clang / libc++ fixes for JSBSim
(needs to be upstreamed too)
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da05f403b1
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64cbc06003
2 changed files with 6 additions and 2 deletions
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@ -73,10 +73,14 @@ CLASS DECLARATION
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extern std::string& to_lower(std::string& str);
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extern std::string& to_lower(std::string& str);
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extern bool is_number(const std::string& str);
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extern bool is_number(const std::string& str);
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std::vector <std::string> split(std::string str, char d);
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std::vector <std::string> split(std::string str, char d);
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/* Comment out to_string functions when they are defined already - C++ 11 defines these */
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// libc++ has these as built-ins for all C++ language versions
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#if !defined(_LIBCPP_VERSION)
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extern std::string to_string(int);
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extern std::string to_string(int);
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extern std::string to_string(double);
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extern std::string to_string(double);
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extern std::string to_string(float);
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extern std::string to_string(float);
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#endif
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extern std::string replace(std::string str, const std::string& old, const std::string& newstr);
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extern std::string replace(std::string str, const std::string& old, const std::string& newstr);
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#else
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#else
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#include <cctype>
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#include <cctype>
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@ -64,7 +64,7 @@ FGSurface::FGSurface()
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isSolid = true;
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isSolid = true;
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}
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}
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FGSurface::FGSurface(FGFDMExec* fdmex = NULL)
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FGSurface::FGSurface(FGFDMExec* fdmex)
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{
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{
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frictionFactor = 1.0;
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frictionFactor = 1.0;
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rollingFCoeff = 0.02;
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rollingFCoeff = 0.02;
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