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Lighting updates for non PC hardware

This commit is contained in:
ehofman 2003-05-22 13:51:19 +00:00
parent c8f9fc0ae4
commit 66bfe04c26

View file

@ -133,19 +133,16 @@ void fgLIGHT::Update( void ) {
// if ( diffuse < 0.0 ) { diffuse = 0.0; }
// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
gamma_correct_c( &ambient );
scene_ambient[0] = white[0] * ambient;
scene_ambient[1] = white[1] * ambient;
scene_ambient[2] = white[2] * ambient;
scene_ambient[3] = 1.0;
gamma_correct_c( &diffuse );
scene_diffuse[0] = white[0] * diffuse;
scene_diffuse[1] = white[1] * diffuse;
scene_diffuse[2] = white[2] * diffuse;
scene_diffuse[3] = 1.0;
gamma_correct_c( &specular );
scene_specular[0] = white[0] * specular;
scene_specular[1] = white[1] * specular;
scene_specular[2] = white[2] * specular;
@ -266,7 +263,6 @@ void fgLIGHT::UpdateAdjFog( void ) {
//
float *sun_color = thesky->get_sun_color();
gamma_restore_c( sun_color );
gamma_restore_rgb( fog_color );
gamma_restore_rgb( cloud_color );
@ -293,7 +289,6 @@ void fgLIGHT::UpdateAdjFog( void ) {
// make sure the colors have their original value before they are being
// used by the rest of the program.
//
gamma_correct_c( sun_color );
gamma_correct_rgb( fog_color );
gamma_correct_rgb( cloud_color );
#endif