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Various cleanups, jettison plib-1.2.0 support, remove a potential memory

leak.
This commit is contained in:
curt 2001-07-08 23:38:16 +00:00
parent 4520173d9b
commit 6116accf6a

View file

@ -242,37 +242,6 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
}
#if defined ( PLIB_1_2_X )
static float fgTriArea( sgVec3 p0, sgVec3 p1, sgVec3 p2 ) {
/*
From comp.graph.algorithms FAQ
2A(P) = abs(N.(sum_{i=0}^{n-1}(v_i x v_{i+1})))
*/
sgVec3 sum;
sgZeroVec3( sum );
sgVec3 norm;
sgMakeNormal( norm, p0, p1, p2 );
float *vv[3];
vv[0] = p0;
vv[1] = p1;
vv[2] = p2;
for( int i=0; i<3; i++ ) {
int ii = (i+1) % 3;
sum[0] += (vv[i][1] * vv[ii][2] - vv[i][2] * vv[ii][1]) ;
sum[1] += (vv[i][2] * vv[ii][0] - vv[i][0] * vv[ii][2]) ;
sum[2] += (vv[i][0] * vv[ii][1] - vv[i][1] * vv[ii][0]) ;
}
return( sgAbs(sgScalarProductVec3( norm, sum )) * SG_HALF );
}
#else
# define fgTriArea(p0,p1,p2) sgTriArea(p0,p1,p2)
#endif
static void random_pt_inside_tri( float *res,
float *n1, float *n2, float *n3 )
{
@ -305,15 +274,15 @@ static void gen_random_surface_points( ssgLeaf *leaf, ssgVertexArray *lights,
// generate a repeatable random seed
p1 = leaf->getVertex( 0 );
unsigned int *seed = (unsigned int *)p1;
sg_srandom( *seed );
unsigned int seed = (unsigned int)p1[0];
sg_srandom( seed );
for ( int i = 0; i < num; ++i ) {
leaf->getTriangle( i, &n1, &n2, &n3 );
p1 = leaf->getVertex(n1);
p2 = leaf->getVertex(n2);
p3 = leaf->getVertex(n3);
double area = fgTriArea( p1, p2, p3 );
double area = sgTriArea( p1, p2, p3 );
double num = area / factor;
// generate a light point for each unit of area
@ -842,10 +811,22 @@ static ssgLeaf *gen_leaf( const string& path,
coverage = -1;
}
// cout << "before list allocs" << endl;
int size = node_index.size();
if ( size < 1 ) {
SG_LOG( SG_TERRAIN, SG_ALERT, "Woh! list size < 1" );
exit(-1);
}
// cout << "before vl, size = " << size << endl;
ssgVertexArray *vl = new ssgVertexArray( size );
// cout << "before nl" << endl;
ssgNormalArray *nl = new ssgNormalArray( size );
// cout << "before tl" << endl;
ssgTexCoordArray *tl = new ssgTexCoordArray( size );
// cout << "before cl" << endl;
ssgColourArray *cl = new ssgColourArray( 1 );
sgVec4 color;