Sync'ed JSBSim
- Now all the sea level properties from the standard atmosphere are updated along with the other atmosphere properties. - The properties propulsion/start_cmd and propulsion/cutoff_cmd are now read/write (they were read only before).
This commit is contained in:
parent
7178b3ef6a
commit
64f3c1d3b6
8 changed files with 104 additions and 39 deletions
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@ -94,12 +94,7 @@ bool FGAtmosphere::InitModel(void)
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SLtemperature = Temperature = 518.67;
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SLtemperature = Temperature = 518.67;
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SLpressure = Pressure = 2116.228;
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SLpressure = Pressure = 2116.228;
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SLdensity = Density = Pressure/(Reng*Temperature);
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SLdensity = Density = Pressure/(Reng*Temperature);
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SLsoundspeed = Soundspeed = sqrt(SHRatio*Reng*(Temperature));
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SLsoundspeed = Soundspeed = sqrt(SHRatio*Reng*Temperature);
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rSLtemperature = 1/SLtemperature ;
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rSLpressure = 1/SLpressure ;
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rSLdensity = 1/SLdensity ;
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rSLsoundspeed = 1/SLsoundspeed ;
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return true;
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return true;
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}
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}
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@ -137,7 +132,7 @@ void FGAtmosphere::Calculate(double altitude)
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else
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else
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Density = node->GetDouble("atmosphere/override/density");
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Density = node->GetDouble("atmosphere/override/density");
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Soundspeed = sqrt(SHRatio*Reng*(Temperature));
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Soundspeed = sqrt(SHRatio*Reng*Temperature);
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PressureAltitude = CalculatePressureAltitude(Pressure, altitude);
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PressureAltitude = CalculatePressureAltitude(Pressure, altitude);
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DensityAltitude = CalculateDensityAltitude(Density, altitude);
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DensityAltitude = CalculateDensityAltitude(Density, altitude);
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@ -116,15 +116,15 @@ public:
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/// Returns the actual, modeled sea level temperature in degrees Rankine.
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/// Returns the actual, modeled sea level temperature in degrees Rankine.
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/// @return The modeled temperature in degrees Rankine at sea level.
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/// @return The modeled temperature in degrees Rankine at sea level.
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virtual double GetTemperatureSL() const { return GetTemperature(0.0); }
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virtual double GetTemperatureSL() const { return SLtemperature; }
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/// Returns the ratio of the at-current-altitude temperature as modeled
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/// Returns the ratio of the at-current-altitude temperature as modeled
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/// over the sea level value.
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/// over the sea level value.
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virtual double GetTemperatureRatio() const { return GetTemperature()*rSLtemperature; }
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virtual double GetTemperatureRatio() const { return GetTemperature()/SLtemperature; }
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/// Returns the ratio of the temperature as modeled at the supplied altitude
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/// Returns the ratio of the temperature as modeled at the supplied altitude
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/// over the sea level value.
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/// over the sea level value.
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virtual double GetTemperatureRatio(double h) const { return GetTemperature(h)*rSLtemperature; }
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virtual double GetTemperatureRatio(double h) const { return GetTemperature(h)/SLtemperature; }
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/// Sets the Sea Level temperature.
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/// Sets the Sea Level temperature.
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/// @param t the temperature value in the unit provided.
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/// @param t the temperature value in the unit provided.
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@ -142,7 +142,7 @@ public:
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/// @name Pressure access functions.
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/// @name Pressure access functions.
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//@{
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//@{
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/// Returns the pressure in psf.
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/// Returns the pressure in psf.
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virtual double GetPressure(void) const {return Pressure;}
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virtual double GetPressure(void) const {return Pressure;}
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/// Returns the pressure at a specified altitude in psf.
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/// Returns the pressure at a specified altitude in psf.
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virtual double GetPressure(double altitude) const = 0;
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virtual double GetPressure(double altitude) const = 0;
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@ -151,7 +151,7 @@ public:
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virtual double GetPressureSL(ePressure to=ePSF) const { return ConvertFromPSF(SLpressure, to); }
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virtual double GetPressureSL(ePressure to=ePSF) const { return ConvertFromPSF(SLpressure, to); }
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/// Returns the ratio of at-altitude pressure over the sea level value.
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/// Returns the ratio of at-altitude pressure over the sea level value.
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virtual double GetPressureRatio(void) const { return Pressure*rSLpressure; }
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virtual double GetPressureRatio(void) const { return Pressure/SLpressure; }
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/** Sets the sea level pressure for modeling.
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/** Sets the sea level pressure for modeling.
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@param pressure The pressure in the units specified.
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@param pressure The pressure in the units specified.
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@ -174,7 +174,7 @@ public:
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virtual double GetDensitySL(void) const { return SLdensity; }
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virtual double GetDensitySL(void) const { return SLdensity; }
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/// Returns the ratio of at-altitude density over the sea level value.
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/// Returns the ratio of at-altitude density over the sea level value.
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virtual double GetDensityRatio(void) const { return Density*rSLdensity; }
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virtual double GetDensityRatio(void) const { return Density/SLdensity; }
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//@}
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//@}
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// *************************************************************************
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// *************************************************************************
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@ -190,7 +190,7 @@ public:
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virtual double GetSoundSpeedSL(void) const { return SLsoundspeed; }
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virtual double GetSoundSpeedSL(void) const { return SLsoundspeed; }
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/// Returns the ratio of at-altitude sound speed over the sea level value.
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/// Returns the ratio of at-altitude sound speed over the sea level value.
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virtual double GetSoundSpeedRatio(void) const { return Soundspeed*rSLsoundspeed; }
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virtual double GetSoundSpeedRatio(void) const { return Soundspeed/SLsoundspeed; }
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//@}
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//@}
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// *************************************************************************
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// *************************************************************************
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@ -214,7 +214,6 @@ public:
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protected:
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protected:
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double SLtemperature, SLdensity, SLpressure, SLsoundspeed; // Sea level conditions
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double SLtemperature, SLdensity, SLpressure, SLsoundspeed; // Sea level conditions
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double Temperature, Density, Pressure, Soundspeed; // Current actual conditions at altitude
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double Temperature, Density, Pressure, Soundspeed; // Current actual conditions at altitude
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double rSLtemperature, rSLdensity, rSLpressure, rSLsoundspeed; // Reciprocal of sea level conditions
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double PressureAltitude;
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double PressureAltitude;
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double DensityAltitude;
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double DensityAltitude;
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@ -636,6 +636,21 @@ void FGPropulsion::SetStarter(int setting)
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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int FGPropulsion::GetStarter(void) const
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{
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if (ActiveEngine < 0) {
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bool starter = true;
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for (unsigned i=0; i<Engines.size(); i++)
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starter &= Engines[i]->GetStarter();
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return starter ? 1 : 0;
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} else
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return Engines[ActiveEngine]->GetStarter() ? 1: 0;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetCutoff(int setting)
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void FGPropulsion::SetCutoff(int setting)
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{
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{
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bool bsetting = setting == 0 ? false : true;
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bool bsetting = setting == 0 ? false : true;
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@ -669,6 +684,42 @@ void FGPropulsion::SetCutoff(int setting)
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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int FGPropulsion::GetCutoff(void) const
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{
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if (ActiveEngine < 0) {
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bool cutoff = true;
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for (unsigned i=0; i<Engines.size(); i++) {
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switch (Engines[i]->GetType()) {
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case FGEngine::etTurbine:
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cutoff &= ((FGTurbine*)Engines[i])->GetCutoff();
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break;
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case FGEngine::etTurboprop:
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cutoff &= ((FGTurboProp*)Engines[i])->GetCutoff();
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break;
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default:
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return -1;
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}
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}
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return cutoff ? 1 : 0;
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} else {
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switch (Engines[ActiveEngine]->GetType()) {
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case FGEngine::etTurbine:
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return ((FGTurbine*)Engines[ActiveEngine])->GetCutoff() ? 1 : 0;
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case FGEngine::etTurboprop:
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return ((FGTurboProp*)Engines[ActiveEngine])->GetCutoff() ? 1 : 0;
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break;
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default:
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break;
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}
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}
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return -1;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetActiveEngine(int engine)
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void FGPropulsion::SetActiveEngine(int engine)
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{
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{
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if (engine >= (int)Engines.size() || engine < 0)
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if (engine >= (int)Engines.size() || engine < 0)
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@ -760,12 +811,12 @@ void FGPropulsion::bind(void)
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IsBound = true;
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IsBound = true;
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PropertyManager->Tie("propulsion/set-running", this, (iPMF)0, &FGPropulsion::InitRunning, false);
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PropertyManager->Tie("propulsion/set-running", this, (iPMF)0, &FGPropulsion::InitRunning, false);
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if (HaveTurbineEngine || HaveTurboPropEngine) {
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if (HaveTurbineEngine || HaveTurboPropEngine) {
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PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, false);
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PropertyManager->Tie("propulsion/starter_cmd", this, &FGPropulsion::GetStarter, &FGPropulsion::SetStarter);
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PropertyManager->Tie("propulsion/cutoff_cmd", this, (iPMF)0, &FGPropulsion::SetCutoff, false);
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PropertyManager->Tie("propulsion/cutoff_cmd", this, &FGPropulsion::GetCutoff, &FGPropulsion::SetCutoff);
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}
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}
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if (HavePistonEngine) {
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if (HavePistonEngine) {
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PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, false);
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PropertyManager->Tie("propulsion/starter_cmd", this, &FGPropulsion::GetStarter, &FGPropulsion::SetStarter);
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PropertyManager->Tie("propulsion/magneto_cmd", this, (iPMF)0, &FGPropulsion::SetMagnetos, false);
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PropertyManager->Tie("propulsion/magneto_cmd", this, (iPMF)0, &FGPropulsion::SetMagnetos, false);
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}
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}
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@ -179,7 +179,9 @@ public:
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void SetMagnetos(int setting);
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void SetMagnetos(int setting);
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void SetStarter(int setting);
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void SetStarter(int setting);
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int GetStarter(void) const;
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void SetCutoff(int setting=0);
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void SetCutoff(int setting=0);
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int GetCutoff(void) const;
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void SetActiveEngine(int engine);
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void SetActiveEngine(int engine);
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void SetFuelFreeze(bool f);
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void SetFuelFreeze(bool f);
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const FGMatrix33& CalculateTankInertias(void);
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const FGMatrix33& CalculateTankInertias(void);
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@ -143,10 +143,6 @@ bool MSIS::InitModel(void)
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// SLpressure = intPressure = 2116.7;
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// SLpressure = intPressure = 2116.7;
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// SLdensity = intDensity = 0.002378;
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// SLdensity = intDensity = 0.002378;
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// SLsoundspeed = sqrt(2403.0832 * SLtemperature);
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// SLsoundspeed = sqrt(2403.0832 * SLtemperature);
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// rSLtemperature = 1.0/intTemperature;
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// rSLpressure = 1.0/intPressure;
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// rSLdensity = 1.0/intDensity;
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// rSLsoundspeed = 1.0/SLsoundspeed;
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return true;
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return true;
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}
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}
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@ -172,10 +168,6 @@ bool MSIS::Run(bool Holding)
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SLdensity = output.d[5] * 1.940321;
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SLdensity = output.d[5] * 1.940321;
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SLpressure = 1716.488 * SLdensity * SLtemperature;
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SLpressure = 1716.488 * SLdensity * SLtemperature;
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SLsoundspeed = sqrt(2403.0832 * SLtemperature);
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SLsoundspeed = sqrt(2403.0832 * SLtemperature);
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rSLtemperature = 1.0/SLtemperature;
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rSLpressure = 1.0/SLpressure;
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rSLdensity = 1.0/SLdensity;
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rSLsoundspeed = 1.0/SLsoundspeed;
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// get at-altitude values
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// get at-altitude values
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Calculate(FDMExec->GetAuxiliary()->GetDayOfYear(),
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Calculate(FDMExec->GetAuxiliary()->GetDayOfYear(),
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@ -146,11 +146,6 @@ bool FGStandardAtmosphere::InitModel(void)
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StdSLsoundspeed = SLsoundspeed = Soundspeed;
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StdSLsoundspeed = SLsoundspeed = Soundspeed;
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rSLtemperature = 1/SLtemperature ;
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rSLpressure = 1/SLpressure ;
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rSLdensity = 1/SLdensity ;
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rSLsoundspeed = 1/SLsoundspeed ;
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// PrintStandardAtmosphereTable();
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// PrintStandardAtmosphereTable();
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return true;
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return true;
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@ -211,11 +206,19 @@ void FGStandardAtmosphere::SetPressureSL(ePressure unit, double pressure)
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{
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{
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double press = ConvertToPSF(pressure, unit);
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double press = ConvertToPSF(pressure, unit);
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PressureBreakpoints[0] = press;
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SLpressure = press;
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SLpressure = PressureBreakpoints[0];
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CalculateSLDensity();
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGStandardAtmosphere::CalculateSLSoundSpeedAndDensity(void)
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{
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SLsoundspeed = sqrt(SHRatio*Reng*SLtemperature);
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CalculateSLDensity();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// Get the modeled temperature at a specified altitude, including any bias or gradient
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// Get the modeled temperature at a specified altitude, including any bias or gradient
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// effects.
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// effects.
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@ -349,6 +352,9 @@ void FGStandardAtmosphere::SetTemperature(double t, double h, eTemperature unit)
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TemperatureBias -= TemperatureDeltaGradient * (GradientFadeoutAltitude - GeoPotAlt);
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TemperatureBias -= TemperatureDeltaGradient * (GradientFadeoutAltitude - GeoPotAlt);
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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SLtemperature = GetTemperature(0.0);
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CalculateSLSoundSpeedAndDensity();
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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TemperatureBias = t;
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TemperatureBias = t;
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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SLtemperature = GetTemperature(0.0);
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CalculateSLSoundSpeedAndDensity();
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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TemperatureDeltaGradient = deltemp/(GradientFadeoutAltitude - GeopotentialAltitude(h));
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TemperatureDeltaGradient = deltemp/(GradientFadeoutAltitude - GeopotentialAltitude(h));
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CalculateLapseRates();
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CalculateLapseRates();
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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SLtemperature = GetTemperature(0.0);
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CalculateSLSoundSpeedAndDensity();
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGStandardAtmosphere::CalculatePressureBreakpoints()
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void FGStandardAtmosphere::CalculatePressureBreakpoints()
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{
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{
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PressureBreakpoints[0] = SLpressure;
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for (unsigned int b=0; b<PressureBreakpoints.size()-1; b++) {
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for (unsigned int b=0; b<PressureBreakpoints.size()-1; b++) {
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double BaseTemp = StdAtmosTemperatureTable(b+1,1);
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double BaseTemp = StdAtmosTemperatureTable(b+1,1);
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double BaseAlt = StdAtmosTemperatureTable(b+1,0);
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double BaseAlt = StdAtmosTemperatureTable(b+1,0);
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TemperatureBias = TemperatureDeltaGradient = 0.0;
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TemperatureBias = TemperatureDeltaGradient = 0.0;
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CalculateLapseRates();
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CalculateLapseRates();
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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SLtemperature = StdSLtemperature;
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CalculateSLSoundSpeedAndDensity();
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGStandardAtmosphere::ResetSLPressure()
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void FGStandardAtmosphere::ResetSLPressure()
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{
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{
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PressureBreakpoints[0] = StdSLpressure; // psf
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SLpressure = StdSLpressure;
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CalculateSLDensity();
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CalculatePressureBreakpoints();
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CalculatePressureBreakpoints();
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}
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}
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void FGStandardAtmosphere::CalculateStdDensityBreakpoints()
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void FGStandardAtmosphere::CalculateStdDensityBreakpoints()
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{
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{
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StdDensityBreakpoints.clear();
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StdDensityBreakpoints.clear();
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for (unsigned int i = 0; i < StdPressureBreakpoints.size(); i++) {
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for (unsigned int i = 0; i < StdPressureBreakpoints.size(); i++)
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StdDensityBreakpoints.push_back(StdPressureBreakpoints[i] / (Reng * StdAtmosTemperatureTable(i + 1, 1)));
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StdDensityBreakpoints.push_back(StdPressureBreakpoints[i] / (Reng * StdAtmosTemperatureTable(i + 1, 1)));
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}
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/// Returns the standard sea level temperature in degrees Rankine.
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/// Returns the standard sea level temperature in degrees Rankine.
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/// @return The STANDARD temperature at sea level in degrees Rankine.
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/// @return The STANDARD temperature at sea level in degrees Rankine.
|
||||||
virtual double GetStdTemperatureSL() const { return GetStdTemperature(0.0); }
|
virtual double GetStdTemperatureSL() const { return StdSLtemperature; }
|
||||||
|
|
||||||
/// Returns the ratio of the standard temperature at the supplied altitude
|
/// Returns the ratio of the standard temperature at the supplied altitude
|
||||||
/// over the standard sea level temperature.
|
/// over the standard sea level temperature.
|
||||||
virtual double GetStdTemperatureRatio(double h) const { return GetStdTemperature(h)*rSLtemperature; }
|
virtual double GetStdTemperatureRatio(double h) const { return GetStdTemperature(h)/StdSLtemperature; }
|
||||||
|
|
||||||
/// Returns the temperature bias over the sea level value in degrees Rankine.
|
/// Returns the temperature bias over the sea level value in degrees Rankine.
|
||||||
virtual double GetTemperatureBias(eTemperature to) const
|
virtual double GetTemperatureBias(eTemperature to) const
|
||||||
|
@ -329,6 +329,12 @@ protected:
|
||||||
/// Calculate the pressure of water vapor with the Magnus formula.
|
/// Calculate the pressure of water vapor with the Magnus formula.
|
||||||
double CalculateVaporPressure(double temperature);
|
double CalculateVaporPressure(double temperature);
|
||||||
|
|
||||||
|
/// Calculate the SL density
|
||||||
|
void CalculateSLDensity(void) { SLdensity = SLpressure / (Reng * SLtemperature); }
|
||||||
|
|
||||||
|
/// Calculate the SL density and sound speed
|
||||||
|
void CalculateSLSoundSpeedAndDensity(void);
|
||||||
|
|
||||||
virtual void bind(void);
|
virtual void bind(void);
|
||||||
void Debug(int from);
|
void Debug(int from);
|
||||||
|
|
||||||
|
|
|
@ -255,7 +255,10 @@ double FGPropeller::Calculate(double EnginePower)
|
||||||
double tangentialVel = localAeroVel.Magnitude(eV, eW);
|
double tangentialVel = localAeroVel.Magnitude(eV, eW);
|
||||||
|
|
||||||
if (tangentialVel > 0.0001) {
|
if (tangentialVel > 0.0001) {
|
||||||
double angle = atan2(tangentialVel, localAeroVel(eU) + Vinduced);
|
// The angle made locally by the air flow with respect to the propeller
|
||||||
|
// axis is influenced by the induced velocity. This attenuates the
|
||||||
|
// influence of a string cross wind and gives a more realistic behavior.
|
||||||
|
double angle = atan2(tangentialVel, Vel+Vinduced);
|
||||||
double factor = Sense * P_Factor * angle / tangentialVel;
|
double factor = Sense * P_Factor * angle / tangentialVel;
|
||||||
SetActingLocationY( GetLocationY() + factor * localAeroVel(eW));
|
SetActingLocationY( GetLocationY() + factor * localAeroVel(eW));
|
||||||
SetActingLocationZ( GetLocationZ() + factor * localAeroVel(eV));
|
SetActingLocationZ( GetLocationZ() + factor * localAeroVel(eV));
|
||||||
|
|
Loading…
Reference in a new issue