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MACOS -> macintosh

This commit is contained in:
curt 2000-09-10 00:04:50 +00:00
parent a71f03b18c
commit 655ce0e20d
13 changed files with 21 additions and 21 deletions

View file

@ -100,7 +100,7 @@
FG_USING_STD(map); FG_USING_STD(map);
FG_USING_STD(iostream); FG_USING_STD(iostream);
#if defined ( MACOS ) || defined ( _MSC_VER ) #if defined ( macintosh ) || defined ( _MSC_VER )
FG_USING_STD(ofstream); FG_USING_STD(ofstream);
#endif #endif

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@ -695,7 +695,7 @@ bool fgInitSubsystems( void ) {
NewAltitudeInit(); NewAltitudeInit();
// Initialize I/O channels // Initialize I/O channels
#if ! defined( MACOS ) #if ! defined( macintosh )
fgIOInit(); fgIOInit();
#endif #endif

View file

@ -113,7 +113,7 @@
// -dw- use custom sioux settings so I can see output window // -dw- use custom sioux settings so I can see output window
#ifdef MACOS #ifdef macintosh
# ifndef FG_NDEBUG # ifndef FG_NDEBUG
# include <sioux.h> // settings for output window # include <sioux.h> // settings for output window
# endif # endif
@ -874,7 +874,7 @@ static void fgMainLoop( void ) {
} }
} }
#if ! defined( MACOS ) #if ! defined( macintosh )
// Do any I/O channel work that might need to be done // Do any I/O channel work that might need to be done
fgIOProcess(); fgIOProcess();
#endif #endif
@ -1152,7 +1152,7 @@ void fgReshape( int width, int height ) {
// Initialize GLUT and define a main window // Initialize GLUT and define a main window
int fgGlutInit( int *argc, char **argv ) { int fgGlutInit( int *argc, char **argv ) {
#if !defined( MACOS ) #if !defined( macintosh )
// GLUT will extract all glut specific options so later on we only // GLUT will extract all glut specific options so later on we only
// need wory about our own. // need wory about our own.
glutInit(argc, argv); glutInit(argc, argv);
@ -1265,7 +1265,7 @@ int fgGlutInitEvents( void ) {
// Main ... // Main ...
int main( int argc, char **argv ) { int main( int argc, char **argv ) {
#if defined( MACOS ) #if defined( macintosh )
freopen ("stdout.txt", "w", stdout ); freopen ("stdout.txt", "w", stdout );
freopen ("stderr.txt", "w", stderr ); freopen ("stderr.txt", "w", stderr );
argc = ccommand( &argv ); argc = ccommand( &argv );

View file

@ -214,7 +214,7 @@ fgOPTIONS::fgOPTIONS() :
#if defined( WIN32 ) #if defined( WIN32 )
fg_root = "\\FlightGear"; fg_root = "\\FlightGear";
#elif defined( MACOS ) #elif defined( macintosh )
fg_root = ""; fg_root = "";
#else #else
fg_root = PKGLIBDIR; fg_root = PKGLIBDIR;
@ -899,7 +899,7 @@ int fgOPTIONS::parse_config_file( const string& path ) {
#ifdef GETLINE_NEEDS_TERMINATOR #ifdef GETLINE_NEEDS_TERMINATOR
getline( in, line, '\n' ); getline( in, line, '\n' );
#elif defined (MACOS) #elif defined( macintosh )
getline( in, line, '\r' ); getline( in, line, '\r' );
#else #else
getline( in, line ); getline( in, line );

View file

@ -338,7 +338,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
while ( ! in.eof() ) { while ( ! in.eof() ) {
#endif #endif
#if defined( MACOS ) #if defined( macintosh )
in >> ::skipws; in >> ::skipws;
#else #else
in >> skipws; in >> skipws;
@ -572,7 +572,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
// read all subsequent numbers until next thing isn't a number // read all subsequent numbers until next thing isn't a number
while ( true ) { while ( true ) {
#if defined( MACOS ) #if defined( macintosh )
in >> ::skipws; in >> ::skipws;
#else #else
in >> skipws; in >> skipws;
@ -673,7 +673,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
// eat white space before start of while loop so if we are // eat white space before start of while loop so if we are
// done with useful input it is noticed before hand. // done with useful input it is noticed before hand.
#if defined( MACOS ) #if defined( macintosh )
in >> ::skipws; in >> ::skipws;
#else #else
in >> skipws; in >> skipws;

View file

@ -205,7 +205,7 @@ FGTileCache::fill_in( int index, const FGBucket& p )
while ( ! in.eof() ) { while ( ! in.eof() ) {
in >> token; in >> token;
in >> name; in >> name;
#if defined ( MACOS ) || defined ( _MSC_VER ) #if defined ( macintosh ) || defined ( _MSC_VER )
in >> ::skipws; in >> ::skipws;
#else #else
in >> skipws; in >> skipws;

View file

@ -94,7 +94,7 @@ void FGTileEntry::free_tile() {
<< " texture coordinate arrays" ); << " texture coordinate arrays" );
for ( i = 0; i < (int)vec3_ptrs.size(); ++i ) { for ( i = 0; i < (int)vec3_ptrs.size(); ++i ) {
#ifdef MACOS #ifdef macintosh
delete [] vec3_ptrs[i]; delete [] vec3_ptrs[i];
#else #else
delete vec3_ptrs[i]; delete vec3_ptrs[i];
@ -103,7 +103,7 @@ void FGTileEntry::free_tile() {
vec3_ptrs.clear(); vec3_ptrs.clear();
for ( i = 0; i < (int)vec2_ptrs.size(); ++i ) { for ( i = 0; i < (int)vec2_ptrs.size(); ++i ) {
#ifdef MACOS #ifdef macintosh
delete [] vec2_ptrs[i]; delete [] vec2_ptrs[i];
#else #else
delete vec2_ptrs[i]; delete vec2_ptrs[i];

View file

@ -48,7 +48,7 @@
#ifdef FG_HAVE_STD_INCLUDES #ifdef FG_HAVE_STD_INCLUDES
# include <ctime> # include <ctime>
# ifdef MACOS # ifdef macintosh
FG_USING_STD(time_t); FG_USING_STD(time_t);
# endif # endif
#else #else

View file

@ -44,7 +44,7 @@
# include <cmath> # include <cmath>
# include <cstdio> # include <cstdio>
# include <ctime> # include <ctime>
# ifdef MACOS # ifdef macintosh
FG_USING_STD(time_t); FG_USING_STD(time_t);
# endif # endif
#else #else

View file

@ -57,7 +57,7 @@
#endif #endif
// -dw- want to use metrowerks time.h // -dw- want to use metrowerks time.h
#ifdef MACOS #ifdef macintosh
# include <time.h> # include <time.h>
# include <timer.h> # include <timer.h>
#endif #endif
@ -143,7 +143,7 @@ inline void FGTimeStamp::stamp() {
seconds = current.time; seconds = current.time;
usec = current.millitm * 1000; usec = current.millitm * 1000;
// -dw- uses time manager // -dw- uses time manager
#elif defined( MACOS ) #elif defined( macintosh )
UnsignedWide ms; UnsignedWide ms;
Microseconds(&ms); Microseconds(&ms);

View file

@ -205,7 +205,7 @@ FGPhysicalProperty FGLocalWeatherDatabase::get(const sgVec3& p) const
return FGPhysicalProperty(database->Evaluate(p), p[3]); return FGPhysicalProperty(database->Evaluate(p), p[3]);
} }
#ifdef MACOS #ifdef macintosh
/* fix a problem with mw compilers in that they don't know the /* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is doesn't seem to be used anywhere, I commented it out. This is

View file

@ -164,7 +164,7 @@ public:
/************************************************************************/ /************************************************************************/
/* Get the physical properties on the specified point p */ /* Get the physical properties on the specified point p */
/************************************************************************/ /************************************************************************/
#ifdef MACOS #ifdef macintosh
/* fix a problem with mw compilers in that they don't know the /* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is doesn't seem to be used anywhere, I commented it out. This is

View file

@ -51,7 +51,7 @@ public:
int Evaluate (const double x, const double y, const double z, T& f) const; int Evaluate (const double x, const double y, const double z, T& f) const;
int Evaluate (const double thetaAngle, const double phiAngle, T& f) const; int Evaluate (const double thetaAngle, const double phiAngle, T& f) const;
#ifndef MACOS #ifndef macintosh
// CodeWarrior doesn't know the differece between sgVec2 and // CodeWarrior doesn't know the differece between sgVec2 and
// sgVec3, so I commented this out for Mac builds. This change is // sgVec3, so I commented this out for Mac builds. This change is
// related to a similar change in FGLocalWeatherDatabase module. // related to a similar change in FGLocalWeatherDatabase module.