Adjust fog color.
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3a890859d3
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61d8aa5bde
1 changed files with 6 additions and 6 deletions
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@ -170,10 +170,10 @@ void FGLight::unbind () {
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prop->untie("/rendering/dome/sun/red");
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prop->untie("/rendering/dome/sun/green");
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prop->untie("/rendering/dome/sun/blue");
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prop->untie("/rendering/dome/skyred");
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prop->untie("/rendering/dome/sky/red");
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prop->untie("/rendering/dome/sky/green");
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prop->untie("/rendering/dome/sky/blue");
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prop->untie("/rendering/dome/fogred");
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prop->untie("/rendering/dome/fog/red");
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prop->untie("/rendering/dome/fog/green");
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prop->untie("/rendering/dome/fog/blue");
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}
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@ -200,7 +200,7 @@ void FGLight::update_sky_color () {
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// if the 4th field is 0.0, this specifies a direction ...
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// const GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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const GLfloat base_sky_color[4] = { 0.31, 0.43, 0.69, 1.0 };
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const GLfloat base_fog_color[4] = { 0.84, 0.87, 1.0, 1.0 };
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const GLfloat base_fog_color[4] = { 0.60, 0.70, 0.9, 1.0 };
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SG_LOG( SG_EVENT, SG_DEBUG, "Updating light parameters." );
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@ -330,9 +330,9 @@ void FGLight::update_adj_fog_color () {
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// Calculate the fog color in the direction of the sun for
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// sunrise/sunset effects.
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//
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float s_red = color[0]*color[0];
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float s_green = color[1]*color[1];
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float s_blue = color[2];
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float s_red = color[0]*color[0]*color[0];
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float s_green = color[1]*color[1]*color[1];
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float s_blue = color[2]*color[2];
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// interpolate beween the sunrise/sunset color and the color
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// at the opposite direction of this effect. Take in account
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