fix old bug: remove the models from where they were added (the model branch
is nowhere set)
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1 changed files with 1 additions and 1 deletions
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@ -40,7 +40,7 @@ FGModelMgr::~FGModelMgr ()
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delete _listener;
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for (unsigned int i = 0; i < _instances.size(); i++) {
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globals->get_scenery()->get_models_branch()
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globals->get_scenery()->get_scene_graph()
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->removeKid(_instances[i]->model->getSceneGraph());
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delete _instances[i];
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}
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