From 5ef15023fcd9906d743b4ce043de76cb7aca00b2 Mon Sep 17 00:00:00 2001
From: ThorstenB <brehmt@gmail.com>
Date: Wed, 28 Mar 2012 23:03:13 +0200
Subject: [PATCH] Properly drop empty tiles from tile cache. Tiles which
 expired before being loaded could clog the tile cache.

---
 src/Scenery/tilecache.cxx | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/Scenery/tilecache.cxx b/src/Scenery/tilecache.cxx
index ffe62a744..172b604ff 100644
--- a/src/Scenery/tilecache.cxx
+++ b/src/Scenery/tilecache.cxx
@@ -100,6 +100,7 @@ long TileCache::get_drop_tile() {
                  * Allow a 1 second timeout since an empty tiles may just be loaded...
                  */
                 SG_LOG( SG_TERRAIN, SG_DEBUG, "    dropping an unused and empty tile");
+                min_index = index;
                 break;
             }
             if (( e->get_time_expired() < min_time )||