Sync. with JSBSim CVS again. This fixes some small issues.
This commit is contained in:
parent
25ac349fe4
commit
5c685b34de
18 changed files with 93 additions and 52 deletions
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@ -50,12 +50,12 @@ static const char *IdHdr = ID_ELECTRIC;
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGElectric::FGElectric(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
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FGElectric::FGElectric(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number)
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: FGEngine(exec, engine_number)
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{
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string token;
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Type = etElectric;
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EngineNumber = 0;
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PowerWatts = 745.7;
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hptowatts = 745.7;
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@ -74,7 +74,7 @@ class FGElectric : public FGEngine
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{
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public:
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/// Constructor
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FGElectric(FGFDMExec* exec, FGConfigFile* Eng_cfg);
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FGElectric(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number);
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/// Destructor
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~FGElectric();
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@ -68,7 +68,7 @@ CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGEngine::FGEngine(FGFDMExec* exec)
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FGEngine::FGEngine(FGFDMExec* exec, int engine_number) : EngineNumber(engine_number)
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{
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Name = "";
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Type = etUnknown;
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@ -84,7 +84,6 @@ FGEngine::FGEngine(FGFDMExec* exec)
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FuelNeed = OxidizerNeed = 0.0;
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Starved = Running = Cranking = false;
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PctPower = 0.0;
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EngineNumber = -1;
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TrimMode = false;
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FuelFlow_gph = 0.0;
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FuelFlow_pph = 0.0;
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@ -107,7 +107,7 @@ CLASS DECLARATION
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class FGEngine : public FGJSBBase
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{
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public:
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FGEngine(FGFDMExec* exec);
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FGEngine(FGFDMExec* exec, int engine_number);
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virtual ~FGEngine();
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enum EngineType {etUnknown, etRocket, etPiston, etTurbine, etElectric};
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@ -164,9 +164,6 @@ public:
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/// Sets engine placement information
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virtual void SetPlacement(double x, double y, double z, double pitch, double yaw);
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/// Sets the engine number
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virtual void SetEngineNumber(int nn) {EngineNumber = nn;}
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virtual double GetPowerAvailable(void) {return 0.0;};
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virtual bool GetTrimMode(void) {return TrimMode;}
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@ -184,6 +181,7 @@ public:
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protected:
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FGPropertyManager* PropertyManager;
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string Name;
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const int EngineNumber;
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EngineType Type;
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double X, Y, Z;
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double EnginePitch;
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@ -199,7 +197,6 @@ protected:
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double FuelNeed;
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double OxidizerNeed;
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double PctPower;
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int EngineNumber;
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bool Starter;
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bool Starved;
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bool Running;
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@ -747,7 +747,6 @@ void FGFCS::bindModel(void)
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unsigned i;
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char tmp[80];
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for (i=0; i<ThrottleCmd.size(); i++) {
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snprintf(tmp,80,"fcs/throttle-cmd-norm[%u]",i);
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PropertyManager->Tie( tmp,this,i,
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@ -384,18 +384,22 @@ vector <string> FGFDMExec::EnumerateFDMs(void)
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string model)
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bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string model,
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bool addModelToPath)
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{
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FGFDMExec::AircraftPath = AircraftPath;
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FGFDMExec::EnginePath = EnginePath;
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return LoadModel(model);
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return LoadModel(model, addModelToPath);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGFDMExec::LoadModel(string model)
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bool FGFDMExec::LoadModel(string model, bool addModelToPath)
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{
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bool result = true;
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string token;
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string aircraftCfgFileName;
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@ -406,10 +410,13 @@ bool FGFDMExec::LoadModel(string model)
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return false;
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}
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aircraftCfgFileName = AircraftPath;
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# ifndef macintosh
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aircraftCfgFileName = AircraftPath + "/" + model + ".xml";
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if (addModelToPath) aircraftCfgFileName += "/" + model;
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aircraftCfgFileName += "/" + model + ".xml";
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# else
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aircraftCfgFileName = AircraftPath + ";" + model + ".xml";
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if (addModelToPath) aircraftCfgFileName += ";" + model;
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aircraftCfgFileName += ";" + model + ".xml";
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# endif
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FGConfigFile AC_cfg(aircraftCfgFileName);
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@ -152,8 +152,11 @@ public:
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be looked for in the directory specified in the AircraftPath variable,
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and in turn under the directory with the same name as the model. For
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instance: "aircraft/x15/x15.xml"
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@param addModelToPath set to true to add the model name to the
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AircraftPath, defaults to true
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@return true if successful*/
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bool LoadModel(string AircraftPath, string EnginePath, string model);
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bool LoadModel(string AircraftPath, string EnginePath, string model,
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bool addModelToPath = true);
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/** Loads an aircraft model. The paths to the aircraft and engine
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@ -163,8 +166,10 @@ public:
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be looked for in the directory specified in the AircraftPath variable,
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and in turn under the directory with the same name as the model. For
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instance: "aircraft/x15/x15.xml"
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@param addModelToPath set to true to add the model name to the
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AircraftPath, defaults to true
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@return true if successful*/
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bool LoadModel(string model);
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bool LoadModel(string model, bool addModelToPath = true);
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/** Sets the path to the engine config file directories.
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@ -199,7 +199,6 @@ public:
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return celsius * 1.8 + 32.0;
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}
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/** Finite precision comparison.
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@param a first value to compare
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@param b second value to compare
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@ -353,9 +353,9 @@ FGColumnVector3& FGLGear::Force(void)
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if (RollingWhlVel == 0.0 && SideWhlVel == 0.0) {
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WheelSlip = 0.0;
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} else if (fabs(RollingWhlVel) < 1.0) {
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WheelSlip = 0.05*radtodeg*atan2(SideWhlVel, RollingWhlVel) + 0.95*WheelSlip;
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WheelSlip = 0.05*radtodeg*atan2(SideWhlVel, fabs(RollingWhlVel)) + 0.95*WheelSlip;
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} else {
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WheelSlip = radtodeg*atan2(SideWhlVel, RollingWhlVel);
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WheelSlip = radtodeg*atan2(SideWhlVel, fabs(RollingWhlVel));
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}
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/*
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double maxdeltaSlip = 0.5*deltaT;
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@ -54,7 +54,8 @@ static const char *IdHdr = ID_PISTON;
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec),
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number)
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: FGEngine(exec, engine_number),
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R_air(287.3),
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rho_fuel(800), // estimate
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calorific_value_fuel(47.3e6),
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@ -65,7 +66,6 @@ FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec),
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Type = etPiston;
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crank_counter = 0;
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EngineNumber = 0;
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OilTemp_degK = 298;
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MinManifoldPressure_inHg = 6.5;
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MaxManifoldPressure_inHg = 28.5;
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@ -142,7 +142,7 @@ class FGPiston : public FGEngine
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{
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public:
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/// Constructor
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FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg);
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FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number);
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/// Destructor
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~FGPiston();
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@ -231,20 +231,20 @@ bool FGPropulsion::Load(FGConfigFile* AC_cfg)
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ThrottleAdded = true;
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if (engType == "FG_ROCKET") {
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Engines.push_back(new FGRocket(FDMExec, Cfg_ptr));
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Engines.push_back(new FGRocket(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_PISTON") {
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Engines.push_back(new FGPiston(FDMExec, Cfg_ptr));
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Engines.push_back(new FGPiston(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_TURBINE") {
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Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr));
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Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_SIMTURBINE") {
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cerr << endl;
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cerr << "The FG_SIMTURBINE engine type has been renamed to FG_TURBINE." << endl;
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cerr << "To fix this problem, simply replace the FG_SIMTURBINE name " << endl;
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cerr << "in your engine file to FG_TURBINE." << endl;
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cerr << endl;
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Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr));
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Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_ELECTRIC") {
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Engines.push_back(new FGElectric(FDMExec, Cfg_ptr));
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Engines.push_back(new FGElectric(FDMExec, Cfg_ptr, numEngines));
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} else {
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cerr << fgred << " Unrecognized engine type: " << underon << engType
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<< underoff << " found in config file." << fgdef << endl;
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}
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Engines[numEngines]->SetPlacement(xLoc, yLoc, zLoc, Pitch, Yaw);
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Engines[numEngines]->SetEngineNumber(numEngines);
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numEngines++;
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} else {
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if (firstime) firstime = false;
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else PropulsionStrings += ", ";
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PropulsionStrings += Engines[i]->GetEngineLabels() + ", ";
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PropulsionStrings += Engines[i]->GetEngineLabels();
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}
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return PropulsionStrings;
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if (firstime) firstime = false;
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else PropulsionValues += ", ";
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PropulsionValues += Engines[i]->GetEngineValues() + ", ";
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PropulsionValues += Engines[i]->GetEngineValues();
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}
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return PropulsionValues;
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@ -51,7 +51,8 @@ static const char *IdHdr = ID_ROCKET;
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
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FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number)
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: FGEngine(exec, engine_number)
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{
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string token;
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Debug(0);
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EngineNumber = 0;
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Type = etRocket;
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Flameout = false;
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@ -105,6 +105,10 @@ double FGRocket::Calculate(void)
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} else {
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PctPower = Throttle / MaxThrottle;
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PC = maxPC*PctPower * (1.0 + Variance * ((double)rand()/(double)RAND_MAX - 0.5));
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// The Cf (below) is CF from Eqn. 3-30, "Rocket Propulsion Elements", Fifth Edition,
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// George P. Sutton. Note that the thruster function GetPowerRequired() might
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// be better called GetResistance() or something; this function returns the
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// nozzle exit pressure.
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Cf = sqrt(kFactor*(1 - pow(Thruster->GetPowerRequired()/(PC), (SHR-1)/SHR)));
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Flameout = false;
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}
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@ -103,8 +103,9 @@ class FGRocket : public FGEngine
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public:
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/** Constructor.
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@param exec pointer to JSBSim parent object, the FDM Executive.
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@param Eng_cfg pointer to the config file object. */
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FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg);
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@param Eng_cfg pointer to the config file object.
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@param engine_number engine number */
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FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number);
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/** Destructor */
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~FGRocket(void);
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@ -54,7 +54,8 @@ CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGTurbine::FGTurbine(FGFDMExec* exec, FGConfigFile* cfg) : FGEngine(exec)
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FGTurbine::FGTurbine(FGFDMExec* exec, FGConfigFile* cfg, int engine_number)
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: FGEngine(exec, engine_number)
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{
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SetDefaults();
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@ -66,6 +67,7 @@ FGTurbine::FGTurbine(FGFDMExec* exec, FGConfigFile* cfg) : FGEngine(exec)
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FGTurbine::~FGTurbine()
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{
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unbind();
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Debug(1);
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}
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NozzlePosition = Seek(&NozzlePosition, 1.0, 0.8, 0.8);
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}
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if ((AugmentCmd > 0.0) && (AugMethod == 2)) {
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if (AugMethod == 2) {
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if (AugmentCmd > 0.0) {
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Augmentation = true;
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double tdiff = (MaxThrust * ThrustTables[2]->TotalValue()) - thrust;
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thrust += (tdiff * AugmentCmd);
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} else {
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Augmentation = false;
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}
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}
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if ((Injected == 1) && Injection)
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thrust = thrust * ThrustTables[3]->TotalValue();
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OilTemp_degK = (Auxiliary->GetTotalTemperature() - 491.69) * 0.5555556 + 273.0;
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IdleFF = pow(MilThrust, 0.2) * 107.0; // just an estimate
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bindmodel();
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return true;
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}
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@ -431,6 +436,30 @@ string FGTurbine::GetEngineValues(void)
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return buf.str();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGTurbine::bindmodel()
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{
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char property_name[80];
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snprintf(property_name, 80, "propulsion/n1[%u]", EngineNumber);
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PropertyManager->Tie( property_name, &N1);
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snprintf(property_name, 80, "propulsion/n2[%u]", EngineNumber);
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PropertyManager->Tie( property_name, &N2);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGTurbine::unbind()
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{
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char property_name[80];
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snprintf(property_name, 80, "propulsion/n1[%u]", EngineNumber);
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PropertyManager->Untie(property_name);
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snprintf(property_name, 80, "propulsion/n2[%u]", EngineNumber);
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PropertyManager->Untie(property_name);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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@ -139,8 +139,9 @@ class FGTurbine : public FGEngine
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public:
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/** Constructor
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@param Executive pointer to executive structure
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@param Eng_cfg pointer to engine config file instance */
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FGTurbine(FGFDMExec* Executive, FGConfigFile* Eng_cfg);
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@param Eng_cfg pointer to engine config file instance
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@param engine_number engine number*/
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FGTurbine(FGFDMExec* Executive, FGConfigFile* Eng_cfg, int engine_number);
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/// Destructor
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~FGTurbine();
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@ -241,6 +242,8 @@ private:
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void SetDefaults(void);
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bool Load(FGConfigFile *ENG_cfg);
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void bindmodel(void);
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void unbind(void);
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void Debug(int from);
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};
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@ -133,7 +133,7 @@ FGJSBsim::FGJSBsim( double dt )
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result = fdmex->LoadModel( aircraft_path.str(),
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engine_path.str(),
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fgGetString("/sim/aero") );
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fgGetString("/sim/aero"), false );
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if (result) {
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SG_LOG( SG_FLIGHT, SG_INFO, " loaded aero.");
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@ -165,7 +165,6 @@ bool FGFilter::Run(void)
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} else if (Trigger != 0) {
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test = Trigger->getIntValue();
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if (test < 0) {
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Output = PreviousOutput1 = PreviousOutput2 = 0.0;
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Input = PreviousInput1 = PreviousInput2 = 0.0;
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} else {
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Output = PreviousOutput1 = PreviousOutput2 = 0.0;
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