additional
|
||||||
|
// livery path then we use the current model path or model/texture-path
|
||||||
|
if( livery_path.size() ) {
|
||||||
|
make_path( path, livery_path.c_str(), fname );
|
||||||
|
if( ulFileExists( path ) )
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
make_path ( path, texture_dir, fname ) ;
|
||||||
|
}
|
||||||
|
|
||||||
|
static fgLoaderOptions _fgLoaderOptions;
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////
|
||||||
// Implementation of FGAircraftModel
|
// Implementation of FGAircraftModel
|
||||||
|
@ -60,8 +91,21 @@ FGAircraftModel::~FGAircraftModel ()
|
||||||
void
|
void
|
||||||
FGAircraftModel::init ()
|
FGAircraftModel::init ()
|
||||||
{
|
{
|
||||||
|
ssgLoaderOptions *currLoaderOptions = ssgGetCurrentOptions();
|
||||||
|
ssgSetCurrentOptions( (ssgLoaderOptions*)&_fgLoaderOptions );
|
||||||
_aircraft = new SGModelPlacement;
|
_aircraft = new SGModelPlacement;
|
||||||
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
|
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
|
||||||
|
string texture_path = fgGetString("/sim/model/texture-path");
|
||||||
|
if( texture_path.size() ) {
|
||||||
|
SGPath temp_path;
|
||||||
|
if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
|
||||||
|
temp_path = globals->get_fg_root();
|
||||||
|
temp_path.append( SGPath( path ).dir() );
|
||||||
|
temp_path.append( texture_path );
|
||||||
|
_fgLoaderOptions.livery_path = temp_path.str();
|
||||||
|
} else
|
||||||
|
_fgLoaderOptions.livery_path = texture_path;
|
||||||
|
}
|
||||||
try {
|
try {
|
||||||
ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
|
ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
|
||||||
path,
|
path,
|
||||||
|
@ -83,6 +127,7 @@ FGAircraftModel::init ()
|
||||||
|
|
||||||
// Register that one at the scenery manager
|
// Register that one at the scenery manager
|
||||||
globals->get_scenery()->register_placement_transform(_aircraft->getTransform());
|
globals->get_scenery()->register_placement_transform(_aircraft->getTransform());
|
||||||
|
ssgSetCurrentOptions( currLoaderOptions );
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
Loading…
Add table
Reference in a new issue