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New in 0.54
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* More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
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Hotchkiss.)
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* Bug fixed that was causing odd display artifacts due to a degenerate
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fragment being created for every tile.
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* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
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invalid file descriptor.)
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New in 0.53
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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(tiberius@braemarinc.com)
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