Initial revision.
This commit is contained in:
parent
0f98d21dd7
commit
5ed389238a
2 changed files with 200 additions and 0 deletions
200
docs-mini/model-howto.html
Normal file
200
docs-mini/model-howto.html
Normal file
|
@ -0,0 +1,200 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>Flightgear External Model Mini-HowTo</title>
|
||||
</head>
|
||||
|
||||
<body bgcolor="white">
|
||||
<h1>FlightGear External Model Mini-HowTo</h1>
|
||||
|
||||
<img src="model.jpg" />
|
||||
|
||||
<p>FlightGear now supports external views with user-defined 3D models.
|
||||
Eventually, FlightGear will probably support a single definition file
|
||||
that specifies a package containing a flight model, engine model,
|
||||
panel, external 3D model, and sounds; for now, however, users must
|
||||
specify each of these separately.</p>
|
||||
|
||||
<p>FlightGear uses the open-source <a
|
||||
href="http://plib.sourceforge.net/">PLIB</a> library, which (as of
|
||||
version 1.3.1) includes support for several 3D file formats:</p>
|
||||
|
||||
<ul>
|
||||
<li>VRML</li>
|
||||
<li>3DS</li>
|
||||
<li>AC3D</li>
|
||||
<li>SSG (its native format)</li>
|
||||
<li>ASE</li>
|
||||
<li>DXF</li>
|
||||
<li>TRI</li>
|
||||
<li>OBJ</li>
|
||||
<li>MD2</li>
|
||||
<li>MDL (<cite>Microsoft Flight Simulator</cite> format)</li>
|
||||
</ul>
|
||||
|
||||
<p>(Note that some of these have restrictions; see the PLIB
|
||||
documentation for details.) As new formats are added to PLIB,
|
||||
FlightGear will automatically be able to support them.</p>
|
||||
|
||||
<p>First, you need to find a 3D model for the aircraft you want to see
|
||||
during an external view. Your best bet is probably to download an
|
||||
MSFS MDL file from one of the many flight-simulator Web sites, such as
|
||||
<a href="http://www.flightsim.com/">www.flightsim.com</a>. You then
|
||||
need to install the main model file (with the appropriate extension)
|
||||
somewhere under <code>$FG_ROOT</code>, and install any associated
|
||||
textures in <code>$FG_ROOT/Models/Textures</code>.</p>
|
||||
|
||||
<blockquote>
|
||||
<p><strong>NOTE: if your model appears untextured and you are
|
||||
using a case-sensitive filesystem, you may need to fiddle with the
|
||||
case of the texture file names.</strong></p>
|
||||
</blockquote>
|
||||
|
||||
<p>Next, you need to set the property <code>/sim/model/path</code> to
|
||||
the model file's name, relative to $FG_ROOT.</p>
|
||||
|
||||
<p>It is possible that the model may not be aligned correctly, and
|
||||
will appear to fly too high, too low, sideways, vertically, etc. If
|
||||
so, you can use the additional properties described at the end of this
|
||||
mini-howto to adjust to model so that it appears to fly
|
||||
realistically.</p>
|
||||
|
||||
|
||||
<div>
|
||||
<h2>Example</h2>
|
||||
|
||||
<p>You have downloaded a zip package containing a 3D Cessna model for
|
||||
Microsoft Flight Simulator, and you want to use that model in
|
||||
FlightGear. First, you unzip the package, where you find a series of
|
||||
files, including one with the extension "<code>mdl</code>" and several
|
||||
with extensions ending in "<code>af</code>"; you can safely ignore any
|
||||
other files for the installation, but you should, of course, read any
|
||||
files describing your usage rights.</p>
|
||||
|
||||
<p>Change to the location of <code>$FG_ROOT</code>
|
||||
(<code>/usr/local/FlightGear</code> on my system) and copy all of the
|
||||
<code>*af</code> texture files to <code>Models/Textures/</code>. In
|
||||
Unix, assuming you unzipped in /tmp/cessna</p>
|
||||
|
||||
<pre>
|
||||
cp /tmp/cessna/*af Models/Textures
|
||||
</pre>
|
||||
|
||||
<p>Next, copy to <code>*.mdl</code> file to any location under
|
||||
$FG_ROOT; it's probably a good idea to put it inside
|
||||
<code>Models/</code>. In Unix</p>
|
||||
|
||||
<pre>
|
||||
cp /tmp/cessna/*.mdl Models
|
||||
</pre>
|
||||
|
||||
<p>To use the model in FlightGear, use the <var>--prop</var> option
|
||||
with the <code>/sim/model/path</code> property:</p>
|
||||
|
||||
<pre>
|
||||
fgfs --prop:/sim/model/path=Models/C172SKH.mdl
|
||||
</pre>
|
||||
|
||||
<p>Press the 'v' key to switch to external view, and see how it
|
||||
looks.</p>
|
||||
|
||||
<p>If the model does seem to have the correct position or orientation,
|
||||
you can adjust it using the properties described below. When
|
||||
everything is correct, you can add the properties to your .fgfsrc file
|
||||
so that you do not have to type them every time.</p>
|
||||
|
||||
<!-- end of "Example" -->
|
||||
</div>
|
||||
|
||||
|
||||
<div>
|
||||
<h2>Properties</h2>
|
||||
|
||||
<p>These properties allow you to specify the path of the 3D model for
|
||||
external views and to adjust the model's position and orientation so
|
||||
that it seems to fly in the correct position. For example, if the
|
||||
model is pointing backwards, you can specify</p>
|
||||
|
||||
<pre>
|
||||
--prop:/sim/model/h-rotation=180
|
||||
</pre>
|
||||
|
||||
<p>to turn it around the right way. If the model seems to float a
|
||||
half meter above the ground, you can specify</p>
|
||||
|
||||
<pre>
|
||||
--prop:/sim/model/z-offset=0.5
|
||||
</pre>
|
||||
|
||||
<p>to lower it a bit.</p>
|
||||
|
||||
<table border="1">
|
||||
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Property</th>
|
||||
<th>Default</th>
|
||||
<th>Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><code>/sim/model/path</code></td>
|
||||
<td align="center"><code>Models/Geometry/glider.ac</code></td>
|
||||
<td>The pathname of a file containing a 3D model, relative to
|
||||
<code>$FG_ROOT</code>.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/x-offset</code></td>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The backward/forward offset in meters. Positive is backwards,
|
||||
negative is forwards.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/y-offset</code></td>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The left/right offset in meters. Positive is right, negative is
|
||||
left.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/z-offset</code></td>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The up/down offset in meters. Positive is down, negative is
|
||||
up.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/h-rotation</code></td>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The heading rotation in degrees. Positive is counter-clockwise,
|
||||
negative is clockwise.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/p-rotation</code></td>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The bank rotation in degrees. Positive is left bank, negative is
|
||||
right bank.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>/sim/model/r-rotation</code>
|
||||
<td align="center"><code>0.0</code></td>
|
||||
<td>The pitch rotation in degrees. Positive is nose up, negative is
|
||||
nose down.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
|
||||
<!-- end of "Properties" -->
|
||||
</div>
|
||||
|
||||
<hr />
|
||||
|
||||
<address>David Megginson,
|
||||
<a href="mailto:david@megginson.com">david@megginson.com</a>,
|
||||
2000-11-08</address>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
docs-mini/model.jpg
Normal file
BIN
docs-mini/model.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
Loading…
Reference in a new issue