Erik Hofman:
This patch fixes some bugs for correctly reporting un-updated configuration files, and adds support for a --language=<code> commandline option, overriding the language specified by the OS.
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5cf14e78c4
2 changed files with 55 additions and 17 deletions
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@ -477,6 +477,15 @@ void fgRenderFrame() {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
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/*
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glEnable( GL_TEXTURE_2D );
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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*/
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if ( _bcloud_orig ) {
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Point3D c = globals->get_scenery()->get_center();
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sgClouds3d->Set_Cloud_Orig( &c );
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@ -778,6 +787,19 @@ void fgRenderFrame() {
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glDisable( GL_FOG );
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glDisable( GL_LIGHTING );
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// cout << "drawing new clouds" << endl;
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ) ;
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/*
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glEnable( GL_TEXTURE_2D );
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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*/
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sgClouds3d->Draw((sgVec4 *)current__view->get_VIEW());
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glEnable( GL_FOG );
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glEnable( GL_LIGHTING );
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@ -1449,23 +1471,19 @@ int fgGlutInitEvents( void ) {
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}
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// Initialize the localization
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SGPropertyNode *fgInitLocale() {
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SGPropertyNode *fgInitLocale(const char *language) {
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SGPropertyNode *c_node = NULL, *d_node = NULL;
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SGPropertyNode *intl = fgGetNode("/sim/intl");
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//
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// Detect the current language
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//
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char *language = getenv("LANG");
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if (language == NULL) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to detect the current language" );
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language = "C";
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}
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SGPropertyNode *intl = fgGetNode("/sim/intl", "");
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SG_LOG(SG_GENERAL, SG_INFO, "Selected language: " << language );
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// localization not defined
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if (!intl)
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return NULL;
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//
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// Select the proper language from the list
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//
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vector<SGPropertyNode_ptr> locale = intl->getChildren("locale");
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for (unsigned int i = 0; i < locale.size(); i++) {
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@ -1479,6 +1497,9 @@ SGPropertyNode *fgInitLocale() {
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}
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}
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// No <locale> tags defined
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if (!c_node)
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return NULL;
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//
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// Load the default strings
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@ -1608,12 +1629,24 @@ int mainLoop( int argc, char **argv ) {
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}
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// Initialize the localization routines
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SGPropertyNode *locale = fgInitLocale();
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if (!locale)
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if (globals->get_locale() == NULL) {
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char *language = getenv("LANG");
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if (language == NULL) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to detect the language" );
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language = "C";
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}
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SGPropertyNode *locale = fgInitLocale(language);
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if (!locale) {
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cerr
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<< "Not internationalization settings specified in preferences.xml"
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<< endl;
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return false;
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}
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globals->set_locale( locale );
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}
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// Initialize the Window/Graphics environment.
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if( !fgGlutInit(&argc, argv) ) {
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@ -60,6 +60,9 @@
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#include "options.hxx"
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#include "viewmgr.hxx"
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// Hack: from main.cxx
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extern SGPropertyNode *fgInitLocale(const char *);
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SG_USING_STD(string);
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SG_USING_NAMESPACE(std);
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@ -601,6 +604,8 @@ parse_option (const string& arg)
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} else if ( (arg == "--verbose") || (arg == "-v") ) {
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// verbose help/usage request
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return(FG_OPTIONS_VERBOSE_HELP);
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} else if ( arg.find( "--language=") == 0 ) {
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globals->set_locale( fgInitLocale( arg.substr( 11 ).c_str() ) );
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} else if ( arg == "--disable-game-mode") {
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fgSetBool("/sim/startup/game-mode", false);
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} else if ( arg == "--enable-game-mode" ) {
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@ -1147,7 +1152,7 @@ fgParseOptions (const string& path) {
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}
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if ( parse_option( line ) == FG_OPTIONS_ERROR ) {
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cout << endl << "Config file parse error: " << path << " '"
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cerr << endl << "Config file parse error: " << path << " '"
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<< line << "'" << endl;
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fgUsage();
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exit(-1);
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@ -1268,7 +1273,7 @@ void fgShowAircraft(void) {
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dirp = ulOpenDir(path.c_str());
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if (dirp == NULL) {
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cout << "Unable to open aircraft directory." << endl;
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cerr << "Unable to open aircraft directory." << endl;
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exit(-1);
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}
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