Expose the cloud layer type to the property tree
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@ -87,6 +87,8 @@ private:
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void set_cloud_layer_coverage (int index, const char * coverage);
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int get_cloud_layer_coverage_type (int index) const;
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void set_cloud_layer_coverage_type (int index, int type );
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double get_cloud_layer_visibility_m (int index) const;
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void set_cloud_layer_visibility_m (int index, double visibility_m);
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FGEnvironment * _environment; // always the same, for now
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FGClouds *fgClouds;
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