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Sync with JSBSim again: remove a lot of unused trimming code

This commit is contained in:
Erik Hofman 2015-12-15 09:47:08 +01:00
parent ff33aa038e
commit 64b80b4dab
9 changed files with 55 additions and 126 deletions

View file

@ -45,6 +45,7 @@ INCLUDES
#include <iostream> #include <iostream>
#include <iterator> #include <iterator>
#include <cstdlib> #include <cstdlib>
#include <iomanip>
#include "FGFDMExec.h" #include "FGFDMExec.h"
#include "models/atmosphere/FGStandardAtmosphere.h" #include "models/atmosphere/FGStandardAtmosphere.h"
@ -64,8 +65,6 @@ INCLUDES
#include "models/FGInput.h" #include "models/FGInput.h"
#include "models/FGOutput.h" #include "models/FGOutput.h"
#include "initialization/FGTrim.h" #include "initialization/FGTrim.h"
#include "initialization/FGSimplexTrim.h"
#include "initialization/FGLinearization.h"
#include "input_output/FGScript.h" #include "input_output/FGScript.h"
#include "input_output/FGXMLFileRead.h" #include "input_output/FGXMLFileRead.h"
@ -73,7 +72,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGFDMExec.cpp,v 1.182 2015/11/24 13:06:24 ehofman Exp $"); IDENT(IdSrc,"$Id: FGFDMExec.cpp,v 1.185 2015/12/13 08:01:50 bcoconni Exp $");
IDENT(IdHdr,ID_FDMEXEC); IDENT(IdHdr,ID_FDMEXEC);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -100,6 +99,7 @@ FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root)
Terminate = false; Terminate = false;
StandAlone = false; StandAlone = false;
ResetMode = 0; ResetMode = 0;
RandomSeed = 0;
IncrementThenHolding = false; // increment then hold is off by default IncrementThenHolding = false; // increment then hold is off by default
TimeStepsUntilHold = -1; TimeStepsUntilHold = -1;
@ -152,7 +152,7 @@ FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root)
// this is to catch errors in binding member functions to the property tree. // this is to catch errors in binding member functions to the property tree.
try { try {
Allocate(); Allocate();
} catch ( string msg ) { } catch (const string& msg ) {
cout << "Caught error: " << msg << endl; cout << "Caught error: " << msg << endl;
exit(1); exit(1);
} }
@ -163,13 +163,10 @@ FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root)
Constructing = true; Constructing = true;
typedef int (FGFDMExec::*iPMF)(void) const; typedef int (FGFDMExec::*iPMF)(void) const;
// instance->Tie("simulation/do_trim_analysis", this, (iPMF)0, &FGFDMExec::DoTrimAnalysis, false);
instance->Tie("simulation/do_simple_trim", this, (iPMF)0, &FGFDMExec::DoTrim, false); instance->Tie("simulation/do_simple_trim", this, (iPMF)0, &FGFDMExec::DoTrim, false);
instance->Tie("simulation/do_simplex_trim", this, (iPMF)0, &FGFDMExec::DoSimplexTrim);
instance->Tie("simulation/do_linearization", this, (iPMF)0, &FGFDMExec::DoLinearization);
instance->Tie("simulation/reset", this, (iPMF)0, &FGFDMExec::ResetToInitialConditions, false); instance->Tie("simulation/reset", this, (iPMF)0, &FGFDMExec::ResetToInitialConditions, false);
instance->Tie("simulation/disperse", this, &FGFDMExec::GetDisperse); instance->Tie("simulation/disperse", this, &FGFDMExec::GetDisperse);
instance->Tie("simulation/randomseed", this, (iPMF)0, &FGFDMExec::SRand, false); instance->Tie("simulation/randomseed", this, (iPMF)&FGFDMExec::SRand, &FGFDMExec::SRand, false);
instance->Tie("simulation/terminate", (int *)&Terminate); instance->Tie("simulation/terminate", (int *)&Terminate);
instance->Tie("simulation/sim-time-sec", this, &FGFDMExec::GetSimTime); instance->Tie("simulation/sim-time-sec", this, &FGFDMExec::GetSimTime);
instance->Tie("simulation/dt", this, &FGFDMExec::GetDeltaT); instance->Tie("simulation/dt", this, &FGFDMExec::GetDeltaT);
@ -177,48 +174,6 @@ FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root)
instance->Tie("simulation/frame", (int *)&Frame, false); instance->Tie("simulation/frame", (int *)&Frame, false);
instance->Tie("simulation/trim-completed", (int *)&trim_completed, false); instance->Tie("simulation/trim-completed", (int *)&trim_completed, false);
// simplex trim properties
instanceRoot->SetDouble("trim/solver/rtol",0.0001);
instanceRoot->SetDouble("trim/solver/speed",2);
instanceRoot->SetDouble("trim/solver/abstol",0.001);
instanceRoot->SetDouble("trim/solver/iterMax",2000);
instanceRoot->SetInt("trim/solver/debugLevel",0);
instanceRoot->SetDouble("trim/solver/random",0);
instanceRoot->SetBool("trim/solver/showSimplex",false);
instanceRoot->SetBool("trim/solver/showConvergence",false);
instanceRoot->SetBool("trim/solver/pause",false);
instanceRoot->SetBool("trim/solver/variablePropPitch",false);
instanceRoot->SetDouble("trim/solver/throttleGuess",0.50);
instanceRoot->SetDouble("trim/solver/throttleMin",0.0);
instanceRoot->SetDouble("trim/solver/throttleMax",1.0);
instanceRoot->SetDouble("trim/solver/throttleStep",0.1);
instanceRoot->SetDouble("trim/solver/aileronGuess",0);
instanceRoot->SetDouble("trim/solver/aileronMin",-1.00);
instanceRoot->SetDouble("trim/solver/aileronMax",1.00);
instanceRoot->SetDouble("trim/solver/aileronStep",0.1);
instanceRoot->SetDouble("trim/solver/rudderGuess",0);
instanceRoot->SetDouble("trim/solver/rudderMin",-1.00);
instanceRoot->SetDouble("trim/solver/rudderMax",1.00);
instanceRoot->SetDouble("trim/solver/rudderStep",0.1);
instanceRoot->SetDouble("trim/solver/elevatorGuess",-0.1);
instanceRoot->SetDouble("trim/solver/elevatorMin",-1.0);
instanceRoot->SetDouble("trim/solver/elevatorMax",1.0);
instanceRoot->SetDouble("trim/solver/elevatorStep",0.1);
instanceRoot->SetDouble("trim/solver/alphaGuess",0.05);
instanceRoot->SetDouble("trim/solver/alphaMin",-0.1);
instanceRoot->SetDouble("trim/solver/alphaMax",.18);
instanceRoot->SetDouble("trim/solver/alphaStep",0.05);
instanceRoot->SetDouble("trim/solver/betaGuess",0);
instanceRoot->SetDouble("trim/solver/betaMin",-0.1);
instanceRoot->SetDouble("trim/solver/betaMax",0.1);
instanceRoot->SetDouble("trim/solver/betaStep",0.0001);
Constructing = false; Constructing = false;
} }
@ -243,7 +198,7 @@ FGFDMExec::~FGFDMExec()
FDMctr = 0; FDMctr = 0;
} }
} }
} catch ( string msg ) { } catch (const string& msg ) {
cout << "Caught error: " << msg << endl; cout << "Caught error: " << msg << endl;
} }
@ -614,14 +569,14 @@ bool FGFDMExec::RunIC(void)
cout << endl << fgblue << highint cout << endl << fgblue << highint
<< "End of vehicle configuration loading." << endl << "End of vehicle configuration loading." << endl
<< "-------------------------------------------------------------------------------" << "-------------------------------------------------------------------------------"
<< reset << setprecision(6) << endl; << reset << std::setprecision(6) << endl;
} }
for (unsigned int n=0; n < propulsion->GetNumEngines(); ++n) { for (unsigned int n=0; n < propulsion->GetNumEngines(); ++n) {
if (IC->IsEngineRunning(n)) { if (IC->IsEngineRunning(n)) {
try { try {
propulsion->InitRunning(n); propulsion->InitRunning(n);
} catch (string str) { } catch (const string& str) {
cerr << str << endl; cerr << str << endl;
return false; return false;
} }
@ -683,7 +638,7 @@ vector <string> FGFDMExec::EnumerateFDMs(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFDMExec::LoadScript(const string& script, double deltaT, const string initfile) bool FGFDMExec::LoadScript(const string& script, double deltaT, const string& initfile)
{ {
bool result; bool result;
@ -709,9 +664,7 @@ bool FGFDMExec::LoadModel(const string& AircraftPath, const string& EnginePath,
bool FGFDMExec::LoadModel(const string& model, bool addModelToPath) bool FGFDMExec::LoadModel(const string& model, bool addModelToPath)
{ {
string token;
string aircraftCfgFileName; string aircraftCfgFileName;
Element* element = 0L;
bool result = false; // initialize result to false, indicating input file not yet read bool result = false; // initialize result to false, indicating input file not yet read
modelName = model; // Set the class modelName attribute modelName = model; // Set the class modelName attribute
@ -743,7 +696,7 @@ bool FGFDMExec::LoadModel(const string& model, bool addModelToPath)
if (IsChild) debug_lvl = saved_debug_lvl; if (IsChild) debug_lvl = saved_debug_lvl;
// Process the fileheader element in the aircraft config file. This element is OPTIONAL. // Process the fileheader element in the aircraft config file. This element is OPTIONAL.
element = document->FindElement("fileheader"); Element* element = document->FindElement("fileheader");
if (element) { if (element) {
result = ReadFileHeader(element); result = ReadFileHeader(element);
if (!result) { if (!result) {
@ -936,12 +889,11 @@ string FGFDMExec::GetPropulsionTankReport()
void FGFDMExec::BuildPropertyCatalog(struct PropertyCatalogStructure* pcs) void FGFDMExec::BuildPropertyCatalog(struct PropertyCatalogStructure* pcs)
{ {
struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure; struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure;
int node_idx = 0;
for (int i=0; i<pcs->node->nChildren(); i++) { for (int i=0; i<pcs->node->nChildren(); i++) {
string access=""; string access="";
pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName(); pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName();
node_idx = pcs->node->getChild(i)->getIndex(); int node_idx = pcs->node->getChild(i)->getIndex();
if (node_idx != 0) { if (node_idx != 0) {
pcsNew->base_string = CreateIndexedPropertyName(pcsNew->base_string, node_idx); pcsNew->base_string = CreateIndexedPropertyName(pcsNew->base_string, node_idx);
} }
@ -1091,8 +1043,6 @@ bool FGFDMExec::ReadChild(Element* el)
// Load the model given the aircraft name // Load the model given the aircraft name
// reset debug level to prior setting // reset debug level to prior setting
string token;
struct childData* child = new childData; struct childData* child = new childData;
child->exec = new FGFDMExec(Root, FDMctr); child->exec = new FGFDMExec(Root, FDMctr);
@ -1175,55 +1125,26 @@ void FGFDMExec::DoTrim(int mode)
{ {
if (Constructing) return; if (Constructing) return;
if (mode < 0 || mode > JSBSim::tNone) { if (mode < 0 || mode > JSBSim::tNone)
throw("Illegal trimming mode!"); throw("Illegal trimming mode!");
return;
}
FGTrim trim(this, (JSBSim::TrimMode)mode); FGTrim trim(this, (JSBSim::TrimMode)mode);
if ( !trim.DoTrim() ) { bool success = trim.DoTrim();
throw("Trim Failed");
return;
}
trim.Report(); trim.Report();
if (!success)
throw("Trim Failed");
trim_completed = 1; trim_completed = 1;
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFDMExec::DoSimplexTrim(int mode)
{
double saved_time;
if (Constructing) return;
if (mode < 0 || mode > JSBSim::tNone) {
cerr << endl << "Illegal trimming mode!" << endl << endl;
return;
}
saved_time = sim_time;
FGSimplexTrim trim(this, (JSBSim::TrimMode)mode);
Setsim_time(saved_time);
std::cout << "dT: " << dT << std::endl;
trim_completed = 1;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFDMExec::DoLinearization(int mode)
{
double saved_time;
if (Constructing) return;
saved_time = sim_time;
FGLinearization lin(this,mode);
Setsim_time(saved_time);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFDMExec::SRand(int sr) void FGFDMExec::SRand(int sr)
{ {
RandomSeed = sr;
gaussian_random_number_phase = 0; gaussian_random_number_phase = 0;
srand(sr); srand(RandomSeed);
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -54,7 +54,7 @@ INCLUDES
DEFINITIONS DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.102 2015/10/25 21:18:29 dpculp Exp $" #define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.104 2015/12/13 07:54:48 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS FORWARD DECLARATIONS
@ -178,7 +178,7 @@ CLASS DOCUMENTATION
property actually maps toa function call of DoTrim(). property actually maps toa function call of DoTrim().
@author Jon S. Berndt @author Jon S. Berndt
@version $Revision: 1.102 $ @version $Revision: 1.104 $
*/ */
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -311,7 +311,7 @@ public:
is not given in either place, an error will result. is not given in either place, an error will result.
@return true if successfully loads; false otherwise. */ @return true if successfully loads; false otherwise. */
bool LoadScript(const std::string& Script, double deltaT=0.0, bool LoadScript(const std::string& Script, double deltaT=0.0,
const std::string initfile=""); const std::string& initfile="");
/** Sets the path to the engine config file directories. /** Sets the path to the engine config file directories.
@param path path to the directory under which engine config @param path path to the directory under which engine config
@ -459,12 +459,6 @@ public:
* - tTurn * - tTurn
* - tNone */ * - tNone */
void DoTrim(int mode); void DoTrim(int mode);
void DoSimplexTrim(int mode);
/** Executes linearization with state-space output
* You must trim first to get an accurate state-space model
*/
void DoLinearization(int mode);
/// Disables data logging to all outputs. /// Disables data logging to all outputs.
void DisableOutput(void) { Output->Disable(); } void DisableOutput(void) { Output->Disable(); }
@ -596,6 +590,7 @@ private:
bool holding; bool holding;
bool IncrementThenHolding; bool IncrementThenHolding;
int TimeStepsUntilHold; int TimeStepsUntilHold;
int RandomSeed;
bool Constructing; bool Constructing;
bool modelLoaded; bool modelLoaded;
bool IsChild; bool IsChild;
@ -649,6 +644,7 @@ private:
bool ReadChild(Element*); bool ReadChild(Element*);
bool ReadPrologue(Element*); bool ReadPrologue(Element*);
void SRand(int sr); void SRand(int sr);
int SRand(void) const {return RandomSeed;}
void LoadInputs(unsigned int idx); void LoadInputs(unsigned int idx);
void LoadPlanetConstants(void); void LoadPlanetConstants(void);
void LoadModelConstants(void); void LoadModelConstants(void);

View file

@ -57,7 +57,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGInitialCondition.cpp,v 1.101 2015/09/27 15:45:31 bcoconni Exp $"); IDENT(IdSrc,"$Id: FGInitialCondition.cpp,v 1.102 2015/12/13 08:16:00 bcoconni Exp $");
IDENT(IdHdr,ID_INITIALCONDITION); IDENT(IdHdr,ID_INITIALCONDITION);
//****************************************************************************** //******************************************************************************
@ -897,7 +897,7 @@ bool FGInitialCondition::Load(string rstfile, bool useStoredPath)
// Check to see if any engines are specified to be initialized in a running state // Check to see if any engines are specified to be initialized in a running state
Element* running_elements = document->FindElement("running"); Element* running_elements = document->FindElement("running");
while (running_elements) { while (running_elements) {
enginesRunning &= 1 << int(running_elements->GetDataAsNumber()); enginesRunning |= 1 << int(running_elements->GetDataAsNumber());
running_elements = document->FindNextElement("running"); running_elements = document->FindNextElement("running");
} }

View file

@ -57,7 +57,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGTrim.cpp,v 1.28 2015/09/28 20:50:41 bcoconni Exp $"); IDENT(IdSrc,"$Id: FGTrim.cpp,v 1.29 2015/12/13 08:19:57 bcoconni Exp $");
IDENT(IdHdr,ID_TRIM); IDENT(IdHdr,ID_TRIM);
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -786,6 +786,7 @@ void FGTrim::setDebug(FGTrimAxis& axis) {
void FGTrim::SetMode(TrimMode tt) { void FGTrim::SetMode(TrimMode tt) {
ClearStates(); ClearStates();
fdmex->GetPropagate()->SetInitialState(&fgic);
mode=tt; mode=tt;
switch(tt) { switch(tt) {
case tFull: case tFull:

View file

@ -60,7 +60,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGAccelerations.cpp,v 1.24 2015/04/02 18:30:06 ehofman Exp $"); IDENT(IdSrc,"$Id: FGAccelerations.cpp,v 1.25 2015/12/09 04:28:18 jberndt Exp $");
IDENT(IdHdr,ID_ACCELERATIONS); IDENT(IdHdr,ID_ACCELERATIONS);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -157,7 +157,8 @@ void FGAccelerations::CalculatePQRdot(void)
// Compute body frame rotational accelerations based on the current body // Compute body frame rotational accelerations based on the current body
// moments and the total inertial angular velocity expressed in the body // moments and the total inertial angular velocity expressed in the body
// frame. // frame.
if (HoldDown && !FDMExec->GetTrimStatus()) { // if (HoldDown && !FDMExec->GetTrimStatus()) {
if (HoldDown) {
// The rotational acceleration in ECI is calculated so that the rotational // The rotational acceleration in ECI is calculated so that the rotational
// acceleration is zero in the body frame. // acceleration is zero in the body frame.
vPQRdot.InitMatrix(); vPQRdot.InitMatrix();

View file

@ -51,7 +51,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGMassBalance.cpp,v 1.53 2015/03/28 14:49:02 bcoconni Exp $"); IDENT(IdSrc,"$Id: FGMassBalance.cpp,v 1.54 2015/12/09 04:28:18 jberndt Exp $");
IDENT(IdHdr,ID_MASSBALANCE); IDENT(IdHdr,ID_MASSBALANCE);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -435,12 +435,14 @@ void FGMassBalance::GetMassPropertiesReport(int i)
<< " Mass Properties Report (English units: lbf, in, slug-ft^2)" << " Mass Properties Report (English units: lbf, in, slug-ft^2)"
<< reset << endl; << reset << endl;
cout << " " << underon << " Weight CG-X CG-Y" cout << " " << underon << " Weight CG-X CG-Y"
<< " CG-Z Ixx Iyy Izz" << underoff << endl; << " CG-Z Ixx Iyy Izz"
<< " Ixy Ixz Iyz" << underoff << endl;
cout.precision(1); cout.precision(1);
cout << highint << setw(34) << left << " Base Vehicle " << normint cout << highint << setw(34) << left << " Base Vehicle " << normint
<< right << setw(10) << EmptyWeight << setw(8) << vbaseXYZcg(eX) << setw(8) << right << setw(10) << EmptyWeight
<< vbaseXYZcg(eY) << setw(8) << vbaseXYZcg(eZ) << setw(12) << baseJ(1,1) << setw(8) << vbaseXYZcg(eX) << setw(8) << vbaseXYZcg(eY) << setw(8) << vbaseXYZcg(eZ)
<< setw(12) << baseJ(2,2) << setw(12) << baseJ(3,3) << endl; << setw(12) << baseJ(1,1) << setw(12) << baseJ(2,2) << setw(12) << baseJ(3,3)
<< setw(12) << baseJ(1,2) << setw(12) << baseJ(1,3) << setw(12) << baseJ(2,3) << endl;
for (unsigned int i=0;i<PointMasses.size();i++) { for (unsigned int i=0;i<PointMasses.size();i++) {
PointMass* pm = PointMasses[i]; PointMass* pm = PointMasses[i];
@ -448,13 +450,13 @@ void FGMassBalance::GetMassPropertiesReport(int i)
cout << highint << left << setw(4) << i << setw(30) << pm->GetName() << normint cout << highint << left << setw(4) << i << setw(30) << pm->GetName() << normint
<< right << setw(10) << pmweight << setw(8) << pm->GetLocation()(eX) << right << setw(10) << pmweight << setw(8) << pm->GetLocation()(eX)
<< setw(8) << pm->GetLocation()(eY) << setw(8) << pm->GetLocation()(eZ) << setw(8) << pm->GetLocation()(eY) << setw(8) << pm->GetLocation()(eZ)
<< setw(12) << pm->GetPointMassMoI(1,1) << setw(12) << pm->GetPointMassMoI(2,2) << setw(12) << pm->GetPointMassMoI(1,1) << setw(12) << pm->GetPointMassMoI(2,2) << setw(12) << pm->GetPointMassMoI(3,3)
<< setw(12) << pm->GetPointMassMoI(3,3) << endl; << setw(12) << pm->GetPointMassMoI(1,2) << setw(12) << pm->GetPointMassMoI(1,3) << setw(12) << pm->GetPointMassMoI(2,3) << endl;
} }
cout << FDMExec->GetPropulsionTankReport(); cout << FDMExec->GetPropulsionTankReport();
cout << underon << setw(104) << " " << underoff << endl; cout << " " << underon << setw(136) << " " << underoff << endl;
cout << highint << left << setw(30) << " Total: " << right << setw(14) << Weight cout << highint << left << setw(30) << " Total: " << right << setw(14) << Weight
<< setw(8) << vXYZcg(eX) << setw(8) << vXYZcg(eX)
<< setw(8) << vXYZcg(eY) << setw(8) << vXYZcg(eY)
@ -462,6 +464,9 @@ void FGMassBalance::GetMassPropertiesReport(int i)
<< setw(12) << mJ(1,1) << setw(12) << mJ(1,1)
<< setw(12) << mJ(2,2) << setw(12) << mJ(2,2)
<< setw(12) << mJ(3,3) << setw(12) << mJ(3,3)
<< setw(12) << mJ(1,2)
<< setw(12) << mJ(1,3)
<< setw(12) << mJ(2,3)
<< normint << endl; << normint << endl;
cout.setf(ios_base::fixed); cout.setf(ios_base::fixed);

View file

@ -45,7 +45,7 @@ using namespace std;
namespace JSBSim { namespace JSBSim {
IDENT(IdSrc,"$Id: FGPropeller.cpp,v 1.54 2015/09/27 09:29:41 bcoconni Exp $"); IDENT(IdSrc,"$Id: FGPropeller.cpp,v 1.56 2015/12/13 08:56:06 bcoconni Exp $");
IDENT(IdHdr,ID_PROPELLER); IDENT(IdHdr,ID_PROPELLER);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -205,6 +205,9 @@ double FGPropeller::Calculate(double EnginePower)
double Vel = localAeroVel(eU) + Vinduced; double Vel = localAeroVel(eU) + Vinduced;
double rho = in.Density; double rho = in.Density;
double RPS = RPM/60.0; double RPS = RPM/60.0;
// The time step should not be 0 for the propeller RPM to reach a steady
// value during trimming.
deltaT = ( in.TotalDeltaT > 0.0 ) ? in.TotalDeltaT : 0.01;
// Calculate helical tip Mach // Calculate helical tip Mach
double Area = 0.25*Diameter*Diameter*M_PI; double Area = 0.25*Diameter*Diameter*M_PI;
@ -285,7 +288,7 @@ double FGPropeller::Calculate(double EnginePower)
if (omega > 0.0) ExcessTorque = PowerAvailable / omega; if (omega > 0.0) ExcessTorque = PowerAvailable / omega;
else ExcessTorque = PowerAvailable / 1.0; else ExcessTorque = PowerAvailable / 1.0;
RPM = (RPS + ((ExcessTorque / Ixx) / (2.0 * M_PI)) * in.TotalDeltaT) * 60.0; RPM = (RPS + ((ExcessTorque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0;
if (RPM < 0.0) RPM = 0.0; // Engine won't turn backwards if (RPM < 0.0) RPM = 0.0; // Engine won't turn backwards
@ -326,7 +329,7 @@ double FGPropeller::GetPowerRequired(void)
double dRPM = rpmReq - RPM; double dRPM = rpmReq - RPM;
// The pitch of a variable propeller cannot be changed when the RPMs are // The pitch of a variable propeller cannot be changed when the RPMs are
// too low - the oil pump does not work. // too low - the oil pump does not work.
if (RPM > 200) Pitch -= dRPM * in.TotalDeltaT; if (RPM > 200) Pitch -= dRPM * deltaT;
if (Pitch < MinPitch) Pitch = MinPitch; if (Pitch < MinPitch) Pitch = MinPitch;
else if (Pitch > MaxPitch) Pitch = MaxPitch; else if (Pitch > MaxPitch) Pitch = MaxPitch;

View file

@ -45,7 +45,7 @@ INCLUDES
DEFINITIONS DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_PROPELLER "$Id: FGPropeller.h,v 1.22 2015/04/20 11:40:45 ehofman Exp $" #define ID_PROPELLER "$Id: FGPropeller.h,v 1.25 2015/12/13 08:56:06 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS FORWARD DECLARATIONS
@ -142,7 +142,7 @@ CLASS DOCUMENTATION
<li>Various NACA Technical Notes and Reports</li> <li>Various NACA Technical Notes and Reports</li>
</ul> </ul>
@author Jon S. Berndt @author Jon S. Berndt
@version $Id: FGPropeller.h,v 1.22 2015/04/20 11:40:45 ehofman Exp $ @version $Id: FGPropeller.h,v 1.25 2015/12/13 08:56:06 bcoconni Exp $
@see FGEngine @see FGEngine
@see FGThruster @see FGThruster
*/ */
@ -303,6 +303,7 @@ private:
bool Reversed; // true, when propeller is reversed bool Reversed; // true, when propeller is reversed
double Reverse_coef; // 0 - 1 defines AdvancePitch (0=MIN_PITCH 1=REVERSE_PITCH) double Reverse_coef; // 0 - 1 defines AdvancePitch (0=MIN_PITCH 1=REVERSE_PITCH)
bool Feathered; // true, if feather command bool Feathered; // true, if feather command
double deltaT; // Time step
}; };
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -53,7 +53,7 @@ INCLUDES
DEFINITIONS DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_TANK "$Id: FGTank.h,v 1.30 2015/02/02 20:49:11 bcoconni Exp $" #define ID_TANK "$Id: FGTank.h,v 1.31 2015/12/09 04:28:18 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS FORWARD DECLARATIONS
@ -135,6 +135,7 @@ CLASS DOCUMENTATION
</drain_location> </drain_location>
<radius unit="{IN | FT | M}"> {number} </radius> <radius unit="{IN | FT | M}"> {number} </radius>
<capacity unit="{LBS | KG}"> {number} </capacity> <capacity unit="{LBS | KG}"> {number} </capacity>
<inertia_factor> {number:0-1} </inertia_factor>
<contents unit="{LBS | KG}"> {number} </contents> <contents unit="{LBS | KG}"> {number} </contents>
<temperature> {number} </temperature> <!-- must be degrees fahrenheit --> <temperature> {number} </temperature> <!-- must be degrees fahrenheit -->
<standpipe unit="{LBS | KG"}> {number} </standpipe> <standpipe unit="{LBS | KG"}> {number} </standpipe>