From 5e37b24cdd4dc8bd98922ef77b90e69c64c88f1d Mon Sep 17 00:00:00 2001
From: curt <curt>
Date: Sat, 12 Jul 1997 03:50:20 +0000
Subject: [PATCH] Added an #include <Windows32/Base.h> to help compiling for
 Win32

---
 Main/GLUTkey.c | 11 +++++++++--
 Main/GLmain.c  | 12 +++++++++---
 Main/mesh2GL.c | 11 +++++++++--
 3 files changed, 27 insertions(+), 7 deletions(-)

diff --git a/Main/GLUTkey.c b/Main/GLUTkey.c
index 84c86f36d..27afa6176 100644
--- a/Main/GLUTkey.c
+++ b/Main/GLUTkey.c
@@ -27,6 +27,10 @@
 #include <math.h>
 #include <stdio.h>
 
+#ifdef __CYGWIN32__                                                  
+#  include <Windows32/Base.h>                     
+#endif
+
 #include <GL/glut.h>
 
 #include "GLUTkey.h"
@@ -156,9 +160,12 @@ void GLUTspecialkey(int k, int x, int y) {
 
 
 /* $Log$
-/* Revision 1.13  1997/06/25 15:39:46  curt
-/* Minor changes to compile with rsxnt/win32.
+/* Revision 1.14  1997/07/12 03:50:20  curt
+/* Added an #include <Windows32/Base.h> to help compiling for Win32
 /*
+ * Revision 1.13  1997/06/25 15:39:46  curt
+ * Minor changes to compile with rsxnt/win32.
+ *
  * Revision 1.12  1997/06/21 17:12:52  curt
  * Capitalized subdirectory names.
  *
diff --git a/Main/GLmain.c b/Main/GLmain.c
index d299528c7..10d5d40da 100644
--- a/Main/GLmain.c
+++ b/Main/GLmain.c
@@ -28,6 +28,9 @@
 #include <stdio.h>
 #include <stdlib.h>
 
+#ifdef __CYGWIN32__                                                  
+#  include <Windows32/Base.h>                     
+#endif
 
 #ifdef GLUT
     #include <GL/glut.h>
@@ -612,10 +615,13 @@ int main( int argc, char *argv[] ) {
 
 
 /* $Log$
-/* Revision 1.32  1997/07/11 03:23:18  curt
-/* Solved some scenery display/orientation problems.  Still have a positioning
-/* (or transformation?) problem.
+/* Revision 1.33  1997/07/12 03:50:20  curt
+/* Added an #include <Windows32/Base.h> to help compiling for Win32
 /*
+ * Revision 1.32  1997/07/11 03:23:18  curt
+ * Solved some scenery display/orientation problems.  Still have a positioning
+ * (or transformation?) problem.
+ *
  * Revision 1.31  1997/07/11 01:29:58  curt
  * More tweaking of terrian floor.
  *
diff --git a/Main/mesh2GL.c b/Main/mesh2GL.c
index 4b2d47265..b6f7106ca 100644
--- a/Main/mesh2GL.c
+++ b/Main/mesh2GL.c
@@ -24,6 +24,10 @@
  **************************************************************************/
 
 
+#ifdef __CYGWIN32__                                                  
+#  include <Windows32/Base.h>                     
+#endif
+
 #include <GL/glut.h>
 
 #include "../constants.h"
@@ -172,9 +176,12 @@ GLint mesh2GL(struct mesh *m) {
 
 
 /* $Log$
-/* Revision 1.31  1997/07/12 02:27:07  curt
-/* Looking at potential scenery transformation/coordinate system problems.
+/* Revision 1.32  1997/07/12 03:50:21  curt
+/* Added an #include <Windows32/Base.h> to help compiling for Win32
 /*
+ * Revision 1.31  1997/07/12 02:27:07  curt
+ * Looking at potential scenery transformation/coordinate system problems.
+ *
  * Revision 1.30  1997/07/11 03:23:18  curt
  * Solved some scenery display/orientation problems.  Still have a positioning
  * (or transformation?) problem.