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Working on sorting by, and rendering by material properties.

This commit is contained in:
curt 1998-06-05 22:39:53 +00:00
parent 22dd9999a8
commit 5c10725624
5 changed files with 200 additions and 10 deletions

View file

@ -40,6 +40,10 @@
#include "material.hxx" #include "material.hxx"
// global material management class
fgMATERIAL_MGR material_mgr;
// Constructor // Constructor
fgMATERIAL::fgMATERIAL ( void ) { fgMATERIAL::fgMATERIAL ( void ) {
} }
@ -64,8 +68,11 @@ fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
// Load a library of material properties // Load a library of material properties
int fgMATERIAL_MGR::load_lib ( void ) { int fgMATERIAL_MGR::load_lib ( void ) {
fgMATERIAL m;
fgOPTIONS *o; fgOPTIONS *o;
char material_name[256];
char path[256], fgpath[256]; char path[256], fgpath[256];
char line[256], *line_ptr;
fgFile f; fgFile f;
o = &current_options; o = &current_options;
@ -86,18 +93,123 @@ int fgMATERIAL_MGR::load_lib ( void ) {
} }
} }
while ( fggets(f, line, 250) != NULL ) {
// printf("%s", line);
// strip leading white space
line_ptr = line;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
if ( line_ptr[0] == '#' ) {
// ignore lines that start with '#'
} else if ( line_ptr[0] == '\n' ) {
// ignore blank lines
} else if ( strstr(line_ptr, "{") ) {
// start of record
m.ambient[0] = m.ambient[1] = m.ambient[2] = m.ambient[3] = 0.0;
m.diffuse[0] = m.diffuse[1] = m.diffuse[2] = m.diffuse[3] = 0.0;
m.specular[0] = m.specular[1] = m.specular[2] = m.specular[3] = 0.0;
m.emissive[0] = m.emissive[1] = m.emissive[2] = m.emissive[3] = 0.0;
material_name[0] = '\0';
sscanf(line_ptr, "%s", material_name);
if ( ! strlen(material_name) ) {
fgPrintf( FG_TERRAIN, FG_INFO, "Bad material name in '%s'\n",
line );
}
printf(" Loading material = %s\n", material_name);
} else if ( strncmp(line_ptr, "texture", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
// printf("texture name = %s\n", line_ptr);
sscanf(line_ptr, "%s\n", m.texture_name);
} else if ( strncmp(line_ptr, "ambient", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.ambient[0], &m.ambient[1], &m.ambient[2], &m.ambient[3]);
} else if ( strncmp(line_ptr, "diffuse", 7) == 0 ) {
line_ptr += 7;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.diffuse[0], &m.diffuse[1], &m.diffuse[2], &m.diffuse[3]);
} else if ( strncmp(line_ptr, "specular", 8) == 0 ) {
line_ptr += 8;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.specular[0], &m.specular[1],
&m.specular[2], &m.specular[3]);
} else if ( strncmp(line_ptr, "emissive", 8) == 0 ) {
line_ptr += 8;
while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ||
(line_ptr[0] == '=') ) &&
(line_ptr[0] != '\n') ) {
line_ptr++;
}
sscanf( line_ptr, "%f %f %f %f",
&m.emissive[0], &m.emissive[1],
&m.emissive[2], &m.emissive[3]);
} else if ( line_ptr[0] == '}' ) {
// end of record, lets add this one to the list
material_mgr.material_map[material_name] = m;
} else {
fgPrintf(FG_TERRAIN, FG_INFO,
"Unknown line in material properties file\n");
}
}
fgclose(f); fgclose(f);
return(1); return(1);
} }
// Initialize the transient list of fragments for each material property
void fgMATERIAL_MGR::init_transient_material_lists( void ) {
map < string, fgMATERIAL, less<string> > :: iterator mapcurrent =
material_mgr.material_map.begin();
map < string, fgMATERIAL, less<string> > :: iterator maplast =
material_mgr.material_map.end();
while ( mapcurrent != maplast ) {
// (char *)key = (*mapcurrent).first;
// (fgMATERIAL)value = (*mapcurrent).second;
(*mapcurrent).second.list_size = 0;
*mapcurrent++;
}
}
// Destructor // Destructor
fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) { fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
} }
// $Log$ // $Log$
// Revision 1.3 1998/06/05 22:39:53 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.2 1998/06/01 17:56:20 curt // Revision 1.2 1998/06/01 17:56:20 curt
// Incremental additions to material.cxx (not fully functional) // Incremental additions to material.cxx (not fully functional)
// Tweaked vfc_ratio math to avoid divide by zero. // Tweaked vfc_ratio math to avoid divide by zero.

View file

@ -54,9 +54,11 @@
class fgMATERIAL { class fgMATERIAL {
public: public:
// file name of texture
char texture_name[256];
// material properties // material properties
GLfloat ambient[4], diffuse[4], specular[4]; GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
GLint texture_ptr; GLint texture_ptr;
// transient list of objects with this material type (used for sorting // transient list of objects with this material type (used for sorting
@ -82,7 +84,7 @@ class fgMATERIAL_MGR {
public: public:
// associative array of materials // associative array of materials
map < string, fgMATERIAL, less<string> > materials; map < string, fgMATERIAL, less<string> > material_map;
// Constructor // Constructor
fgMATERIAL_MGR ( void ); fgMATERIAL_MGR ( void );
@ -90,15 +92,25 @@ public:
// Load a library of material properties // Load a library of material properties
int load_lib ( void ); int load_lib ( void );
// Initialize the transient list of fragments for each material property
void init_transient_material_lists( void );
// Destructor // Destructor
~fgMATERIAL_MGR ( void ); ~fgMATERIAL_MGR ( void );
}; };
// global material management class
extern fgMATERIAL_MGR material_mgr;
#endif // _MATERIAL_HXX #endif // _MATERIAL_HXX
// $Log$ // $Log$
// Revision 1.4 1998/06/05 22:39:53 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.3 1998/06/03 00:47:50 curt // Revision 1.3 1998/06/03 00:47:50 curt
// No .h for STL includes. // No .h for STL includes.
// Minor view culling optimizations. // Minor view culling optimizations.

View file

@ -35,6 +35,9 @@
#include <GL/glut.h> #include <GL/glut.h>
#include <XGL/xgl.h> #include <XGL/xgl.h>
#include <map> // STL
#include <string> // Standard C++ library
#include <Debug/fg_debug.h> #include <Debug/fg_debug.h>
#include <Include/fg_constants.h> #include <Include/fg_constants.h>
#include <Include/fg_zlib.h> #include <Include/fg_zlib.h>
@ -43,6 +46,7 @@
#include <Math/fg_random.h> #include <Math/fg_random.h>
#include <Math/polar3d.h> #include <Math/polar3d.h>
#include "material.hxx"
#include "obj.hxx" #include "obj.hxx"
#include "scenery.hxx" #include "scenery.hxx"
#include "tile.hxx" #include "tile.hxx"
@ -147,6 +151,7 @@ int fgObjLoad(char *path, fgTILE *tile) {
sscanf(line, "bs %lf %lf %lf %lf\n", sscanf(line, "bs %lf %lf %lf %lf\n",
&fragment.center.x, &fragment.center.y, &fragment.center.z, &fragment.center.x, &fragment.center.y, &fragment.center.z,
&fragment.bounding_radius); &fragment.bounding_radius);
fragment.tile_center = tile->center;
} else if ( strncmp(line, "v ", 2) == 0 ) { } else if ( strncmp(line, "v ", 2) == 0 ) {
// node (vertex) // node (vertex)
if ( ncount < MAXNODES ) { if ( ncount < MAXNODES ) {
@ -196,6 +201,18 @@ int fgObjLoad(char *path, fgTILE *tile) {
// scan the material line // scan the material line
sscanf(line, "usemtl %s\n", material); sscanf(line, "usemtl %s\n", material);
// find this material in the properties list
map < string, fgMATERIAL, less<string> > :: iterator myfind =
material_mgr.material_map.find(material);
if ( myfind == material_mgr.material_map.end() ) {
fgPrintf( FG_TERRAIN, FG_ALERT,
"Ack! unknown usemtl name = %s in %s\n",
material, path);
} else {
(fgMATERIAL *)fragment.material_ptr = &(*myfind).second;
}
} else if ( line[0] == 't' ) { } else if ( line[0] == 't' ) {
// start a new triangle strip // start a new triangle strip
@ -406,6 +423,9 @@ int fgObjLoad(char *path, fgTILE *tile) {
// $Log$ // $Log$
// Revision 1.9 1998/06/05 22:39:54 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.8 1998/06/05 18:19:18 curt // Revision 1.8 1998/06/05 18:19:18 curt
// Recognize file, file.gz, and file.obj as scenery object files. // Recognize file, file.gz, and file.obj as scenery object files.
// //

View file

@ -51,13 +51,15 @@
class fgFRAGMENT { class fgFRAGMENT {
public: public:
// positional data for this object fragment
fgCartesianPoint3d tile_center;
// culling data for this object fragment (fine grain culling) // culling data for this object fragment (fine grain culling)
fgCartesianPoint3d center; fgCartesianPoint3d center;
double bounding_radius; double bounding_radius;
// material property pointer // material property pointer
int material_ptr; void *material_ptr;
// OpenGL display list for fragment data // OpenGL display list for fragment data
GLint display_list; GLint display_list;
@ -99,6 +101,9 @@ public:
// $Log$ // $Log$
// Revision 1.3 1998/06/05 22:39:54 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.2 1998/06/03 00:47:50 curt // Revision 1.2 1998/06/03 00:47:50 curt
// No .h for STL includes. // No .h for STL includes.
// Minor view culling optimizations. // Minor view culling optimizations.

View file

@ -35,10 +35,6 @@
#include <Aircraft/aircraft.h> #include <Aircraft/aircraft.h>
#include <Scenery/obj.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilecache.hxx>
#include <Bucket/bucketutils.h> #include <Bucket/bucketutils.h>
#include <Debug/fg_debug.h> #include <Debug/fg_debug.h>
#include <Include/fg_constants.h> #include <Include/fg_constants.h>
@ -47,6 +43,11 @@
#include <Main/views.hxx> #include <Main/views.hxx>
#include <Math/mat3.h> #include <Math/mat3.h>
#include "material.hxx"
#include "obj.hxx"
#include "scenery.hxx"
#include "tilecache.hxx"
#define FG_LOCAL_X_Y 81 // max(o->tile_diameter) ** 2 #define FG_LOCAL_X_Y 81 // max(o->tile_diameter) ** 2
@ -59,6 +60,10 @@ int tiles[FG_LOCAL_X_Y];
// Initialize the Tile Manager subsystem // Initialize the Tile Manager subsystem
int fgTileMgrInit( void ) { int fgTileMgrInit( void ) {
fgPrintf( FG_TERRAIN, FG_INFO, "Initializing Tile Manager subsystem.\n"); fgPrintf( FG_TERRAIN, FG_INFO, "Initializing Tile Manager subsystem.\n");
// load default material library
material_mgr.load_lib();
return 1; return 1;
} }
@ -295,11 +300,12 @@ void fgTileMgrRender( void ) {
fgTILE *t; fgTILE *t;
fgVIEW *v; fgVIEW *v;
struct fgBUCKET p; struct fgBUCKET p;
fgCartesianPoint3d offset; fgCartesianPoint3d offset, last_center;
fgFRAGMENT fragment; fgFRAGMENT fragment, *frag_ptr;
fgMATERIAL *mtl_ptr;
list < fgFRAGMENT > :: iterator current; list < fgFRAGMENT > :: iterator current;
list < fgFRAGMENT > :: iterator last; list < fgFRAGMENT > :: iterator last;
int i; int i, size;
int index; int index;
int culled = 0; int culled = 0;
int drawn = 0; int drawn = 0;
@ -319,6 +325,10 @@ void fgTileMgrRender( void ) {
FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) ); p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
// initialize the transient per-material fragment lists
material_mgr.init_transient_material_lists();
// traverse the potentially viewable tile list
for ( i = 0; i < (o->tile_diameter * o->tile_diameter); i++ ) { for ( i = 0; i < (o->tile_diameter * o->tile_diameter); i++ ) {
index = tiles[i]; index = tiles[i];
// fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index); // fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index);
@ -350,6 +360,14 @@ void fgTileMgrRender( void ) {
offset.z = fragment.center.z - scenery.center.z; offset.z = fragment.center.z - scenery.center.z;
if ( viewable(&offset, fragment.bounding_radius * 2) ) { if ( viewable(&offset, fragment.bounding_radius * 2) ) {
// add to transient per-material property fragment list
mtl_ptr = (fgMATERIAL *)(fragment.material_ptr);
// printf(" lookup = %s\n", mtl_ptr->texture_name);
if ( mtl_ptr->list_size < FG_MAX_MATERIAL_FRAGS ) {
mtl_ptr->list[mtl_ptr->list_size] = &fragment;
(mtl_ptr->list_size)++;
}
xglCallList(fragment.display_list); xglCallList(fragment.display_list);
drawn++; drawn++;
} else { } else {
@ -374,10 +392,33 @@ void fgTileMgrRender( void ) {
} }
// printf("drawn = %d culled = %d saved = %.2f\n", drawn, culled, // printf("drawn = %d culled = %d saved = %.2f\n", drawn, culled,
// v->vfc_ratio); // v->vfc_ratio);
// traverse the transient per-material fragment lists and render
// out all fragments for each material property.
map < string, fgMATERIAL, less<string> > :: iterator mapcurrent =
material_mgr.material_map.begin();
map < string, fgMATERIAL, less<string> > :: iterator maplast =
material_mgr.material_map.end();
while ( mapcurrent != maplast ) {
// (char *)key = (*mapcurrent).first;
// (fgMATERIAL)value = (*mapcurrent).second;
size = (*mapcurrent).second.list_size;
for ( i = 0; i < size; i++ ) {
// frag_ptr = &(*mapcurrent).second.list[i];
// frag_ptr->tile_center
}
*mapcurrent++;
}
} }
// $Log$ // $Log$
// Revision 1.16 1998/06/05 22:39:55 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.15 1998/06/03 00:47:51 curt // Revision 1.15 1998/06/03 00:47:51 curt
// No .h for STL includes. // No .h for STL includes.
// Minor view culling optimizations. // Minor view culling optimizations.