Fix the sun position and fog/ambient coloring misalignment
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94e4d19ad1
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3 changed files with 19 additions and 16 deletions
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@ -348,11 +348,8 @@ void FGLight::update_adj_fog_color () {
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// first determine the difference between our view angle and local
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// first determine the difference between our view angle and local
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// direction to the sun
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// direction to the sun
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//double vert_rotation = pitch + pitch_offset;
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//double vert_rotation = pitch + pitch_offset;
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double hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
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if (hor_rotation < 0 )
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double hor_rotation = -_sun_rotation + SGD_PI - heading + heading_offset;
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hor_rotation = fmod(hor_rotation, SGD_2PI) + SGD_2PI;
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else
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hor_rotation = fmod(hor_rotation, SGD_2PI);
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// revert to unmodified values before using them.
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// revert to unmodified values before using them.
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//
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//
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@ -382,7 +379,7 @@ void FGLight::update_adj_fog_color () {
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if (sif < 1e-4)
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if (sif < 1e-4)
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sif = 1e-4;
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sif = 1e-4;
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float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
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float rf1 = fabs(fmod(hor_rotation, SGD_2PI) - SGD_PI) / SGD_PI;
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float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering;
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float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering;
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float rf3 = 1.0 - rf2;
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float rf3 = 1.0 - rf2;
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@ -405,13 +402,14 @@ void FGLight::updateSunPos()
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat);
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fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat);
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// It might seem that sun_gc_lat needs to be converted to geodetic
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// It might seem that sun_gc_lat needs to be converted to geodetic
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// latitude here, but it doesn't. The sun latitude is the latitude
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// latitude here, but it doesn't. The sun latitude is the latitude
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// of the point on the earth where the up vector has the same
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// of the point on the earth where the up vector has the same
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// angle from geocentric Z as the sun direction. But geodetic
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// angle from geocentric Z as the sun direction. But geodetic
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// latitude is defined as 90 - angle of up vector from Z!
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// latitude is defined as 90 - angle of up vector from Z!
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SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat,
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SGVec3d sunpos = SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat,
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SGGeodesy::EQURAD)));
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SGGeodesy::EQURAD));
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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SG_LOG( SG_EVENT, SG_DEBUG,
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@ -424,24 +422,28 @@ void FGLight::updateSunPos()
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// calculate the sun's relative angle to local up
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// calculate the sun's relative angle to local up
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FGViewer *v = globals->get_current_view();
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FGViewer *v = globals->get_current_view();
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SGVec3d viewPos = v->get_view_pos();
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SGQuatd hlOr = SGQuatd::fromLonLat( v->getPosition() );
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SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos));
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SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() );
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SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() );
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SGVec3d nsun = normalize(sunpos);
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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// << nsun[2] << endl;
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_sun_angle = acos( dot ( world_up, nsun ) );
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SGVec3d nsun = normalize(sunpos);
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SGVec3d nup = normalize(world_up);
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_sun_angle = acos( dot( nup, nsun ) );
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double signnedPI = (_sun_angle < 0.0) ? -SGD_PI : SGD_PI;
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_sun_angle = fmod(_sun_angle+signnedPI, SGD_2PI) - signnedPI;
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< get_sun_angle() );
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<< get_sun_angle() );
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// Get direction to the sun in the local frame.
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// Get direction to the sun in the local frame.
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SGVec3d local_sun_vec = hlOr.transform(nsun);
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SGVec3d local_sun_vec = hlOr.transform(nsun);
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// Angle from south. XXX Is this correct in the southern hemisphere?
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// Angle from south.
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_sun_rotation = atan2(local_sun_vec.x(), -local_sun_vec.y());
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_sun_rotation = 2.0 * atan2(local_sun_vec.x(), -local_sun_vec.y());
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// cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
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// cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
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// << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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// << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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@ -102,7 +102,7 @@ static double sun_angle( const SGTime &t, const SGVec3d& world_up,
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double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
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double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< sun_anglei_deg );
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<< sun_angle_deg );
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return sun_angle_deg;
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return sun_angle_deg;
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}
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}
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@ -57,4 +57,5 @@ time_t fgTimeSecondsUntilSunAngle( time_t cur_time,
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*/
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*/
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void fgSunPositionGST(double gst, double *lon, double *lat);
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void fgSunPositionGST(double gst, double *lon, double *lat);
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#endif /* _SUNSOLVER_HXX */
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#endif /* _SUNSOLVER_HXX */
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