1
0
Fork 0

Fix the sun position and fog/ambient coloring misalignment

This commit is contained in:
Erik Hofman 2012-01-08 16:28:43 +01:00
parent 94e4d19ad1
commit 5f0066c4c2
3 changed files with 19 additions and 16 deletions

View file

@ -348,11 +348,8 @@ void FGLight::update_adj_fog_color () {
// first determine the difference between our view angle and local // first determine the difference between our view angle and local
// direction to the sun // direction to the sun
//double vert_rotation = pitch + pitch_offset; //double vert_rotation = pitch + pitch_offset;
double hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
if (hor_rotation < 0 ) double hor_rotation = -_sun_rotation + SGD_PI - heading + heading_offset;
hor_rotation = fmod(hor_rotation, SGD_2PI) + SGD_2PI;
else
hor_rotation = fmod(hor_rotation, SGD_2PI);
// revert to unmodified values before using them. // revert to unmodified values before using them.
// //
@ -382,7 +379,7 @@ void FGLight::update_adj_fog_color () {
if (sif < 1e-4) if (sif < 1e-4)
sif = 1e-4; sif = 1e-4;
float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0 float rf1 = fabs(fmod(hor_rotation, SGD_2PI) - SGD_PI) / SGD_PI;
float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering; float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering;
float rf3 = 1.0 - rf2; float rf3 = 1.0 - rf2;
@ -405,13 +402,14 @@ void FGLight::updateSunPos()
SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() ); SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat); fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat);
// It might seem that sun_gc_lat needs to be converted to geodetic // It might seem that sun_gc_lat needs to be converted to geodetic
// latitude here, but it doesn't. The sun latitude is the latitude // latitude here, but it doesn't. The sun latitude is the latitude
// of the point on the earth where the up vector has the same // of the point on the earth where the up vector has the same
// angle from geocentric Z as the sun direction. But geodetic // angle from geocentric Z as the sun direction. But geodetic
// latitude is defined as 90 - angle of up vector from Z! // latitude is defined as 90 - angle of up vector from Z!
SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat, SGVec3d sunpos = SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat,
SGGeodesy::EQURAD))); SGGeodesy::EQURAD));
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() ); SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG, SG_LOG( SG_EVENT, SG_DEBUG,
@ -424,24 +422,28 @@ void FGLight::updateSunPos()
// calculate the sun's relative angle to local up // calculate the sun's relative angle to local up
FGViewer *v = globals->get_current_view(); FGViewer *v = globals->get_current_view();
SGVec3d viewPos = v->get_view_pos(); SGQuatd hlOr = SGQuatd::fromLonLat( v->getPosition() );
SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos)); SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() );
SGVec3d world_up = hlOr.backTransform(-SGVec3d::e3());
SGVec3d nsun = normalize(sunpos);
// cout << "nup = " << nup[0] << "," << nup[1] << "," // cout << "nup = " << nup[0] << "," << nup[1] << ","
// << nup[2] << endl; // << nup[2] << endl;
// cout << "nsun = " << nsun[0] << "," << nsun[1] << "," // cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl; // << nsun[2] << endl;
_sun_angle = acos( dot ( world_up, nsun ) ); SGVec3d nsun = normalize(sunpos);
SGVec3d nup = normalize(world_up);
_sun_angle = acos( dot( nup, nsun ) );
double signnedPI = (_sun_angle < 0.0) ? -SGD_PI : SGD_PI;
_sun_angle = fmod(_sun_angle+signnedPI, SGD_2PI) - signnedPI;
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = " SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< get_sun_angle() ); << get_sun_angle() );
// Get direction to the sun in the local frame. // Get direction to the sun in the local frame.
SGVec3d local_sun_vec = hlOr.transform(nsun); SGVec3d local_sun_vec = hlOr.transform(nsun);
// Angle from south. XXX Is this correct in the southern hemisphere? // Angle from south.
_sun_rotation = atan2(local_sun_vec.x(), -local_sun_vec.y()); _sun_rotation = 2.0 * atan2(local_sun_vec.x(), -local_sun_vec.y());
// cout << " Sky needs to rotate = " << _sun_rotation << " rads = " // cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
// << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl; // << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;

View file

@ -102,7 +102,7 @@ static double sun_angle( const SGTime &t, const SGVec3d& world_up,
double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES; double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = " SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< sun_anglei_deg ); << sun_angle_deg );
return sun_angle_deg; return sun_angle_deg;
} }

View file

@ -57,4 +57,5 @@ time_t fgTimeSecondsUntilSunAngle( time_t cur_time,
*/ */
void fgSunPositionGST(double gst, double *lon, double *lat); void fgSunPositionGST(double gst, double *lon, double *lat);
#endif /* _SUNSOLVER_HXX */ #endif /* _SUNSOLVER_HXX */