Erik Hofman:
* Small updates and fixes * Add random as an internal ( <intenral>random</internal> is now possible)
This commit is contained in:
parent
2852f27bdc
commit
63eb4d8668
3 changed files with 31 additions and 9 deletions
|
@ -167,6 +167,8 @@ Configuration description:
|
|||
|
||||
dt_stop: the number of seconds after the sound has stopped.
|
||||
|
||||
random: a random number between 0.0 and 1.0
|
||||
|
||||
<type>
|
||||
Defines the function that should be used upon the property
|
||||
before it is used for calculating the net result:
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include <string.h>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
|
||||
#include <Main/fg_props.hxx>
|
||||
|
||||
|
@ -63,6 +64,7 @@ static const struct {
|
|||
|
||||
FGSound::FGSound()
|
||||
: _sample(NULL),
|
||||
_active(false),
|
||||
_condition(NULL),
|
||||
_property(NULL),
|
||||
_dt_play(0.0),
|
||||
|
@ -135,6 +137,8 @@ FGSound::init(SGPropertyNode *node)
|
|||
volume.intern = &_dt_play;
|
||||
else if (!strcmp(intern_str, "dt_stop"))
|
||||
volume.intern = &_dt_stop;
|
||||
else if (!strcmp(intern_str, "random"))
|
||||
volume.intern = &_random;
|
||||
|
||||
if ((volume.factor = kids[i]->getDoubleValue("factor")) != 0.0)
|
||||
if (volume.factor < 0.0) {
|
||||
|
@ -259,7 +263,7 @@ FGSound::update (double dt)
|
|||
|
||||
if ( // Lisp, anyone?
|
||||
(_condition && !_condition->test()) ||
|
||||
(_property && !_condition &&
|
||||
(!_condition && _property &&
|
||||
(
|
||||
!curr_value ||
|
||||
( (_mode == FGSound::IN_TRANSIT) && (curr_value == _prev_value) )
|
||||
|
@ -268,12 +272,14 @@ FGSound::update (double dt)
|
|||
)
|
||||
{
|
||||
|
||||
_active = false;
|
||||
_dt_stop += dt;
|
||||
_dt_play = 0.0;
|
||||
|
||||
if (_sample->is_playing()) {
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
|
||||
<< " sec: " << _name );
|
||||
_sample->stop( _mgr->get_scheduler() );
|
||||
_dt_play = 0.0;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -284,14 +290,24 @@ FGSound::update (double dt)
|
|||
// If the mode is ONCE and the sound is still playing,
|
||||
// we have nothing to do anymore.
|
||||
//
|
||||
if (_dt_play && (_mode == FGSound::ONCE))
|
||||
if (_active && (_mode == FGSound::ONCE)) {
|
||||
|
||||
if (!_sample->is_playing()) {
|
||||
_dt_stop += dt;
|
||||
_dt_play = 0.0;
|
||||
|
||||
} else
|
||||
_dt_play += dt;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Cache current value and Update playing time
|
||||
// Update playtime, cache the current value and feed the random number
|
||||
//
|
||||
_dt_play += dt;
|
||||
_prev_value = curr_value;
|
||||
_dt_play += dt;
|
||||
_random = sg_random();
|
||||
|
||||
//
|
||||
// Update the volume
|
||||
|
@ -376,9 +392,7 @@ FGSound::update (double dt)
|
|||
//
|
||||
// Do we need to start playing the sample?
|
||||
//
|
||||
if (_dt_stop) {
|
||||
|
||||
_dt_stop = 0.0;
|
||||
if (!_active) {
|
||||
|
||||
if (_mode == FGSound::ONCE)
|
||||
_sample->play(_mgr->get_scheduler(), false);
|
||||
|
@ -386,8 +400,12 @@ FGSound::update (double dt)
|
|||
else
|
||||
_sample->play(_mgr->get_scheduler(), true);
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Starting audio playback for: " << _name);
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
|
||||
<< " sec: " << _name);
|
||||
SG_LOG(SG_GENERAL, SG_BULK,
|
||||
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
|
||||
|
||||
_active = true;
|
||||
_dt_stop = 0.0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,9 +77,11 @@ private:
|
|||
FGCondition * _condition;
|
||||
SGPropertyNode * _property;
|
||||
|
||||
bool _active;
|
||||
string _name;
|
||||
int _mode;
|
||||
double _prev_value;
|
||||
double _random;
|
||||
double _dt_play;
|
||||
double _dt_stop;
|
||||
|
||||
|
|
Loading…
Reference in a new issue