Extract the sound code from FlightGear and move it to SimGear
This commit is contained in:
parent
228d6b2f29
commit
5ecfcca7e4
21 changed files with 47 additions and 1175 deletions
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@ -18,9 +18,10 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#include <simgear/sound/soundmgr.hxx>
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#include <Main/fgfs.hxx>
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#include <Main/fg_props.hxx>
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#include <Sound/soundmgr.hxx>
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#include "ATC.hxx"
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#include "ATCdisplay.hxx"
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@ -73,7 +74,7 @@ void FGATC::Render(string msg, string refname, bool repeating) {
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int len;
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unsigned char* buf = vPtr->WriteMessage((char*)msg.c_str(), len, voice);
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if(voice) {
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FGSimpleSound* simple = new FGSimpleSound(buf, len);
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SimpleSound* simple = new SimpleSound(buf, len);
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// TODO - at the moment the volume is always set off comm1
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// and can't be changed after the transmission has started.
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simple->set_volume(5.0 * fgGetDouble("/radios/comm[0]/volume"));
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@ -36,8 +36,6 @@
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/viewmgr.hxx>
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#include <Sound/fg_fx.hxx>
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#include <Sound/soundmgr.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/hud.hxx>
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#include <Cockpit/panel_io.hxx>
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@ -445,7 +445,7 @@ void FGKR_87::update( double dt ) {
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// play station ident via audio system if on + ant mode,
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// otherwise turn it off
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if ( vol_btn >= 0.01 && audio_btn ) {
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FGSimpleSound *sound;
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SimpleSound *sound;
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sound = globals->get_soundmgr()->find( "adf-ident" );
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if ( sound != NULL ) {
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if ( !adf_btn ) {
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@ -514,7 +514,7 @@ void FGKR_87::search() {
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if ( globals->get_soundmgr()->exists( "adf-ident" ) ) {
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globals->get_soundmgr()->remove( "adf-ident" );
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}
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FGSimpleSound *sound;
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SimpleSound *sound;
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sound = morse.make_ident( trans_ident, LO_FREQUENCY );
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "adf-ident" );
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@ -193,7 +193,7 @@ void FGMarkerBeacon::search()
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// cout << "OUTER MARKER" << endl;
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if ( last_beacon != FGMkrBeacon::OUTER ) {
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if ( ! globals->get_soundmgr()->exists( "outer-marker" ) ) {
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FGSimpleSound *sound = beacon.get_outer();
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SimpleSound *sound = beacon.get_outer();
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "outer-marker" );
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}
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@ -210,7 +210,7 @@ void FGMarkerBeacon::search()
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// cout << "MIDDLE MARKER" << endl;
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if ( last_beacon != FGMkrBeacon::MIDDLE ) {
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if ( ! globals->get_soundmgr()->exists( "middle-marker" ) ) {
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FGSimpleSound *sound = beacon.get_middle();
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SimpleSound *sound = beacon.get_middle();
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "middle-marker" );
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}
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@ -227,7 +227,7 @@ void FGMarkerBeacon::search()
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// cout << "INNER MARKER" << endl;
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if ( last_beacon != FGMkrBeacon::INNER ) {
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if ( ! globals->get_soundmgr()->exists( "inner-marker" ) ) {
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FGSimpleSound *sound = beacon.get_inner();
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SimpleSound *sound = beacon.get_inner();
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "inner-marker" );
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}
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@ -410,7 +410,7 @@ FGNavCom::update(double dt)
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if ( power_btn && (bus_power->getDoubleValue() > 1.0)
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&& nav_ident_btn && audio_btn )
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{
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FGSimpleSound *sound;
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SimpleSound *sound;
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sound = globals->get_soundmgr()->find( nav_fx_name );
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if ( sound != NULL ) {
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sound->set_volume( nav_vol_btn );
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@ -522,7 +522,7 @@ void FGNavCom::search()
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if ( globals->get_soundmgr()->exists( nav_fx_name ) ) {
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globals->get_soundmgr()->remove( nav_fx_name );
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}
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FGSimpleSound *sound;
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SimpleSound *sound;
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sound = morse.make_ident( nav_trans_ident, LO_FREQUENCY );
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, nav_fx_name );
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@ -572,7 +572,7 @@ void FGNavCom::search()
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if ( globals->get_soundmgr()->exists( nav_fx_name ) ) {
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globals->get_soundmgr()->remove( nav_fx_name );
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}
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FGSimpleSound *sound;
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SimpleSound *sound;
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sound = morse.make_ident( nav_trans_ident, LO_FREQUENCY );
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sound->set_volume( 0.3 );
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if ( globals->get_soundmgr()->add( sound, nav_fx_name ) ) {
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@ -90,7 +90,7 @@ fgfs_LDADD = \
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$(WEATHER_LIBS) \
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-lsgroute -lsgsky -lsgephem -lsgmodel -lsgtiming -lsgio -lsgscreen \
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-lsgmath -lsgbucket -lsgprops -lsgdebug -lsgmagvar -lsgmisc -lsgxml \
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-lsgserial \
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-lsgsound -lsgserial \
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$(THREAD_LIBS) \
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-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
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$(PSL_LIBS) \
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@ -110,7 +110,6 @@
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#include <Scripting/scriptmgr.hxx>
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#endif
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#include <Sound/fg_fx.hxx>
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#include <Sound/soundmgr.hxx>
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#include <Systems/system_mgr.hxx>
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#include <Time/FGEventMgr.hxx>
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#include <Time/light.hxx>
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@ -144,6 +143,9 @@
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SG_USING_STD(string);
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class Sound;
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extern const char *default_root;
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#ifdef FG_USE_CLOUDS_3D
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@ -1537,7 +1539,7 @@ bool fgInitSubsystems() {
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// Initialize the sound subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_soundmgr(new FGSoundMgr);
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globals->set_soundmgr(new SoundMgr);
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globals->get_soundmgr()->init();
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globals->get_soundmgr()->bind();
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@ -28,6 +28,7 @@
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#include <simgear/magvar/magvar.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/sound/soundmgr.hxx>
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#include STL_IOSTREAM
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@ -43,7 +44,6 @@
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#include <Objects/matlib.hxx>
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#include <GUI/gui.h>
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#include <Sound/soundmgr.hxx>
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#include "globals.hxx"
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#include "fgfs.hxx"
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@ -234,7 +234,7 @@ setFreeze (bool f)
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frozen = f;
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// Stop sound on a pause
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FGSoundMgr *s = globals->get_soundmgr();
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SoundMgr *s = globals->get_soundmgr();
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if ( s != NULL ) {
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if ( f ) {
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s->pause();
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@ -55,6 +55,7 @@ class SGMagVar;
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class SGPropertyNode;
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class SGRoute;
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class SGTime;
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class SoundMgr;
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class FGAIMgr;
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class FGATCMgr;
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@ -73,7 +74,6 @@ class FGMultiplayRxMgr;
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class FGMultiplayTxMgr;
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#endif
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class FGPanel;
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class FGSoundMgr;
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class FGTileMgr;
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class FGViewMgr;
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class FGViewer;
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@ -130,7 +130,7 @@ private:
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FGPanel *current_panel;
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// sound manager
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FGSoundMgr *soundmgr;
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SoundMgr *soundmgr;
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// environment information
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FGEnvironmentMgr * environment_mgr;
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@ -257,8 +257,8 @@ public:
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inline FGPanel *get_current_panel() const { return current_panel; }
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inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
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inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
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inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
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inline SoundMgr *get_soundmgr() const { return soundmgr; }
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inline void set_soundmgr( SoundMgr *sm ) { soundmgr = sm; }
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inline FGControls *get_controls() const { return controls; }
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inline void set_controls( FGControls *c ) { controls = c; }
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@ -121,7 +121,6 @@ SG_USING_STD(endl);
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#ifdef ENABLE_AUDIO_SUPPORT
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# include <Sound/soundmgr.hxx>
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# include <Sound/fg_fx.hxx>
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# include <Sound/morse.hxx>
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#endif
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@ -2,9 +2,7 @@ noinst_LIBRARIES = libSound.a
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libSound_a_SOURCES = \
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beacon.cxx beacon.hxx \
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fg_sound.cxx fg_sound.hxx \
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fg_fx.cxx fg_fx.hxx \
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morse.cxx morse.hxx \
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soundmgr.cxx soundmgr.hxx
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morse.cxx morse.hxx
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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@ -51,7 +51,7 @@ bool FGBeacon::init() {
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ptr += INNER_DIT_LEN;
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}
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inner = new FGSimpleSound( inner_buf, INNER_SIZE );
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inner = new SimpleSound( inner_buf, INNER_SIZE );
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// Make middle marker beacon sound
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len= (int)(MIDDLE_DIT_LEN / 2.0 );
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ptr += MIDDLE_DIT_LEN;
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memcpy( ptr, middle_dah, MIDDLE_DAH_LEN );
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middle = new FGSimpleSound( middle_buf, MIDDLE_SIZE );
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middle = new SimpleSound( middle_buf, MIDDLE_SIZE );
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// Make outer marker beacon sound
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len= (int)(OUTER_DAH_LEN * 3.0 / 4.0 );
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ptr += OUTER_DAH_LEN;
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memcpy( ptr, outer_dah, OUTER_DAH_LEN );
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outer = new FGSimpleSound( outer_buf, OUTER_SIZE );
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outer = new SimpleSound( outer_buf, OUTER_SIZE );
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return true;
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}
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@ -31,12 +31,12 @@
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#endif
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#include <simgear/compiler.h>
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#include <simgear/sound/soundmgr.hxx>
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#include <plib/sl.h>
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#include <plib/sm.h>
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#include "morse.hxx"
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#include "soundmgr.hxx"
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// Quoting from http://www.smartregs.com/data/sa326.htm
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@ -100,9 +100,9 @@ private:
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unsigned char middle_buf[ MIDDLE_SIZE ] ;
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unsigned char outer_buf[ OUTER_SIZE ] ;
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FGSimpleSound *inner;
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FGSimpleSound *middle;
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FGSimpleSound *outer;
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SimpleSound *inner;
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SimpleSound *middle;
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SimpleSound *outer;
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public:
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@ -112,9 +112,9 @@ public:
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// allocate and initialize sound samples
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bool init();
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FGSimpleSound *get_inner() { return inner; }
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FGSimpleSound *get_middle() { return middle; }
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FGSimpleSound *get_outer() { return outer; }
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SimpleSound *get_inner() { return inner; }
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SimpleSound *get_middle() { return middle; }
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SimpleSound *get_outer() { return outer; }
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};
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@ -32,11 +32,11 @@
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#endif
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/sound/sound.hxx>
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#include <Main/fg_props.hxx>
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#include "fg_fx.hxx"
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#include "fg_sound.hxx"
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FGFX::FGFX ()
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@ -62,7 +62,7 @@ FGFX::init()
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}
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path.append(path_str.c_str());
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SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName()
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SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
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<< " from " << path.str());
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SGPropertyNode root;
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node = root.getNode("fx");
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for (i = 0; i < node->nChildren(); i++) {
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FGSound *sound = new FGSound();
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sound->init(node->getChild(i));
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Sound *sound = new Sound();
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sound->init(globals->get_props(), node->getChild(i),
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globals->get_soundmgr(), globals->get_fg_root());
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_sound.push_back(sound);
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}
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@ -26,7 +26,7 @@
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#include <Main/fgfs.hxx>
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class FGSound;
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class Sound;
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/**
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* Generator for FlightGear sound effects.
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private:
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vector<FGSound *> _sound;
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vector<Sound *> _sound;
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};
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@ -1,418 +0,0 @@
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// fg_sound.cxx -- Sound class implementation
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//
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// Started by Erik Hofman, February 2002
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// (Reuses some code from fg_fx.cxx created by David Megginson)
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//
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// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <simgear/compiler.h>
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#ifdef SG_HAVE_STD_INCLUDES
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# include <cmath>
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#else
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# include <math.h>
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#endif
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#include <string.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/props/condition.hxx>
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#include <Main/fg_props.hxx>
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#include "fg_sound.hxx"
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// static double _fg_lin(double v) { return v; }
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static double _fg_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
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static double _fg_abs(double v) { return (v >= 0) ? v : -v; }
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static double _fg_sqrt(double v) { return (v < 0) ? sqrt(-v) : sqrt(v); }
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static double _fg_log10(double v) { return (v < 1) ? 0 : log10(v); }
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static double _fg_log(double v) { return (v < 1) ? 0 : log(v); }
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// static double _fg_sqr(double v) { return pow(v, 2); }
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// static double _fg_pow3(double v) { return pow(v, 3); }
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static const struct {
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char *name;
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double (*fn)(double);
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} __fg_snd_fn[] = {
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// {"lin", _fg_lin},
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{"inv", _fg_inv},
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{"abs", _fg_abs},
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{"sqrt", _fg_sqrt},
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{"log", _fg_log10},
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{"ln", _fg_log},
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// {"sqr", _fg_sqr},
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// {"pow3", _fg_pow3},
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{"", NULL}
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};
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FGSound::FGSound()
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: _sample(NULL),
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_condition(NULL),
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_property(NULL),
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_active(false),
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_name(""),
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_mode(FGSound::ONCE),
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_prev_value(0),
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_dt_play(0.0),
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_dt_stop(0.0),
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_stopping(0.0)
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{
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}
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FGSound::~FGSound()
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{
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_mgr->get_scheduler()->stopSample(_sample->get_sample());
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if (_property)
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delete _property;
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if (_condition)
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delete _condition;
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_volume.clear();
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_pitch.clear();
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delete _sample;
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}
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void
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FGSound::init(SGPropertyNode *node)
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{
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//
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// set global sound properties
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//
|
||||
|
||||
_name = node->getStringValue("name", "");
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
|
||||
|
||||
const char *mode_str = node->getStringValue("mode", "");
|
||||
if ( !strcmp(mode_str, "looped") ) {
|
||||
_mode = FGSound::LOOPED;
|
||||
|
||||
} else if ( !strcmp(mode_str, "in-transit") ) {
|
||||
_mode = FGSound::IN_TRANSIT;
|
||||
|
||||
} else {
|
||||
_mode = FGSound::ONCE;
|
||||
|
||||
if ( strcmp(mode_str, "") )
|
||||
SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
|
||||
}
|
||||
|
||||
_property = fgGetNode(node->getStringValue("property", ""), true);
|
||||
SGPropertyNode *condition = node->getChild("condition");
|
||||
if (condition != NULL)
|
||||
_condition = fgReadCondition(globals->get_props(), condition);
|
||||
|
||||
if (!_property && !_condition)
|
||||
SG_LOG(SG_GENERAL, SG_WARN,
|
||||
" Neither a condition nor a property specified");
|
||||
|
||||
//
|
||||
// set volume properties
|
||||
//
|
||||
unsigned int i;
|
||||
float v = 0.0;
|
||||
vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
|
||||
for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
|
||||
_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
|
||||
|
||||
if (strcmp(kids[i]->getStringValue("property"), ""))
|
||||
volume.prop = fgGetNode(kids[i]->getStringValue("property", ""), true);
|
||||
|
||||
const char *intern_str = kids[i]->getStringValue("internal", "");
|
||||
if (!strcmp(intern_str, "dt_play"))
|
||||
volume.intern = &_dt_play;
|
||||
else if (!strcmp(intern_str, "dt_stop"))
|
||||
volume.intern = &_dt_stop;
|
||||
|
||||
if ((volume.factor = kids[i]->getDoubleValue("factor", 1.0)) != 0.0)
|
||||
if (volume.factor < 0.0) {
|
||||
volume.factor = -volume.factor;
|
||||
volume.subtract = true;
|
||||
}
|
||||
|
||||
const char *type_str = kids[i]->getStringValue("type", "");
|
||||
if ( strcmp(type_str, "") ) {
|
||||
|
||||
for (int j=0; __fg_snd_fn[j].fn; j++)
|
||||
if ( !strcmp(type_str, __fg_snd_fn[j].name) ) {
|
||||
volume.fn = __fg_snd_fn[j].fn;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!volume.fn)
|
||||
SG_LOG(SG_GENERAL,SG_INFO,
|
||||
" Unknown volume type, default to 'lin'");
|
||||
}
|
||||
|
||||
volume.offset = kids[i]->getDoubleValue("offset", 0.0);
|
||||
|
||||
if ((volume.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
|
||||
SG_LOG( SG_GENERAL, SG_WARN,
|
||||
"Volume minimum value below 0. Forced to 0.");
|
||||
|
||||
volume.max = kids[i]->getDoubleValue("max", 0.0);
|
||||
if (volume.max && (volume.max < volume.min) )
|
||||
SG_LOG(SG_GENERAL,SG_ALERT,
|
||||
" Volume maximum below minimum. Neglected.");
|
||||
|
||||
_volume.push_back(volume);
|
||||
v += volume.offset;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// set pitch properties
|
||||
//
|
||||
float p = 0.0;
|
||||
kids = node->getChildren("pitch");
|
||||
for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
|
||||
_snd_prop pitch = {NULL, NULL, NULL, 1.0, 1.0, 0.0, 0.0, false};
|
||||
|
||||
if (strcmp(kids[i]->getStringValue("property", ""), ""))
|
||||
pitch.prop = fgGetNode(kids[i]->getStringValue("property", ""), true);
|
||||
|
||||
const char *intern_str = kids[i]->getStringValue("internal", "");
|
||||
if (!strcmp(intern_str, "dt_play"))
|
||||
pitch.intern = &_dt_play;
|
||||
else if (!strcmp(intern_str, "dt_stop"))
|
||||
pitch.intern = &_dt_stop;
|
||||
|
||||
if ((pitch.factor = kids[i]->getDoubleValue("factor", 1.0)) != 0.0)
|
||||
if (pitch.factor < 0.0) {
|
||||
pitch.factor = -pitch.factor;
|
||||
pitch.subtract = true;
|
||||
}
|
||||
|
||||
const char *type_str = kids[i]->getStringValue("type", "");
|
||||
if ( strcmp(type_str, "") ) {
|
||||
|
||||
for (int j=0; __fg_snd_fn[j].fn; j++)
|
||||
if ( !strcmp(type_str, __fg_snd_fn[j].name) ) {
|
||||
pitch.fn = __fg_snd_fn[j].fn;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pitch.fn)
|
||||
SG_LOG(SG_GENERAL,SG_INFO,
|
||||
" Unknown pitch type, default to 'lin'");
|
||||
}
|
||||
|
||||
pitch.offset = kids[i]->getDoubleValue("offset", 1.0);
|
||||
|
||||
if ((pitch.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
|
||||
SG_LOG(SG_GENERAL,SG_WARN,
|
||||
" Pitch minimum value below 0. Forced to 0.");
|
||||
|
||||
pitch.max = kids[i]->getDoubleValue("max", 0.0);
|
||||
if (pitch.max && (pitch.max < pitch.min) )
|
||||
SG_LOG(SG_GENERAL,SG_ALERT,
|
||||
" Pitch maximum below minimum. Neglected");
|
||||
|
||||
_pitch.push_back(pitch);
|
||||
p += pitch.offset;
|
||||
}
|
||||
|
||||
//
|
||||
// Initialize the sample
|
||||
//
|
||||
_mgr = globals->get_soundmgr();
|
||||
if ((_sample = _mgr->find(_name)) == NULL)
|
||||
_sample = _mgr->add(_name, node->getStringValue("path", ""));
|
||||
|
||||
_sample->set_volume(v);
|
||||
_sample->set_pitch(p);
|
||||
}
|
||||
|
||||
void
|
||||
FGSound::bind ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGSound::unbind ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGSound::update (double dt)
|
||||
{
|
||||
double curr_value = 0.0;
|
||||
|
||||
//
|
||||
// If the state changes to false, stop playing.
|
||||
//
|
||||
if (_property)
|
||||
curr_value = _property->getDoubleValue();
|
||||
|
||||
if ( // Lisp, anyone?
|
||||
(_condition && !_condition->test()) ||
|
||||
(!_condition && _property &&
|
||||
(
|
||||
!curr_value ||
|
||||
( (_mode == FGSound::IN_TRANSIT) && (curr_value == _prev_value) )
|
||||
)
|
||||
)
|
||||
)
|
||||
{
|
||||
if ((_mode != FGSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
|
||||
if (_sample->is_playing()) {
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
|
||||
<< " sec: " << _name );
|
||||
|
||||
_sample->stop( _mgr->get_scheduler() );
|
||||
}
|
||||
|
||||
_active = false;
|
||||
_dt_stop += dt;
|
||||
_dt_play = 0.0;
|
||||
} else {
|
||||
_stopping += dt;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// If the mode is ONCE and the sound is still playing,
|
||||
// we have nothing to do anymore.
|
||||
//
|
||||
if (_active && (_mode == FGSound::ONCE)) {
|
||||
|
||||
if (!_sample->is_playing()) {
|
||||
_dt_stop += dt;
|
||||
_dt_play = 0.0;
|
||||
} else {
|
||||
_dt_play += dt;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Update the playing time, cache the current value and
|
||||
// clear the delay timer.
|
||||
//
|
||||
_dt_play += dt;
|
||||
_prev_value = curr_value;
|
||||
_stopping = 0.0;
|
||||
|
||||
//
|
||||
// Update the volume
|
||||
//
|
||||
int i;
|
||||
int max = _volume.size();
|
||||
double volume = 1.0;
|
||||
double volume_offset = 0.0;
|
||||
|
||||
for(i = 0; i < max; i++) {
|
||||
double v = 1.0;
|
||||
|
||||
if (_volume[i].prop)
|
||||
v = _volume[i].prop->getDoubleValue();
|
||||
|
||||
else if (_volume[i].intern)
|
||||
v = *_volume[i].intern;
|
||||
|
||||
if (_volume[i].fn)
|
||||
v = _volume[i].fn(v);
|
||||
|
||||
v *= _volume[i].factor;
|
||||
|
||||
if (_volume[i].max && (v > _volume[i].max))
|
||||
v = _volume[i].max;
|
||||
|
||||
else if (v < _volume[i].min)
|
||||
v = _volume[i].min;
|
||||
|
||||
if (_volume[i].subtract) // Hack!
|
||||
volume = _volume[i].offset - v;
|
||||
|
||||
else {
|
||||
volume_offset += _volume[i].offset;
|
||||
volume *= v;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Update the pitch
|
||||
//
|
||||
max = _pitch.size();
|
||||
double pitch = 1.0;
|
||||
double pitch_offset = 0.0;
|
||||
|
||||
for(i = 0; i < max; i++) {
|
||||
double p = 1.0;
|
||||
|
||||
if (_pitch[i].prop)
|
||||
p = _pitch[i].prop->getDoubleValue();
|
||||
|
||||
else if (_pitch[i].intern)
|
||||
p = *_pitch[i].intern;
|
||||
|
||||
if (_pitch[i].fn)
|
||||
p = _pitch[i].fn(p);
|
||||
|
||||
p *= _pitch[i].factor;
|
||||
|
||||
if (_pitch[i].max && (p > _pitch[i].max))
|
||||
p = _pitch[i].max;
|
||||
|
||||
else if (p < _pitch[i].min)
|
||||
p = _pitch[i].min;
|
||||
|
||||
if (_pitch[i].subtract) // Hack!
|
||||
pitch = _pitch[i].offset - p;
|
||||
|
||||
else {
|
||||
pitch_offset += _pitch[i].offset;
|
||||
pitch *= p;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Change sample state
|
||||
//
|
||||
_sample->set_pitch( pitch_offset + pitch );
|
||||
_sample->set_volume( volume_offset + volume );
|
||||
|
||||
|
||||
//
|
||||
// Do we need to start playing the sample?
|
||||
//
|
||||
if (!_active) {
|
||||
|
||||
if (_mode == FGSound::ONCE)
|
||||
_sample->play(_mgr->get_scheduler(), false);
|
||||
|
||||
else
|
||||
_sample->play(_mgr->get_scheduler(), true);
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
|
||||
<< " sec: " << _name);
|
||||
SG_LOG(SG_GENERAL, SG_BULK,
|
||||
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
|
||||
|
||||
_active = true;
|
||||
_dt_stop = 0.0;
|
||||
}
|
||||
}
|
|
@ -1,100 +0,0 @@
|
|||
// fg_sound.hxx -- Sound class implementation
|
||||
//
|
||||
// Started by Erik Hofman, February 2002
|
||||
//
|
||||
// Copyright (C) 2002 Erik Hofman - erik@ehofman.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
#ifndef __FGSOUND_HXX
|
||||
#define __FGSOUND_HXX 1
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/props/condition.hxx>
|
||||
|
||||
#include <Main/fgfs.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
#include "soundmgr.hxx"
|
||||
|
||||
static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
|
||||
|
||||
|
||||
/**
|
||||
* Class for handling one sound event.
|
||||
*
|
||||
*/
|
||||
class FGSound
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
FGSound();
|
||||
virtual ~FGSound();
|
||||
|
||||
virtual void init (SGPropertyNode *);
|
||||
virtual void bind ();
|
||||
virtual void unbind ();
|
||||
virtual void update (double dt);
|
||||
|
||||
void stop();
|
||||
|
||||
protected:
|
||||
|
||||
enum { MAXPROP=5 };
|
||||
enum { ONCE=0, LOOPED, IN_TRANSIT };
|
||||
enum { LEVEL=0, INVERTED, FLIPFLOP };
|
||||
|
||||
// Sound properties
|
||||
typedef struct {
|
||||
SGPropertyNode * prop;
|
||||
double (*fn)(double);
|
||||
double *intern;
|
||||
double factor;
|
||||
double offset;
|
||||
double min;
|
||||
double max;
|
||||
bool subtract;
|
||||
} _snd_prop;
|
||||
|
||||
private:
|
||||
|
||||
FGSoundMgr * _mgr;
|
||||
FGSimpleSound * _sample;
|
||||
|
||||
FGCondition * _condition;
|
||||
SGPropertyNode * _property;
|
||||
|
||||
bool _active;
|
||||
string _name;
|
||||
int _mode;
|
||||
double _prev_value;
|
||||
double _dt_play;
|
||||
double _dt_stop;
|
||||
double _stopping; // time after the sound should have stopped.
|
||||
// This is usefull for lost packets in in-trasit mode.
|
||||
|
||||
vector<_snd_prop> _volume;
|
||||
vector<_snd_prop> _pitch;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -165,8 +165,8 @@ bool FGMorse::cust_init(const int freq ) {
|
|||
}
|
||||
|
||||
|
||||
// make a FGSimpleSound morse code transmission for the specified string
|
||||
FGSimpleSound *FGMorse::make_ident( const string& id, const int freq ) {
|
||||
// make a SimpleSound morse code transmission for the specified string
|
||||
SimpleSound *FGMorse::make_ident( const string& id, const int freq ) {
|
||||
char *idptr = (char *)id.c_str();
|
||||
|
||||
int length = 0;
|
||||
|
@ -260,7 +260,7 @@ FGSimpleSound *FGMorse::make_ident( const string& id, const int freq ) {
|
|||
buf_ptr += SPACE_SIZE;
|
||||
|
||||
// 4. create the simple sound and return
|
||||
FGSimpleSound *sample = new FGSimpleSound( buffer, length );
|
||||
SimpleSound *sample = new SimpleSound( buffer, length );
|
||||
|
||||
return sample;
|
||||
}
|
||||
|
|
|
@ -29,12 +29,11 @@
|
|||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/sound/soundmgr.hxx>
|
||||
|
||||
#include <plib/sl.h>
|
||||
#include <plib/sm.h>
|
||||
|
||||
#include "soundmgr.hxx"
|
||||
|
||||
|
||||
// Quoting from http://www.kluft.com/~ikluft/ham/morse-intro.html by
|
||||
// Ian Kluft KO6YQ <ikluft@kluft.com>
|
||||
|
@ -124,8 +123,8 @@ public:
|
|||
// allocate and initialize sound samples
|
||||
bool init();
|
||||
|
||||
// make a FGSimpleSound morse code transmission for the specified string
|
||||
FGSimpleSound *make_ident( const string& id,
|
||||
// make a SimpleSound morse code transmission for the specified string
|
||||
SimpleSound *make_ident( const string& id,
|
||||
const int freq = LO_FREQUENCY );
|
||||
};
|
||||
|
||||
|
|
|
@ -1,406 +0,0 @@
|
|||
// soundmgr.cxx -- Sound effect management class
|
||||
//
|
||||
// Sound manager initially written by David Findlay
|
||||
// <david_j_findlay@yahoo.com.au> 2001
|
||||
//
|
||||
// C++-ified by Curtis Olson, started March 2001.
|
||||
//
|
||||
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
#include "soundmgr.hxx"
|
||||
|
||||
#define FG_SOUND_SAFETY_MULT 3
|
||||
#define FG_MAX_SOUND_SAFETY ( 1.0 / FG_SOUND_SAFETY_MULT )
|
||||
|
||||
//
|
||||
// SimpleSound
|
||||
//
|
||||
|
||||
// constructor
|
||||
FGSimpleSound::FGSimpleSound( string file )
|
||||
: pitch(1.0),
|
||||
volume(1.0)
|
||||
{
|
||||
SGPath slfile( globals->get_fg_root() );
|
||||
slfile.append( file );
|
||||
sample = new slSample ( (char *)slfile.c_str() );
|
||||
pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
|
||||
volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
|
||||
pitch_envelope->setStep ( 0, 0.01, 1.0 );
|
||||
volume_envelope->setStep ( 0, 0.01, 1.0 );
|
||||
}
|
||||
|
||||
FGSimpleSound::FGSimpleSound( unsigned char *buffer, int len )
|
||||
: pitch(1.0),
|
||||
volume(1.0)
|
||||
{
|
||||
sample = new slSample ( buffer, len );
|
||||
pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
|
||||
volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
|
||||
pitch_envelope->setStep ( 0, 0.01, 1.0 );
|
||||
volume_envelope->setStep ( 0, 0.01, 1.0 );
|
||||
}
|
||||
|
||||
// destructor
|
||||
FGSimpleSound::~FGSimpleSound() {
|
||||
delete pitch_envelope;
|
||||
delete volume_envelope;
|
||||
delete sample;
|
||||
}
|
||||
|
||||
void FGSimpleSound::play( slScheduler *sched, bool looped ) {
|
||||
|
||||
// make sure sound isn't already playing
|
||||
if ( sample->getPlayCount() > 0 ) {
|
||||
sched->stopSample(sample);
|
||||
// return;
|
||||
}
|
||||
|
||||
if ( looped ) {
|
||||
sched->loopSample(sample);
|
||||
} else {
|
||||
sched->playSample(sample);
|
||||
}
|
||||
|
||||
sched->addSampleEnvelope(sample, 0, 0, pitch_envelope, SL_PITCH_ENVELOPE);
|
||||
sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
|
||||
}
|
||||
|
||||
void FGSimpleSound::stop( slScheduler *sched, bool quick ) {
|
||||
|
||||
sched->stopSample( sample );
|
||||
}
|
||||
|
||||
//
|
||||
// Sound Manager
|
||||
//
|
||||
|
||||
// constructor
|
||||
FGSoundMgr::FGSoundMgr() {
|
||||
audio_sched = new slScheduler( 8000 );
|
||||
if ( audio_sched->notWorking() ) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
|
||||
} else {
|
||||
audio_sched -> setMaxConcurrent ( 6 );
|
||||
|
||||
audio_mixer = new smMixer;
|
||||
|
||||
SG_LOG( SG_GENERAL, SG_INFO,
|
||||
"Rate = " << audio_sched->getRate()
|
||||
<< " Bps = " << audio_sched->getBps()
|
||||
<< " Stereo = " << audio_sched->getStereo() );
|
||||
}
|
||||
}
|
||||
|
||||
// destructor
|
||||
|
||||
FGSoundMgr::~FGSoundMgr() {
|
||||
|
||||
//
|
||||
// Remove the samples from the sample manager.
|
||||
//
|
||||
sample_map_iterator sample_current = samples.begin();
|
||||
sample_map_iterator sample_end = samples.end();
|
||||
for ( ; sample_current != sample_end; ++sample_current ) {
|
||||
sample_ref *sr = sample_current->second;
|
||||
|
||||
audio_sched->stopSample(sr->sample);
|
||||
delete sr->sample;
|
||||
delete sr;
|
||||
}
|
||||
|
||||
//
|
||||
// Remove the sounds from the sound manager.
|
||||
//
|
||||
sound_map_iterator sound_current = sounds.begin();
|
||||
sound_map_iterator sound_end = sounds.end();
|
||||
for ( ; sound_current != sound_end; ++sound_current ) {
|
||||
FGSimpleSound *s = sound_current->second;
|
||||
|
||||
audio_sched->stopSample(s->get_sample());
|
||||
delete s->get_sample();
|
||||
delete s;
|
||||
}
|
||||
|
||||
delete audio_sched;
|
||||
delete audio_mixer;
|
||||
}
|
||||
|
||||
|
||||
// initialize the sound manager
|
||||
void FGSoundMgr::init() {
|
||||
safety = FG_MAX_SOUND_SAFETY;
|
||||
|
||||
// audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
|
||||
audio_sched -> setSafetyMargin ( FG_SOUND_SAFETY_MULT * safety ) ;
|
||||
|
||||
|
||||
//
|
||||
// Remove the samples from the sample manager.
|
||||
//
|
||||
sample_map_iterator sample_current = samples.begin();
|
||||
sample_map_iterator sample_end = samples.end();
|
||||
for ( ; sample_current != sample_end; ++sample_current ) {
|
||||
sample_ref *sr = sample_current->second;
|
||||
|
||||
audio_sched->stopSample(sr->sample);
|
||||
delete sr->sample;
|
||||
delete sr;
|
||||
}
|
||||
samples.clear();
|
||||
|
||||
//
|
||||
// Remove the sounds from the sound manager.
|
||||
//
|
||||
sound_map_iterator sound_current = sounds.begin();
|
||||
sound_map_iterator sound_end = sounds.end();
|
||||
for ( ; sound_current != sound_end; ++sound_current ) {
|
||||
FGSimpleSound *s = sound_current->second;
|
||||
|
||||
audio_sched->stopSample(s->get_sample());
|
||||
delete s->get_sample();
|
||||
delete s;
|
||||
}
|
||||
sounds.clear();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void FGSoundMgr::bind ()
|
||||
{
|
||||
// no properties yet
|
||||
}
|
||||
|
||||
|
||||
void FGSoundMgr::unbind ()
|
||||
{
|
||||
// no properties yet
|
||||
}
|
||||
|
||||
|
||||
// run the audio scheduler
|
||||
void FGSoundMgr::update( double dt ) {
|
||||
if ( dt > safety ) {
|
||||
safety = dt;
|
||||
} else {
|
||||
safety = safety * 0.99 + dt * 0.01;
|
||||
}
|
||||
if ( safety > FG_MAX_SOUND_SAFETY ) {
|
||||
safety = FG_MAX_SOUND_SAFETY;
|
||||
}
|
||||
// cout << "safety = " << safety << endl;
|
||||
audio_sched -> setSafetyMargin ( FG_SOUND_SAFETY_MULT * safety ) ;
|
||||
|
||||
if ( !audio_sched->not_working() )
|
||||
audio_sched -> update();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FGSoundMgr::pause ()
|
||||
{
|
||||
audio_sched->pauseSample(0, 0);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FGSoundMgr::resume ()
|
||||
{
|
||||
audio_sched->resumeSample(0, 0);
|
||||
}
|
||||
|
||||
|
||||
// add a sound effect, return true if successful
|
||||
bool FGSoundMgr::add( FGSimpleSound *sound, const string& refname ) {
|
||||
|
||||
sound_map_iterator sound_it = sounds.find( refname );
|
||||
if ( sound_it != sounds.end() ) {
|
||||
// sound already exists
|
||||
return false;
|
||||
}
|
||||
|
||||
sample_map_iterator sample_it = samples.find( refname );
|
||||
if ( sample_it != samples.end() ) {
|
||||
// this sound has existed in the past and it's sample is still
|
||||
// here, delete the sample so we can replace it.
|
||||
samples.erase( sample_it );
|
||||
}
|
||||
|
||||
sample_ref *sr = new sample_ref;
|
||||
|
||||
sr->n=1;
|
||||
sr->sample = sound->get_sample();
|
||||
samples[refname] = sr;
|
||||
|
||||
sounds[refname] = sound;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// add a sound from a file, return the sample if successful, else return NULL
|
||||
FGSimpleSound *FGSoundMgr::add( const string& refname, const string &file ) {
|
||||
FGSimpleSound *sound;
|
||||
|
||||
if (file.empty())
|
||||
return NULL;
|
||||
|
||||
sample_map_iterator it = samples.find(file);
|
||||
if (it == samples.end()) {
|
||||
sound = new FGSimpleSound(file);
|
||||
sounds[refname] = sound;
|
||||
|
||||
sample_ref *sr = new sample_ref;
|
||||
|
||||
sr->n=1;
|
||||
sr->sample = sound->get_sample();
|
||||
samples[file] = sr;
|
||||
|
||||
} else {
|
||||
sample_ref *sr = it->second;
|
||||
|
||||
sr->n++;
|
||||
sound =
|
||||
new FGSimpleSound(sr->sample->getBuffer(), sr->sample->getLength());
|
||||
sounds[refname] = sound;
|
||||
|
||||
}
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
// remove a sound effect, return true if successful
|
||||
bool FGSoundMgr::remove( const string& refname ) {
|
||||
|
||||
sound_map_iterator it = sounds.find( refname );
|
||||
if ( it != sounds.end() ) {
|
||||
// first stop the sound from playing (so we don't bomb the
|
||||
// audio scheduler)
|
||||
FGSimpleSound *sample = it->second;
|
||||
|
||||
// cout << "Playing " << sample->get_sample()->getPlayCount()
|
||||
// << " instances!" << endl;
|
||||
|
||||
audio_sched->stopSample( sample->get_sample() );
|
||||
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
|
||||
NULL,
|
||||
SL_PITCH_ENVELOPE );
|
||||
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 1,
|
||||
NULL,
|
||||
SL_VOLUME_ENVELOPE );
|
||||
|
||||
// must call audio_sched->update() after stopping the sound
|
||||
// but before deleting it.
|
||||
audio_sched -> update();
|
||||
// cout << "Still playing " << sample->get_sample()->getPlayCount()
|
||||
// << " instances!" << endl;
|
||||
|
||||
//
|
||||
// FIXME:
|
||||
// Due to the change in the sound manager, samples live
|
||||
// until the sound manager gets removed.
|
||||
//
|
||||
// delete sample;
|
||||
sounds.erase( it );
|
||||
|
||||
// cout << "sndmgr: removed -> " << refname << endl;
|
||||
return true;
|
||||
} else {
|
||||
// cout << "sndmgr: failed remove -> " << refname << endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// return true of the specified sound exists in the sound manager system
|
||||
bool FGSoundMgr::exists( const string& refname ) {
|
||||
sound_map_iterator it = sounds.find( refname );
|
||||
if ( it != sounds.end() ) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// return a pointer to the FGSimpleSound if the specified sound exists
|
||||
// in the sound manager system, otherwise return NULL
|
||||
FGSimpleSound *FGSoundMgr::find( const string& refname ) {
|
||||
sound_map_iterator it = sounds.find( refname );
|
||||
if ( it != sounds.end() ) {
|
||||
return it->second;
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// tell the scheduler to play the indexed sample in a continuous
|
||||
// loop
|
||||
bool FGSoundMgr::play_looped( const string& refname ) {
|
||||
FGSimpleSound *sample;
|
||||
|
||||
if ((sample = find( refname )) == NULL)
|
||||
return false;
|
||||
|
||||
sample->play(audio_sched, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// tell the scheduler to play the indexed sample once
|
||||
bool FGSoundMgr::play_once( const string& refname ) {
|
||||
FGSimpleSound *sample;
|
||||
|
||||
if ((sample = find( refname )) == NULL)
|
||||
return false;
|
||||
|
||||
sample->play(audio_sched, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// return true of the specified sound is currently being played
|
||||
bool FGSoundMgr::is_playing( const string& refname ) {
|
||||
FGSimpleSound *sample;
|
||||
|
||||
if ((sample = find( refname )) == NULL)
|
||||
return false;
|
||||
|
||||
return (sample->get_sample()->getPlayCount() > 0 );
|
||||
}
|
||||
|
||||
|
||||
// immediate stop playing the sound
|
||||
bool FGSoundMgr::stop( const string& refname ) {
|
||||
FGSimpleSound *sample;
|
||||
|
||||
if ((sample = find( refname )) == NULL)
|
||||
return false;
|
||||
|
||||
audio_sched->stopSample( sample->get_sample() );
|
||||
return true;
|
||||
}
|
|
@ -1,203 +0,0 @@
|
|||
// soundmgr.hxx -- Sound effect management class
|
||||
//
|
||||
// Sound manager initially written by David Findlay
|
||||
// <david_j_findlay@yahoo.com.au> 2001
|
||||
//
|
||||
// C++-ified by Curtis Olson, started March 2001.
|
||||
//
|
||||
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SOUNDMGR_HXX
|
||||
#define _SOUNDMGR_HXX
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include STL_STRING
|
||||
#include <map>
|
||||
|
||||
#include <plib/sl.h>
|
||||
#include <plib/sm.h>
|
||||
|
||||
#include <simgear/timing/timestamp.hxx>
|
||||
|
||||
#include <Main/fgfs.hxx>
|
||||
|
||||
SG_USING_STD(map);
|
||||
SG_USING_STD(string);
|
||||
|
||||
|
||||
// manages everything we need to know for an individual sound sample
|
||||
class FGSimpleSound {
|
||||
|
||||
private:
|
||||
|
||||
slSample *sample;
|
||||
slEnvelope *pitch_envelope;
|
||||
slEnvelope *volume_envelope;
|
||||
double pitch;
|
||||
double volume;
|
||||
|
||||
public:
|
||||
|
||||
FGSimpleSound( string file );
|
||||
FGSimpleSound( unsigned char *buffer, int len );
|
||||
~FGSimpleSound();
|
||||
|
||||
void play( slScheduler *sched, bool looped );
|
||||
void stop( slScheduler *sched, bool quick = true );
|
||||
|
||||
inline void play_once( slScheduler *sched ) { play( sched, false); }
|
||||
inline void play_looped( slScheduler *sched ) { play( sched, true); }
|
||||
inline bool is_playing( ) {
|
||||
return ( sample->getPlayCount() > 0 );
|
||||
}
|
||||
|
||||
inline double get_pitch() const { return pitch; }
|
||||
inline void set_pitch( double p ) {
|
||||
pitch = p;
|
||||
pitch_envelope->setStep( 0, 0.01, pitch );
|
||||
}
|
||||
inline double get_volume() const { return volume; }
|
||||
inline void set_volume( double v ) {
|
||||
volume = v;
|
||||
volume_envelope->setStep( 0, 0.01, volume );
|
||||
}
|
||||
|
||||
inline slSample *get_sample() { return sample; }
|
||||
inline slEnvelope *get_pitch_envelope() { return pitch_envelope; }
|
||||
inline slEnvelope *get_volume_envelope() { return volume_envelope; }
|
||||
};
|
||||
|
||||
|
||||
typedef struct {
|
||||
int n;
|
||||
slSample *sample;
|
||||
} sample_ref;
|
||||
|
||||
typedef map < string, sample_ref * > sample_map;
|
||||
typedef sample_map::iterator sample_map_iterator;
|
||||
typedef sample_map::const_iterator const_sample_map_iterator;
|
||||
|
||||
|
||||
typedef map < string, FGSimpleSound * > sound_map;
|
||||
typedef sound_map::iterator sound_map_iterator;
|
||||
typedef sound_map::const_iterator const_sound_map_iterator;
|
||||
|
||||
|
||||
class FGSoundMgr : public FGSubsystem
|
||||
{
|
||||
|
||||
slScheduler *audio_sched;
|
||||
smMixer *audio_mixer;
|
||||
|
||||
sound_map sounds;
|
||||
sample_map samples;
|
||||
|
||||
double safety;
|
||||
|
||||
public:
|
||||
|
||||
FGSoundMgr();
|
||||
~FGSoundMgr();
|
||||
|
||||
|
||||
/**
|
||||
* (re) initialize the sound manager.
|
||||
*/
|
||||
void init();
|
||||
|
||||
|
||||
/**
|
||||
* Bind properties for the sound manager.
|
||||
*/
|
||||
void bind ();
|
||||
|
||||
|
||||
/**
|
||||
* Unbind properties for the sound manager.
|
||||
*/
|
||||
void unbind ();
|
||||
|
||||
|
||||
/**
|
||||
* Run the audio scheduler.
|
||||
*/
|
||||
void update(double dt);
|
||||
|
||||
|
||||
/**
|
||||
* Pause all sounds.
|
||||
*/
|
||||
void pause ();
|
||||
|
||||
|
||||
/**
|
||||
* Resume all sounds.
|
||||
*/
|
||||
void resume ();
|
||||
|
||||
|
||||
// is audio working?
|
||||
inline bool is_working() const { return !audio_sched->notWorking(); }
|
||||
|
||||
// reinitialize the sound manager
|
||||
inline void reinit() { init(); }
|
||||
|
||||
// add a sound effect, return true if successful
|
||||
bool add( FGSimpleSound *sound, const string& refname);
|
||||
|
||||
// add a sound file, return the sample if successful, else return NULL
|
||||
FGSimpleSound *add( const string& refname, const string& file = "" );
|
||||
|
||||
// remove a sound effect, return true if successful
|
||||
bool remove( const string& refname );
|
||||
|
||||
// return true of the specified sound exists in the sound manager system
|
||||
bool exists( const string& refname );
|
||||
|
||||
// return a pointer to the FGSimpleSound if the specified sound
|
||||
// exists in the sound manager system, otherwise return NULL
|
||||
FGSimpleSound *find( const string& refname );
|
||||
|
||||
// tell the scheduler to play the indexed sample in a continuous
|
||||
// loop
|
||||
bool play_looped( const string& refname );
|
||||
|
||||
// tell the scheduler to play the indexed sample once
|
||||
bool play_once( const string& refname );
|
||||
|
||||
// return true of the specified sound is currently being played
|
||||
bool is_playing( const string& refname );
|
||||
|
||||
// immediate stop playing the sound
|
||||
bool stop( const string& refname );
|
||||
|
||||
// return the audio scheduler
|
||||
inline slScheduler *get_scheduler( ) { return audio_sched; };
|
||||
};
|
||||
|
||||
|
||||
#endif // _SOUNDMGR_HXX
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue