Merge branch 'next' of git@gitorious.org:fg/flightgear into next
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commit
5c5c52cb9c
1 changed files with 5 additions and 6 deletions
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@ -1390,7 +1390,6 @@ bool fgInitSubsystems() {
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if ( globals->get_tile_mgr()->init() ) {
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if ( globals->get_tile_mgr()->init() ) {
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// Load the local scenery data
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// Load the local scenery data
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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globals->get_tile_mgr()->update( visibility_meters );
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globals->get_tile_mgr()->update( visibility_meters );
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} else {
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} else {
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SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" );
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SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" );
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@ -1474,7 +1473,7 @@ bool fgInitSubsystems() {
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// Initialize the lighting subsystem.
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// Initialize the lighting subsystem.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("lighting", new FGLight);
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globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// Initialize the 2D cloud subsystem.
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// Initialize the 2D cloud subsystem.
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@ -1485,7 +1484,7 @@ bool fgInitSubsystems() {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Initialize the sound-effects subsystem.
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// Initialize the sound-effects subsystem.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("voice", new FGVoiceMgr);
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globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
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#endif
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#endif
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -1509,14 +1508,14 @@ bool fgInitSubsystems() {
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// Initialise the AI Model Manager
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// Initialise the AI Model Manager
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
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SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
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globals->add_subsystem("ai_model", new FGAIManager);
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globals->add_subsystem("ai_model", new FGAIManager, SGSubsystemMgr::POST_FDM);
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globals->add_subsystem("submodel_mgr", new FGSubmodelMgr);
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globals->add_subsystem("submodel_mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
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// It's probably a good idea to initialize the top level traffic manager
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// It's probably a good idea to initialize the top level traffic manager
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// After the AI and ATC systems have been initialized properly.
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// After the AI and ATC systems have been initialized properly.
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// AI Traffic manager
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// AI Traffic manager
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globals->add_subsystem("Traffic Manager", new FGTrafficManager);
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globals->add_subsystem("Traffic Manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
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if( fgCockpitInit()) {
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if( fgCockpitInit()) {
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